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Works on laptops/IOS (returns [-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8] )
but in Android it returns the array nums as [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]. It's as if the shader compiles with errors, but the operation doesn't execute, or properly write to the memory/array. I wish I knew much more about this...
Using the google chrome browser, even went into the chrome://flags to enable any pertinent webgl options.
Any clue where the problem may be?? The program is not throwing any errors in teh try/catch block :|
The text was updated successfully, but these errors were encountered:
Hi I'm experimenting with WM in mobile browsers. No issues at all buildingshaders/running programs in IOS.
However, shaders on Android doesn't seem to execute, nor are any errors being thrown. Eg,
Works on laptops/IOS (returns
[-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8,-5.960464477539063e-8]
)but in Android it returns the array nums as [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]. It's as if the shader compiles with errors, but the operation doesn't execute, or properly write to the memory/array. I wish I knew much more about this...
Using the google chrome browser, even went into the chrome://flags to enable any pertinent webgl options.
Any clue where the problem may be?? The program is not throwing any errors in teh try/catch block :|
The text was updated successfully, but these errors were encountered: