Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

HandGestureType_Inverse #238

Open
Weimmer opened this issue Apr 8, 2022 · 1 comment
Open

HandGestureType_Inverse #238

Weimmer opened this issue Apr 8, 2022 · 1 comment

Comments

@Weimmer
Copy link

Weimmer commented Apr 8, 2022

Hello,

I am using the WAVE XRSDK 4.4 but after I update the XR SDK from 4.1 to 4.4 the error shows:

'WVR_HandGestureType' does not contain a definition for 'WVR_HandGestureType_Inverse'

here is the error line in the code:
#if VIU_WAVE_XRSDK_4_2_90_OR_NEWER
WVR_HandGestureType.WVR_HandGestureType_Palm_Pinch;
#else
WVR_HandGestureType.WVR_HandGestureType_Inverse;
#endif

how can I fix this, I tried delete the line but it will just come back... need help
Thanks in advance :)

@chengnay
Copy link
Collaborator

@eisenwu Sorry for the late response.

Please try to clean up your defined symbols and let your project recompile.
Go to Edit>Project Settings>Player>Scripting Define Symbols, clear this field and let Unity recompile.
Another method is add "VIU_WAVE_XRSDK_4_2_90_OR_NEWER" to your Scripting Define Symbols list.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants