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player.py
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# coding=utf-8
from pyglet.window import key
import resource
import Danmaku
import util
class player:
x = 320
y = 240
id = 0
state = 0
keys = dict(left=False, right=False, up=False, down=False)
sprite = None
shift = bool(0)
key_handler = util.key_handler
def __init__(self, playername):
self.x = 320
self.y = 240
self.__event_z = bool(0)
self.id = 0
self.state = 0
self.keys = dict(left=False, right=False, up=False, down=False)
self.key_handler = util.key_handler
self.sprite = resource.playerimagelistospritedict(playername)
self.drawsprite = self.sprite["stand"][0]
self.__cooling = 0
def draw(self):
self.update()
tmp = None
if self.state == 0:
tmp = self.sprite["stand"]
elif self.state == 1:
tmp = self.sprite["left"]
elif self.state == 2:
tmp = self.sprite["right"]
tmp[self.id].arg_draw(self.x, self.y)
def update(self):
if self.state:
if self.id >= 7:
pass
else:
self.id += 1
else:
if self.id >= 7:
self.id = 0
else:
self.id += 1
def keyupdata(self, dt):
keyer = dict(left=False, right=False, up=False, down=False, z=False)
self.__cooling += dt
if self.key_handler[key.Z]:
if self.__cooling > 0.13:
self.__cooling = 0
Danmaku.add_plDanmuku(resource.resource['PlayerDanmaku']['CirnoDanmaku']['1'],
self.x, self.y + 16, 90.0, Danmaku.plDanmakuplus)
Danmaku.add_plDanmuku(resource.resource['PlayerDanmaku']['CirnoDanmaku']['1'],
self.x + 16, self.y + 16, 90.0, Danmaku.plDanmakuplus)
if self.key_handler[key.LSHIFT]:
dx = 60 * dt
else:
dx = 300 * dt
if self.key_handler[key.UP]:
keyer['up'] = True
self.change_y(dx)
if self.key_handler[key.LEFT]:
keyer['left'] = True
self.change_x(-dx)
if self.key_handler[key.RIGHT]:
keyer['right'] = True
self.change_x(dx)
if self.key_handler[key.DOWN]:
keyer['down'] = True
self.change_y(-dx)
for i in self.keys.keys():
if keyer[i] != self.keys[i]:
self.keys[i] = keyer[i]
if i == 'up' or i == 'down':
pass
else:
if keyer[i]:
if i == 'left':
self.id = 0
if i == 'right' and keyer[i]:
self.id = 0
elif not keyer[i]:
self.id = 0
self.state = 0
if keyer["right"] and keyer["left"]:
return
if keyer["left"]:
self.state = 1
if keyer['right']:
self.state = 2
def get_position(self):
return self.x, self.y
def change_x(self, ints):
if ints > 0:
if self.x >= 640 - 32:
pass
else:
self.x += ints
else:
if self.x <= 0 + 32:
pass
else:
self.x += ints
def change_y(self, ints):
if ints > 0:
if self.y >= 480 - 32:
pass
else:
self.y += ints
else:
if self.y <= 0 + 32:
pass
else:
self.y += ints
play = player('Reimu')
class shift_sprite:
def __init__(self):
self.__shiftid = 0
self.sprite = resource.resource['PlayerDanmaku']['CirnoDanmaku']['TEMPconetama2']
self.rotation = 0.0
def draw(self, x, y):
if util.key_handler[key.LSHIFT]:
if self.__shiftid == 0:
self.__shiftid = 1
self.rotation = 0
for i in range(0, 2):
self.rotation += 2.0
self.sprite.arg_draw(x, y, self.rotation if i == 1 else -self.rotation)
else:
self.__shiftid = 0
shift = shift_sprite()