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usage.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="3" version="2.1" version_name="Godot Engine v2.1.stable.official">
<ext_resource path="usage.gd" type="Script" index="0"></ext_resource>
<ext_resource path="icon.png" type="Texture" index="1"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="7">
<string> "Node2D" </string>
<string> "script/script" </string>
<string> "TranslatedNode" </string>
<string> "transform/pos" </string>
<string> "Logo" </string>
<string> "texture" </string>
<string> "Sprite" </string>
</string_array>
<string> "node_count" </string>
<int> 3 </int>
<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
<int_array len="27"> -1, -1, 0, 0, -1, 1, 1, 0, 0, 0, 0, 0, 2, -1, 1, 3, 1, 0, 1, 0, 6, 4, -1, 1, 5, 2, 0 </int_array>
<string> "variants" </string>
<array len="3" shared="false">
<resource external="0"> </resource>
<vector2> 100, 100 </vector2>
<resource external="1"> </resource>
</array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>