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Expose threads variable to building #45

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Expose threads variable to building #45

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@fire fire commented Jan 14, 2025

TODO: Fix tpz export.

Fix: #44

@fire fire force-pushed the next branch 2 times, most recently from faf4403 to 36ea5d2 Compare January 14, 2025 02:11
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fire commented Jan 14, 2025

Fix later.

Run actions/upload-artifact@v4
  with:
    name: Godot-web-template_release-wasm32-double.tpz
    path: tpz
    if-no-files-found: warn
    compression-level: 6
    overwrite: false
    include-hidden-files: false
  env:
    GITHUB_TOKEN: ***
    BENCHER_API_TOKEN: ***
    GODOT_BASE_BRANCH: main
    CACHE_NAME: v-sekai-godot
    GOROOT: /__t/go/1.22.3/x64
/usr/bin/docker exec  18c14eb7c6ea9fd65b5f009cef0808e912dc8393d56c4d5cf7c05b43ffc9d44e sh -c "cat /etc/*release | grep ^ID"
With the provided path, there will be 6 files uploaded
Artifact name is valid!
Root directory input is valid!
Error: Failed to CreateArtifact: Received non-retryable error: Failed request: (409) Conflict: an artifact with this name already exists on the workflow run

Add build target for macOS editor with double architecture

Fix Justfile to restore single build target for macOS editor and correct order of Windows build targets

Expose threading.

Update build.yaml
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fire commented Jan 14, 2025

Look into this later.

@fire fire closed this Jan 14, 2025
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Build web dlink no threads for non whitelisted browser hosts
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