Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Idea: Add outer deadzone for Thumbstick Settings #1859

Open
BOLL7708 opened this issue Jun 30, 2024 · 3 comments
Open

Idea: Add outer deadzone for Thumbstick Settings #1859

BOLL7708 opened this issue Jun 30, 2024 · 3 comments

Comments

@BOLL7708
Copy link

Problem

  1. The thumbsticks on the Index controllers deteriorate over time, which in my case is expressed by the received input not moving to the outer edge when moving the stick around in a maxed out circle.
  2. This means in games like the Half-Life 2: VR Mod where the default input is jump on right stick up and crouch on down, such input might not work consistently, causing frustration and mishaps.
  3. Which is what happened to me yesterday and thus I'm writing this post.

Suggestion

We already have the dialog for Thumbstick Settings, I propose adding a secondary deadzone on the outer rim of the input space, to allow for Index thumbsticks to be useful for a bit longer than what is currently the case.

@BOLL7708
Copy link
Author

Revisiting this, I was playing Humanity, and getting frustrated that I could not have my people push the blocks. Turns out that needs the stick to be fully actuated, and I don't get that either for straight up or straight down. Took me a bit to realize that as normal movement was fine 😅

@mdovgialo
Copy link

You can do it in the controller bindings, although per game basis. Click the cog below the thumbstick actions and you can set min/max deadzones and non-linearity.

It would be nice to be able to set that globally for the controllers though.

@BOLL7708
Copy link
Author

BOLL7708 commented Feb 7, 2025

Yeah this would be in the global SteamVR settings, not per game, but nice to know it exists in there. Cheers!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants