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Node.h
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#ifndef _BXML_NODE_
#define _BXML_NODE_
#include <vector>
#include <string>
#include "BxmlConstants.h"
namespace Bxml {
class Node
{
public:
enum Context {
Regular = 0x00,
TemplateDefinition = 0x01
};
/* public constructors */
public:
Node(char* data, size_t length, Context context = Regular);
virtual ~Node(void);
/* public methods */
public:
virtual std::wstring* toXml();
virtual size_t getSize();
virtual bool isLast();
/* public static methods */
public:
static Node* createNode(char* data, size_t length, Context context = Regular, Node* parent = NULL);
/* protected methods */
protected:
void init();
size_t appendChild(Node* node);
Node* getFirstChild();
Node* getNextChild();
bool nextChildExists();
/* public members */
public:
/* protected members */
protected:
std::wstring* Xml;
size_t size;
bool last;
/* private members */
private:
std::vector<Node*>* childNodes;
std::vector<Node*>::iterator currentChild;
// TODO: add vector of attributes
/* protected static members */
protected:
/* public static members */
public:
};
}
#endif