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Beg for a better experience of 'Vibration' on steamdeck win11! #1184

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Brent-Huifeng opened this issue Dec 15, 2024 · 8 comments
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@Brent-Huifeng
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The vibration is continous when playing GTA5 via steamOS, like the vibration of iPhone, while the vibration playing GTA5 in win11 via handheld companion feels like raindrops hitting an iron plate repeatedly, making the experience feel disjointed. This kind of vibration always pulls me and my friends out of our favourite games. So I wonder if you can test the vibration difference between these 2 system, and try to produce a feature to adjust the vibration in win11 continous.
(Maybe you can make an 'input box' where users can enter the 'vibration frequency' 'times/s')
Thank you so much!!!

@Brent-Huifeng Brent-Huifeng added the Enhancement New feature or request label Dec 15, 2024
@Valkirie Valkirie self-assigned this Dec 15, 2024
@Valkirie
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Hey, thanks for your feedback. Right now the delay between two rumble is 20ms. How "slow" would you say it's compared to steamOS experience ?

@Brent-Huifeng
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Yes yes, the delay of steamOS or other controller like NS PRO between 2 rumble is absolute smaller than 20ms, so I wonder if you can make this 'interval' adjustable to our users. It will be very helpful!!

@Valkirie
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We can make it anything we want. I'm not sure we should make it a customizable slider but rather guess the value from steamOS. Would you say it's twice, three or four times faster ?

@Brent-Huifeng
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The frequency of SteamOS is 100Hz-300Hz(ChatGpt) and iPhone is 130Hz-180Hz(Google). So maybe we can try 150Hz, which is 6.6ms between 2 rumble(3 times compared to current Handheld Companion frequency). Thank you!

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@Valkirie
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Valkirie commented Dec 16, 2024

You can install this beta build where I added an interval slider : https://1drv.ms/u/s!AleMgLLgxwGJiJpeEEtyEpa0K73h2Q?e=veLaTL and report back. I don't find it's providing major improvements, even with a 1ms interval (1000Hz). I guess it's due to our unperfect rumble translation.

@Brent-Huifeng
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Hi Valkirie, I've tested, and it's much better with 1ms interval!! (it's not 1000Hz physically, maybe just not higher than 100Hz, but it rumbles faster and we feel more continous.)
Due to unperfect translation, we wonder if you can set the input as float number, then we can set the interval 0.1ms, or even shorter. This maybe finally result in a frequency higher than 100Hz, which is closer to SteamOS experience!

@Brent-Huifeng
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If further optimization is troublesome, just adding the interval slider to allow us to change the frequency to 1ms would be good enough!! Thank you!

@Brent-Huifeng
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Hi Valkirie, will the "interval slider" be added to a future version? I have been using the beta version for a few days and find I can't play without it.

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