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Rebalance needed on fatigue system #151

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awangatboo opened this issue Jun 24, 2016 · 4 comments
Open

Rebalance needed on fatigue system #151

awangatboo opened this issue Jun 24, 2016 · 4 comments

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@awangatboo
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awangatboo commented Jun 24, 2016

Seeing that you can not get a bed until so late in the game the fatigue system needs to be changed or add in another mod that brings in napsacks / sleeping bags that will help with fatigue. It is sad when you play the game and have to die just to get your fatigue back to 0.

@UndeadZeratul
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I did notice that this was a problem, and I've already made a change in develop that should help, but I'll also probably do something about the crafting recipe, since gating it until iron is a bit much. The fix should officially be in the next pack update. Hopefully I can get that out soon, but I'll be on vacation the first week of July, so if it's not out by then, it'll have to wait until after then.

@awangatboo
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Thank you, that will help a lot.

UndeadZeratul added a commit that referenced this issue Aug 10, 2016
Replenish rate is back to normal (down from 2x speed), but beds now cost aluminum instead of iron to help players get them earlier.  Part of #151.
@UndeadZeratul
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I've gone ahead and made beds cost an aluminum nugget instead of iron; I couldn't find a sleeping bag mod that I felt worked well without causing more headaches than it was worth, so if this is still too late in the game (aluminum should be one of the first available ores, rather than requiring two tiers of tools prior). If this feels better to you, I'll go ahead and close this issue. If not, let me know and I'll think of something.

@UndeadZeratul
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I'm going to leave this open for now, but I'm going to push it off to the v1.2 milestone. That way other players can have a go at the tweaked recipe and if it feels better, I'll close it then.

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