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[HL 25] Slow performance and frame rate issues with the new multiplayer maps disposal and contamination #3617
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I used "cl_showfps 1" to show the frame rate and verified that the frame rate dips far below 30 fps on Disposal and Contamination on my PC. However, all other maps get about 300+ fps on my pc. So, I don't think my PC hardware is too slow, there is something wrong with those new maps. |
This is a duplication of #3614 |
Update 11/29/2023: I tested the new option to turn off shaders, and tested HL25 MP to see what effect it would have on the slow frame rate issues on the new HL25 MP maps. I found that it made a slight improvement in frame rates, but the disposal and contamination maps are still very slow with OpenGL renderer on my PC. I found that running the game with the software renderer instead helped make those new maps playable on my PC. Here are the results of my test with screenshots of my testing: HL25 MP disposal: with OpenGL = 10 fps My Conclusions so far: The OpenGL renderer has issues drawing the new HL25 maps, even with shaders turned off. Perhaps some tweaking of the game engine is necessary? Thanks for your attention to this issue, Chris Costes |
@ChrisCostes This issue is being tracked in #3614 which is caused by the new maps shipped with the 25th anniversary update and it has nothing to do with the engine. The explanation was made in #3614 (comment). You could also test it yourself, by renaming the map and select "steam_legacy" in the beta participation to roll back to pre-25th anniversary release and compare the framerates.
These are expected framerate values and does not relate to the 25th anniversary update, since the results are the same after rolling back to pre-25th anniversary release. Edit: To clarify, when I say |
To whom it may concern,
I am writing to report a performance issue with the new multiplayer map Disposal in Half-Life 25th Anniversary. The map has very slow and jerky performance, and low frame rates. The problem is especially noticeable when being in the room with the Gluon Gun. I am using Windows 10 Home (10.0.19045 Build 19045), Intel i5-3210M CPU, Intel HD 4000 iGPU. Even with this older hardware, Half-Life 25 runs smoothly for all other maps(except Contamination) and the regular game, except for this multiplayer map. Other players have reported a similar issue with this map as well. I have tried switching from OpenGL to software rendering, disabling texture filtering, and turning off vertical sync, but the performance issue still persists.
Please forward this issue to the appropriate party at Valve Software. Thank you for your attention and for the great work on Half-Life 25 Anniversary update.
Sincerely,
Chris C.
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