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Whole gameplay part is ready, rune boss and final boss will be added as soon as I figure out what mechanics they are going to use (without them it's useless to build arenas). Also there is need to add moving platform types (so far they all look like castle platforms) and falling rocks types (currently their "type" thing only changes the width, not the skin). Minotaur mages must see the player not in a straight line, but in a circle, regardless the obstacles (otherwise they are pretty useless and narrowly focused, while the level tries to make more use of them). Also the black archers are pretty broken, especially the ones who have to stay in one place: they always have a strange delay before the attack and they shoot backwards. Level3.zip
Need to create the last level of the Game.
Please, provide content as soon as possible and notify developers about it status.
Also if there are any level design debts in Level 1 or Level 2, fix it.
Deadline: 31 May, 2019.
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