diff --git a/VeinMine/Patches.cs b/VeinMine/Patches.cs
index f51580a..328c9f0 100644
--- a/VeinMine/Patches.cs
+++ b/VeinMine/Patches.cs
@@ -286,7 +286,7 @@ static void Postfix(MineRock5 __instance, HitData hit, float __state, bool __res
{
Player.GetClosestPlayer(hit.m_point, 5f).RaiseSkill(Skills.SkillType.Pickaxes, Functions.GetSkillIncreaseStep(Player.GetClosestPlayer(hit.m_point, 5f).GetSkills(), Skills.SkillType.Pickaxes) * VeinMine.xpMult.Value);
- if (Player.GetClosestPlayer(hit.m_point, 5f).GetCurrentWeapon().m_shared.m_useDurability)
+ if (VeinMine.veinMineDurability.Value && Player.GetClosestPlayer(hit.m_point, 5f).GetCurrentWeapon().m_shared.m_useDurability)
{
float durabilityLoss = Player.GetClosestPlayer(hit.m_point, 5f).GetCurrentWeapon().m_shared.m_useDurabilityDrain * ((120 - Functions.GetSkillLevel(Player.GetClosestPlayer(hit.m_point, 5f).GetSkills(), Skills.SkillType.Pickaxes)) / (20 * VeinMine.durabilityMult.Value));
Player.GetClosestPlayer(hit.m_point, 5f).GetCurrentWeapon().m_durability -= durabilityLoss;
diff --git a/VeinMine/Properties/AssemblyInfo.cs b/VeinMine/Properties/AssemblyInfo.cs
index 57618e3..db253c5 100644
--- a/VeinMine/Properties/AssemblyInfo.cs
+++ b/VeinMine/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.2.6.0")]
-[assembly: AssemblyFileVersion("1.2.6.0")]
+[assembly: AssemblyVersion("1.2.7.0")]
+[assembly: AssemblyFileVersion("1.2.7.0")]
diff --git a/VeinMine/VeinMine.cs b/VeinMine/VeinMine.cs
index 8bcf7da..78e8c43 100644
--- a/VeinMine/VeinMine.cs
+++ b/VeinMine/VeinMine.cs
@@ -14,7 +14,7 @@ public class VeinMine : BaseUnityPlugin
{
private const string MOD_ID = "com.wisehorror.Veinmine";
private const string MOD_NAME = "Veinmine";
- private const string VERSION = "1.2.6";
+ private const string VERSION = "1.2.7";
public static ManualLogSource logger = BepInEx.Logging.Logger.CreateLogSource("Veinmine");
@@ -34,7 +34,7 @@ void Awake()
veinMineDurability = Config.Bind("General",
"Durability",
true,
- "Veinmining takes durability as if you mined every section manually.\nDoesn't do anything in Progressive mode, as durability is always removed there.");
+ "Veinmining takes durability as if you mined every section manually.");
removeEffects = Config.Bind("Visual",
"Remove Effects",
diff --git a/VeinMine/VeinMine.csproj b/VeinMine/VeinMine.csproj
index 0dd154e..8777342 100644
--- a/VeinMine/VeinMine.csproj
+++ b/VeinMine/VeinMine.csproj
@@ -9,7 +9,7 @@
Properties
Veinmine
Veinmine
- v4.6.1
+ v4.6.2
512
true