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Each value stored in an SQLite database (or manipulated by the database engine) has one of the following storage classes:
NULL. The value is a NULL value.
INTEGER. The value is a signed integer, stored in 0, 1, 2, 3, 4, 6, or 8 bytes depending on the magnitude of the value.
REAL. The value is a floating point value, stored as an 8-byte IEEE floating point number.
TEXT. The value is a text string, stored using the database encoding (UTF-8, UTF-16BE or UTF-16LE).
BLOB. The value is a blob of data, stored exactly as it was input.
Godot Engine types are cast into the four sqlite types.
https://github.com/V-Sekai/godot-vsk-sqlite/blob/main/doc_classes/SQLiteQuery.xml
The code separates create_query and execute the query.
The execute query takes Variants as array elements.
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