diff --git a/.gitignore b/.gitignore index 9491a2f..7380566 100644 --- a/.gitignore +++ b/.gitignore @@ -360,4 +360,5 @@ MigrationBackup/ .ionide/ # Fody - auto-generated XML schema -FodyWeavers.xsd \ No newline at end of file +FodyWeavers.xsd +/Release Files diff --git a/README.md b/README.md index 3794492..b6c6abd 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,9 @@ What does 2 mean, you ask? It's simple! A standard 2x2 floor piece has a length of 2, exactly like its name suggests. # Changelog -## 1.2.5 +## 1.2.6 + - Compatibility with Mistlands and fix for Silver ore exception. +### 1.2.5 - Tentative fix for multiplayer veinmining by replacing the use of Player.m_localPlayer with Player.GetClosestPlayer. ### 1.2.4 - Fixed an exception that was thrown when mining Leviathans. diff --git a/VeinMine/Properties/AssemblyInfo.cs b/VeinMine/Properties/AssemblyInfo.cs index a311bd4..57618e3 100644 --- a/VeinMine/Properties/AssemblyInfo.cs +++ b/VeinMine/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.2.5.0")] -[assembly: AssemblyFileVersion("1.2.5.0")] +[assembly: AssemblyVersion("1.2.6.0")] +[assembly: AssemblyFileVersion("1.2.6.0")] diff --git a/VeinMine/VeinMine.cs b/VeinMine/VeinMine.cs index 4860c52..8bcf7da 100644 --- a/VeinMine/VeinMine.cs +++ b/VeinMine/VeinMine.cs @@ -14,7 +14,7 @@ public class VeinMine : BaseUnityPlugin { private const string MOD_ID = "com.wisehorror.Veinmine"; private const string MOD_NAME = "Veinmine"; - private const string VERSION = "1.2.5"; + private const string VERSION = "1.2.6"; public static ManualLogSource logger = BepInEx.Logging.Logger.CreateLogSource("Veinmine");