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Wrong behaviour on component "move up" when other components of the same type are present on gameobject #1923

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ivxvm opened this issue Dec 5, 2024 · 0 comments

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ivxvm commented Dec 5, 2024

upbge-0.43-alpha-windows-x86_64-2024-07-19

If there's more than one component of the same type on gameobject, using actions available in dropdown menu on component such as "move up" or "move down", will not work correctly. Instead of performing the action on component you selected, it will be performed on the first component of the same type in the list. On the image attached when I try to move up second component of type "Trigger On Enter", it moves up first component of type "Trigger On Enter", before the "Time Aware" component. Those actions seem to only consider component type and choose the first one in the list.

PS: supporting multiple components of the same type on a single gameobject is a very useful feature, I hope it will stay, the only other game engine I know that supports the same component composition approach is Unity, and they have full support of having multiple components of the same type

Screenshot 2024-12-04 235018

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