You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Dear Valve Team :)
is there any possible way to get the SteamVR Unity Plugin to work with DX12 and Unity 6? and if not how is it possible to get Vive tracker 3.0 IDs and positional and rotational data in an DX12 unity 6 Project integrated? Thanks for your time and help we really appreciate it because our Product development stuck on DX11 just by this issue since 1 year. Greetings Michael
The text was updated successfully, but these errors were encountered:
Dear Valve Team :)
is there any possible way to get the SteamVR Unity Plugin to work with DX12 and Unity 6? and if not how is it possible to get Vive tracker 3.0 IDs and positional and rotational data in an DX12 unity 6 Project integrated? Thanks for your time and help we really appreciate it because our Product development stuck on DX11 just by this issue since 1 year. Greetings Michael
The text was updated successfully, but these errors were encountered: