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group.py
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# coding=utf-8
import pyglet as pyglet
import time as _time
import player as _player
enemyBatch = list()
bossBatch = list()
plDanmakuBatch = list()
player = None
enemyDanmakuBatch = list()
particleBatch = list()
guiBatch = list()
[ISDEAD, DANMUAKUSPRITE, X, Y, ROTATION, DIRECTION, TMP, TIME, FUNC] = range(0, 9)
def danmukuobject(isdead, danmukusprite, x, y, rotation, direction, func):
tmp = list()
return list((isdead, danmukusprite, x, y, rotation, direction, tmp, _time.clock(), func))
def _init_danmukuobject():
return danmukuobject(1, 0, 0, 0, 0, 0, 0)
def _init():
for i in range(0, 1024):
plDanmakuBatch.append(_init_danmukuobject())
enemyDanmakuBatch.append(_init_danmukuobject())
particleBatch.append(_init_danmukuobject())
if i < 128:
enemyBatch.append(_init_danmukuobject())
bossBatch.append(_init_danmukuobject())
guiBatch.append(_init_danmukuobject())
def draw():
for i in enemyBatch:
if i[0] == 0:
i[1].arg_draw(i[X], i[Y], i[ROTATION])
for i in bossBatch:
if i[0] == 0:
i[1].arg_draw(i[X], i[Y], i[ROTATION])
for i in plDanmakuBatch:
if i[0] == 0:
i[1].arg_draw(i[X], i[Y], i[ROTATION])
if player:
player.draw()
_player.shift.draw(*player.get_position())
for i in enemyDanmakuBatch:
if i[0] == 0:
i[1].arg_draw(i[X], i[Y], i[ROTATION])
for i in particleBatch:
if i[0] == 0:
i[1].arg_draw(i[X], i[Y], i[ROTATION])
for i in guiBatch:
if i[0] == 0:
i[1].arg_draw(i[X], i[Y], i[ROTATION])
_init()