From 7ba1c9b0c129c4c86fe6946153e5ebd753124c5a Mon Sep 17 00:00:00 2001 From: esclaveDuReve Date: Fri, 13 Jun 2014 12:46:14 +0200 Subject: [PATCH] beta18 --- .gitattributes | 22 + .gitignore | 36 + source/language.def | 2 + source/mq_burrwitch.txt | 20 + source/mq_helpingout.txt | 12 + source/mq_murdersandworse.txt | 21 + source/mq_pocketportal.txt | 10 + source/mq_prisonentry.txt | 9 + source/mq_removethehead.txt | 16 + source/mq_wakingtomisery.txt | 22 + source/mq_warden.txt | 26 + source/mq_warrioramongrovers.txt | 9 + source/mq_waterpump.txt | 24 + source/mq_weneedfood.txt | 21 + source/npc_alex_01.txt | 14 + source/npc_alicia.txt | 63 + source/npc_alicia_02.txt | 14 + source/npc_barnabas_01.txt | 74 + source/npc_bernard_01.txt | 21 + source/npc_captive_inventor_01.txt | 11 + source/npc_captive_rover_jasper_01.txt | 13 + source/npc_caravan_merchant_01.txt | 13 + source/npc_child_judith_01.txt | 14 + source/npc_child_oscar_01.txt | 27 + source/npc_constance_01.txt | 37 + source/npc_dariuscronley_01.txt | 21 + source/npc_direni_01.txt | 17 + source/npc_direni_02.txt | 18 + source/npc_drewlarkin_01.txt | 9 + source/npc_edmunddoyle_01.txt | 13 + source/npc_elizabethskinner_01.txt | 3 + source/npc_elsa.txt | 54 + source/npc_endofareaplaceholder.txt | 5 + source/npc_eva.txt | 27 + source/npc_fishingvillager_01.txt | 15 + source/npc_fishingvillager_02.txt | 20 + source/npc_ghost_minova.txt | 28 + source/npc_greven.txt | 37 + source/npc_harmond_01.txt | 40 + source/npc_helenfletcher.txt | 18 + source/npc_hiram.txt | 11 + source/npc_hiram_healed.txt | 11 + source/npc_isaac_01.txt | 19 + source/npc_isaiahreddan_01.txt | 25 + source/npc_jailor_01.txt | 23 + source/npc_jane_01.txt | 25 + source/npc_johnbourbon_reversetest_01.txt | 146 ++ source/npc_josephinereddan_01.txt | 13 + source/npc_juliuscole.txt | 15 + source/npc_kasparov_01.txt | 44 + source/npc_milahskinner_01.txt | 3 + source/npc_milesfinegan_01.txt | 31 + source/npc_milesfinegan_02.txt | 11 + source/npc_mornay.txt | 153 ++ source/npc_necromancer.txt | 70 + source/npc_necromancer_02.txt | 70 + source/npc_necromancerghost.txt | 70 + source/npc_outlawdefector.txt | 5 + source/npc_prisongateguard_01.txt | 9 + source/npc_quade.txt | 51 + source/npc_refugee_01.txt | 7 + source/npc_refugee_02.txt | 8 + source/npc_refugee_03.txt | 3 + source/npc_rescued_inventor_01.txt | 5 + source/npc_rescued_merchant_01.txt | 5 + source/npc_rover_camp_01.txt | 23 + source/npc_rover_marcelus_01.txt | 17 + source/npc_rover_oldarkovia_flavor.txt | 40 + source/npc_roverelder.txt | 22 + source/npc_silas.txt | 58 + source/npc_smith_apprentice_01.txt | 65 + source/npc_smith_apprentice_02.txt | 3 + source/npc_smith_master_01.txt | 63 + source/npc_smith_master_02.txt | 3 + source/npc_stephenskinner_01.txt | 29 + source/npc_tomhart_01.txt | 23 + source/npc_ulgrim_01.txt | 17 + source/npc_ulgrim_02.txt | 27 + source/object_bountyboard_01.txt | 10 + source/object_bridgeburrwitch_01.txt | 7 + source/object_bridgefarmlands_01.txt | 7 + source/object_bridgehomestead_01.txt | 11 + source/object_bridgeoldgrove_01.txt | 7 + source/object_bridgewightmire_01.txt | 7 + source/object_clearingtheway_01.txt | 8 + ...bject_detonationsite_floodedpassage_01.txt | 7 + ...object_detonationsite_lowercrossing_01.txt | 7 + .../object_detonationsite_oldarkovia_01.txt | 7 + source/sq_chef.txt | 9 + source/sq_clearingtheway.txt | 14 + source/sq_depthsofoldarkovia.txt | 10 + source/sq_disarmingtheenemy.txt | 13 + source/sq_familycrisis.txt | 10 + source/sq_findelsa.txt | 11 + source/sq_harts_amulet.txt | 23 + source/sq_ironandflesh.txt | 13 + source/sq_lost_apprentice.txt | 20 + source/sq_lost_caravan.txt | 25 + source/sq_lost_journal.txt | 24 + source/sq_lostelder.txt | 29 + source/sq_maninneed.txt | 16 + source/sq_medicalpractice.txt | 13 + source/sq_mercifuldeath.txt | 12 + source/sq_oldarkovia_partone.txt | 9 + source/sq_oldarkovia_parttwo.txt | 9 + source/sq_payingtribute.txt | 37 + source/sq_rescuechildren.txt | 11 + source/sq_restoredc.txt | 14 + source/sq_roverrescue.txt | 9 + source/sq_sacrifice.txt | 7 + source/sq_slithnecklaces.txt | 14 + source/sq_smith.txt | 50 + source/sq_somethingfornothing.txt | 14 + source/sq_strangekey.txt | 7 + source/sq_strikeattheheart.txt | 13 + source/sq_troll.txt | 12 + source/sq_vengeance.txt | 9 + source/tags_creatures.txt | 670 +++++ source/tags_items.txt | 2314 +++++++++++++++++ source/tags_skills.txt | 1325 ++++++++++ source/tags_storyelements.txt | 603 +++++ source/tags_tutorial.txt | 139 + source/tags_ui.txt | 1593 ++++++++++++ source/tags_uimain.txt | 366 +++ 124 files changed, 9644 insertions(+) create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 source/language.def create mode 100644 source/mq_burrwitch.txt create mode 100644 source/mq_helpingout.txt create mode 100644 source/mq_murdersandworse.txt create mode 100644 source/mq_pocketportal.txt create mode 100644 source/mq_prisonentry.txt create mode 100644 source/mq_removethehead.txt create mode 100644 source/mq_wakingtomisery.txt create mode 100644 source/mq_warden.txt create mode 100644 source/mq_warrioramongrovers.txt create mode 100644 source/mq_waterpump.txt create mode 100644 source/mq_weneedfood.txt create mode 100644 source/npc_alex_01.txt create mode 100644 source/npc_alicia.txt create mode 100644 source/npc_alicia_02.txt create mode 100644 source/npc_barnabas_01.txt create mode 100644 source/npc_bernard_01.txt create mode 100644 source/npc_captive_inventor_01.txt create mode 100644 source/npc_captive_rover_jasper_01.txt create mode 100644 source/npc_caravan_merchant_01.txt create mode 100644 source/npc_child_judith_01.txt create mode 100644 source/npc_child_oscar_01.txt create mode 100644 source/npc_constance_01.txt create mode 100644 source/npc_dariuscronley_01.txt create mode 100644 source/npc_direni_01.txt create mode 100644 source/npc_direni_02.txt create mode 100644 source/npc_drewlarkin_01.txt create mode 100644 source/npc_edmunddoyle_01.txt create mode 100644 source/npc_elizabethskinner_01.txt create mode 100644 source/npc_elsa.txt create mode 100644 source/npc_endofareaplaceholder.txt create mode 100644 source/npc_eva.txt create mode 100644 source/npc_fishingvillager_01.txt create mode 100644 source/npc_fishingvillager_02.txt create mode 100644 source/npc_ghost_minova.txt create mode 100644 source/npc_greven.txt create mode 100644 source/npc_harmond_01.txt create mode 100644 source/npc_helenfletcher.txt create mode 100644 source/npc_hiram.txt create mode 100644 source/npc_hiram_healed.txt create mode 100644 source/npc_isaac_01.txt create mode 100644 source/npc_isaiahreddan_01.txt create mode 100644 source/npc_jailor_01.txt create mode 100644 source/npc_jane_01.txt create mode 100644 source/npc_johnbourbon_reversetest_01.txt create mode 100644 source/npc_josephinereddan_01.txt create mode 100644 source/npc_juliuscole.txt create mode 100644 source/npc_kasparov_01.txt create mode 100644 source/npc_milahskinner_01.txt create mode 100644 source/npc_milesfinegan_01.txt create mode 100644 source/npc_milesfinegan_02.txt create mode 100644 source/npc_mornay.txt create mode 100644 source/npc_necromancer.txt create mode 100644 source/npc_necromancer_02.txt create mode 100644 source/npc_necromancerghost.txt create mode 100644 source/npc_outlawdefector.txt create mode 100644 source/npc_prisongateguard_01.txt create mode 100644 source/npc_quade.txt create mode 100644 source/npc_refugee_01.txt create mode 100644 source/npc_refugee_02.txt create mode 100644 source/npc_refugee_03.txt create mode 100644 source/npc_rescued_inventor_01.txt create mode 100644 source/npc_rescued_merchant_01.txt create mode 100644 source/npc_rover_camp_01.txt create mode 100644 source/npc_rover_marcelus_01.txt create mode 100644 source/npc_rover_oldarkovia_flavor.txt create mode 100644 source/npc_roverelder.txt create mode 100644 source/npc_silas.txt create mode 100644 source/npc_smith_apprentice_01.txt create mode 100644 source/npc_smith_apprentice_02.txt create mode 100644 source/npc_smith_master_01.txt create mode 100644 source/npc_smith_master_02.txt create mode 100644 source/npc_stephenskinner_01.txt create mode 100644 source/npc_tomhart_01.txt create mode 100644 source/npc_ulgrim_01.txt create mode 100644 source/npc_ulgrim_02.txt create mode 100644 source/object_bountyboard_01.txt create mode 100644 source/object_bridgeburrwitch_01.txt create mode 100644 source/object_bridgefarmlands_01.txt create mode 100644 source/object_bridgehomestead_01.txt create mode 100644 source/object_bridgeoldgrove_01.txt create mode 100644 source/object_bridgewightmire_01.txt create mode 100644 source/object_clearingtheway_01.txt create mode 100644 source/object_detonationsite_floodedpassage_01.txt create mode 100644 source/object_detonationsite_lowercrossing_01.txt create mode 100644 source/object_detonationsite_oldarkovia_01.txt create mode 100644 source/sq_chef.txt create mode 100644 source/sq_clearingtheway.txt create mode 100644 source/sq_depthsofoldarkovia.txt create mode 100644 source/sq_disarmingtheenemy.txt create mode 100644 source/sq_familycrisis.txt create mode 100644 source/sq_findelsa.txt create mode 100644 source/sq_harts_amulet.txt create mode 100644 source/sq_ironandflesh.txt create mode 100644 source/sq_lost_apprentice.txt create mode 100644 source/sq_lost_caravan.txt create mode 100644 source/sq_lost_journal.txt create mode 100644 source/sq_lostelder.txt create mode 100644 source/sq_maninneed.txt create mode 100644 source/sq_medicalpractice.txt create mode 100644 source/sq_mercifuldeath.txt create mode 100644 source/sq_oldarkovia_partone.txt create mode 100644 source/sq_oldarkovia_parttwo.txt create mode 100644 source/sq_payingtribute.txt create mode 100644 source/sq_rescuechildren.txt create mode 100644 source/sq_restoredc.txt create mode 100644 source/sq_roverrescue.txt create mode 100644 source/sq_sacrifice.txt create mode 100644 source/sq_slithnecklaces.txt create mode 100644 source/sq_smith.txt create mode 100644 source/sq_somethingfornothing.txt create mode 100644 source/sq_strangekey.txt create mode 100644 source/sq_strikeattheheart.txt create mode 100644 source/sq_troll.txt create mode 100644 source/sq_vengeance.txt create mode 100644 source/tags_creatures.txt create mode 100644 source/tags_items.txt create mode 100644 source/tags_skills.txt create mode 100644 source/tags_storyelements.txt create mode 100644 source/tags_tutorial.txt create mode 100644 source/tags_ui.txt create mode 100644 source/tags_uimain.txt diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..412eeda --- /dev/null +++ b/.gitattributes @@ -0,0 +1,22 @@ +# Auto detect text files and perform LF normalization +* text=auto + +# Custom for Visual Studio +*.cs diff=csharp +*.sln merge=union +*.csproj merge=union +*.vbproj merge=union +*.fsproj merge=union +*.dbproj merge=union + +# Standard to msysgit +*.doc diff=astextplain +*.DOC diff=astextplain +*.docx diff=astextplain +*.DOCX diff=astextplain +*.dot diff=astextplain +*.DOT diff=astextplain +*.pdf diff=astextplain +*.PDF diff=astextplain +*.rtf diff=astextplain +*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..6dae747 --- /dev/null +++ b/.gitignore @@ -0,0 +1,36 @@ +# Windows image file caches +Thumbs.db +ehthumbs.db + +# Folder config file +Desktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msm +*.msp + +# ========================= +# Operating System Files +# ========================= + +# OSX +# ========================= + +.DS_Store +.AppleDouble +.LSOverride + +# Icon must ends with two \r. +Icon + +# Thumbnails +._* + +# Files that might appear on external disk +.Spotlight-V100 +.Trashes diff --git a/source/language.def b/source/language.def new file mode 100644 index 0000000..9cf3c2e --- /dev/null +++ b/source/language.def @@ -0,0 +1,2 @@ +Language=English +Author=Crate diff --git a/source/mq_burrwitch.txt b/source/mq_burrwitch.txt new file mode 100644 index 0000000..5a35b98 --- /dev/null +++ b/source/mq_burrwitch.txt @@ -0,0 +1,20 @@ +Devil's Crossing +Securing Burrwitch +Find the Burrwitch Portal +Recon data from John Bourbon's scouts indicates that Burrwitch must be critical to Aetherial operations in the area. {^n}{^n}Perhaps the mastermind behind all this tragedy is hiding somewhere in the village. Before you can search for it, however, you must secure a means of entry. {^n}{^n}Find a riftgate within Burrwitch and secure it for the Survivors. Burrwitch is located to the north of Devil's Crossing, past Wightmire. +Secure the Portal in Burrwitch Village + +Clear Monsters +The Burrwitch Riftgate is surrounded by Aetherials. You will need to clear them out before you can secure it. +Slay all Aetherials swarming around the Burrwitch Riftgate + +Report back to Bourbon +With the Burrwitch riftgate secure, return to Captain John Bourbon in Devil's Crossing for further instructions. +Report back to John Bourbon + + +Already been to Burrwitch +Tell Captain John Bourbon about the situation at Burrwitch Village. +Tell John Bourbon that the Burrwitch riftgate is secure + + diff --git a/source/mq_helpingout.txt b/source/mq_helpingout.txt new file mode 100644 index 0000000..66cdc69 --- /dev/null +++ b/source/mq_helpingout.txt @@ -0,0 +1,12 @@ +Resistance Saga +Helping Out +Container - Help out! +Bourbon has asked you to help out Kasparov and Barnabas while he waits for his scouts to return. Kasparov does his research near the Riftgate in Devil's Crossing. Barnabas can be found just outside the prison walls by the windmill, on the south side. +Help Barnabas with the Water Pump +Help Kasparov with his research + +Return to Bourbon +Now that you have helped Kasparov and Barnabas, you should report back to Bourbon in Devil's Crossing. He should be awaiting your return inside the prison, in his office. +Meet Bourbon inside the Prison + + diff --git a/source/mq_murdersandworse.txt b/source/mq_murdersandworse.txt new file mode 100644 index 0000000..da914b1 --- /dev/null +++ b/source/mq_murdersandworse.txt @@ -0,0 +1,21 @@ +The Outlaw Threat +Murderers and Worse +Speak to Mornay +With the Warden threat dealt with, Captain Bourbon feels it is imperative to reopen the way northwest towards the once thriving farming community that supplied this region. That does not come without a its own problems though. Bandits, former convicts from the prison, are rampant in that region and could pose a serious threat to Devil's Crossing. Mornay has just returned from Old Arkovia and should be able to provide information on their activities and whereabouts. +Speak with Mornay in Devil's Crossing + + +Repair the bridge (skippable) +Before you can venture out to the Arkovian Foothills to the northwest, the bridge must first be repaired. In order to repair the bridge, you must provide the necessary materials at its construction site. +Repair the bridge leading northwest out of Devil's Crossing + +Scout out Broken Hill (bandit event) +With the bridge repaired, you need to enter the Arkovian Foothills and let the outlaws know that Devil's Crossing is not a prize for the taking. +Kill Edmund "Shanks" Doyle + +Report to Mornay +It is as Mornay feared. The outlaws are mobilizing against Devil's Crossing and it is only a matter of time before they attack. Report back to Mornay in Devil's Crossing to determine your next steps. +Report back to Mornay in Devil's Crossing + + + diff --git a/source/mq_pocketportal.txt b/source/mq_pocketportal.txt new file mode 100644 index 0000000..206d623 --- /dev/null +++ b/source/mq_pocketportal.txt @@ -0,0 +1,10 @@ +Devil's Crossing +Kasparov's Experiment +Gather Aethercrystal Fragments and Return +The inventor Kasparov has developed a prototype device he believes is capable of allowing anyone possessing it to open portals to attuned rift gates, but he needs Aether Crystals to power it. {^n}{^n}Aether Crystals are often found near large collections of corpses, such as graveyards. Gather a few of them and return to Kasparov. +Collect Aether Crystals for Kasparov +Bring the Aether Crystals to Kasparov in Devil's Crossing + + + + diff --git a/source/mq_prisonentry.txt b/source/mq_prisonentry.txt new file mode 100644 index 0000000..ad9fad7 --- /dev/null +++ b/source/mq_prisonentry.txt @@ -0,0 +1,9 @@ +Resistance Saga +Welcome to Devil's Crossing +Speak to gate guard +The inner prison of Devil's Crossing is guarded by Rook, a man loyal to Bourbon through and through. Now that you have proven yourself, Rook should let you inside. Speak to him outside the gates of Devil's Crossing. +Speak to Rook in order to gain entry into the inner prison + + + + diff --git a/source/mq_removethehead.txt b/source/mq_removethehead.txt new file mode 100644 index 0000000..0bb359d --- /dev/null +++ b/source/mq_removethehead.txt @@ -0,0 +1,16 @@ +The Outlaw Threat +An Old Threat +Remove the Arms +The bandits roaming Old Arkovia are under the command of one Darius Cronley, a former inmate at the Devil's Crossing prison, before the chaos caused by the Grim Dawn provided him with an opportunity to escape. He now plans to retake the prison for himself and his convicts turned bandits, with little regard for its inhabitants. Darius and his group must be eradicated if Devil's Crossing is to survive. You must venture out to Old Arkovia and shatter Darius' operation. The outlaws built themselves a makeshift stronghold on top of the Four Hills in Old Arkovia.{^n}{^n}Begin by killing Darius' lieutenants, whom you will recognize by their odd nicknames. They will likely be atop the Four Hills. Then, move on to Darius himself. Darius is rarely seen outside the mines underneath Four Hills. Leave them crippled and broken, just as they intended for the people of Devil's Crossing. + + +Kill Darius' Lieutenants +Kill Darius Cronley + +Return to Mornay +The bandits are scattered and leaderless. They should no longer pose a threat for the defenders of Devil's Crossing. Report back to Mornay in Devil's Crossing. +Report to Mornay in Devil's Crossing + + + + diff --git a/source/mq_wakingtomisery.txt b/source/mq_wakingtomisery.txt new file mode 100644 index 0000000..706c8f0 --- /dev/null +++ b/source/mq_wakingtomisery.txt @@ -0,0 +1,22 @@ +Resistance Saga +Waking to Misery +Intro +Hangman Jarvis has informed you that Captain John Bourbon was the one responsible for sparing your life from the noose. {^n}{^n}The Captain is down the road, near the stone bridge, and wishes to speak with you. +Speak to Captain John Bourbon at Devil's Crossing +Find The Burial Cave +Captain Bourbon explained that the survivors at Devil's Crossing are barely enduring through the relentless attacks of the Dead. {^n}{^n}He believes they are coming from the caves beneath Burial Hill and has put it upon you to investigate, in exchange for shelter at Devil's Crossing. {^n}{^n}Head north across the bridge and through the ruins of Lower Crossing. Once past the stream, Burial Hill will be on the left where the road forks. +Enter the Cave under Burial Hill + + +Killing the Reanimator +A creature in the cave underneath Burial Hill is causing the Dead to rise! {^n}{^n}Kill it and Devil's Crossing will get a needed respite from attacks. +Kill Kyzogg the Reanimator + +Returning to Bourbon +The Reanimator is slain and the Dead should be slowed, for now. {^n}{^n}Return to Captain John Bourbon with the good news. + +Return to Captain John Bourbon + + + + diff --git a/source/mq_warden.txt b/source/mq_warden.txt new file mode 100644 index 0000000..488e9c7 --- /dev/null +++ b/source/mq_warden.txt @@ -0,0 +1,26 @@ +Resistance Saga +The Warden +Access the Wardens Cellar +John Bourbon believes that the Aetherial responsible for the atrocities at Burrwitch has possessed the body of the former warden of Devil's Crossing, Warden Krieg. {^n}{^n}According to the logs in the prison, Warden Krieg, or whatever he has become, was experimenting on prisoners in a secret laboratory underneath his mansion in Burrwitch proper. {^n}{^n}The laboratory can be accessed via the Warden's cellar underneath his estate in Burrwitch. +Access the Warden's Cellar + +Find the Wardens Laboratory +John Bourbon believes that the Aetherial responsible for the atrocities at Burrwitch has possessed the body of the former warden of Devil's Crossing, Warden Krieg. {^n}{^n}According to the logs in the prison, Warden Krieg, or whatever he has become, was experimenting on prisoners in a secret laboratory underneath his mansion in Burrwitch proper. {^n}{^n}The laboratory can be accessed via the Warden's cellar underneath his estate in Burrwitch. +Find the Warden's Laboratory + +Kill the Warden +You have entered the bowels of the Warden's twisted facilities. These atrocities end here. {^n}{^n}Find Warden Krieg in his laboratory and end his life. +Slay Warden Krieg + +Report to Bourbon +Warden Krieg has been slain by your hand! John Bourbon and the other survivors will want to hear of this triumph. {^n}{^n}Report back to Devil's Crossing. +Report back to Captain John Bourbon + + + +Already Killed Warden +Tell Captain John Bourbon that you have slain the Warden. +Tell Captain Bourbon that you have slain the Warden + + + diff --git a/source/mq_warrioramongrovers.txt b/source/mq_warrioramongrovers.txt new file mode 100644 index 0000000..61ef210 --- /dev/null +++ b/source/mq_warrioramongrovers.txt @@ -0,0 +1,9 @@ +The Outlaw Threat +The Warrior Among Rovers +Find Rovers +Quade and his group are unlike most Rovers. Rather than stand by and watch as the outlaws destroyed their lives, they instead took up arms and marched against the enemy. It was Quade's group that rescued Mornay during his last venture into Old Arkovia. It would be wise to speak with Quade if you are to attack the outlaws at their strongest. His camp should be near the Four Hills in Old Arkovia. + +Speak to Quade at the Rover camp in Old Arkovia + + + diff --git a/source/mq_waterpump.txt b/source/mq_waterpump.txt new file mode 100644 index 0000000..3aea4fd --- /dev/null +++ b/source/mq_waterpump.txt @@ -0,0 +1,24 @@ +Devil's Crossing +And Not a Drop to Drink +Bring Scrap to Barnabas +Barnabas in Devil's Crossing wishes to repair the prison's water pump, but he needs Scrap. {^n}{^n}He could melt down the few weapons the survivors have, but dying unarmed to the Dead is not any better than dying of thirst. {^n}{^n}Find Scrap amongst the ruins of Lower Crossing and the dumping grounds on the edge of Wightmire. Scrap can be found virtually anywhere within the ruins of human civilization. When you have enough Scrap, return it to Barnabas in Devil's Crossing. +Collect Scrap for Barnabas +Bring the Scrap to Barnabas in Devil's Crossing + + + + +Kill Slith in Cave +Barnabas believes that Slith have inhabited the cave Devil's Crossing pumps for water. Slith are foul beasts that secrete poisons lethal to humans. {^n}{^n}Find and kill the matriarch of this Slith pack so that the water will become drinkable again. You can access the cave via the cellar underneath the shack, near the riftgate, in Devil's Crossing. + +Slay Viloth the Corruptor + +Return to Barnabas +Viloth, the Slith matriarch has been slain by your hand. {^n}{^n}Return to Barnabas in Devil's Crossing and inform him that the water will soon be safe to drink again. +Return to Barnabas + + + + + + diff --git a/source/mq_weneedfood.txt b/source/mq_weneedfood.txt new file mode 100644 index 0000000..74a6023 --- /dev/null +++ b/source/mq_weneedfood.txt @@ -0,0 +1,21 @@ +The Trek to Homestead +We Need Food +Speak to Barnabas +With the Cronley and his gang dealt with, Captain Bourbon feels it is imperative to deal with the prison's dwindling food supplies. Mornay instructed you to speak to Barnabas about a potential solution to the problem. +Speak to Barnabas in Devil's Crossing +Find Bridge +With the bridge connecting to the Arkovian Foothills repaired, you must now carve your way through the wilderness to rediscover a way to the once thriving farming community that supplied the Burrwitch region with its harvests. Start by following the road out into the Arkovian Foothills, all the way through Old Arkovia. If the bridge near Twin Falls still stands, you can cross it to enter the farmlands, otherwise you may have to find another path. Barnabas mentioned an old smuggling route that ran through the Broken Hills. If you cannot traverse the bridge, you should look for Smuggler's Pass instead. (NOTE: This quest cannot be completed in this build) +Cross the bridge near Twin Falls to enter Homestead +(Or) Travel through Smuggler's Pass + +Explore the Farmlands +You have found the farmlands to the northwest. You should explore Homestead to determine whether it is still fit for farming, and if anyone still survives out here. +Explore the Farmlands in Homestead + +Speak to Douglass +You have found a small settlement up in the hills of Homestead. Within it, hardy and determined farmers are scraping by in this grim new world. You should speak to Douglass Oldbarrow in Homestead to see if they would be willing to trade with Devil's Crossing for food. +Speak to Douglass Oldbarrow in Homestead + + + + diff --git a/source/npc_alex_01.txt b/source/npc_alex_01.txt new file mode 100644 index 0000000..6753b91 --- /dev/null +++ b/source/npc_alex_01.txt @@ -0,0 +1,14 @@ +Alex +Did you really make the Warden go away? He was so scary! +That I did. +Wow! You're really brave. +I just do what needs to be done. +Thank you. +Run along now. +Mrs. Constance is making new clothes for everyone! +Glad to hear it. +Mrs. Constance says I'm not supposed to talk to you. +Why is that? +Cause you have evil in your tummy. +I see. +Alright then. diff --git a/source/npc_alicia.txt b/source/npc_alicia.txt new file mode 100644 index 0000000..a8fd557 --- /dev/null +++ b/source/npc_alicia.txt @@ -0,0 +1,63 @@ +Alicia +Have you delivered the scrap to Silas? +I bribed him so he leaves you alone for good. +Thank you! I never would have imagined that we would be free of this oppression, but it appears Silas' loyalty could be bought. Please, take the scrap we collected for the tribute. It is the least we could do. +Thank you. +Have you delivered the scrap to Silas? +Yes, he seemed pleased. +Thank you! This situation may not be ideal, but as long as we provide them with fish and scrap, they leave us alone. +I wish I could do more. +I'm afraid such is our lot in life. At least they keep the area safe from beasts. Goodbye, stranger, and thank you again. +You're welcome. Take care. +Good luck. Farewell. +Yes, he seemed pleased. +Thank you! He fled shortly after he heard the news that Cronley is dead. I guess he got himself one last tribute. +You're welcome. Take care. +We are finally free of the Cronley's oppression and it's all thanks to you. +Glad I could help. +News of Cronley's demise has spread like wildfire. Our overseer, Silas, fled at first word. We are finally free of the Cronley's oppression and it's all thanks to you! +They should not bother you any more. +I don't know how we could possibly repay you, but please take this scrap. We were preparing it for our next tribute to Silas, but now we won't have to. +Thank you. +They should not bother you any more. +I don't know how we could possibly repay you, but please take this scrap. We were preparing it for our next tribute to Silas, but now we won't have to. +Thank you. +They should not bother you any more. +I don't know how we could possibly repay you, but please take this scrap. We were preparing it for our next tribute to Silas, but now we won't have to. +Thank you. +Thank you again for your help.This situation may not be ideal, but as long as we provide Silas and his group with fish and scrap, they leave us alone. +I wish I could do more. +I'm afraid such is our lot in life. At least they keep the area safe from beasts. Goodbye, stranger, and thank you again. +You're welcome. Take care. +Good luck. Farewell. +I cannot believe you killed Silas. If he doesn't report back...oh no, no no... +I will deal with the rest of his gang too. +How could you do this to us? When Silas doesn't report back, his gang will investigate. +I ended this extortion. His gang is next. +Please, just go. I pray that we survive the night. +I did what had to be done. +Are you mad? I warned you not to harm Silas and you ignored my warnings. Why would you do this? +This extortion must end. +It's not that simple. Silas is just a lackey. This was a delicate situation and you handled it like a mindless brute! +I will deal with his masters next. Goodbye. +I'm handling this. Goodbye. +Any luck out there? +Where would I find some scrap? +Most of the homes in the Arkovian Foothills have likely been scoured by now. I suppose someone like you could give the bandits a taste of their own medicine by raiding the Four Hills. Silas wouldn't have a clue. He knows we wouldn't dare come near the camps ourselves. +Thank you. I'll handle this. +Still gathering scrap. +Are you mad? If any harm comes to Silas, the rest of his gang will be out for blood! +I'm handling this. Goodbye. +Unless you want to work, you should turn around and head back out of here. We have nothing to give and we don't need anyone stirring up trouble. +What is happening here? +What's happening is we're just trying to stay alive and that means toiling for Cronley's gang. We're a ragtag collection of survivors who either wandered in here looking for protection or were captured by Cronley's thugs and put to work. Cronley's men use us in whatever way they please and it's a hard life but this place is better than what we knew out there on the road. I'll endure anything to keep my daughter safe and, at least for now, she's too young for Cronley's men to bother with. +Anything I can do to help? +Silas over there makes sure that we stay in line and meet Cronley's quota. The waters have grown increasingly dangerous and we've struggled to catch enough fish but we can probably fill our nets in time for the tribute. We still have to gather scrap though.{^n}{^n}We cannot miss our quota. The last time that happened, Silas took one of the children back to his camp and we never saw her again. Please, if you truly want to help, gather the scrap for our tribute and deliver it to Silas. However bad things may seem for us, they can only get worse. Cronley's gang hold all the hills overlooking New Harbor and they're sure to notice if Silas went missing. The retribution would be severe, so please, don't do anything stupid. We're the ones who will suffer for it. +Of course. I will help you with your tribute. +I am sorry, I cannot help you. +I could take you all to Devil's Crossing via a rift. +A strange offer but we cannot leave. The refugees here have become like a family to one another. Some of the children are being held by Cronley's men as insurance against us leaving. We all look out for one another here and we know if any one of us left, those who remained would be punished for it. +What did you need me to do then? +I understand. +Good luck with that. Goodbye. +Just passing through. Goodbye. diff --git a/source/npc_alicia_02.txt b/source/npc_alicia_02.txt new file mode 100644 index 0000000..5cb47a2 --- /dev/null +++ b/source/npc_alicia_02.txt @@ -0,0 +1,14 @@ +Alicia +Thank... you... +Rest in peace. +Please... save Oscar and Judith... +Where are they again? +Cronley's thugs took them to his hideout. Please... hurry... +I will go there at once. +I will. +You... this is all... your fault... +How did this happen? +Someone above... saw you kill Silas. They came... shortly... after you left.{^n}{^n}Please... they took... the children to Cronley's Hideout. Save them. Find them... a good home... +I will. +I'm sorry. I caused enough harm. +I was only trying to help. diff --git a/source/npc_barnabas_01.txt b/source/npc_barnabas_01.txt new file mode 100644 index 0000000..33fb59a --- /dev/null +++ b/source/npc_barnabas_01.txt @@ -0,0 +1,74 @@ +Barnabas +I've heard from Douglass in Homestead. It appears he is ready to do trade with us. Devil's Crossing will be stocked with harvest in no time and it's all thanks to yer efforts. Cheers! +I do what I can. +Any progress with Homestead? +Still working on a deal. +Any progress with Homestead? +The people out there don't trust us. +Oh, I can' blame them. These are trying times and trust is hard to come by. +I'll do what I can. +We will survive. I will make sure of it. +You found yer way to Homestead? Tell me, is there any hope for it? Do we stand a chance? +I found some people out there. +Interesting. I don' suppose they were handing out food, were they now? +I need to speak with them. Farewell. +How goes the journey? +Where am I headed again? +Head northwest out of Devil's Crossing across the bridge we repaired. The journey will take you far to the northwest, and we haven' a clue what's out there. Start by following the road out into the Arkovian Foothills, all the way through Old Arkovia. With luck, the old coast bridge near Twin Falls still stands. If that's not an option, you will have to look for Smuggler's Pass. It's an old smuggling route that ran through the Broken Hills. It should connect to Homestead.{^n}{^n}We must find out whether the farmlands can still support us, or if the Grim Dawn claimed them as it did Burrwitch. +What's Smuggler's Pass? +That ol' hole in the ground once served many a smuggler in avoiding imperial patrols along the coast road. Smuggler's Pass was never the safest route, but if you needed to avoid prying eyes, it was a blessing. Why, it served me many a time in my younger restless years. Course, that's all ancient history now. +Thanks. +I will head there now. +I need to get back out there. +Come friend, share a glass of clean water with Ol' Barnabas to celebrate yer victory in Burrwitch. +Mornay said you have a plan for our food situation? +Right to business then. Before the world fell apart, Burrwitch got its food stocks from the vast farmlands to the northwest. With the bridge repaired, we need to find a way back to Homestead.{^n}{^n}The journey will take you far to the northwest, and I haven' a clue what's out there. Start by following the road out into the Arkovian Foothills, all the way through Old Arkovia. With luck, the old coast bridge near Twin Falls still stands. If that's not an option, you will have to look for Smuggler's Pass. It's an old smuggling route that ran through the Broken Hills. It should connect to Homestead.{^n}{^n}We must find out whether the farmlands can still support us, or if the Grim Dawn claimed them as it did Burrwitch. +I will get on it. +What can I expect out there? +Nobody's been as far north as Homestead in months, so I can only imagine what sort of horrors have crawled out of the mountain crags following the Grim Dawn. Stay sharp out there. +I will. +I've already found Homestead. +Oh? Yer quite the ambicious feller. What did you see out there? + +Thanks for all your help! At last we can get a decent drink... even if that drink ain't a finger of whiskey. +My pleasure. +Any luck clearing out those Slith? People are starting to beg me for water. {^n}{^n}I don' know how many more times I can say 'it'll melt yer guts' before they just rush me and take it. +I've taken care of it. +Well done! Once I pump out the remaining poisoned water, the spring should be clean enough for drinking. {^n}{^n}I'll make sure to let people here know how much help you've been. They'll be grateful that they can get a drink without dissolving their intestines.{^n}{^n}One more thing, take my rucksack. Useful for hauling back Scrap or whatever else you come across. I'm too old for that stuff now. +Thank you. Glad to be of help. +Well done! Once I pump out the remaining poisoned water, the spring should be clean enough for drinking. {^n}{^n}I'll make sure to let people here know how much help you've been. They'll be grateful that they can get a drink without dissolving their intestines. +Thank you. Glad to be of help. +Have you cleared out the Slith den? +Not yet, where is it again? +Open the cellar in the shack behind me. It connects to the bowels of the prison, which should lead you to the cave. {^n}{^n}Find the Slith Matriarch that's likely polluting our water supply and the poison should clear out on its own. +I'll take care of it. +Well, the good news is I got the water pumping again. The only problem is it smells like a sewer, only about a ten-fold worse. {^n}{^n}Why, I haven' smelled something this rotten since... +Since what? +Since I've cleared out a den of Slith, ages ago. They're loathsome reptiles - make their homes in swamps and dank caves. {^n}{^n}They secrete a nasty poison into the water that makes it drinkable for them, but nearly always fatal to us. I'd bet good iron there is a nest in the cave that fuels our pump. {^n}{^n}I'm too old for all this spelunking so I need you to go down there and kill it. +How do I get to the cave? +This key will open the cellar in the shack behind me, right by that acursed riftgate. It connects to the bowels of the prison, which should lead you to the cave. {^n}{^n}Find the Slith Matriarch that's likely polluting our water supply and the poison should clear out on its own. {^n}{^n}You do this, and all of Devil's Crossing will be honoring your name with every glass. +I'll take care of the Slith. +I don't have time for this. +Did you get the Scrap? +Will this suffice? +Perfect! I will get the wind pump up and running in no time. Devil's Crossing will have safe drinking water again, and it's all thanks to you. {^n}{^n}The first glass is on me. +Glad I could help. + +Did you get the Scrap? +Not yet, where can I find it? +Search the ruined houses and the Old Dumping Grounds on the far side of Lower Crossing, past the Burial Hill. Smash some junk. Search the bodies of those things roaming around out there. {^n}{^n}You'll find enough in no time! +I'll be back. +The Captain send you over? You musta done quite a service with the Dead if he's got hands to spare for Ol' Barnabas. Let's get to business, yes? {^n}{^n}Our wind pump's broken down again and we're running low on water. We're all out of parts, so I can't fix 'er up. {^n}{^n}Can always melt down what weapons we have, but I'm not too fond of being devoured in my sleep. I'll need scrap from Lower Crossing. +Where can I find it? +Search the ruined houses and the Old Dumping Grounds on the far side of Lower Crossing, past the Burial Hill. Smash some junk. Search the bodies of those things roaming around out there. {^n}{^n}Where you get it isn' that important to me, just that you get it soon. We are running out of drinking water, nothing to be said about ever taking a bath again. +I'll get the Scrap you need. +Sorry, I don't have time. +Um, why not just lower a bucket into the river? +Have you seen the bodies floating out there?{^n}{^n}Surface water around here is rank with disease and decay. Our only hope is this well.{^n}{^n}Now are you going to get us some scrap or do I have to settle for sass? + +Is this enough Scrap? +Impressive! We hadn' had much luck scavenging for supplies on account of the Dead swarming Lower Crossing. You seem to handle them well enough though. I will get the wind pump up and running in no time. Devil's Crossing will have safe drinking water again, and it's all thanks to you. {^n}{^n}The first glass is on me. +Glad I could help. + +So yer the one that we almost hung! I didn' really see the sense in it, but then again, no one really cares what Ol' Barnabas thinks. {^n}{^n}You really should go speak with the Captain. He'll be the one deciding whether there's a place for you here at Devil's Crossing. +Take care. diff --git a/source/npc_bernard_01.txt b/source/npc_bernard_01.txt new file mode 100644 index 0000000..6e2e2f5 --- /dev/null +++ b/source/npc_bernard_01.txt @@ -0,0 +1,21 @@ +Bernard +Welcome back to our humble camp. May your road be always safe and the wind ever at your back. +Farewell. +You've returned. Was your venture successful? +I destroyed the barricade. +A job well done!{^n}{^n}Thank you. You've done good by us, and we won't forget it. +My pleasure. +Hello again! How goes your search for the dynamite? +Where should I be looking again? +I reckon there should be some dynamite lying around Staunton Mine to the west. +Thanks. I will get to it. +Still searching. Goodbye. +Greetings, stranger. A pleasure to meet someone who doesn't begin a meeting with weapons. Can't say the same for the gang up the hill to the east. +You're having trouble with bandits? +Violent and bloodthirsy murderers all of them. Everything we despise in this world. And now they've set up a barricade along the road to trap travelers such as ourselves. We've set up camp here while we decide what to do.{^n}{^n}The best course of action would be to blow that barricade, allowing our brothers and sisters of the road to travel in peace; however, we lack the means to do so. Say, you look like a capable sort. Let's make a deal. Staunton Mine to the west of here is abandoned, but it may have some explosives. If you recover some dynamite and use it to destroy that wretched blockade, I can offer you some coin for your troubles. What do you say? +Sure, I'll help you out. +I'm not interested. +I already destroyed the blockade. +You astound me, stranger.{^n}{^n}Thank you. You've done good by us, and we won't forget it. +Always a pleasure to ruin an outlaw's day. +Farewell. diff --git a/source/npc_captive_inventor_01.txt b/source/npc_captive_inventor_01.txt new file mode 100644 index 0000000..310e374 --- /dev/null +++ b/source/npc_captive_inventor_01.txt @@ -0,0 +1,11 @@ +Darlet +I can't believe somebody found me out here! I came down into this cellar looking for supplies, but got cut off from the surface by the Dead. I don't know what to do... +Kasparov sent me. I can open a riftgate and get you to safety. +You can do that?! I can't say that raises my confidence in you, but then again I don't like the alternatives either. Portal away! +Safe journey! (Open Riftgate) +Follow me, we'll go out together! +Are you crazy? Those things out there will chew me to bits. At least I'm safe in here. + +I can open a riftgate and get you to safety. +You can do that?! I can't say that raises my confidence in you, but then again I don't like the alternatives either. Portal away! +Safe journey! (Open Riftgate) diff --git a/source/npc_captive_rover_jasper_01.txt b/source/npc_captive_rover_jasper_01.txt new file mode 100644 index 0000000..16cc2ee --- /dev/null +++ b/source/npc_captive_rover_jasper_01.txt @@ -0,0 +1,13 @@ +Jasper +Please, stay your weapon stranger; we're no outlaws! We were captured and put to work here in the mine. I hope you're here to set us free? +You're slaves here? +So it would seem and nothing is worse to a rover than being confined. We're part of a rover band that set up camp in a secluded part of Wightmire hoping to avoid trouble but trouble found us anyway.{^n}{^n}They captured four of us but young Larkin and two other men who were here already died from overwork. They just left their bodies down here with us... Rovers follow the path of peace but I can't help thinking the world is a better place since you sent those outlaws to meet their judgment. +I can get you to Devil's Crossing using a riftgate. +A riftgate? Curious. I thank you for your kind offer, but we should return to our people out in the swamps. That is our path. +Very well. +We will spread word of your deed. Should you ever find yourself in the company of the Rovers, you will always find a place beside our fire. +Take care. +I killed the bandits. You are free to go. + +Thank you again for giving us back our freedom. We will set out to rejoin our people once we've had a chance to rest. +Travel safe. diff --git a/source/npc_caravan_merchant_01.txt b/source/npc_caravan_merchant_01.txt new file mode 100644 index 0000000..0f65785 --- /dev/null +++ b/source/npc_caravan_merchant_01.txt @@ -0,0 +1,13 @@ +Luther Graves +Thank goodness someone came! Those Slith, they attacked my caravan, and killed all my guards! {^n}{^n}I think the only reason they left me alive was so that they could have me fresh later. Those bastards! +I'm from Devil's Crossing, I can help you get back there! +Don't kid yourself, look at this blood, I'm not going to be able to walk out of here! Appreciate the thought, but it might be better to just end it quick. +You probably won't like this, but I can open a rift for you. +The last thing I want is my legs to stay on this side while the rest of me goes back! {^n}{^n}But you're not giving me any alternatives, are you? Send me off then. +I'm pretty sure this is safe. (Open Riftgate) +Thank goodness someone came! Those Slith, they attacked my caravan, and killed all my guards! {^n}{^n}I think the only reason they left me alive was so that they could have me fresh later. Those bastards! +I'm from Devil's Crossing, I can help you get back there! +Don't kid yourself, look at this blood, I'm not going to be able to walk out of here! Appreciate the thought, but it might be better to just end it quick. +You probably won't like this, but I can open a rift for you. +The last thing I want is my legs to stay on this side while the rest of me goes back! {^n}{^n}But you're not giving me any alternatives, are you? Send me off then. +I'm pretty sure this is safe. (Open Riftgate) diff --git a/source/npc_child_judith_01.txt b/source/npc_child_judith_01.txt new file mode 100644 index 0000000..0cd0f7f --- /dev/null +++ b/source/npc_child_judith_01.txt @@ -0,0 +1,14 @@ +Judith +Mr. Bourbon man said we can stay with Constance. I miss momma though. +How are you holding up? +I want to go back to the fish. +I'm sorry, but your old home is gone. +Make it come back! +I'm sorry. I can't. +This place smells funny. +Aww, you'll get used to it. It's not so bad. +I want my momma. +I'm sorry, but she won't be coming back. +You're safe now. +I'm scared! +Don't worry. I'll get you out of here. diff --git a/source/npc_child_oscar_01.txt b/source/npc_child_oscar_01.txt new file mode 100644 index 0000000..02ac483 --- /dev/null +++ b/source/npc_child_oscar_01.txt @@ -0,0 +1,27 @@ +Oscar Jr. +You're really brave! Someday I want to be brave like you. +How are you holding up? +I miss dad...{^n}{^n}*Oscar looks ready to cry, but then lifts his head with resolve.*{^n}{^n}But I have to be brave, for Judith. +Just listen to what Constance tells you. +That's a good kid. +Take care. +Cronley was scary. Thank you for bringing us here. +You're welcome. +Dad said I should look out for Judith. So I will! + +Good idea. Take care now. +Please! Let us out! Cronley said he's going to... expe... experama... do bad things to us! +Ok. I'm going to open a rift. +That sounds scary. Are you sure? +You'll be safe on the other side. Promise. (Open Riftgate) +I'll be right back. +I saw you at the village! You made Silas go away! Please, let us out! + + +I'll be right back. +I saw you at the village! You made Silas go away! Please, let us out! +How did you get here? +Bad men came after you left the village. They...{^n}{^n}*Oscar starts to cry*{^n}{^n}They killed everyone, even dad, then set everything on fire! Please, you have to help us! + + +I'll be right back. diff --git a/source/npc_constance_01.txt b/source/npc_constance_01.txt new file mode 100644 index 0000000..5ba0cc6 --- /dev/null +++ b/source/npc_constance_01.txt @@ -0,0 +1,37 @@ +Constance +I'm... I'm sorry, I misjudged you. You do so much to keep us all safe. +I take it these are your children? +No, my children are dead. I left them alone at home while I went off to... visit our neighbor. Captain John found me hiding in the neighbor's cellar like a coward. What kind of mad gods would leave the innocent to be slaughtered while wretches like me are spared? Captain John brought me here, he gave me these children, Jane and Alex, to look after. Caring for them is the only thing that keeps me going. +I'm sorry for your loss. +How are Oscar and Judith doing? +Those poor things. They've been through so much, but I think they're finally starting to warm up to Devil's Crossing. +Will you be alright taking care of them? +It is the least I can do for Captain John. I will raise these children the best I can. +Thank you. +Glad to hear it. +Just doing my part. +Did you find some fabric? +Yes. Here it is. +Great! This is more than enough to clean this place up a bit. Should also have some leftover to make some new clothes. Many people here are wearing nothing but rags.{^n}{^n}Oh, and please take this jacket. I've been working on these for Brigs and the other guards, but I think you've earned the first one. +Thank you. Happy to help. +Any luck out there? +Where should I be looking again? +The Waterfront in Burrwitch is where I would look. The docks received regular shipments of goods before the Grim Dawn. Hopefully there is some fabric left behind in the wreckage. +I'll head to Burrwitch now. + + +Still searching. +I'm sorry if I insulted you earlier. Your origins were just a bit...startling.{^n}{^n}I hear that you brave the dangers beyond Lower Crossing. I was wondering if you could help gather some materials. +What do you need? +You see, I was a seamstress before the Grim Dawn. Nothing special, made just enough to get by. But now I see an opportunity to use my trade to make a difference around here.{^n}{^n}I would like to sew some new canopies, and maybe some new clothes if there is enough fabric left. Alex and Jane deserve better than this. If you could please gather any fabric you find, the people here would be grateful. The Waterfront in Burrwitch would be a good place to start looking. +I will get the fabric. +I have more important matters to attend to. +Is this enough fabric? + + +Goodbye. +You're that one that was possessed! You stay away from me and the children or I'll scream and Captain John will come deal with you as he should have from the start! +Calm down lady; I don't mean you any harm. I just wanted to talk. +Please...just leave me alone and stay away from the children. +As you say. +Very well. diff --git a/source/npc_dariuscronley_01.txt b/source/npc_dariuscronley_01.txt new file mode 100644 index 0000000..ae6e3ff --- /dev/null +++ b/source/npc_dariuscronley_01.txt @@ -0,0 +1,21 @@ +Darius Cronley +So, Bourbon's dog has come barking. You should give up trying to act the savior, it doesn't suit you. Humanity is already doomed and a new power is rising. Get on board like I did or go extinct.{^n}{^n}We'll, that's not quite true, the Aetherials will need new vessels, so I'm sure they'll keep some domesticated humans around to breed like livestock. You know, I heard that you were 'Taken' when they found you, I bet your offspring would make good vessels. +Why are you after the prison? +Isn't it obvious? Devil's Crossing may be prison but its built like a fortress and it controls the roads to Burwitch and to the West.{^n}{^n}The Aetherials want it captured and, you know, as much as I wanted out of that place, I think I've grown nostalgic for it. This time, I get to play warden and I intend to have some fun, just like old Krieg did.{^n}{^n}Tell you what, give me Devil's Crossing and I'll put in a word for you, maybe get the Aetherials to keep you around as a breeder. Either that or I'm happy to do things the painful way. Painful for you that is... + +This ends now. +Can't we end this peacefully? +What kind of a milksop did Bourbon send after me?{^n}{^n}Don't you know the name Darius Cronley? Before the Aetherials showed up, I was the biggest public menace in these parts! My name inspires nightmares in children; makes men tread quickly past dark alleys.{^n}{^n}I'll take you apart slow, piece by piece, like I did to so many victims before. I must say, I'm really going to relish this! + +Then I guess it is time for you to die! +What were you doing with those children? +Oh, them? Just a little project of mine.{^n}{^n}It will be exquisite! + + +You monster. This ends now. +Where's Elsa? +Mornay's little sweetling? A pity she escaped. Oh the delicious things I could have done with such tender flesh.{^n}{^n}She fled West but she won't get far. Half-troll tribes hold Smugglers Pass and with nowhere to run, my men will soon retrieve her. + + +You monster. This ends now. +Something like that. Die! diff --git a/source/npc_direni_01.txt b/source/npc_direni_01.txt new file mode 100644 index 0000000..3b960dd --- /dev/null +++ b/source/npc_direni_01.txt @@ -0,0 +1,17 @@ +Direni +You're back. I hope you meant what you said about keeping this between us. +Just keep your nose clean. +You looking to start problems? Best be on your way. +I found a curious note in Burrwitch. It mentions you by name. +Oh? I, uhh...wouldn't believe anything it says. It's slander! +Your schemes are finished and your life forfeit! +Damn that cult! I knew this would catch up to me someday. Well, don't expect me to go out without a fight! +You're finished, traitor! +Explain yourself! +Now I know this doesn't look good for me but hold that weapon of yours in check a second, eh?{^n}{^n}Yes, I sabotaged the water pump but I had my reasons. You see, I was a prisoner here back when this place still served as an actual prison. When the world went down the slith hole, I stayed here with a few others; it was the safest place I could think of. Clearly Bourbon thought the same when he showed up with the rest of the survivors. Things escalated quickly. I'm sure it was us who fired first, but it was them that fired the last. Those prisoners that survived were driven out and 'set free'. Now call me a coward for all I care, but I hid when the fighting got ugly. Came out later looking like another refugee and no one was the wiser. Never could forgive Bourbon for what he did to us though. +I missed the part where you don't deserve to die! +Alright, alright! I'm getting to that!{^n}{^n}The Cult of Ch'thon? Not a bunch of people you want to cross. Obsessed with the blood of some fallen god, or maybe it's just blood in general. They made me an offer: I sabotage the water pump, I get safe haven at their hideout. Get back at Bourbon, find a new home; two birds with one stone as they say. Wasn't til I attended one of their underground meetings that I realized I was mixing with the wrong crowd; and believe me, I've been affiliated with some pretty twisted individuals before. Ran out of there before they were done with the first 'initiate'. You don't want to know what that entails. I do have one of their keys though, the prize for the mistakes I've made. Let's make a deal, eh? You don't breathe a word of this to Bourbon, and I give you my key along with directions to their lair. Should be plenty of stolen belongings there; ripe for the taking for the likes of you. Don't try anything funny though. I keep that key well hidden. Don't want to raise any suspicions now. +We have a deal. +Not good enough. Die, traitor! +What do you want?! I haven't done anything wrong. +Alright then... diff --git a/source/npc_direni_02.txt b/source/npc_direni_02.txt new file mode 100644 index 0000000..a8bf778 --- /dev/null +++ b/source/npc_direni_02.txt @@ -0,0 +1,18 @@ +Direni +Well, well. Looks like the hero's here. Thanks for covering for me! +Direni! I trusted you. Why? +Bourbon's gotta pay, no way around that. Nothing against you, not personally, but you're about the only person standing between Devil's Crossing and Darius' plans.{^n}{^n}I take you out, Darius bestows more of his magnificent power upon me, and Bourbon hangs. Maybe I'm making a deal with the devil here, but hell sure beats starving in Devil's Crossing. +What if I want to join too? +Hah! That's a good one. Darius warned me about the likes of you. Only place for you is in a ditch. +So be it. Die! (Attack) +You worthless scum! (Attack) +You're pathetic. I regret ever trusting you. (Attack) +Direni! You worthless traitor. (Attack) +Well, well. Looks like I get to try out my new powers today. +Aren't you from Devil's Crossing? Why are you doing this? +Bourbon's gotta pay, no way around that. Nothing against you, not personally, but you're about the only person standing between Devil's Crossing and Darius' plans.{^n}{^n}I take you out, Darius bestows more of his magnificent power upon me, and Bourbon hangs. Maybe I'm making a deal with the devil here, but hell sure beats starving in Devil's Crossing. +What's your issue with Bourbon? +I was a prisoner in Devil's Crossing back when it still served as an actual prison. When the world went down the slith hole, I stayed there with Darius and his group; it was the safest place I could think of. Clearly Bourbon thought the same when he showed up with the rest of the survivors. Things escalated quickly, but in the end Bourbon had more firepower. Those prisoners that survived were driven out and 'set free'.{^n}{^n}I hid when the fighting got ugly and bided my time. Came out later looking like just another refugee. Course, I kept myself busy. The water pump was my work, you know. After you restored the bridge, I returned to the boss. Things sure have changed since then! +You're a worthless traitor! (Attack) +You are nothing but scum. You deserve to die. (Attack) +Abomination! (Attack) diff --git a/source/npc_drewlarkin_01.txt b/source/npc_drewlarkin_01.txt new file mode 100644 index 0000000..38179ba --- /dev/null +++ b/source/npc_drewlarkin_01.txt @@ -0,0 +1,9 @@ +Drew Larkin +You get that bastard Isaiah for me, that son of a slith. +I will. +You there! Hear a dying man out, will ya? +What happened to you? +Backstabbed by my partner, only man I thought I could trust on this forsaken hellhole. We were traveling, cart full of scrap we'd salvaged from some run-down homes, when I guess the bastard decided that splitting the profits 50/50 just wasn't gonna cut it. He jumped me in the middle of the night and stabbed me right in the gut. Made off with all the loot and left me to die out here.{^n}{^n}If you ever run into a man in a patchwork green jacket going by the name Isaiah, you cut him down for me. Will ya? Don't suppose he got too far down the road, pushing the cart by himself. +I will avenge you. +I'm not getting involved in this. +I don't want to hear it. diff --git a/source/npc_edmunddoyle_01.txt b/source/npc_edmunddoyle_01.txt new file mode 100644 index 0000000..f9c0776 --- /dev/null +++ b/source/npc_edmunddoyle_01.txt @@ -0,0 +1,13 @@ +Edmund "Shanks" Doyle +You'll pay for this...{^n}{^n}*Cough*{^n}{^n}Darius wants this prison and when he finds out what you've done...{^n}{^n}*Edmund spits up blood*{^n}{^n}You'll wish I shanked you dead. +Rest in peace, scum. +Me and the boys would like to thank you for the fine work y'all have done repairing that bridge. Saved us a load of trouble trying to get across otherwise. +You're going to have to get through me first. +How heroic. Gonna give your head to Bourbon before I slit his throat. +Try me. +Fine last words. +Not as fine as your screams will be when I cut you open from head to toe. +Come on then! +Going to put your head on a spike as a reminder to your lackeys not to come back. +I'm gonna gut you like a pig! +Bring it on! diff --git a/source/npc_elizabethskinner_01.txt b/source/npc_elizabethskinner_01.txt new file mode 100644 index 0000000..84db97e --- /dev/null +++ b/source/npc_elizabethskinner_01.txt @@ -0,0 +1,3 @@ +Elizabeth Skinner +We weren't going to last much longer out there. We all knew it. Stephen just... snapped one day. If you hadn't arrived when you did... thank you. +You're safe now. diff --git a/source/npc_elsa.txt b/source/npc_elsa.txt new file mode 100644 index 0000000..a0e12a0 --- /dev/null +++ b/source/npc_elsa.txt @@ -0,0 +1,54 @@ +Elsa +ACCUSE OR NOT + +QUESTION ABOUT DISAPPEARANCES + +You again? +Where's Mornay? +You mean he came out here looking for me? That fool probably got himself eaten by a troll. +You're awfully content with that. +He and I never saw eye to eye. I don't wish anything evil upon him, but whether he lives or dies doesn't matter much to me either. +Goodbye. +Perhaps I should go look for him. +Stuff. +Goodbye. +Looking for trouble? I've gutted punks much tougher than you, so just give me a reason. +Do you happen to know Mornay from Devil's Crossing? +Yes... I know Mornay. Idiot nearly got me killed out in Old Arkovia. Bandits got us in the night, drawn to his damned fire. They tied me up and dragged me back towards their camp, probably to share me with the rest of the gang.{^n}{^n}Shame for them they weren't very good at tying knots. I slit their throats while they slept and made off on my own. +Why didn't you return to Mornay? +Well, for starters I thought he was dead. But no matter. That fawning loser can't seem to get over the loss of his wife. Frankly, it felt like he was trying to make me a replacement. I didn't have any strong connections with Devil's Crossing, so I decided to see what else was out there. +Should I tell him you're alive? +Don't care either way what you do. Far as I'm concerned, we have nothing left to say to each other. + + +Goodbye. +What are you doing out here? +I'm sorry, when did we become close friends? +You don't see a lone traveler out here that often. +Could say the same about you. If you must know, I'm traveling north. I've heard there are still some relatively untouched places in the mountains. If not, I've heard people are trying to establish a hold in Homestead and I'm sure they could use help; that place is a mess. +Devil's Crossing is in the south. It's safe. +I'd rather try my luck out here than be penned up with bad company in that old prison. + + +Alright. Farewell. +You're always welcome back in Devil's Crossing. +Thanks but I have no plans to return there. I'd rather find my fate on the open road. + + +Alright. Farewell. +Good luck out there. +Nevermind, sorry I asked. +What can you tell me of this area? +I can tell you it's swarming with trolls and harpies, and that your best bet would be to leave by whatever way you got here.{^n}{^n}I was headed for Smuggler's Pass, which leads through the mountains but found the way blocked by half-troll tribes. If you're not familiar with trolls and their ilk, they have a perverse predilection to abduct and keep humans as mates. That's not the fate I have planned for myself, so I'm biding my time, looking for another way through. +I take it you have some experience with trolls? +I'm not sure how you meant that but, in either case, no. I've never seen a troll until after the Grim Dawn, just heard the odd tales of travelers gone missing or abductions from villages in the mountains. Apparently there were a lot more of them living up in these remote parts than anyone realized.{^n}{^n}In some folklore, trolls are a primitive ancestor of humankind that never advanced beyond their bestial impulses. Others say they're the terrible result of generations of inbreeding among small mountain tribes. They're temperamental, greedy and extremely violent; with just enough cunning to be dangerous. + + +Interesting. Thanks. + + +Thanks for the info. +NEW STUFF FOR ACT 3 +Things to say. +Bye. +Alright then. diff --git a/source/npc_endofareaplaceholder.txt b/source/npc_endofareaplaceholder.txt new file mode 100644 index 0000000..a1f249e --- /dev/null +++ b/source/npc_endofareaplaceholder.txt @@ -0,0 +1,5 @@ +End of Act 2 John Bourbon +Hello, I am a clone of John Bourbon. I have been placed here by forces beyond to inform you that you have reached the end of our current content! +What! Where is the rest?! +We are still working on the content beyond this point. Check back on our site for updates! +Very well. diff --git a/source/npc_eva.txt b/source/npc_eva.txt new file mode 100644 index 0000000..f8af52e --- /dev/null +++ b/source/npc_eva.txt @@ -0,0 +1,27 @@ +Eva +Thank you again! You saved many lives. +Glad I could help. +You've returned! Do you have the Royal Jelly? +Yes, here it is. +That's perfect! You have no idea how helpful this will be! Please, take some for the road ahead. You never know when you'll need it. And please, let me show you how to make some yourself. It is the least we could do for saving so many lives. +Thank you. +I'll be right back. +How is the hunt for the Royal Jelly? +Where are the hives again? +There are two large ones that I know of: one south of here near the Rocky Coast and another to the north near Twin Falls. Please hurry. +I will get on it right away. +Still gathering more. +You'll have to forgive me, but I must to tend to the wounded. +You have quite a few men injured. +Yes, the battle with Cronley's brutes has proven taxing on our people. I'm afraid some of them won't make it through the night. +Anything I could do to help? +Oh? Why yes, there is! We are too few to leave this camp undefended, but you could seek out the wasp hives around Old Arkovia. There are two large ones that I know of: one south of here near the Rocky Coast and another to the north near Twin Falls.{^n}{^n}If you bring me some Royal Jelly, I could create an old Rover remedy known to vastly accelerate healing. Why, if you do this for us, I'll happily show you how it's made. It would be the least we could do. +I will get you the Royal Jelly. +I'm sorry. I can't do this right now. +Is this enough Royal Jelly? +That's perfect! You have no idea how helpful this will be! Please, take some for the road ahead. You never know when you'll need it. And please, let me show you how to make some yourself. It is the least we could do for saving so many lives. +Thank you. +I'm sorry. +Farewell. +Greetings, stranger. I'm sorry, but I cannot talk right now. I must tend to the wounded. +I'll get out of your way. diff --git a/source/npc_fishingvillager_01.txt b/source/npc_fishingvillager_01.txt new file mode 100644 index 0000000..708b179 --- /dev/null +++ b/source/npc_fishingvillager_01.txt @@ -0,0 +1,15 @@ +Jebediah +Thank you... for everything. +You're welcome. +I heard about what you've done. Cronley was a terrifying man. I can't imagine facing him. +And now you'll never have to. +What have you done?! When Silas doesn't report back, we're as good as dead. I need to get out of here... +I'm going after his gang next. Farewell. +You attacked Silas? Are you mad?! The rest of his gang will hang us for this! +Their extortion is at an end. +Thank you for your assistance. With the waters as dangerous as they are these days and spirits roaming the ruins of Arkovia, I'm not sure we would have managed without you. +You're welcome. Take care. +I hear you're going to help us with our tribute. Thank you, stranger. If only there were more of you out in this forsaken world. +I do my share. +I don't have anything to give you. If you want to work, go talk to the overseer. If not, you'd best just clear out of here. +Farewell. diff --git a/source/npc_fishingvillager_02.txt b/source/npc_fishingvillager_02.txt new file mode 100644 index 0000000..de741df --- /dev/null +++ b/source/npc_fishingvillager_02.txt @@ -0,0 +1,20 @@ +Oscar +Now that the outlaws are leaving us alone, I wonder who will keep the beasts out... +You can join us in Devil's Crossing. +Hah! I'm not leaving my father's home for some run down prison. We'll get by. We always do. +Very well. +Take care. +You should have been here when the news came. Never saw Silas move so fast in my life. Well done giving that Cronley bastard what he deserved. +Wish I had seen it. +Leave us alone. You've caused enough harm already. +I did the right thing. You'll see. +You fool! Silas' gang won't stand for this. You've doomed us all! +This extortion had to end. I did what I had to. +You fool! Silas is not going to stand for this, and neither will the rest of his gang. You've doomed us all! +This extortion had to end. I did what I had to. +We can't thank you enough, stranger. It would have been bad for us if we'd failed to meet our quota.{^n}{^n}You have to understand though, it's true we've suffered indignity and some brutality at the hands of these thugs but all the same, we're alive. It is the price of protection in these terrible times that we are at the mercy of such men. Without them though, I'm sure we'd be dead by now. +You're welcome. Goodbye. +Alicia tells me that you're going to help us get some scrap. I'm sorry if I misjudged you but it's a delicate situation here with the outlaws and we don't want to provoke them. +I'll do what I can to help ease the tension. +What do you want? Look, I don't mean to be rude but we don't need another drifter hanging around causing trouble. It would be best if you'd please just continue on your way. +Just passing through. Farewell. diff --git a/source/npc_ghost_minova.txt b/source/npc_ghost_minova.txt new file mode 100644 index 0000000..e0cfdb0 --- /dev/null +++ b/source/npc_ghost_minova.txt @@ -0,0 +1,28 @@ +Minova +Thank you, mortal. You have done my daughter a great kindness and now I can bear my curse a little easier. +How did you and your child fall under this curse? +We are of Arkovia and the simple answer is that we defied the natural order. Arkovia rose to become the preeminent power in this region, but then our people became complacent and overly concerned with title. We fought amongst ourselves and left our commerce and civilization to decay.{^n}{^n}In the end, Arkovia should have accepted its fate, died out, melted away, but instead our leaders turned to the necromancers.We forced a bargain with that very power which we had previously condemned and sought to eradicate. It was a treacherous bargain and now we pay for our arrogance and misjudgment. + +I see. I shall be on my way then. +How did your child end up a harpy in the Broken Hills? +She was born as such. That was an effect of the curse placed upon the Arkovians. Repulsed and frightful of her monstrous appearance, my husband took her to the Broken Hills and left her exposed to the elements, assuming she would die.{^n}{^n}Such was the practice for unwanted births in Arkovia. Therein lies my greatest sin and the darkest part of our curse. Over the many years since the fall of Arkovia, the harpies have multiplied and spread to other regions.The original harpies are immortal and the circumstances of their births and abandonment have made them bitter, hateful creatures. They prey upon travelers, constantly trying to fill the hole in their hearts with material things.{^n}{^n}They and the Rhowari are the only living descendants of Arkovia. + +I must journey on now. +Farewell. +I can no longer sense my daughter's anguished presence. Is it finished? +It is done. She suffers no more. +Thank you. You have delivered my poor daughter from an eternity of lonely suffering, fear and hate. Now I shall repay you in the only way I can. +Thank you. +Have you saved my daughter from her anguish? +Where is Lutra again? +She lives in the Broken Hills, among the ruins of our city +I will go there now. +Still searching for her. +Please, stay your weapon, mortal. I ask only that you hear out my plea. +What is it you need? +Many ages ago, my people made a grave mistake and now we pay for our hubris, eternally bound to this land. But our children do not deserve the fate placed upon them by our curse.{^n}{^n}My daughter, Lutra, now stalks the Broken Hills as a hideous harpy. She suffers for my sins in the body of a monster; bitter, twisted and having never known a mother's love. Please, mortal, find my daughter. Deliver a swift and merciful end to her eternal torment.If you do this for me, I will gladly give of my essence to strengthen yours. +I will do as you ask. +I cannot do this. +I have already laid Lutra to rest. + +I don't make deals with the dead. diff --git a/source/npc_greven.txt b/source/npc_greven.txt new file mode 100644 index 0000000..7f3ff7e --- /dev/null +++ b/source/npc_greven.txt @@ -0,0 +1,37 @@ +Greven +Welcome back to our humble camp. +Farewell. +Hello! What brings you to our camp? +I found your elder out in the ruins. I'm sorry. +Ah...a great loss to our people. Elder Mathias did all he could to keep our talisman from bandit hands, and it seems he had given his life to preserve his duty. Tell me, did you find a talisman on him? It is a small object carved from bone. Please, if you have it, we will be happy to provide compensation for its return. +Yes, actually. Here it is. +At least his death was not in vain. Thank you...the return of this talisman will lift the spirits of my people. +You're welcome. Goodbye. +No, I did not find a talisman. (Lie) +Then our relic and our elder are both lost to us this day. Thank you for delivering this news, though it saddens us all. +I'm sorry for your loss. Goodbye. +He did, but I lost it on the journey back. +Oh? Please, if you could find the relic again, we would gladly compensate you for the trouble. +I will find it again. +Goodbye. +Any luck in your search for Elder Mathias? +I found the elder, I'm sorry. +Ah...a great loss to our people. Elder Mathias did all he could to keep our talisman from bandit hands, and it seems he had given his life to preserve his duty. Tell me, did you find the talisman on him? +Yes, actually. Here it is. +At least his death was not in vain. Thank you...the return of this talisman will lift the spirits of my people. +You're welcome. Goodbye. +No, I did not find a talisman. (Lie) +Then our relic and our elder are both lost to us this day. Thank you for delivering this news, though it saddens us all. +I'm sorry for your loss. Goodbye. +Goodbye. +Any luck in your search for Elder Mathias? +Where should I look again? +Head out west from the camp, past Staunton Mine. Elder Mathias fled into the ruins in that area. +Thank you. I will resume the search. +Still searching. Goodbye. +Hello! Pleased to meet a friendly face out here. Bandits don't usually grant us the courtesy. Since you are traveling these parts, I was wondering if you could help us out. +What do you need assistance with? +Our elder, Mathias, has gone missing following a recent raid on our camp. The Elder was determined to keep our talisman, a precious relic of my people, away from their greedy hands and so he fled into the nearby ruins when the bandits showed up. It has been several days and I'm beginning to fear the worst. Please, if you find yourself exploring the ruins west of Staunton Mine, seek out Elder Mathias. If it is as I fear and the Elder is dead, please at least recover the talisman. It is a small object carved from bone and carries great spiritual significance to us. We would be eternally grateful for its return. +I will search for your elder. +I'm sorry. I cannot help you. +I'm not interested. Goodbye. diff --git a/source/npc_harmond_01.txt b/source/npc_harmond_01.txt new file mode 100644 index 0000000..e1bf4b1 --- /dev/null +++ b/source/npc_harmond_01.txt @@ -0,0 +1,40 @@ +Harmond +They took my Annabel from me. I'll make them pay yet! +I'll... leave you to your thoughts. +I can tell you've had 'yer share of horrors. Tell me, what was the battle like? +It was gruesome and bloody. Just the way I like it. +I hope they suffered. Nobody deserves to be torn apart by monsters like that, and now there are a few less in the world. Thanks to you. {^n}{^n}Here, take 'yer iron. +Thank you. I did what had to be done. +They were a horrifying sight. I ended it quickly. +Less guts in ya than I reckoned, but at least they're still inside ya and not spilling out on some road, eh? {^n}{^n}Anyway, here's 'yer iron. +Thank you. +It was sad to see men twisted in such a way. I took them out of their misery. +Perhaps they didn' deserve the fate they got, but at least now there's less of them out there threatenin' the living. {^n}{^n}You did the right thing. Here's 'yer iron. +Thank you. +You're not going to convince me that you've killed Fleshwarped mutants without some personal experience to back it up! +I'll get on it. +You killed scores of the shamblin' Dead, but I think you can do better. The Aether corruption created some truly monstrous mutations in some of the Dead. {^n}{^n}Go out there and hunt some down. Then tell me of the slaughter. +Alright. +I think I'm done here. +There is a fire in 'yer eyes and blood on 'yer clothes. I see that you've done 'yer share of the killin'. {^n}{^n}Tell me, how did it feel? +I felt vindicated. Righteous. +That's what I like to hear! If it wasn' for my bum leg, I'd be out there with ya. Payin' others with good iron and hearin' the tales is just the next best thing. {^n}{^n}Speakin' of which, here's 'yer share. +Thank you. + +I didn't feel much of anything. +Then you and I have somethin' in common. After those things took my Annabel from me, I don' feel much of anythin' either. {^n}{^n}Here, take 'yer coin. You've earned it. +Thank you. + +Regret... these people once lived. +I ain' payin' for a lecture in conscience. Those things are abominations. Abominations that killed my wife, Annabel, and turned me into a cripple! {^n}{^n}The only way I can get back at them now is by payin' someone like you. So if you want more iron, skip the morals and kill some more Dead. {^n}{^n}Here's 'yer pay. +Thank you. + +Yer' blade looks a bit dry there, stranger. Come back to me when you've put a few of the Dead where they belong. I want to hear all the details. +I'll be back. +I hear you've been cleanin' up out there in Lower Crossing. If you're goin' to keep fighting those bastards, you'll need better equipment than that. {^n}{^n}Here's somethin' you'll likely never see again in this world, stranger. Somethin' for nothin'. Take some iron coin off my hands; I don't need it no more. +Why are you helping me? +Y'see, they killed my Annabel back when the village was first overrun. Ain' nothin' gonna bring her back; and if it tries, I'll put a bullet through its skull. {^n}{^n}I got nothin' left but revenge, so I pay good iron to those willin' to put down those abominations. {^n}{^n}You slaughter some Dead worth tellin' about, like the soldiers, and I'll give you some more from my stash. +I'll put them down. +I don't trust handouts. +Oh look, it's the possessed one. Tell ya what, I've got somethin' that needs doing and I'll pay good to see it done.{^n}{^n}I'm not quite sure you've got what it takes but come back with some blood on 'yer boots and maybe I'll reconsider. Just try to make sure it's not 'yer own blood... +Alright then. diff --git a/source/npc_helenfletcher.txt b/source/npc_helenfletcher.txt new file mode 100644 index 0000000..50faa6c --- /dev/null +++ b/source/npc_helenfletcher.txt @@ -0,0 +1,18 @@ +Helen Fletcher +Thank you for taking mercy on us. This place...it's amazing. +What happened to you and Julius? +I was a companion in Burrwitch, down at the Lusty Mare near the docks. Don't give me that look, it was a respected establishment. Frankly, working there saved my life. You can always count on a few eager men to defend a helpless gal. No idea if any of them survived the attack, I wasn't about to check. I put Burrwitch behind me as fast as I could. Course that was a dumb move. Not a mile out of Burrwitch, I got myself cornered by a band of grobles. It was Julius who saved me that time. To be honest, I took advantage of that man. Put myself before him that night and clung onto him since for survival. But he's been good to me, and I want to do right by him.{^n}{^n}The little roadside scheme was my idea. Swindling a few honest souls so that we could survive was nothing I was proud of, but the alternative was going to the bandits. Julius is no hardened criminal, and I don't want to imagine what they do to women. Our chance meeting with you was the best thing that's happened to us in months. Thank you again. +You can earn an honest living here. Just do your share. +Stay out of trouble. +You poor stupid thing. Gotta say, you're making me feel a little guilty. It's all a sham, hon. You got swindled. We do what we gotta do out here, and it sure beats aiming a gun at every traveler that crosses us.{^n}{^n}Now get going before you give away our little scheme. +You don't have to live like this. (Tell her about the prison) +A safe place? I forget what that even means. And you'd really take us in, even after what we pulled? +You did what you had to. You deserve a second chance. +I...I don't know what to say. I...thank you. +See you in Devil's Crossing. (Open Riftgate) +You deceitful wench. You're both as good as dead! +Curse my big mouth. Guess it's your money and your life, hon. +Time to die, thief! +Please do something! He's going to kill me! +I'll handle this. +What do I care? diff --git a/source/npc_hiram.txt b/source/npc_hiram.txt new file mode 100644 index 0000000..0697ae8 --- /dev/null +++ b/source/npc_hiram.txt @@ -0,0 +1,11 @@ +Hiram +Thank you...you've done us all... a great service. +Glad I could help. +Does the beast... still live? +Where should I be looking? +Gulgoth, the Rampaging... was last seen beyond the barricade... down the road. +I will slay it. +Yes, I'm still searching. +Stranger, you... you look well armed and capable. I've been... injured by a rogue troll that's rampaging around these parts. Please... find... the beast and slay it. It's a... danger to our camp and to all travelers. Look... for it... beyond the barricade... down the road... +I will end the beast's life. +I'm sorry, I can't help you. diff --git a/source/npc_hiram_healed.txt b/source/npc_hiram_healed.txt new file mode 100644 index 0000000..78ee39e --- /dev/null +++ b/source/npc_hiram_healed.txt @@ -0,0 +1,11 @@ +Hiram +Thank you. You've done us all a great service. +Glad I could help. +Does the beast still live? +Where should I be looking? +Gulgoth, the Rampaging was last seen beyond the barricade down the road. +I will slay it. +Yes, I'm still searching. +Thank you for your medical aid. I feel like new and ready to get out there again. But I dread the thought of facing the rogue troll that's been rampaging around these parts. It nearly killed me the first time. I don't want to give it another chance.{^n}{^n}Please, find and slay the beast. It's a danger to our camp and to all travelers. Look for it beyond the barricade, down the road. +I will end the beast's life. +I'm sorry, I can't help you. diff --git a/source/npc_isaac_01.txt b/source/npc_isaac_01.txt new file mode 100644 index 0000000..c21d322 --- /dev/null +++ b/source/npc_isaac_01.txt @@ -0,0 +1,19 @@ +Isaac +Did...you...find it? +Yes, thank you. Rest now. +So...tired... +Rest now. +What...is it? +Where is your stash again? +Follow the river outside the cabin down to where it empties into the lake and search the shore. My possessions are hidden underneath a loose tree stump. +Thank you. Rest now. +Rest in peace. +Ah, my rescue arrives! I'm afraid you're too late though. Those bloodthirsty bastards already took my best parts for their altar. +There must be something I can do. +I'm as good as dead. Don't waste your time on me. My valuables are going to do nobody any good hidden away under a tree stump though. You have slain my captors, so you earned this much.{^n}{^n}Follow the river outside the cabin to the river delta and search the shore. When the world went down the slith hole, I hid my most valuable possessions away underneath a loose tree stump. Take whatever you want, just bash some cultist heads in for me, eh? +Thank you. I will find it. +Not worth my time. +I already found the stash. +Hah...I guess...I should have hidden it...better, eh?{^n}{^n}*Isaac grimaces in pain*{^n}{^n}I...hope my things...serve you well... +Rest in peace. +I'm sorry. Rest in peace. diff --git a/source/npc_isaiahreddan_01.txt b/source/npc_isaiahreddan_01.txt new file mode 100644 index 0000000..a6af387 --- /dev/null +++ b/source/npc_isaiahreddan_01.txt @@ -0,0 +1,25 @@ +Isaiah Reddan +Just leave me alone. You got your money. +Bye. +Hello again, stranger. Still in these parts, I see. +Goodbye. +Who in hell are you? What do you want from me? +Are you Isaiah? I'm here about your partner. +That swine isn't dead yet? Let me explain. This is a huge misunderstanding! +Say what you have to say, but make it quick. +Drew is a worthless scum. This mess wasn't about the haul of scrap. That bastard tried to rape my daughter, Josephine, when we were last camped out. I confronted him and he got violent. Rotting out there along the road is the least he deserved for trying to overpower a young girl. +I'm sorry I rushed to judgement. Be more careful in the future. +You can count on that. Travel safe, stranger. +Farewell. +Just give me Drew's share of the loot and I'll leave you be. + +Sorry, this all sounds too convenient. Prepare to eat cold steel. + +I don't really care. Give me half the profits and I'll leave this be. +Extortion then? Fine, take the money and choke on it. +That will suffice. +Save it. Prepare to face justice! +I'm not just going to lay down and die! I don't normally resort to this, but if you're in league with Drew, then so be it. +Time to die! +Move along, stranger. +Bye. diff --git a/source/npc_jailor_01.txt b/source/npc_jailor_01.txt new file mode 100644 index 0000000..0b7fd11 --- /dev/null +++ b/source/npc_jailor_01.txt @@ -0,0 +1,23 @@ +Hangman Jarvis +Killed the Warden, eh? So one bastard killed another. Makes little difference when one survived. +You can't be serious. +Just keeping my good eye on the time bomb in our midst. Go about your way, 'Taken'. +Fine then. +Um, right. I'll be going now. +So Bourbon let you stay? Bah! Man is far too trusting. You'll slip eventually. Don't be going far. My noose is lonely. +Alright then. +So you've cleared out Burial Hill? Didn't just tell your 'Taken' brothers to flee? Heh.{^n}{^n}Best let the Captain know. He could use some good news. +I will speak to the Captain. +The Captain says you're alright, but I've seen what the 'Taken' are capable of. I've got my eye on you. +Very well then. +What're you standing around here for? If you're not gonna make yourself useful, we may as well get another noose ready. {^n}{^n}No sense in keeping around another mouth to feed. +Who am I supposed to talk to again? +You slow or something? Captain Bourbon is up the road, by the stone bridge. Now move! +I'm on my way. +Still drawing breath, I see. You're one lucky bastard, I'll give you that. Best go speak to Captain Bourbon right away. He seems to have a plan for you now that we've spared your life. +I don't... what's going on? Where am I? +Welcome to Devil's Crossing, possibly the last refuge of humanity. {^n}{^n}You were possessed, so we strung you up as we do with all Aetherial 'Taken'. Seems the spirit fled your body before your life ran out. {^n}{^n}I'd have left you to hang but the Captain had other plans. He sees some purpose in you and I'm not going to argue. +Where can I find this Captain then? +He's up the road, in the courtyard, probably coordinating our defenses against the Dead. Don't make me regret cutting you down. +I'll be on my way then. +It can wait. diff --git a/source/npc_jane_01.txt b/source/npc_jane_01.txt new file mode 100644 index 0000000..86f9ad7 --- /dev/null +++ b/source/npc_jane_01.txt @@ -0,0 +1,25 @@ +Jane +Mrs. Constance said you killed the bad man who was making all the monsters. Is it safe to go outside then? +There are more monsters but I'll take care of them. +Well can you please hurry up, Alex and I want to go out and play! +I'll get right to it! +Not yet... +Mrs. Constance says it's ok to talk to you now. Hi! +Hello! +Did you know Mrs. Constance, she's not my real mom. She says we're a family now but I miss my real family. I think she's weird. Do you know where my momma and papa are? +No, I'm sorry I don't. Where did you last see them? +At our house where we live. It's in Burrwitch Village, which is a lot nicer than this place. The last time I saw my papa, he had to leave late at night to go be a soldier. Then momma, she locked us in our room and said we had to keep quiet. There were scary noises outside and yelling. We heard momma scream and then it got really quiet and we were scared. I fell asleep though and then, in the morning, the door was still locked and I couldn't hear nothing outside but then Mr. Bourbon came and he kicked the door open. I thought he was a robber at first but he turned out to be nice. He made us cover our eyes and said we were going on a trip to a special place. This place doesn't seem very special though. We've been here forever now and I want to go home. I want to see momma and papa again. If you see them, can you tell them to come get us? +I'll keep an eye out for your parents. +No, sorry. +You look mean. +I am the meanest. +What? But why? +To keep you safe from the monsters. +Oh, ok then. I don't like the monsters. +Me neither. +I gotta go. +Hmph, I'm not talking to you. +But you're talking to me right now. +Oh no! Don't tell Mrs. Constance! I'm not supposed to. +Your secret is safe with me. +Alright. diff --git a/source/npc_johnbourbon_reversetest_01.txt b/source/npc_johnbourbon_reversetest_01.txt new file mode 100644 index 0000000..e6063c5 --- /dev/null +++ b/source/npc_johnbourbon_reversetest_01.txt @@ -0,0 +1,146 @@ +John Bourbon +What's with all the commotion? +Direni was sabotaging us. He damaged the well pump! +I trusted that son of a rifthound! Thank you for uncovering this betrayal.{^n}{^n}Who knows what other damage he could have caused if left to his devices. +I do what I can. +You are a real asset to this community. Anything I can do for you? + +Farewell. +I trust that you are handling everything alright? + +Yes. Goodbye for now. +The Warden's defeat is a great victory for us, nay for all of humankind, but there are many more Aetherials out there, some much more powerful than Krieg. Perhaps more disturbing though, there are those of our own kind who would see us dead to take what little we have or just for the pleasure of killing. Among the innocent who passed through this prison on their way to Krieg's lab were many violent criminals; murderers and worse. Many of them escaped to the northwest after the Grim Dawn, forming into ruthless gangs who prey upon drifters still traveling the roads.{^n}{^n}Since a river separates us and them, they have not been a problem thus far; except we need farmers to get back to the business of growing food before we all starve to death. The farmland that supplied this region is to the northwest and we need to secure a hold there. Mornay recently returned from Old Arkovia to the northwest and can give you details on the outlaw situation and what needs to be done.{^n}{^n}I realize that you have been through much in recent days, but we cannot rest just yet. +I will speak to him. +I need some time. +I have some questions. +I will answer what I can. +How was Mornay able to explore Old Arkovia? +The bridge was destroyed after his treck north. We thought he died out there, but seems it takes more than bandits and ravenous beasts to bring down old Mornay. +I have another question. +What will happen to Burrwitch now? +I imagine that, in time, we will reclaim it for humanity. The area is still overrun with the dead though, so we will have to move carefully. +I have another question. +How long do you think we can hold out here? +With the supplies that we've got? I suspect we will last at least a couple months on strict rations. The prison itself is in a solid defensible position with plenty of space to provide shelter for our people. I would not plan on leaving here unless we absolutely had to. That all may change though when our food supplies start running out. +I have another question. +Now that the Warden lies dead, what is our next step? + +That is all for now. +You mentioned the Warden is already dead. Tell me, what happened? + +Is it finished? Is the Warden dead? +I tracked him down and took his life. + +Any luck tracking down the Warden? +Not yet. +Do not underestimate the Warden. He was a cruel man, being possessed likely did little to improve his disposition. +I'll be careful. +Good work! While you were gone, I dug through some of the files in this office, and I think we have our target. {^n}{^n}As you are acutely aware, Aetherials can possess humans and bend them to their will. {^n}{^n}I always had my suspicions, but now I have little doubt: The former Warden of this prison is possessed, well before the Grim Dawn in fact. +How can you be sure? +There have been countless holes in the prison records, prisoners just disappearing never to be seen again. The Warden's personal logs paint a more complete picture. {^n}{^n}He's been transferring prisoners into a secret facility underneath his mansion in Burrwitch Village for years. What for, I do not know but I'm sure it wasn't for rehabilitation. There are also several mentions of Aetherials and rift gates. {^n}{^n}I need you to find this man, or whatever he has become. +Where can I find him? +Warden Krieg owned a mansion in the northern district of Burrwitch Village. The logs indicate that his facilities can be reached via the cellar. {^n}{^n}I'm afraid I don't have more to go on, but if we want to strike back at the Aetherial power structure in the region, the Warden is our prime target. +I will end the Warden's life. +I need to think about this. +The Warden is already dead. +Is that so? Care to elaborate? +I tracked him down and took his life. + +You mentioned you've already been to Burrwitch Village. Tell me, what is the situation there? + +Have you found a riftgate in Burrwitch? What's the situation out there? +Swarming with Aetherial corruption, but the rift gate is secure. + +We need a secure way into Burrwitch Village. Everything hinges on it. +Will do. +One of my scouts came back with news, making our next move clear. {^n}{^n}The Dead are heavily concentrated in Burrwitch Village to the north, past the swamps of Wightmire. There must be a reason why. Perhaps the Aetherial behind these attacks is there. {^n}{^n}We can't know for sure without investigating deeper. +How can I help? +You've proven yourself quite resourceful thus far! {^n}{^n}Your ability to secure riftgates for human use could be a turning point in our situation. With all the activity around Burrwitch, there is bound to be a riftgate. {^n}{^n}If you can capture it, that will give us a solid foothold in the area. +How do I get to Burrwitch? +Follow the road north, through Wightmire. Though, in the current state of things, you will likely have to leave the road behind well before you reach the village. {^n}{^n}Keep pressing north and you will eventually reach the outskirts of Burrwitch. It's surrounded by a palisade wall, so you will have to find a way inside. {^n}{^n}Once you've secured the riftgate, return to Devil's Crossing. +I'm ready. +This sounds like suicide. Find someone else. +I've already been to Burrwitch. +That's excellent! What is the situation there? +Swarming with Aetherial corruption, but the riftgate is secure. + +Good, you're back. I've heard good things from both Kasparov and Barnabas. You are a real asset to this community. +Thank you. + +I'm still waiting for one of my scouts to report in. {^n}{^n}Take some time to mingle with the other survivors and speak to Kasparov and Barnabas. It sounds like they could use your help. {^n}{^n}Meet me in my office, inside the prison, when you're finished. +I'll be off then. +I'd like to ask a few questions. +I'll try my best to answer them. You've earned that much. +Where are Kasparov and Barnabas again? +Both are outside the Prison. Kasparov is in the house next to the giant riftgate, and Barnabas keeps his camp by the windmill on the south side, you can't miss it. + +I'm off to speak with Kasparov and Barnabas. +The hangman called me 'Taken'. What did he mean? +It's our word for those possessed by Aetherials. {^n}{^n}Taken can be difficult to distinguish from normal humans but you, or whatever possessed you, stumbled through the rift gate here and became trapped by Kasparov's wards. {^n}{^n}As you were dangling from the gallows, we watched as the spirit left your body to die. That was when I had Jarvis cut you down. {^n}{^n}I won't lie to you; it's not going to be easy for folks around here to get used to you... nature of the times. + +I'm off to speak with Kasparov and Barnabas. +What is the situation here? +You've gained us a small victory by killing the Reanimator, but our struggle is far from over. + +I'm off to speak with Kasparov and Barnabas. +What are these Aetherials? +That's a tough question. Nobody knows for sure. Most of what I know is from old reports circulated by the resistance shortly after the Grim Dawn. {^n}{^n}It is said that the Aetherials are not of this world. The Arcanists named them after the Aether they so cherish for their sorcery. Aetherials possess living creatures and corrupt the flesh into whatever horrific shape they deem necessary. I suppose you can count your blessings that you were not possessed long enough to experience this, as far as I can tell. + +I'm off to speak with Kasparov and Barnabas. +I need some time to plan our strategy. In the meantime, there are others around Devil's Crossing who could use your help. Take a moment to mingle with your fellow survivors. {^n}{^n}Kasparov, our resident scientist, is really eager to speak with you. He babbled some nonsense, but I believe he wants to talk about your connection with the Aetherials. {^n}{^n}Barnabas, our handyman, said he needed help with our water pump. When you're done assisting them, speak with me in my office inside the prison. +I will speak to them. +I've had enough for right now. +Where can I find them? +Both are outside the Prison. Kasparov is in the house next to the giant riftgate, and Barnabas keeps his camp by the windmill on the south side, you can't miss it. +Got it, I will go speak to them. +I need some time. +I'd like to ask a few questions. +I'll try my best to answer them. You've earned that much. +The hangman called me 'Taken'. What did he mean? +It's our word for those possessed by Aetherials. {^n}{^n}Taken can be difficult to distinguish from normal humans but you, or whatever possessed you, stumbled through the rift gate here and became trapped by Kasparov's wards. {^n}{^n}As you were dangling from the gallows, we watched as the spirit left your body to die. That was when I had Jarvis cut you down. {^n}{^n}I won't lie to you; it's not going to be easy for folks around here to get used to you... nature of the times. +I'll return. + +Where can I find Barnabas and Kasparov? +What is the situation here? +You've gained us a small victory by killing the Reanimator, but our struggle is far from over. +I'll return. + +Where can I find Barnabas and Kasparov? +What are these Aetherials? +That's a tough question. Nobody knows for sure. Most of what I know is from old reports circulated by the resistance shortly after the Grim Dawn. {^n}{^n}It is said that the Aetherials are not of this world. The Arcanists named them after the Aether they so cherish for their sorcery. Aetherials possess living creatures and corrupt the flesh into whatever horrific shape they deem necessary. I suppose you can count your blessings that you were not possessed long enough to experience this, as far as I can tell. + +I'll return. +Where can I find Barnabas and Kasparov? +The Dead attacks have slowed and their numbers are thinning. I take that as a sign that you've dealt with the source? +I have killed the Reanimator. +A creature was doing this? Disturbing. Thanks to your efforts, we may yet hold out here a little longer. {^n}{^n}I've sent word to the gate guard. Speak to him and he should let you in. Take some well-deserved time to rest and recover. {^n}{^n}Welcome to Devil's Crossing! +Thank you. + +What is it now? The Dead are rising in droves and will overwhelm us with sheer numbers at the rate things are going! {^n}{^n}Head to Burial Hill and destroy whatever is reviving them! +Where can I find Burial Hill again? +Head out through Lower Crossing and make your way up to the road, there should be a signpost pointing to Burial Hill, just beyond town. {^n}{^n}Go there and find out what's causing the dead to rise! +On my way. + +I'm off to Burial Hill. + +You're not looking too bad for someone just back from the brink of death! You were Taken, possessed by the same creatures that have been reanimating these zombies here. {^n}{^n}Normally I'd have burned you with the rest, to be safe, but we've lost too many people to the Dead. I need someone expendable, someone with nothing to lose but a lot to gain. Right now, you're that person. {^n}{^n}Prove your worth to me and the survivors of Devil's Crossing may just welcome you. +What is it you want me to do? +The bodies of the dead are rising again in some horrible unlife. Corpses don't just get up and move around on their own. {^n}{^n}Something is reanimating our deceased with Aetherial energy. We have observed the Dead for some time and they appear to be flooding Lower Crossing from the Burial Hill, just beyond town. {^n}{^n}I want you to go to Burial Hill, find whatever is controlling those abominations and destroy it. +Where can I find Burial Hill? +You will need to fight your way through Lower Crossing. Once you've crossed the stream on the far side of town, there will be a beaten path leading up to Burial Hill. {^n}{^n}I know I'm asking a lot of you, but I'd be asking a lot of my people to welcome you with open arms too. Help us in our hour of need, and I will open Devil's Crossing to you. +I'll find what's reanimating those corpses. +I'll find what's reanimating those corpses. +I need some time to consider all this. +I'd like to ask about something else. +Very well, but make it quick. The longer you linger, the more Dead gather at Lower Crossing. +What is the situation here? +That Aetherial really scrambled your memories, huh? The world has turned into a nightmare and there are things far worse than walking corpses out there. This old prison now serves as the last human refuge in these parts. {^n}{^n}We get the occasional drifter passing through here with tales of other sanctuaries, but nothing I've been able to confirm. I don't think there is much left of our kind beyond these walls but ruthless bandits, strange cults and greedy salvagers eager to make a profit even in these desperate times. {^n}{^n}You want my advice? Make yourself useful here. Your other option is to die out there. + + +I'm off to Burial Hill. +What are the Aetherials? +That's a tough question. Nobody knows for sure. Most of what I know is from old reports circulated by the resistance shortly after the Grim Dawn. {^n}{^n}It is said that the Aetherials are not of this world. The Arcanists named them after the Aether they so cherish for their sorcery. Aetherials possess living creatures and corrupt the flesh into whatever horrific shape they deem necessary. I suppose you can count your blessings that you were not possessed long enough to experience this, as far as I can tell. + + +I'm off to Burial Hill. +Nevermind. Where can I find Burial Hill? diff --git a/source/npc_josephinereddan_01.txt b/source/npc_josephinereddan_01.txt new file mode 100644 index 0000000..80599d5 --- /dev/null +++ b/source/npc_josephinereddan_01.txt @@ -0,0 +1,13 @@ +Josephine Reddan +You! You are the murderer who killed my father! +Excuse me? You must be confusing me with someone else. +I saw you while you threatened my father and murdered him in cold blood. What did we ever do to you?! +Your father murdered his partner for a pile of scrap. It was justice. +You fool! Drew tried to rape me in my sleep and my father defended me from him. That slimy slith continues to hurt us even in death.{^n}{^n}You will die for this! +Killing me won't bring him back. +No, but at least it will give me closure. Now shut up and die! +So be it. +You don't stand a chance. +Maybe I am. What will you do about it? +I'm going to kill his murderer! Draw your weapon, you heartless bastard! +So be it. diff --git a/source/npc_juliuscole.txt b/source/npc_juliuscole.txt new file mode 100644 index 0000000..c8a22bb --- /dev/null +++ b/source/npc_juliuscole.txt @@ -0,0 +1,15 @@ +Julius Cole +I can't thank you enough. You spared us from a life of petty crime and extortion. I promise you: that's all behind us now. +What happened to you and Helen? +Nothing I'm proud of. Before the Grim Dawn, I was just a homeless pickpocket, scrounging by with the few coins I stole from those more fortunate. Course, that all changed when the world went down the slith hole. I...killed a man over some bread and supplies. Fled what was left of Burrwitch that same night. I met Helen out in Wightmire. She was being harrassed by some grobles. There weren't many of them, so I got bold. Ended up spooking them off by igniting some swamp gas. Helen and I stuck together since. We started this hoax about a month back when we realized there was no way we were going to sustain ourselves just wandering the wilderness. We tricked some travelers with our little scheme and traded what we stole with others. Sure, it came down to guns sometimes, but it beat dealing with the bandits.{^n}{^n}I gotta tell ya though, I'm glad we came to an understanding back in the Arkovian Foothills. I don't think we'd stand a chance against you. +Just do your share around here and you will always have a home. +Just behave yourself. +You still wandering about? Get moving before I change my mind. +Fine. +Hold on there, traveler. You wouldn't want this pretty lady's brains to spill all over the ground, would ya? Let's see some iron. +Let's not do anything rash. (Give 300 Iron Bits) +Thank you kindly. You go on your merry way now. +Get out of my sight. +I don't think so! (Attack) +As if I care about some random person on the road. Die! (Attack) +I'm turning around. No need to make a mess. diff --git a/source/npc_kasparov_01.txt b/source/npc_kasparov_01.txt new file mode 100644 index 0000000..02cac08 --- /dev/null +++ b/source/npc_kasparov_01.txt @@ -0,0 +1,44 @@ +Kasparov +You're back! Is there anything I can help you with? +Can you provide me with Inventor services? +Oh, that paltry stuff? Busy work! Speak with my apprentice. She handles the menial labor. +Hmm, alright. +I see that my lazy assistant is finally back from her little trip. Good, good. I'll put her back to work. {^n}{^n}She mentioned you. You should speak with her. +I'll do that. +Have you happened to find my apprentice? I'm sure she's probably in some cellar in the Burrwitch Estates. You can bring her back here by opening a riftgate. As a matter of fact, if you find others stranded out there, you could do the same for them. +I'll keep looking. +Ah, we've been so preoccupied with this riftgate business that I completely forgot about my apprentice, Darlet! {^n}{^n}I sent her out to the Burrwitch Estates to fetch parts for our research and she's been gone entirely too long. Seems her ineptitude carries beyond just the workstation. +You lost your apprentice? +I have to say, I do feel a little responsible for her now that she's my apprentice. Could you please go out there and find that hopeless girl? +I will keep an eye out. +She can take care of herself. +Did you bring back the Aether Crystal fragments I require? +Here they are. +Excellent, these will do perfectly! I'll just place them into my device here and... oh my. That's not right, not at all. That pulse, it wasn't supposed to go off. Oh dear. One, two, three... yes, my fingers are still intact. Did it reach you too? How do you feel? +I feel... stronger. +Ah! Very good! I'm sure a little more Aether in your system won't do you the slightest harm. Ok... maybe it was a lot more. But you look fine! Fitter than ever.{^n}{^n}A real shame about the prototype though. Showed such promise. Perhaps if I had more fragments... +Um... I think we're done here. + +Um... I think we're done here. +I'd be happy to speak with you, but I'm really busy with this prototype. Bring me back the Aether Crystal fragments and we can proceed further. +Where can I find the Aether Crystals again? +You'll be looking for large formations of crystals with an unnatural green glow. They are strewn about the landscape now, anywhere the Aetherials have left their mark. Shouldn't be too hard to find, especially around places with large concentrations of corpses. {^n}{^n}I'd check the graveyard. Be careful though. Those crystals are a bit unstable around the living. +I'll bring some back. +Welcome to my workshop! I saw you fighting the Dead out in Lower Crossing and I daresay you were absolutely brilliant! Evidently, cutting you off that noose was the best decision the Captain made that day... {^n}{^n}Ah! Where are my manners? I'm Kasparov, scientist and inventor. What brings you to my humble shop? +The Captain said you wanted to speak with me? +Riftgates, yes! The Aetherials use them to get around. I was working on a way to close them, but then you stumbled through ours! {^n}{^n}We have never seen a human, possessed or otherwise, pass through one before. Not a living one anyway. It was then that I realized that we could put these portals to use! {^n}{^n}There is something about you that is attuned to the riftgates and I intend to replicate it! +Wait... I what? +You don't remember anything, do you? I may have... taken some liberties while you were out cold. It was just a few tests, a blood sample or two. Nothing major. {^n}{^n}The results were... curious. It appears that your body is still teeming with residual Aether energies. Don't worry, you won't be growing any new limbs, probably. But I'm going on tangents here! I believe that, with a correctly tuned pulse of Aether energy, we can replicate this phenomenon in a controlled manner, as in without the need for pesky possession. I've been working on just the device to do it, but it needs power. For that, I require Aether Crystal fragments. +Where can I find them? +You'll be looking for large formations of crystals with an unnatural green glow. They are strewn about the landscape now, anywhere the Aetherials have left their mark. Shouldn't be too hard to find, especially around places with large concentrations of corpses. {^n}{^n}I'd check the graveyard. Be careful though. Those crystals are a bit unstable around the living. +I'll bring some back. +Sorry I don't have the time. +Aether Crystals... like these? +Excellent, these will do perfectly! I'll just place them into my device here and... oh my. That's not right, not at all. That pulse, it wasn't supposed to go off. Oh dear. One, two, three... yes, my fingers are still intact. Did it reach you too? How do you feel? +I feel... stronger. +Ah! Very good! I'm sure a little more Aether in your system won't do you the slightest harm. Ok... maybe it was a lot more. But you look fine! Fitter than ever.{^n}{^n}A real shame about the prototype though. Showed such promise. Perhaps if I had more fragments... +Um... I think we're done here. + +Um... I think we're done here. +Ah, you must be the Taken! I heard about that mess at the gallows, grisly business. I don't care for it. {^n}{^n}I'm quite eager to learn more about you, but you really should speak to the Captain before wandering too much around the camp. +Alright. diff --git a/source/npc_milahskinner_01.txt b/source/npc_milahskinner_01.txt new file mode 100644 index 0000000..99b5850 --- /dev/null +++ b/source/npc_milahskinner_01.txt @@ -0,0 +1,3 @@ +Milah Skinner +Thanks for the new home! Daddy seems all better too. He always said there were no more good people left in the world, but now I think he's wrong.{^n}{^n} *Milah smiles at you* +You're welcome. diff --git a/source/npc_milesfinegan_01.txt b/source/npc_milesfinegan_01.txt new file mode 100644 index 0000000..9e0e641 --- /dev/null +++ b/source/npc_milesfinegan_01.txt @@ -0,0 +1,31 @@ +Myles Finegan +Welcome back! Do you have the dynamite? +Here you go. +Splendid! Stand back now. Don't want to get caught in the blast.{^n}{^n}Even in these trying times, you have found it in your heart to help a complete stranger. It's commendable. Please, follow me inside so that I can properly reward you. +Alright. Thank you. +Hello, friend! How goes the search for the dynamite? +Where should I be looking again? +The bandits camped out on the Four Hills in Old Arkovia surely have dynamite. I suppose you could also check the local mines. +I will get on it. +Still working on it. +What are you doing out here? +I was out in the Broken Hills doing research for my book when the Grim Dawn struck. Cut off from civilized society, I did the best I could out on my own. I've managed to survive off of the local flora and fauna, though I have to say the increased bandit activity has not made living out here any easier. And now it appears that even nature itself is against me. If you had not found me...I don't dare think of it. +I will return with the dynamite. +Hello there, stranger. You don't have the look of a bandit about you. What brings such a well-armed adventurer way out here into the middle of nowhere? +My business is my own. What are you doing out here? +I do admit, a man of my stature on his own in harpy-infested mountains must be a strange sight. I was out here working on my book when the Grim Dawn struck. Stranded between the wilderness and vicious bandits, I managed to survive by hiding out in a nearby cave, at least I did before it collapsed. +Do you need any help? +You truly are a godsend, stranger. The bandits camped out on the Four Hills in Old Arkovia surely have dynamite. I suppose you could also check the local mines. If you bring me some, we can clear the rockslide and I can retrieve my belongings. Perhaps there is something among them that you would find acceptable as compensation for your aid. +Sure, I'll help you out. +You're on your own. +Is this enough dynamite? +Why, yes that will do! Aren't you the resourceful type! +Here you go. +Splendid! Stand back now. Don't want to get caught in the blast.{^n}{^n}Even in these trying times, you have found it in your heart to help a complete stranger. It's commendable. Please, follow me inside so that I can properly reward you. +Alright. Thank you. +Not my problem. +I am here to stop the bandits from attacking my home. +What a noble pursuit. After the Grim Dawn stranded me out here, I claimed a nearby cave as my home; but nature, it seems, has decreed that I die out here instead. An avalanche collapsed the entrance not a day ago. All of my food and belongings are inside. + +Not my problem. +None of your concern. diff --git a/source/npc_milesfinegan_02.txt b/source/npc_milesfinegan_02.txt new file mode 100644 index 0000000..459ac12 --- /dev/null +++ b/source/npc_milesfinegan_02.txt @@ -0,0 +1,11 @@ +Myles Finegan +Are you enjoying my quarters? +You tricked me! +Deception was a necessary evil so that, together, we could better serve. You have been most helpful and you've earned this prize. The bandits don't really come near my lair anymore, so you will have the honor of being my latest sacrifice. +You are insane! +Maga'Thel, lord of the void, hear your servant's call. Bless your servant's flesh with your presence. Let blood flow freely this day! +I will stop you! +I'm going to kill you! + +Deceitful bastard! Die! + diff --git a/source/npc_mornay.txt b/source/npc_mornay.txt new file mode 100644 index 0000000..a1801c0 --- /dev/null +++ b/source/npc_mornay.txt @@ -0,0 +1,153 @@ +Mornay +There are few people I hold in high regard, and I count you and Bourbon among them. +Any other areas you explored? +I've explored many regions after the Grim Dawn struck. What would you like to know about? +What's to the Northwest? +The roads to the Northwest are treacherous. The Aetherial presence there is less but foul creatures proliferate in the wilds and restless spirits walk the world. No less dangerous are the desperate and depraved humans stalking the roads, preying upon the weak. It's been the same with every region I've explored, either it is held by a powerful enemy force or else fought over by numerous lesser groups, each dangerous in their own way. The realm is shattered and I don't know how we can ever hope to put it back together. + +Thanks. +What can you tell me about Homestead? +Homestead is not going to be easy to reclaim. It's a real mess. Scattered Aetherial corruptions roam the fields but the Cult of Ch'thon has a strong presence. One of the most horrible things I've encountered, among a host of atrocities, are the Ch'thonic blood farms: row upon row of humans hanging from posts, some dead, some still living, their blood draining into catch basins like sap being collected from trees. I've heard the Ch'thonians use the blood to empower their sorcery and summon creatures up from the void. To make matters worse, gigantic terrifying insects as large as horses have infested some of the fields. I'd wager they slipped through the weakened veil between realities. Then there's the necromancers... + +Thanks. +What's the furthest North you've gone? +The further North you travel, the more you encounter strange anomalies caused by aetherial power: distortions in reality, swirling vortexes of energy, fields of aetherfire... it defies the senses. In some places, you can be killed by the air itself. There's no way to fight against that, you just have to run and hope you can run fast enough. Even if humankind eventually drives these outsiders back to their own realms, how are we going to restore the land? + +Thanks. +What else is out there? +I don't know whether this is just hopeful delusion or something more but a few of the drifters I encountered spoke of another human enclave in the mountains. They talked about a fortress built of salt rock that could repel any Aetherial attack. This fantasy doesn't consider that salt would dissolve in the rain. While that might be fanciful nonsense, there are quite a lot of old mines up in the mountains. It's possible some people found refuge in an old salt mine. + +Thanks. +Actually, nevermind. Farewell. +I spotted Elsa out there. She's still alive. +You have no idea how relieved this makes me. I must go find her! +Don't. She wants nothing to do with you. +*Mornay sighs*{^n}{^n}You're probably right. I just wanted to patch things up. Elsa's a lot like my wife, you know, before the Aetherials got her. At least I know Elsa's safe. +It's good to let go. +It's a dangerous journey. Don't risk it. +I survived out there for weeks. Don't you worry about me. + +Nevermind. +Yes, you should. +Ah, back on the road again. Devil's Crossing was starting to feel cramped anyhow. Thank you again for delivering this news to me. +Good luck. +Farewell. +Now that we're not in any imminent danger, we need to deal with a more subtle enemy: starvation. Devil's Crossing is running out of food and our supply runs are coming up dry. We need a reliable source of food and we need it fast.{^n}{^n}Barnabas has some ideas as to what we can do. Speak to him immediately. +I will speak to Barnabas. +I must do something else first. +Now that Devil's Crossing not in any imminent danger, you need to deal with a more subtle enemy: starvation. Devil's Crossing is running out of food and supply runs are coming up dry. These people need a reliable source of food and they need it fast.{^n}{^n}Barnabas has some ideas as to what you can do. Speak to him immediately.{^n}{^n}Me? I'm heading out there again. I must find Elsa. +I will speak to Barnabas. +I must do something else first. +Well? Is it finished? +Darius is no more and his gang is scattered. +The world is a little safer today with that monster dead. Now what of Elsa? You must have seen something? +I spotted her out there. She's still alive. +You have no idea how relieved this makes me. I must go find her! +Don't. She wants nothing to do with you. +*Mornay sighs*{^n}{^n}You're probably right. I just wanted to patch things up. Elsa's a lot like my wife, you know, before the Aetherials got her. At least I know Elsa's safe. +It's good to let go. What do we do now? +It's a dangerous journey. Don't risk it. +I survived out there for weeks. Don't you worry about me. + +Nevermind. What do we do now? + +Yes, you should. +Devil's Crossing was starting to feel cramped anyhow. Thank you again for delivering this news to me. +Good luck. What do we do now? + +I found no trace of Elsa. (Lie) + +Darius did not have Elsa. +Damnation! Perhaps... perhaps she escaped and ran for Homestead? Or maybe they sold her... I have to go back out there. If there is any chance that Elsa still lives, I have to find her. I owe her that much. +What do we do now? + +The world is a little safer today with that monster dead. Now on to our ongoing list of problems. +What is it now? + + +Later. +How goes the campaign against Darius? +Where do I need to go again? +Head northwest out of Devil's Crossing and follow the road through the Arkovian Foothills until you enter Old Arkovia. The Four Hills are at the northern point. Darius' gang has several fortified camps around there, including an old mine shaft.{^n}{^n}When I last saw Quade, he was moving his group near Four Hills. +I will handle it. +Getting back out there soon. +Good. Every minute wasted is more time Darius has to plan his next move. +Bye. +I found Elsa, she's still out there in the wild. +You have no idea how relieved this makes me. I must go find her! +Don't. She wants nothing to do with you. +*Mornay sighs*{^n}{^n}You're probably right. I just wanted to patch things up. Elsa's a lot like my wife, you know, before the Aetherials got her. At least I know Elsa's safe. +It's good to let go. +It's a dangerous journey. Don't risk it. +I survived out there for weeks. Don't you worry about me. + +Nevermind. +Yes, you should. +Devil's Crossing was starting to feel cramped anyhow. Thank you again for delivering this news to me. We have to deal with Cronley first though. +Good luck. +Darius does not have Elsa. +Damnation! Perhaps...perhaps she escaped and ran for Homestead? Or maybe they sold her... I have to go back out there. If there is any chance that Elsa still lives, I have to find her. I owe her that much. +Good luck. +Darius Cronley...{^n}{^n}Last I've seen his face, they almost hung him for a double homicide. The Warden intervened at the last minute in favor of a life sentence in Devil's Crossing. Seems there were ulterior motives after all.{^n}{^n}Darius Cronley is the devil made manifest, devious and manipulative with a penchant for sin of every kind. He's the one running this gang and he's the one we need to go after next. +Do you have a plan? +We have to hit them fast and hard, leave no room for a counterstrike. I've only seen a portion of their operations in the region, but they are really entrenched on the Four Hills in Old Arkovia.{^n}{^n}"Shanks" surely wasn't Darius' only lieutenant, so find the rest and kill them. We don't want one of them taking over after Darius is dealt with. I don't have any names for you, but they will probably have equally clever prison names as our dead friend "Shanks".When that's finished, you need to cut off the head of this operation, Darius Cronley. If what I hear is true, you will find him hiding out in the mines underneath the Four Hills.{^n}{^n}Lastly, my scouting partner, Elsa, must still be out there with them. If I ventured a guess, Cronley has her in his clutches. Save her from that brute. I hear you are quite capable, so don't let me down.{^n}{^n}When you find yourself out there, I recommend you seek out a man by the name Quade. He and his group forsook the peaceful ways of the Rovers in favor of fighting back against the outlaws. And I'm glad they did. It was Quade's people that pulled me from the jaws of death. +I will get on it. +I will be back. +What happened to Elsa? +I set out with another scout, Elsa, to reconnoiter the lands to the northwest shortly after we had secured Devil's Crossing. What we found was a wasteland overrun with predatory beasts, blood-hungry psychopaths and refugees living in constant terror on the run.{^n}{^n}Our mission together ended when a vicious band of outlaws surprised us in the night. Elsa had argued against having a fire that night but I was sure we were concealed. I wasn't cautious enough and she paid the price. I thought I could protect her from anything but, when it came to it, I was felled by a bullet to the ribs before the fighting even broke out. Elsa fought on like a devil, taking down two of the outlaws before they knocked her out. They took her with them and just left me there to die.{^n}{^n}I couldn't give up though knowing those thugs had Elsa. I hobbled and then crawled, trying to make my way back to Devils Crossing but arrived only to find that the bridge had been destroyed. I collapsed in despair and thought it was the end of me.{^n}{^n}I awoke some time later in what remained of a little fishing village on the coast. Quade's band of rovers had found me and treated my wounds. As soon as I could stand, I grabbed a dingy rowboat and made my way back to Devil's Crossing.{^n}{^n}I'll be damned if I'm going to abandon Elsa to torture or worse at the hands of those killers. She's all I've got left in this world. +I will get on it. +I will be back. +What was the plan again? + +I've already found Elsa. +You have no idea how relieved this makes me. Once Cronley is dealt with, I'm heading out there. I must go find her! +Don't. She wants nothing to do with you. +*Mornay sighs*{^n}{^n}You're probably right. I just wanted to patch things up. Elsa's a lot like my wife, you know, before the Aetherials got her. At least I know Elsa's safe. +It's good to let go. Now what of Cronley? + +It's a dangerous journey. Don't risk it. +I survived out there for weeks. Don't you worry about me. + +Nevermind. What of Cronley? + +Yes, you should. +Devil's Crossing was starting to feel cramped anyhow. Thank you again for delivering this news to me. But now we have more important matters to attend to. +Yes, you had a plan? + +Do you have a plan? +We have to hit them fast and hard, leave no room for a counterstrike. I've only seen a portion of their operations in the region, but they are really entrenched on the Four Hills in Old Arkovia.{^n}{^n}"Shanks" surely wasn't Darius' only lieutenant, so find the rest and kill them. We don't want one of them taking over after Darius is dealt with. I don't have any names for you, but they will probably have equally clever prison names as our dead friend "Shanks".When that's finished, you need to cut off the head of this operation, Darius Cronley. If what I hear is true, you will find him hiding out in the mines underneath the Four Hills.{^n}{^n}When you find yourself out there, I recommend you seek out a man by the name Quade. He and his group forsook the peaceful ways of the Rovers in favor of fighting back against the outlaws. And I'm glad they did. It was Quade's people that pulled me from the jaws of death. +I will get on it. +I will be back. +Well? Did they like our housewarming gift? +I killed the man in charge, by the name "Shanks". +You work fast. I like that. We'll need more of that for what's coming next. +What's our next target? + +Still here? There's a bullet in my chest, but I will go out there myself if you insist. +Where do I need to go again? +We don't have time for this. Head northwest out of Devil's Crossing, across the bridge into the Arkovian Foothills. Seek out the outlaws and introduce yourself. +On my way. +I'm heading out. +So you must be the kid that's been causing a stir in my absence. You've done good by dispatching Krieg. I knew that man in life, I dread to think of what he had become as an Aetherial. +Captain Bourbon said to speak with you about the outlaws. +Aye, an old mess has come back to finally bite us right in the ass. The river's kept them at bay for now, what with the broken bridge. It seems the bastards have garnered a taste for the one hole in the world they were once so eager to escape.{^n}{^n}I'm not going to beat around the bush. We're at war, and if we don't take the fight to them, they will surely bring it to us. I'd much rather fight on my own terms. Wouldn't you? +What's the plan of action? +Before we do anything, we'll need to get that bridge repaired. Got men ready to do the work and some scrap to get you started, just need to provide the remaining raw materials.{^n}{^n}Once that's all finished, I need you to enter the Arkovian Foothills and show those bastards we're not a prize for the taking. Last I saw of them, they were mobilizing for something big across the river. Why don't you head on over there and introduce yourself. +Understood. +What happened during your expedition to the northwest? +I set out with another scout, Elsa, to reconnoiter the lands to the northwest shortly after we had secured Devil's Crossing. What we found was a wasteland overrun with predatory beasts, blood-hungry psychopaths and refugees living in constant terror on the run.{^n}{^n}Our mission together ended when a vicious band of outlaws surprised us in the night. Elsa had argued against having a fire that night but I was sure we were concealed. I wasn't cautious enough and she paid the price. I thought I could protect her from anything but, when it came to it, I was felled by a bullet to the ribs before the fighting even broke out. Elsa fought on like a devil, taking down two of the outlaws before they knocked her out. They took her with them and just left me there to die.{^n}{^n}I couldn't give up though knowing those thugs had Elsa. I hobbled and then crawled, trying to make my way back to Devils Crossing but arrived only to find that the bridge had been destroyed. I collapsed in despair and thought it was the end of me.{^n}{^n}I awoke some time later in what remained of a little fishing village on the coast. A band of rovers had found me and treated my wounds. As soon as I could stand, I grabbed a dingy rowboat and made my way back to Devil's Crossing.{^n}{^n}I'll be damned if I'm going to abandon Elsa to torture or worse at the hands of those killers. She's all I've got left in this world. We need to organize an offensive and every second counts! +Don't you think you are mixing personal vendetta into this? +The Grim Dawn took my wife. Elsa is like a daughter to me and I'm not going to let it take her too. Way I see it, Devil's Crossing needs this situation resolved as soon as possible and I want those scum dead for taking Elsa. Seems our goals align, eh? +Very well. +What's the plan of action? +With the bridge northwest repaired, I need you to enter the Arkovian Foothills and show those bastards we're not a prize for the taking. Last I saw of them, they were mobilizing for something big across the river. Why don't you head on over there and introduce yourself. +I already crossed the bridge and killed a man named "Shanks". +Understood. +What happened during your expedition to the northwest? +I set out with another scout, Elsa, to reconnoiter the lands to the northwest shortly after we had secured Devil's Crossing. What we found was a wasteland overrun with predatory beasts, blood-hungry psychopaths and refugees living in constant terror on the run.{^n}{^n}Our mission together ended when a vicious band of outlaws surprised us in the night. Elsa had argued against having a fire that night but I was sure we were concealed. I wasn't cautious enough and she paid the price. I thought I could protect her from anything but, when it came to it, I was felled by a bullet to the ribs before the fighting even broke out. Elsa fought on like a devil, taking down two of the outlaws before they knocked her out. They took her with them and just left me there to die.{^n}{^n}I couldn't give up though knowing those thugs had Elsa. I hobbled and then crawled, trying to make my way back to Devils Crossing but arrived only to find that the bridge had been destroyed. I collapsed in despair and thought it was the end of me.{^n}{^n}I awoke some time later in what remained of a little fishing village on the coast. A band of rovers had found me and treated my wounds. As soon as I could stand, I grabbed a dingy rowboat and made my way back to Devil's Crossing.{^n}{^n}I'll be damned if I'm going to abandon Elsa to torture or worse at the hands of those killers. She's all I've got left in this world. We need to organize an offensive and every second counts! +Don't you think you are mixing personal vendetta into this? +The Grim Dawn took my wife. Elsa is like a daughter to me and I'm not going to let it take her too. Way I see it, Devil's Crossing needs this situation resolved as soon as possible and I want those scum dead for taking Elsa. Seems our goals align, eh? +I already crossed the bridge and killed a man named "Shanks". +Very well. +Move along. I'm here to speak with the Captain. +Goodbye. diff --git a/source/npc_necromancer.txt b/source/npc_necromancer.txt new file mode 100644 index 0000000..c2874c3 --- /dev/null +++ b/source/npc_necromancer.txt @@ -0,0 +1,70 @@ +Spirit of Lord Octavius +complete +questions + + + + + + + + + + + + + + + + + + + +turnin 3 + + + +progress 3 + + + + + +offer 3 + + + + + +turn in 2 + + + +progress 2 + + + + + +offer 2 + + + + + +turnin + + + +progress + + + + + +offer + + + + + diff --git a/source/npc_necromancer_02.txt b/source/npc_necromancer_02.txt new file mode 100644 index 0000000..c2874c3 --- /dev/null +++ b/source/npc_necromancer_02.txt @@ -0,0 +1,70 @@ +Spirit of Lord Octavius +complete +questions + + + + + + + + + + + + + + + + + + + +turnin 3 + + + +progress 3 + + + + + +offer 3 + + + + + +turn in 2 + + + +progress 2 + + + + + +offer 2 + + + + + +turnin + + + +progress + + + + + +offer + + + + + diff --git a/source/npc_necromancerghost.txt b/source/npc_necromancerghost.txt new file mode 100644 index 0000000..c2874c3 --- /dev/null +++ b/source/npc_necromancerghost.txt @@ -0,0 +1,70 @@ +Spirit of Lord Octavius +complete +questions + + + + + + + + + + + + + + + + + + + +turnin 3 + + + +progress 3 + + + + + +offer 3 + + + + + +turn in 2 + + + +progress 2 + + + + + +offer 2 + + + + + +turnin + + + +progress + + + + + +offer + + + + + diff --git a/source/npc_outlawdefector.txt b/source/npc_outlawdefector.txt new file mode 100644 index 0000000..a006302 --- /dev/null +++ b/source/npc_outlawdefector.txt @@ -0,0 +1,5 @@ +Horace +I'll sleep easier knowing that psychopath is eating dirt. I may not be a good man but I have limits and the things that Cronley did... it's enough to turn your stomach. +That it was. +Look, I didn't know what I was getting into with Cronley, until he had his hooks in me. Sure, I knew Cronley's reputation but I figured, hey, I done some bad work myself. I just didn't count on how deep his darkness went.{^n}{^n}First I thought... this is a man with some vision, a leader who can cut a cushy life for us here by living fat off the spoils of rovers and the toil of lesser folk. Things just kept getting more twisted though. Cronley's closest men became fanatics, following his every command no matter how depraved or bizarre. They stuck these damned green crystals in their flesh and became freakishly strong. The things he ordered done to folk... sometimes just for sport, I couldn't take it no more.{^n}{^n}He made brutal examples of people who defected in the past but, I figured out a way. You see, I was captured. I didn't really defect. He'll see that... right? +Interesting... diff --git a/source/npc_prisongateguard_01.txt b/source/npc_prisongateguard_01.txt new file mode 100644 index 0000000..c4d2bd0 --- /dev/null +++ b/source/npc_prisongateguard_01.txt @@ -0,0 +1,9 @@ +Rook +Welcome back to Devil's Crossing. I'll let you through. +Thank you. +The Captain said you are good to go. Don't start any trouble. +Thank you. +I've heard about what you're doing for us, risking your life out there.{^n}{^n}You've more than earned your keep. Please, come inside and rest a while. +Thank you. +Sorry, but I can't let you enter. You'll need to be cleared by the Captain before I let you through. +I'll speak to the Captain then. diff --git a/source/npc_quade.txt b/source/npc_quade.txt new file mode 100644 index 0000000..53ecc4f --- /dev/null +++ b/source/npc_quade.txt @@ -0,0 +1,51 @@ +Quade +I've hear that Darius is dead. I'm glad we're on the same side in this conflict. +Farewell. +You're always welcome at our camp. +Farewell. +How goes the hunt? +"Moneybags" Martin is dead. +You are ruthlessly effective. I hope he screamed for help, his wailing unanswered in those old mine tunnels. Thank you, you've put my mind at ease. +You're welcome. +How goes the hunt? +Where should I be looking? +You should find "Moneybags" Martin in Cronley's Hideout underneath the Four Hills. +I'll head there now. +Still looking. +Ready to cause some more mayhem? +What have you got for me? +Somewhere inside Cronley's Hideout underneath the Four Hills there lives a bastard by the name "Moneybags" Martin. He earned his moniker exploiting poor travelers, such as my old group.{^n}{^n}A few months ago, Martin and his band caught us out on the road, demanding all our valuables. I refused... and for that he took my eye.{^n}{^n}That was the day I left my Rover elders, no longer willing to let this unforgiving world spit all over our pacifist lifestyle. Together with my brothers and sisters, we fight against our enemy instead of hiding and praying.{^n}{^n}I can't just leave them to pursue my revenge though. That is why I'd like you to be the deliverer of my vengeance. Find Martin, leave his corpse to rot in those tunnels. Then return to me. +I'll find "Moneybags" Martin. +Hm, no thanks. +I've already slain "Moneybags" Martin. +You are ruthlessly effective. I hope he screamed for help, his wailing unanswered in those old mine tunnels. Thank you, you've put my mind at ease. +You're welcome. +Not interested. +How goes your mission? +I have destroyed the forges. +I could hear the commotion you've caused from here. Well done, your payment as promised. Now... I'm wondering if you would be up for a little more work. +What did you have in mind? + +Not interested. +I'll return shortly. +How goes your mission? +Where are the forges again? +Cronley's gang has several weapon forges around the Four Hills, just east of here. If you destroy enough of them, you will cripple their ability to rearm themselves. +I'm on it. +Still working on it. +You've returned. Got it in you to help us out? +What do you need? +Cronley's gang is well armed and experienced. We... are not. This is not a battle we're going to win by running in there head on. We need to cripple them.{^n}{^n}This is where you come in. The outlaws have a series of forges, similar in making to the one behind me, scattered throughout the Four Hills. If you destroy them, Darius' men won't be able to rearm themselves. I understand that this may not be your problem, but I am willing to make it your problem for some Iron. What do you say? +We have a deal. +You're right. It's not my problem. +Welcome to our camp. What brings you here? +Mornay sent me. +Ah, so he did make it across the river. That man had enough bullets in him to take down five men. Still not sure we got them all out.{^n}{^n}If Mornay sent you, then he must think we can help each other out. Care to put those weapons of yours to use? +What do you need? +Cronley's gang is well armed and experienced. We... are not. This is not a battle we're going to win by running in there head on. We need to cripple them.{^n}{^n}This is where you come in. The outlaws have a series of forges, similar in making to the one behind me, scattered throughout the Four Hills. If you destroy them, Darius' men won't be able to rearm themselves. I understand that this may not be your problem, but I am willing to make it your problem for some Iron. What do you say? +We have a deal. +You're right. It's not my problem. + +Just passing through. +Welcome to our camp. Don't draw your weapons and we won't either. Our fight is with Cronley's gang. +Just passing through. diff --git a/source/npc_refugee_01.txt b/source/npc_refugee_01.txt new file mode 100644 index 0000000..3c23456 --- /dev/null +++ b/source/npc_refugee_01.txt @@ -0,0 +1,7 @@ +Gertrude +This armor chafes, but at least I'm not helpless anymore. +Farewell. +Finally, some real equipment. Duncan was utterly worthless without that hammer. +Goodbye. +I miss real food. I'm not used to eating this...I think it's meat? +Goodbye. diff --git a/source/npc_refugee_02.txt b/source/npc_refugee_02.txt new file mode 100644 index 0000000..afcfcb3 --- /dev/null +++ b/source/npc_refugee_02.txt @@ -0,0 +1,8 @@ +Marcus +I suppose things could be worse. +Goodbye. +Where did it all go wrong? One minute I'm making the trade deal of my life, the next I'm stuck out in the middle of the woods surviving on scraps! +We've all suffered in the Grim Dawn. +I don't think you understand the scope of the situation. I was going to move to the estates. The estates! +I'm...sorry. +Goodbye. diff --git a/source/npc_refugee_03.txt b/source/npc_refugee_03.txt new file mode 100644 index 0000000..c2c259c --- /dev/null +++ b/source/npc_refugee_03.txt @@ -0,0 +1,3 @@ +Darian +I...can't do this...I can't...This is all too much. +Hang in there. diff --git a/source/npc_rescued_inventor_01.txt b/source/npc_rescued_inventor_01.txt new file mode 100644 index 0000000..a7925d4 --- /dev/null +++ b/source/npc_rescued_inventor_01.txt @@ -0,0 +1,5 @@ +Darlet +Thanks for the timely rescue! Kasparov spared no time in putting me back to work so I'm here for all your schematic needs. Just ask. +You're welcome, and thanks! +Feels good to be back in the workshop, and not out there in that hell. +Glad to have you back. diff --git a/source/npc_rescued_merchant_01.txt b/source/npc_rescued_merchant_01.txt new file mode 100644 index 0000000..7b3024f --- /dev/null +++ b/source/npc_rescued_merchant_01.txt @@ -0,0 +1,5 @@ +Luther Graves +Thanks for saving my behind back there. Turns out not all the rifts mean bad business. {^n}{^n}I've gone ahead and set up shop. Let me know if you need anything. +Thanks. +Not the coziest of establishments, but beats being stuck out in that swamp anyday. +That it does. diff --git a/source/npc_rover_camp_01.txt b/source/npc_rover_camp_01.txt new file mode 100644 index 0000000..c3e18a0 --- /dev/null +++ b/source/npc_rover_camp_01.txt @@ -0,0 +1,23 @@ +Kuldo +My path is long and I've seen much in this world. What wisdom do you seek traveler? +I'm not sure exactly, what do you have to tell? + +Many, even among our kind, have forgotten the truth of our name. "Rover" is an outsider name confused for our true name, Rhowari, the people of Rhowan. Over time, we've gotten so used to being called Rovers, many among us have come to favor it. We've become a careless, traveling free-folk and lost sight of our first true path. +The movements of rovers among the lands of the settled peoples are not always welcome and so we've learned many hidden pathways across this realm. If you're looking to get beyond the Wightmire, the bridge to Burrwitch Village has been destroyed, but beneath it there is an entrance to a flooded passage that can take you there. I would only travel that path now in dire need as the cave, treacherous even in better times, has become increasingly populated with Slith and other monstrosities. +Since the breaking of the Grim Dawn, many new terrors have entered our world and old ones have proliferated without the watchful eyes of the Empire's hunters keeping them in check. Still though, the most treacherous creatures you will encounter on the roads are humans. You cannot easily tell friend from foe when dealing with other humans and we are a most cunning creature. Beware the criminal gangs and crazed loners out on the roads, often posing as desperate souls looking for help. +The Ch'thonic cults have been around since before the first traveler took to the roads. Under the Empire, they were outlawed and driven underground. Where cults were uncovered by inquisitors, the Emperor's nightblades would be sent to hunt down and execute the practitioners. Even so, they could not be eradicated and now they grow ever more powerful as people flock to them seeking purpose or salvation. More troubling though, I've heard tale that the cults have had success of late in calling forth the monstrous servants of their god to walk this world. +The material world you see around you is not the limit of reality, nor is this the only realm of existence. Our folklore tells of travelers who have found hidden paths to slip through the veil between realities and pass into other realms of existence. Those who have returned tell of fantastic worlds, vastly different from our own. The coming of the Aetherials is proof of that and the rifts they use to cheat distance and time, to travel instantly from place to place, are wounds in the veil of reality. We rovers have seen many things, not Aetherial, pass through their rifts to enter our world. Even if we could drive them all out, will these wounds ever heal? +The First Traveler was Rhowan, a king of old Arkovia, the city which once ruled over these lands and many others. It is said that Rhowan met an old man on the road while returning from a battle. The old man spoke of many strange things and revealed that he was a god who had wandered every path in this world since the dawn of time. He warned Rhowan that a great doom would befall Arkovia because of his people's obsession with title and ownership. When Rhowan returned, he renounced his throne and lands and took to the road, keeping only what he could carry. Many joined him and they were called the Rhowari and eventually became modern day rovers. Most of the Arkovians ridiculed Rhowan, including his family who thought him mad but, in the end, the old man's prophecy came true; Arkovia fell to ruin, its lands cursed to this day. +An interesting tale, what else can you tell me, old man? + +Later old timer. +I have to be on my way. +May your path be true. +On second thought, any wisdom you can share? +Farewell. +You're the first to find us in a long while. You're welcome to warm yourself at our fire but, when you leave, I ask that you keep this place a secret. +Sure, I can do that. +So long as you do not bring violence into this place, you are welcome to return. +Any wisdom to share for the road ahead? + +Thank you, I'll remember that. diff --git a/source/npc_rover_marcelus_01.txt b/source/npc_rover_marcelus_01.txt new file mode 100644 index 0000000..ba91b34 --- /dev/null +++ b/source/npc_rover_marcelus_01.txt @@ -0,0 +1,17 @@ +Torven +Return to this refuge again if you need respite from your journey. +Thank you. +Ah, so you've returned. Do you have the necklaces? +Will these suffice? +Ah yes, there is raw power in these bones and my deft old hands will weave it into something more potent yet. I will have the finished ring for you shortly. +Thank you. +Our paths converge again. +Farewell. +You travel a dangerous path stranger. This solitary refuge is one of the few safe places left in the Wightmire. If you plan to set out on the road again, perhaps there is a way that we could help one another. +And what might that be? +The Slith are unnatural creatures and poison the land itself; so it seems only fitting that we should turn some of their vile magic against them. Their shamans carry bone necklaces, primitive things, but they carry primal power within them. I can weave this power into something more potent for you.{^n}{^n}If you bring me a few of their necklaces, and say 100 iron bits to aid us in return, I will fashion for you a magical ring. What say you? +You have a deal. +Not interested. +Will these necklaces suffice? + +No thank you. diff --git a/source/npc_rover_oldarkovia_flavor.txt b/source/npc_rover_oldarkovia_flavor.txt new file mode 100644 index 0000000..59d78d3 --- /dev/null +++ b/source/npc_rover_oldarkovia_flavor.txt @@ -0,0 +1,40 @@ +Amkala +Did you know that Arkovia is the ancient birthplace of the Rhowari? I could tell you much of this land if you have time for a tale. +Please, I'd be interested to hear the tale of Old Arkovia. +The ruins that dot the landscape here were once part of a thriving culture in ancient times. Arkovia prospered by acting as a trade hub between the western lands and the great lake.{^n}{^n}From the little fishing village of New Harbor, which is hardly a harbor at all, the stone pylons of Arkovia's once massive docks can be seen still jutting from the water, the wood long rotted away. + + +Farewell. +How did Arkovia fall? +Arkovia was a proud city but its people were overly obsessed with war and titles. The nobility constantly maneuvered and plotted against one another, sometimes leading Arkovia into civil war.{^n}{^n}Some seasons, little was planted as the common men from different fiefs were called to arms by lords squabbling with one another. Eventually, society collapsed and a weakened Arkovia became easy prey to outside powers.Provinces were lost and the domain of Arkovia contracted, yet the city itself was never conquered by foreign foes. Its death was far more sinister... + + +Farewell. +What did happen to the city of Arkovia then? +In the final years, decades after Rhowan, the last king of Arkovia and the father of the Rhowari, abdicated the throne, the great houses came to outright war over the vacant throne.{^n}{^n}Eventually, an Oligarchy formed comprised of the most powerful remaining houses. Each was ever maneuvering and plotting against the others, all believing that if they could only seize power for themselves, they could usher in a new golden era for the city.Their machinations wrought only destruction and misery, hastening Arkovia to its ruin and driving them in turn to pursue desperate measures that brought them ruin on a catastrophic scale. Its weight is still heavy upon this land. + + +Farewell. +You mentioned necromancers played a part in the final fall? +The final doom of Arkovia, that which has cursed these lands ever since, was indeed delivered by necromancers. Necromancy is an ancient art but it flourished during the early days of Arkovia's history. That is until it was outlawed.{^n}{^n}Necromancers were hunted down and jailed in the Steps of Torment. There they were punished for their transgressions against nature, but the dark art could never be fully stamped out.It is said that one of the necromancers imprisoned in the tower never aged, even after decades of imprisonment, and they found that he could not be killed by any means within their power.{^n}{^n}He was known by the name Uroboruuk and his seeming immortality turned against him on the torturer's table. In the end though, he had his vengeance... + + +Farewell. +How did this Uroboruuk manage to carry out his vengeance? +As Arkovia waned, the Oligarchs became increasingly desperate and driven to extreme measures.{^n}{^n}When they learned of Uroboruuk and his strange immortality, they were foolishly intrigued. The great houses lusted for the secret knowledge by which they could achieve immortality for their bloodlines and they thought to compel that knowledge from the necromancer.{^n}{^n}Uroboruuk played upon their desires and betrayed them with a false ritual that they were all too eager to believe. The souls of the Akrovians were bound eternally to their cursed city while their mortal flesh decayed. + + +A Grim tale indeed. If only there was a way to ease the suffering of this land. +I sense there is something you're holding back? +Yes, the most terrible part of this tale. I had thought not to speak it but you seem determined to seek the full truth.{^n}{^n}The last part of the tale is of the children birthed after the ritual's magic had taken hold. They entered this world horribly deformed and inhuman. Their feet were said to be clawed and from their backs sprouted diseased plumage, like the feathers of birds who feast upon the dead. Not many venture into the Broken Hills anymore, but those who do say these accursed children of Arkovia have endured and now prey upon travelers who pass through those lands.{^n}{^n}Thus the doom of Arkovia was complete, wiping out the past and future bloodlines of the great houses and cursing these lands to this day. + +Farewell. +I have to be on my way. +May your path be true. +Farewell. +Go in peace, but beware the spirits of this land. They are treacherous. +I'll heed your words. +You are always welcome here. + + +Thank you, I'll remember that. diff --git a/source/npc_roverelder.txt b/source/npc_roverelder.txt new file mode 100644 index 0000000..44872aa --- /dev/null +++ b/source/npc_roverelder.txt @@ -0,0 +1,22 @@ +Elder Mathias +Have you...done...as I asked? +It is done. Rest in peace. +Please...deliver the talisman... +I will. +Please... stranger... take this talisman. I carried it away from my camp to prevent bandits from stealing it, but nature has passed judgment and I am not long for this world.{^n}{^n}*Mathias pauses to clear his throat of blood*{^n}{^n}I implore you, bring the talisman to Greven. He is at a Rover camp just east of Staunton Mine, in the Arkovian Foothills. Tell him that I died protecting our relic. + +I will do as you ask. +Please...deliver the talisman... +I think I'll just keep it. +No... please! Take the talisman to Greven, have him compensate you, but please don't keep it away from my people. It is sacred to us... +Alright, fine. Where do I go again? + +Forget it. I'm keeping it. +Alright, fine. I'll deliver it. +Where do I need to take the talisman? +Greven... take it to Greven at the Rover Camp. It is just...east of...Staunton...Mine... +Very well. +bye. +Please... stranger... take this talisman. I carried it away from my camp to prevent bandits from stealing it, but nature has passed judgment and I am not long for this world.{^n}{^n}*Mathias pauses to cough up blood*{^n}{^n}I implore you, bring the talisman to Greven. He is at a Rover camp just east of Staunton Mine, in the Arkovian Foothills. Tell him that I died protecting our relic. +I will do as you ask. +I cannot help you. diff --git a/source/npc_silas.txt b/source/npc_silas.txt new file mode 100644 index 0000000..9a509b2 --- /dev/null +++ b/source/npc_silas.txt @@ -0,0 +1,58 @@ +Silas +I'm goin', I'm goin'. Got money to spend anyhow. +Good. +Back to work with ya. Quota's goin' up next week, ya know. +I think I'm going to kill you this time. +Ya watch yer litte mouth or I'll have to carve ya another. +You die today. (Attack) +Nevermind. +Whatever you say. +Back to work with ya. Quota's goin' up next week, ya know. +Whatever you say. +What ya comin' near me fer? Git back to work. +What are you doing here? +New to the village, eh? See, this place here's under our protection. Mind yer own business and scram. +Extortion? Men like you deserve to die. +A man might take that as a threat. Ya ain' threatenin' me, are ya? + + +Perhaps I am. (Attack) +Nevermind. + +I've got the scrap. +What ya waitin' for then. Give it here. +Will this suffice? +Good, good. Now back to work with ya. +Whatever. +On second thought, I think I'd rather kill you. +Oy, this one's got a spine. Gonna give ya a few seconds to change yer mind before I pound yer face into the sand. +Fine, take the scrap and choke on it. + +No, I'm sure. You die. (Attack) +Nevermind. +How much coin would it take to make you leave? +Now yer talking my language. Look, I don' much care for this joint and a bit o' coin sure might raise a man's reputation up above, see? Gimme 2500 Iron Bits and I'll tell Darius this place ain' worth the trouble no more. +Just take the scrap. +Deal. (Give 2500 Iron Bits) +Good, good. Glad to be done with this slith hole. Now git out of my sight 'fore I change my mind. +You better be gone when I return. +Whatever you say. +On second thought, I think I'd rather kill you. +Oy, this one's got a spine. Gonna give ya a few seconds to change yer mind before I pound yer face into the sand. + +No, I'm sure. You die. (Attack) +Nevermind. +Nevermind. +I think you should leave before someone gets hurt. + +No more scrap. You die today. +Oy, this one's got a spine. Gonna give ya a few seconds to change yer mind before I pound yer face into the sand. + +No, I'm sure. You die. (Attack) +Nevermind. +Forget it. +What ya comin' near me fer? Git back to work. +What's going on here? +New to the village, eh? See, this place here's under our protection. Mind yer own business and scram. +Nevermind. +I'm going. diff --git a/source/npc_smith_apprentice_01.txt b/source/npc_smith_apprentice_01.txt new file mode 100644 index 0000000..d9398f1 --- /dev/null +++ b/source/npc_smith_apprentice_01.txt @@ -0,0 +1,65 @@ +Duncan +I don't blame you for your decision. Angrim is a fine blacksmith, the finest around to be sure. I'll do what I can for these people with what I got. +Farewell. +You're back! Do you have the Malleum Menhir? +I'm sorry, but the hammer stays with Angrim. +Ah, I...see...I guess this is good bye then. If you'll excuse me, I have to tend to the forge. +Farewell. +I'm almost finished here. I'll see you in Devil's Crossing. +See you there. +You're back! Do you have the Malleum Menhir? +I persuaded Angrim to part with it. Here you go. +I'm impressed. Angrim is a tough man to convince of anything, but I'm glad it did not have to come to blows. Thank you, I will do much good with this. +So will you join me in Devil's Crossing? +Yes, of course. First I must complete my work here. Now that I have my master's forging hammer, I will be able to provide these people with quality equipment.{^n}{^n}I'll see you in Devil's Crossing when I'm finished, I promise. +See you there. +I had the hammer, but I misplaced it. +What?! Go back out there and find it. That hammer is invaluable! +I'm on it. +You're back! Do you have the Malleum Menhir? +I was forced to kill Angrim for it, but here it is. +I wish it hadn't come to this. That is a terrible price to pay for this sacred relic. But the good of us all outweighs the life of one.{^n}{^n}I will have to toil away that much harder to make sure that Angrim's life was not taken in vain. +So will you join me in Devil's Crossing? +Yes, of course. First I must complete my work here. Now that I have my master's forging hammer, I will be able to provide these people with quality equipment.{^n}{^n}I'll see you in Devil's Crossing when I'm finished, I promise. +See you there. +I had the hammer, but I misplaced it. +What?! Go back out there and find it. That hammer is invaluable! +I'm on it. +So? Did you speak to Angrim? +Where is he again? +My master left the camp earlier today, heading northeast. He can't be far. + + +I will find him. +What is the Malleum Menhir? +It is an ancient forging hammer passed down through generations of blacksmiths. It is now in the hands of my master, Angrim, but I feel that the time has come for it to be passed on to younger hands. +Where is Angrim again? + +I see. +Why do you feel the hammer should go to you? +My master is an expert blacksmith, don't get me wrong. The weapons he creates are of the finest quality, but he is reluctant to experiment with arcane forging techniques. In that, I am his superior and he knows it.{^n}{^n}More importantly though, I wish to help people while my master wishes only to prepare soldiers for the battle against the Aetherials. It's a noble goal, but humanity will not thrive if just our soldiers survive. +Where is Angrim again? + +I understand. +I'm still searching. +Hello, traveler. If you find yourself going about these parts, I was wondering if you'd help us locate someone. I'm a bit tied up with the forge here. +Someone disappeared? +My master, Angrim, left our camp earlier today. He's intent on finding a group of survivors that he considers "worthy" of our smithing talents. We don't exactly see eye to eye on the matter of who we should be helping.{^n}{^n}Angrim wants to field an army and take the fight to the Aetherials. I'd rather save as many as I can, whether they can fight or not. I want to help these people, but without my master's forging hammer, the sacred Malleum Menhir, I won't be able to make anything worth a damn. +A blacksmith? We could use you in Devil's Crossing. +If you get Malleum Menhir back, I will gladly join you in Devil's Crossing, after I use it to help out around here.{^n}{^n}Please seek out my master and get Malleum Menhir back. I saw him heading out to the northeast. He couldn't have gotten far. +I will find Angrim. +I'm sorry, I cannot help you. +Why do you feel the hammer should go to you? +My master is an expert blacksmith, don't get my wrong. The weapons he creates are of the finest quality, but he is reluctant to experiment with arcane forging techniques. In that, I am his superior and he knows it.{^n}{^n}More importantly though, I wish to help people while my master wishes only to prepare soldiers for the battle against the Aetherials. It's a noble goal, but humanity will not thrive if just our soldiers survive. + + +I understand. +What is the Malleum Menhir? +It is an ancient forging hammer passed down through generations of blacksmiths. It is now in the hands of my master, Angrim, but I feel that the time has come for it to be passed on to younger hands. + + +I see. +What are you doing out here? +Arming these people against the dangers of Cairn. Doing the best I can with what I've got. +What did you need help with? +Goodbye. diff --git a/source/npc_smith_apprentice_02.txt b/source/npc_smith_apprentice_02.txt new file mode 100644 index 0000000..435027a --- /dev/null +++ b/source/npc_smith_apprentice_02.txt @@ -0,0 +1,3 @@ +Duncan +Not a bad place you got here. Many souls in need of my services. Seems I'll be plenty busy. +Glad you decided to join us. diff --git a/source/npc_smith_master_01.txt b/source/npc_smith_master_01.txt new file mode 100644 index 0000000..3504581 --- /dev/null +++ b/source/npc_smith_master_01.txt @@ -0,0 +1,63 @@ +Angrim +You and I have nothing left to say to each other. +I lost the Malleum Menhir. +Yes, I found it shortly after you left. You continue to insult me with your presence. Take it and be gone. +Thanks. +Very well. +Please see that Duncan uses the hammer to bring justice for Cairn. +I lost the Malleum Menhir. +You should be more careful with it. Forging hammers like this are incredibly hard to match. You're lucky I found it. +I'm sorry, thank you. +What will you do now? +Much as you, my path still lies before me. I will find a way around this avalanche, and then I will seek out the Black Legion. +What's the Black Legion? +The Black Legion? Death's Bannermen? Surely you've heard of the Imperium's elite? Or were you living under a rock before the Grim Dawn? +Why are you looking for them? +I heard solid rumors that some of the Legion escaped the chaos that broke out in the capital. I intend to seek them out and aid them in the fight against the invaders. +Good luck in your search. +I...um, nevermind. +Good luck out there. +I will. +Greetings, stranger. I hope you're out here fighting the good fight. +I'm here for the Malleum Menhir. +What do you know about that? +Duncan needs it to help the refugees. +He is a talented boy, that one. The way he weaves magical properties into his craft astounds even me sometimes. I prefer a finely honed blade and a solid shield to that nonsense though.{^n}{^n}Duncan was my finest apprentice, but he still needs to learn some priorities. Those people he's trying to help can't even help themselves. Our knowledge is a rare gift. We cannot squander it on those that refuse to fight for Cairn. +I have a group in Devil's Crossing. You could join us. +Devil's Crossing, eh? You certainly do seem like the capable sort. If the rest of your group is anything like you, well...humanity just might stand a chance.{^n}{^n}Very well, I will be your armorer. Together, we will strike back against the invaders and retake Cairn for humanity! +On second thought, it's time the hammer was passed on. +Actually, I think I'll just be taking the hammer. +I'll see you in Devil's Crossing. (Side with Angrim: Open Riftgate) +It is time the hammer was passed on. +It is true, Duncan brings a fresh approach to the forge with his arcane weapons and he goes about his work with unrivaled energy, but he still lacks the experience to make weapons for real soldiers and masters of the blade.{^n}{^n}I cannot have the power of Malleum Menhir wasting away when we are at war. +I will see that his work benefits humanity. (Side with Duncan) +You'd put him to work, eh? You certainly do seem like the capable sort.{^n}{^n}*Angrim sighs.*{^n}{^n}Very well, Duncan will inherit the Malleum Menhir. Take it to him. Let him do his charity work, but after that... +Thank you. He and I will do great things. +We could use your talents in Devil's Crossing. +Guess I'll just take it by force then. + +Doesn't matter. I'm taking it, by force if I must. +You don't really think I'm going to just let you take it, do you? +Don't try to fight me for it. +I don't just make weapons, you know. I know how to use them too.{^n}{^n}If you want the Malleum Menhir, you'll have to get it over my dead body. +I'm sorry, I'm just trying to help Duncan. +Don't make me ask again. (Side with Duncan) +I see that you won't be reasoned with. So be it. Take the pride of my life from me.{^n}{^n}You are a mockery of what it means to be human in these trying times. +Glad we came to an understanding. +So be it. (Side with Duncan: Attack) +I'm sorry, I'm just trying to help Duncan. +Then I guess you have to die. (Side with Duncan: Attack) +What are you doing out here? +Same as you, I suppose. Seeking my purpose in our fight to save Cairn. The Black Legion is out there still and they could surely use a blacksmith. +The Black Legion? +The Black Legion? Death's Bannermen? Surely you've heard of the Imperium's elite? Or were you living under a rock before the Grim Dawn? +Why are you looking for them? +I heard solid rumors that some of the Legion escaped the chaos that broke out in the capital. I intend to seek them out and aid them in the fight against the invaders. + +Good luck in your search. + +I...um, nevermind. + +Farewell. +Move along. +Farewell. diff --git a/source/npc_smith_master_02.txt b/source/npc_smith_master_02.txt new file mode 100644 index 0000000..7a4d6c0 --- /dev/null +++ b/source/npc_smith_master_02.txt @@ -0,0 +1,3 @@ +Angrim +Many strong people; my hammer will be put to good use. Thank you for bringing me here. +Glad you decided to join us. diff --git a/source/npc_stephenskinner_01.txt b/source/npc_stephenskinner_01.txt new file mode 100644 index 0000000..aa8c9a3 --- /dev/null +++ b/source/npc_stephenskinner_01.txt @@ -0,0 +1,29 @@ +Stephen Skinner +I would like to thank you for talking me out of committing the biggest mistake of my life. We were struggling to survive and I got desparate. My family deserves better. Thank you for showing me that hope still remains in this bleak world.{^n}{^n}I would like you to have this. It's a small token of our appreciation. I hope it serves you well. +Thank you. Take care. +Thank you for bringing my family here. We could not ask for more given the times. We will do out best to contribute. +Glad to hear it. +Stand back. I'm burning this shack down. My family does not need to suffer any longer in this horrible world. +Is your family in there? Are you insane?! +Stay out of this. It's for the best. +You can't do this! +I have to! Day after day, we struggled out here, surrounded by bandits and foul beasts. This is no place to raise a family. +You can't give up now. +Because things will get better? Hah! I've seen only ever seen them get worse and worse. This ends now. +No! Don't do it! +You're right, it's not. Devil's Crossing is safe though. Join me there. + +You're right. Go ahead. +Look, things are bad, but we can't lose hope. +What hope is there left? Good people are dying and the world is overrun with monstrosities we used to spook our children with. I will not have my family suffer any longer. +Others have managed to survive. You can too. +We've tried...we're tried for too long. Frankly, I'm tired of trying. This ends now. +Wait, don't! +I come from Devil's Crossing. It's safe there. +Safe? What's safe anymore. We were safe out here once too. Look at this place now. +We defend it. There is shelter and drinking water. Please, join us. +Perhaps this is the fresh start we needed. I really hope you speak the truth. Alright, take us there. +I'll see you and your family there. (Open Riftgate) +You're right. Go ahead. +Fine. Go ahead. +Nope. Not dealing with crazy. diff --git a/source/npc_tomhart_01.txt b/source/npc_tomhart_01.txt new file mode 100644 index 0000000..792dd93 --- /dev/null +++ b/source/npc_tomhart_01.txt @@ -0,0 +1,23 @@ +Sybil Hart +Thank you for helping my brother. His suffering is at an end. +I wish I could have done more. +Hello there stranger. The name's Sybil Hart. What can I do for you? +I found an amulet bearing your name. +I gave that amulet to my brother, Milton. Where did you get this? +Your brother was one of the Dead. He is at peace now. +This is... a lot to take in. Milton, I'm sorry, brother. Thank you, stranger. At least I can live knowing my brother is free of all this misery. The amulet was enchanted to keep my brother strong. I think you could use it more than me. Here, may it bring you luck. +I'm sorry for your loss. +I found an amulet bearing your name, but I misplaced it. +Oh my. Well, should you find it again, please return it to me. +I will. +You've returned! I see that you carry my brother's amulet. So it is as I feared? +Unfortunately Milton was one of the Dead. +This is... a lot to take in. Milton, I'm sorry brother. Thank you, stranger. At least I can live knowing my brother is free of all this misery. The amulet was enchanted to keep my brother strong. I think you could use it more than me. Here, may it bring you luck. +I'm sorry for your loss. +Please help my brother. He lived in out by the Sodden Hollow, in Wightmire, before the Grim Dawn. If he's become one of those things, please... take him out of his misery. Bring back the amulet he wears as proof. Perhaps it will bring me some comfort. +On my way. +I'm sorry to bother you, but if you're headed out towards Wightmire, could you keep an eye out for my brother? +Who is he? +His name is Milton... Milton Hart. He was a soldier in the imperial army. I haven't seen him since everything fell apart. I dread the thought, but since he hasn't returned he may have become one of the Dead. He wears an amulet I gave him years ago to keep him safe. Now I fear it may be preserving him in undeath. I wish nothing but for my brother to be allowed to rest in peace. Will you do this for me? He lived out by the Sodden Hollow, in Wightmire, so I'm afraid he's still out there. +I will do what must be done. +I'm sorry, I cannot help you. diff --git a/source/npc_ulgrim_01.txt b/source/npc_ulgrim_01.txt new file mode 100644 index 0000000..d12c894 --- /dev/null +++ b/source/npc_ulgrim_01.txt @@ -0,0 +1,17 @@ +Ulgrim +Ah, the stranger returns! Care for some bonerat ribs? Taste rank, but quite harmless! Or do you not 'trust' me? +I'm sorry about earlier. (Tell him about the prison) + +Sorry, just passing through. +Well I'll be, a living person! I've been stranded out here since Burrwitch fell. Fortified myself on this little patch of island, cooking whatever critters get too close while waiting for the inevitable end. You're a welcome sight for sore eyes! +Burrwitch fell months ago. How have you survived this long? +Well, I can cook for one! I used to work in the capital and had the honor of preparing meals for a couple noble houses and many foreign dignitaries. I'm not a fighter but I've learned to hunt a bit when necessary. It gets me by. Scraps of bone rat aren't exactly fine dining though. Most of all, I just keep quiet and observe. What about you? Where do you hail from? +We could use a cook. (Tell him about the prison) +This prison of yours sounds like heaven compared to my current dwelling. I bet I could do my share as well. Men fight better on full stomachs! How will we get all my equipment to Devil's Crossing? +I can open a riftgate to safety. (Open Riftgate) +A portal? I've only ever seen one of those before, and it wasn't spitting out the good guys. I really hope you're not trying to pull one on me. Here goes nothing. +I'll see you in Devil's Crossing. +Sorry, I have no idea who you are. (Keep the prison to yourself) +Playing it close to the vest, eh? I can respect that, given the times. I assure you, I'm just an old cook doing his best to survive out here. Frankly, probably won't be doing much more surviving given the way things are looking out there. + +Can't take the chance. Good luck, old man. diff --git a/source/npc_ulgrim_02.txt b/source/npc_ulgrim_02.txt new file mode 100644 index 0000000..dbdee02 --- /dev/null +++ b/source/npc_ulgrim_02.txt @@ -0,0 +1,27 @@ +Ulgrim +Well, if it isn't my savior! I cannot thank you enough. I finally get to cook for other people again. Here, have some soup! Could use some salt, but Captain Whiskey over there insists that it's for combat use only. +Glad you've settled in. +Come back any time. I've got a few old stories to tell if you have an ear to listen. +Will do. Later, old timer. + + +Good to see you again. What will it be today? +Let's hear one of your stories. + +How much do you know of the former Warden? Rumors of Krieg's strange and violent behavior even reached my ears in the distant capital. When he failed to respond to multiple summons, an agent was dispatched from the capital to... resolve the situation. Unfortunately, the Grim Dawn was unleashed before the man could reach Krieg. At least, I assume that must be what happened. +Did I tell this one already? I once had to deal with a particularly rude dignitary from the capital who had even slighted the Emperor! The man made a huge fuss about his food being bland, so I whipped him up a little chef's special filled with my strongest spices. Let's just say he ran out of there spilling from both ends. Oddly enough, I heard he died the next day. I hope it didn't have anything to do with the spices I used. +I served a follower of Dreeg once. Now, I don't normally judge a man based on his beliefs, but those people believe in some twisted stuff. The all-seeing eye, the hidden realm the witch gods supposedly reside in, how Dreeg is the watcher that guards the way. No wonder they're so uptight if they think someone is staring at them all the time! It's funny though, apparently someone was watching him after all. Not long after we parted ways, an inquisitor took him in for questioning and he was never seen again. At least, that's what I heard. +Ever consider a bowl of Slith stew? Don't. They may eat us and it seems only fair we should eat them back but I tried boiling one once and it ruined a set of pots and ladles. Incidentally, I heard a strange tale once that the Slith were created by humans. The story went that the Emperor's general staff wanted an army that could fight effectively in the southern swamps. Horrific human experimentation lead to the creation of a reptilian humanoid but they were uncontrollable, escaped captivity and began to breed out in the wilds. I'm sure that's just a legend though. +Prior to the Grim Dawn, I served a meal to some gentlemen in the capital who were deep in conversation about a remarkable new method of travel using arcane gateways. They said it would allow the Emperor's armies, stationed in the capital, to appear almost instantly in the furthest provinces. Imagine to what lengths the emperor's general staff would go to procure such a decisive military advantage. You know, hearing myself say it, it sounds very similar to that portal you used to rescue me from the swamp. +One thing still bothers me about the way events unfolded during the Grim Dawn. I was working in the capital during the weeks prior to the attack and I remember two of the three legions there were dispatched to remote provinces for seemingly no reason. It seemed very peculiar to me at the time that they would leave the capital so exposed but, then again, I'm just a simple cook. Who am I to question the workings of the military? +Don't discount the effectiveness of piercing weapons. They may not have the raw damage dealing power of a heavy mace or brutal axe but their ability to penetrate armor can be very effective against more heavily armored foes. At least, that's what I've heard and, you know, my profession has made me very familiar with blades. Being a cook, I mean. +I've served more than a few men and women whose ambition and lust for power exceeded their good sense. There are limits to human achievement and when we grasp beyond our ability, it inevitably leads to calamity. Sorry, that's a bit heavy for mealtime conversation. What would I know; I am but a cook? +Have you run into the Bloodsworn yet? The fanatical cult devoted to the supposed elder god Ch'thon? The cult has existed forever; some say since before recorded history. I always thought the myth of an elder god betrayed and gruesomely dismembered was too fantastical to be anything but the stuff of theatre but since the Grim Dawn, it seems the cult has newfound power and desperate men flock to swell their ranks. When I was wandering the outskirts of Burrwitch, I came upon some cultists who pressed me to join their ranks. At first they wouldn't take no for an answer but I treated them to some hearty stew and then they troubled me no further. Never underestimate the power of good cooking. +When I was young, I had the misfortune to witness a banquet that was thrown for five Pathfinders of the biggest Rover bands at the time. It was supposed to be a peace offering but none of them left alive. The government thought the Rovers would disband once their leaders were dead but they just chose new ones and moved on. I regret how they were persecuted in the past but it seems generations spent roaming the wilderness and back roads of these lands while evading agents of the empire prepared them well for the Grim Dawn. They seem to be weathering it better than most and have taken in many refugees from the empire that once hunted them. +Later old timer. + +Let's hear another one! +I'll take some more soup. +Here you go, nice and hot. Eat up now. You don't want to offend me, do you? + +Later, old man. diff --git a/source/object_bountyboard_01.txt b/source/object_bountyboard_01.txt new file mode 100644 index 0000000..6934796 --- /dev/null +++ b/source/object_bountyboard_01.txt @@ -0,0 +1,10 @@ +Devil's Crossing Bounty Board +The following people are wanted for various crimes against the people of Devil's Crossing. Rewards are listed with the name and description of the criminals. +Outlaw 1 +Jesse is a scoundrel who stole supplies from Devil's Crossing and fled out into the Farmlands. Wanted Alive (so he can be strung up proper) - 3000 Iron. Dead - 1500 Iron. +(Take Handbill) +(Decline) +Outlaw 2 +Wanted for running away with Captain John Bourbon's wife... he doesn't want to talk about it. Alive - 6000 Iron. Dead - 3000 Iron. +(Take Handbill) +(Decline) diff --git a/source/object_bridgeburrwitch_01.txt b/source/object_bridgeburrwitch_01.txt new file mode 100644 index 0000000..ce0ef12 --- /dev/null +++ b/source/object_bridgeburrwitch_01.txt @@ -0,0 +1,7 @@ +Building Site +This bridge once connected the Burrwitch to SOMEPLACE. It must be restored before you can cross it.{^n}{^n}It will take 2 Scrap and 500 Iron Bits to repair. +Not enough materials. +Repair the Bridge to SOMEPLACE. +Leave it. +You have restored this bridge. +Ok. diff --git a/source/object_bridgefarmlands_01.txt b/source/object_bridgefarmlands_01.txt new file mode 100644 index 0000000..5aee0d0 --- /dev/null +++ b/source/object_bridgefarmlands_01.txt @@ -0,0 +1,7 @@ +Building Site +This bridge once connected Devil's Crossing to the Arkovian Foothills to the northwest. It must be restored before you can cross it.{^n}{^n}It will take 6 Scrap and 3000 Iron Bits to repair. +Not enough materials. +Repair the Bridge to the Arkovian Foothills. +Leave it. +You have restored this bridge. +Ok. diff --git a/source/object_bridgehomestead_01.txt b/source/object_bridgehomestead_01.txt new file mode 100644 index 0000000..f3404e9 --- /dev/null +++ b/source/object_bridgehomestead_01.txt @@ -0,0 +1,11 @@ +Building Site +This bridge once connected the Old Arkovia to Homestead. It must be restored before you can cross it.{^n}{^n}Unfortunately that content is not yet ready, so you cannot cross just yet! +What! Where is the rest?! +We are still working on the content beyond this point. Check back on our site for updates! +Very well. +This bridge once connected the Old Arkovia to Homestead. It must be restored before you can cross it.{^n}{^n}It will take 30 Scrap and 15000 Iron Bits to repair. +Not enough materials. +Repair the Bridge to Homestead +Leave it. +You have restored this bridge. +Ok. diff --git a/source/object_bridgeoldgrove_01.txt b/source/object_bridgeoldgrove_01.txt new file mode 100644 index 0000000..5d48db2 --- /dev/null +++ b/source/object_bridgeoldgrove_01.txt @@ -0,0 +1,7 @@ +Building Site +This bridge once connected Devil's Crossing to the Old Grove to the south. It must be restored before you can cross it.{^n}{^n}It will take 12 Scrap and 3000 Iron Bits to repair. +Not enough materials.. +Repair the Bridge to the Coast Road. +Leave it. +You have restored this bridge. +Ok. diff --git a/source/object_bridgewightmire_01.txt b/source/object_bridgewightmire_01.txt new file mode 100644 index 0000000..49cbdc3 --- /dev/null +++ b/source/object_bridgewightmire_01.txt @@ -0,0 +1,7 @@ +Building Site +This bridge once connected the Wightmire to Burrwitch. If you wish to cross it, you will need to repair it first.{^n}{^n}It will take 3 Scrap and 2500 Iron Bits to repair. +Not enough materials. +Repair the Bridge to Burrwitch. +Leave it. +You have restored this bridge. +Ok. diff --git a/source/object_clearingtheway_01.txt b/source/object_clearingtheway_01.txt new file mode 100644 index 0000000..f5edf7b --- /dev/null +++ b/source/object_clearingtheway_01.txt @@ -0,0 +1,8 @@ +Detonation Site +This blockade was clearly put up by local bandits in the hopes of slowing down unwary travelers and turning them into easy pickings.{^n}{^n}It will take 1 Dynamite to destroy. +Not enough Dynamite. +Destroy the Barricade. +Destroy the Barricade. +Leave it. +You have cleared this barricade. +Ok. diff --git a/source/object_detonationsite_floodedpassage_01.txt b/source/object_detonationsite_floodedpassage_01.txt new file mode 100644 index 0000000..c055399 --- /dev/null +++ b/source/object_detonationsite_floodedpassage_01.txt @@ -0,0 +1,7 @@ +Detonation Site +Looks like a portion of the Flooded Passage has caved-in. You can clear it out with some heavy explosives. The old abandoned mines around Old Arkovia are likely the best place to find those.{^n}{^n}It will take 3 Dynamite to clear a path. +Not enough Dynamite. +Clear the Cave-in. +Leave it. +You have cleared this cave-in. +Ok. diff --git a/source/object_detonationsite_lowercrossing_01.txt b/source/object_detonationsite_lowercrossing_01.txt new file mode 100644 index 0000000..497ee04 --- /dev/null +++ b/source/object_detonationsite_lowercrossing_01.txt @@ -0,0 +1,7 @@ +Detonation Site +Looks like this path has been blocked off by an avalanche. You can clear it out with some heavy explosives. The old abandoned mines around Old Arkovia are likely the best place to find those.{^n}{^n}It will take 3 Dynamite to clear a path. +Not enough Dynamite. +Clear the Avalanche. +Leave it. +You have cleared this barricade. +Ok. diff --git a/source/object_detonationsite_oldarkovia_01.txt b/source/object_detonationsite_oldarkovia_01.txt new file mode 100644 index 0000000..e1c3c59 --- /dev/null +++ b/source/object_detonationsite_oldarkovia_01.txt @@ -0,0 +1,7 @@ +Detonation Site +This blockade was clearly put up by local bandits in the hopes of slowing down unwary travelers and turning them into easy pickings.{^n}{^n}It will take 1 Dynamite to destroy. +Not enough Dynamite. +Destroy the Barricade. +Leave it. +You have cleared this barricade. +Ok. diff --git a/source/sq_chef.txt b/source/sq_chef.txt new file mode 100644 index 0000000..00a81b0 --- /dev/null +++ b/source/sq_chef.txt @@ -0,0 +1,9 @@ +Devil's Crossing +The Ironclad Chef +Check on Chef +You have successfully transported Ulgrim the Cook from the wilds and into Devil's Crossing. {^n}{^n}Speak to him and see how he is faring amongst the survivors. + +Speak to Ulgrim the Cook in Devil's Crossing + + + diff --git a/source/sq_clearingtheway.txt b/source/sq_clearingtheway.txt new file mode 100644 index 0000000..3f250da --- /dev/null +++ b/source/sq_clearingtheway.txt @@ -0,0 +1,14 @@ +Arkovian Foothills +Clearing the Way +Collect dynamite +You encountered a Rover camp along the road in the Arkovian Foothills, east of the Staunton Mine. Their leader, Bernard, has asked you to recover some dynamite from the nearby Staunton Mine so that you can clear the nearby road of a blockade the bandits had created in order to stop travelers. When you have enough dynamite, you should head to the barricade and destroy it. +Collect Dynamite +Destroy the Bandit Barricade blocking the road +Return to Rover +You destroyed the barricade blocking the road in the Arkovian Foothills. Bernard from the nearby Rover camp will be happy to hear the news. Report back to him. +Return to Bernard at the Rover Camp in the Arkovian Foothills + + + + + diff --git a/source/sq_depthsofoldarkovia.txt b/source/sq_depthsofoldarkovia.txt new file mode 100644 index 0000000..e652ca0 --- /dev/null +++ b/source/sq_depthsofoldarkovia.txt @@ -0,0 +1,10 @@ +Old Arkovia +The Depths of Old Arkovia +Collect Fragments +You have discovered a fragment of a long-lost page of Arkovian history. If you find more pieces, perhaps you could decipher what they say. Your best chances are within the Arkovian Undercity, deep beneath the ruins of Old Arkovia. +Collect Forgotten Passages within the ruins of Old Arkovia + + + + + diff --git a/source/sq_disarmingtheenemy.txt b/source/sq_disarmingtheenemy.txt new file mode 100644 index 0000000..9e2b757 --- /dev/null +++ b/source/sq_disarmingtheenemy.txt @@ -0,0 +1,13 @@ +Old Arkovia +Disarming the Enemy +Destroy forges +Quade of the Rovers in Old Arkovia is tired of the lives lost to the pacifist views of his people. He, along with a group of like-minded rovers, parted ways with his elders in order to fight back against the outlaw threat. He offered you some iron bits in exchange for your assistance. The first step, he explained, is to destroy the weapons forges the bandits had set up in their strongholds atop the Four Hills. +Destroy bandit Forges around Four Hills + +Return to rover +You have destroyed the forges in the outlaw camps, effectively crippling their ability to create new weapons. Return to Quade at the Rover camp in Old Arkovia with the news. +Return to Quade at the Rover Camp in Old Arkovia + + + + diff --git a/source/sq_familycrisis.txt b/source/sq_familycrisis.txt new file mode 100644 index 0000000..ffccc70 --- /dev/null +++ b/source/sq_familycrisis.txt @@ -0,0 +1,10 @@ +Arkovian Foothills +A Family Crisis +Speak to Stephen Skinner +Stephen Skinner was on the verge of a horrible murder of his wife and daughter, convinced that death was better than forcing his family to endure the horrors of the grim new world. You managed to talk some sense into him and provided him and his family sanctuary in Devil's Crossing. You should speak to him to see how they are faring. +Speak to Stephen Skinner in Devil's Crossing + + + + + diff --git a/source/sq_findelsa.txt b/source/sq_findelsa.txt new file mode 100644 index 0000000..3bf459e --- /dev/null +++ b/source/sq_findelsa.txt @@ -0,0 +1,11 @@ +Old Arkovia +Find Elsa +Find Elsa +Mornay's scouting partner, Elsa, is probably still alive and in the hands of those brutes. If you find a way to rescue her from their clutches, Mornay will be eternally grateful. +Discover Elsa's fate + +Speak to Mornay +You have discovered Elsa's fate and should inform Mornay in Devil's Crossing of your discovery. +Let Mornay know about Elsa + + diff --git a/source/sq_harts_amulet.txt b/source/sq_harts_amulet.txt new file mode 100644 index 0000000..59e2aec --- /dev/null +++ b/source/sq_harts_amulet.txt @@ -0,0 +1,23 @@ +Devil's Crossing +A Sister's Gift +Kill Milton +Sybil Hart's brother, Milton Hart, was a military man. To help her brother, Sybil gave him an enchanted amulet. {^n}{^n}Now she fears it is sustaining her brother unnaturally in death. As much as it pains her, Sybil wishes for her brother to be put to rest. {^n}{^n}Find Milton Hart at his house near the Sodden Hollow in Wightmire. +Find Milton Hart and collect his Amulet +Return the Amulet to Sybil Hart in Devil's Crossing + + + + + + +Field Return +You found a strange amulet on one of the Dead near the Sodden Hollow in Wightmire. It bears the following inscription: "To my dear brother: May this amulet keep you strong in battle. -Sybil". {^n}{^n}Return it to Sybil Hart in Devil's Crossing. +Collect Milton Hart's Amulet +Bring the amulet to Sybil Hart in Devil's Crossing + + + + + + + diff --git a/source/sq_ironandflesh.txt b/source/sq_ironandflesh.txt new file mode 100644 index 0000000..0e02c5a --- /dev/null +++ b/source/sq_ironandflesh.txt @@ -0,0 +1,13 @@ +Devil's Crossing +Flesh and Iron +Kill Mutants +Harmond's lust for the suffering of the Dead seems insatiable. He now wishes to hear news of the destruction of Fleshwarped mutants. You will likely find many of these monstrosities roaming around Burrwitch. {^n}{^n}Return to him after you have slain a few. +Fleshwarped mutants Slain + +Return to Harmond +You have killed enough Fleshwarped mutants to share gory stories with Harmond all through the night. {^n}{^n}Return to him in Devil's Crossing. +Return to Harmond in Devil's Crossing + + + + diff --git a/source/sq_lost_apprentice.txt b/source/sq_lost_apprentice.txt new file mode 100644 index 0000000..367f3b7 --- /dev/null +++ b/source/sq_lost_apprentice.txt @@ -0,0 +1,20 @@ +Devil's Crossing +The Inventor's Apprentice +Find the Inventor +Kasparov had sent out his apprentice, Darlet, to collect parts for his research and she has yet to return. If she is still alive, she is bound to be in one of the cellars in the Burrwitch Estates. {^n}{^n}Kasparov feels a little responsible for her current situation and has implored you to find her. +Find Kasparov's Apprentice in the cellars beneath the Burrwitch Estates + +Portal the Inventor Out +You found Kasparov's Apprentice, Darlet, in a cellar underneath the Burrwitch Estates. {^n}{^n}You should open a portal for her so she can travel back to Devil's Crossing. +Portal Kasparov's Apprentice to safety +Portal Inventor to Safety +You found Kasparov's Apprentice, Darlet, in a cellar underneath the Burrwitch Estates. {^n}{^n}You should find a way to get her back to Devil's Crossing. She mentioned Kasparov might be able to help. +Find a way to get Kasparov's Apprentice to safety +Speak with Darlet +Kasparov's Apprentice should be safe back in Devil's Crossing. {^n}{^n}Speak to her to see how she is recovering from her ordeal. + +Speak to Darlet in Devil's Crossing + + + + diff --git a/source/sq_lost_caravan.txt b/source/sq_lost_caravan.txt new file mode 100644 index 0000000..f5290ff --- /dev/null +++ b/source/sq_lost_caravan.txt @@ -0,0 +1,25 @@ +Devil's Crossing +The Lost Caravan +Found Caravan +You happened upon a wrecked caravan along the road near the Foggy Bank. Though there are signs of a fight, no driver can be seen. {^n}{^n}Slith tracks and blood can be seen leading deeper into the swamp. Perhaps the driver yet lives. Check the Slith camps around the Foggy Bank for the unfortunate traveler. + +Search for the Caravan Driver at the Slith Camps along Burrwitch Road + +Speak to Caravan Driver +Luther Graves is badly injured, trapped inside of a Slith cage along the Foggy Bank. Judging from the human corpses around him, he was the lucky one. {^n}{^n}Speak to him and find out what happened. +Speak to the captured Caravan Driver +Portal Luther Graves to Safety (Backup for old characters, should no longer be applicable) +Luther Graves is badly injured, trapped inside of a Slith cage along the Foggy Bank. Judging from the human corpses around him, he was the lucky one. {^n}{^n}Speak to him and find out what happened. +Speak to the captured Caravan Driver +Check on Luther Graves in DC +Luther Graves should be safe back in Devil's Crossing. {^n}{^n}Speak to him to see how he is faring. + + +Speak to Luther Graves at Devil's Crossing + + + + + + + diff --git a/source/sq_lost_journal.txt b/source/sq_lost_journal.txt new file mode 100644 index 0000000..6b3656e --- /dev/null +++ b/source/sq_lost_journal.txt @@ -0,0 +1,24 @@ +Devil's Crossing +A Cultist in the Midst +Confront Direni +You discovered a curious note within the ruins of Burrwitch.{^n}{^n}Inside, you found damning evidence that Direni at Devil's Crossing has been secretly in league with the Cult of Ch'thon, and is responsible for some of the recent troubles that have befallen the refuge.{^n}{^n}You should confront him before he has a chance to further sabotage the survivors' only sanctuary. +Confront Direni at Devil's Crossing + + + + + +Kill Direni +Upon seeing the evidence, Direni has become violent and threatens the safety of the denizens of Devil's Crossing. {^n}{^n}You must eliminate him before anyone gets hurt. + + +Kill Direni + + +Bring Note to Bourbon +Direni is dead and John Bourbon of Devil's Crossing will surely want to hear an explanation. {^n}{^n}Bring the cultist note to him. +Speak to John Bourbon + + + + diff --git a/source/sq_lostelder.txt b/source/sq_lostelder.txt new file mode 100644 index 0000000..9e49c85 --- /dev/null +++ b/source/sq_lostelder.txt @@ -0,0 +1,29 @@ +Arkovian Foothills +The Lost Elder +Find talisman +Greven of the Rovers has tasked you with finding out what happened to the elder of his group. The Elder, Mathias, had wandered off during a bandit raid in the hopes of keeping a precious Rover talisman out of the hands of the raiders. It has been several days and Greven fears the worst. Seek out the lost elder in the ruins to the west of Staunton Mine and return to Greven when you found him. +Find the lost Rover elder +Return to Greven at the Rover Camp in the Arkovian Foothills with news of the elder + + + + + + + + + +Field Return +You found an old man dying out in the ruins. His names was Mathias and he was the elder of a Rover group that had set up camp along the road in the Arkovian Foothills. With his dying words, he implored you to bring a precious Rover talisman back to his people. Deliver the talisman to Greven at the Rover Camp near the Arkovian Foothills. +Collect the talisman from Elder Mathias +Inform Greven at the Rover Camp in the Arkovian Foothills of the elder's fate + + + + + + + + + + diff --git a/source/sq_maninneed.txt b/source/sq_maninneed.txt new file mode 100644 index 0000000..1930202 --- /dev/null +++ b/source/sq_maninneed.txt @@ -0,0 +1,16 @@ +Broken Hills +A Man in Need +Get dynamite +You encountered a lone traveler, Myles Finegan, outside of a collapsed cave entrance in the Broken Hills, near the Tower of Exile. As this was his only safe haven, he implored you to help him acquire some dynamite from the bandits camped out in Old Arkovia so that he can clear the way into his hideout and retrieve his belongings. +Collect Dynamite +Deliver the Dynamite to Myles Finnegan in Broken Hills +Speak to Myles +You provided Myles with some dynamite, which he used to clear the way to his hideout. Follow him inside his cave in the Broken Hills to receive your reward. + +Speak to Myles Finegan in his cave + +Kill Myles +Myles has betrayed you. He is in fact a devout of Ch'thon and his cave is a sanctuary for his despicable acts. It was all a ruse to lure you in. Slay Myles within the Forsaken Den in the Broken Hills. +Slay Myles within the Forsaken Den in the Broken Hills + + diff --git a/source/sq_medicalpractice.txt b/source/sq_medicalpractice.txt new file mode 100644 index 0000000..b2f233c --- /dev/null +++ b/source/sq_medicalpractice.txt @@ -0,0 +1,13 @@ +Old Arkovia +A Royal Remedy +Collect Royal Jelly +Eva of the Rovers desperately needs supplies to treat her wounded brethren. If you were to acquire some Royal Jelly from the Wasp Hives in Old Arkovia, she would be eternally grateful. She promised to teach you some of her people's medical secrets in return. There are two Wasp Hives in Old Arkovia, one just off the Rocky Coast and the other south of Twin Falls. +Collect Royal Jelly from Wasp Hives +Deliver the Royal Jelly to Eva at the Rover Camp in Old Arkovia + + + + + + + diff --git a/source/sq_mercifuldeath.txt b/source/sq_mercifuldeath.txt new file mode 100644 index 0000000..1499b56 --- /dev/null +++ b/source/sq_mercifuldeath.txt @@ -0,0 +1,12 @@ +Broken Hills +A Merciful End +Kill Harpy +A spirit of Old Arkovia by the name Minova has implored you to end the life of her daughter, now a twisted harpy suffering in her monstrous form. Seek out the harpy Lutra the Abandoned in the Broken Hills and end her life. In return, Minova has promised to strengthen your essence. +Slay Lutra the Abandoned in Broken Hills + +Return +You have slain the harpy Lutra, putting her to rest after a lifetime of anguish. Return to the spirit Minova outside the entrance to the Undercity, in the Broken Hills, with the news. +Return to Minova outside of the Arkovian Undercity entrance + + + diff --git a/source/sq_oldarkovia_partone.txt b/source/sq_oldarkovia_partone.txt new file mode 100644 index 0000000..aff53d8 --- /dev/null +++ b/source/sq_oldarkovia_partone.txt @@ -0,0 +1,9 @@ +Old Arkovia +Final Rest +Slay Boss + + + +Speak to Ghost + + diff --git a/source/sq_oldarkovia_parttwo.txt b/source/sq_oldarkovia_parttwo.txt new file mode 100644 index 0000000..aff53d8 --- /dev/null +++ b/source/sq_oldarkovia_parttwo.txt @@ -0,0 +1,9 @@ +Old Arkovia +Final Rest +Slay Boss + + + +Speak to Ghost + + diff --git a/source/sq_payingtribute.txt b/source/sq_payingtribute.txt new file mode 100644 index 0000000..8732996 --- /dev/null +++ b/source/sq_payingtribute.txt @@ -0,0 +1,37 @@ +Old Arkovia +Paying Tributes +Deliver item or kill bandit +Alicia from New Harbor in Old Arkovia. Her village is being extorted by the nearby bandits and the quota for their deliveries keeps increasing. With her people spread thin trying to collect enough fish for the tribute, they have fallen behind on their scrap collecting. If they do not deliver enough scrap to Silas, their overseer, he will undoubtedly execute someone. Alicia was very clear that no harm should come to Silas as she fears retribution. She has asked you to collect the missing scrap in the village's stead. The bandits have a stronghold on the Four Hills nearby that should have scrap. +Collect Scrap +Deliver the Scrap to Silas at New Harbor +Return +You have delivered the scrap to Silas, ensuring that New Harbor does not suffer the wrath of the bandits. You should let Alicia know that Silas is appeased. +Return to Alicia at New Harbor + + +Bribe Return +You have bribed Silas to leave New Harbor alone. You should let Alicia know that the outlaws will leave them alone from now on. + +Return to Alicia at New Harbor + + + +Kill Silas +You have opted to slay Silas rather than perpetrating the extortion happening at New Harbor. Kill Silas and end his tyranny over the fishermen. + +Kill Silas + +Silas Killed +You have slain Silas, liberating New Harbor of the bandit influence. You should let Alicia know of your actions. +Return to Alicia at New Harbor + + + + +Silas Fled +You have slain Cronley and scattered his gang. Silas fled before you had a chance to deal with him. Speak to Alicia about the good news. + +Return to Alicia at New Harbor + + + diff --git a/source/sq_rescuechildren.txt b/source/sq_rescuechildren.txt new file mode 100644 index 0000000..15eac0b --- /dev/null +++ b/source/sq_rescuechildren.txt @@ -0,0 +1,11 @@ +Old Arkovia +For the Children +Save Children +Because you killed Silas, the outlaw overseer at New Harbor, the rest of Cronley's gang took revenge on the fishing village. Alicia, on the brink of death, has implored you to rescue the children from Darius' clutches, deep within Cronley's Hideout. +Rescue Oscar Jr. and Judith from Cronley's Hideout + +Speak to Children +You have rescued Oscar Jr. and Judith from Cronley's Hideout and safely transported them to Devil's Crossing. You should check up on them. +Check up on Oscar Jr. and Judith in Devil's Crossing + + diff --git a/source/sq_restoredc.txt b/source/sq_restoredc.txt new file mode 100644 index 0000000..7d3aea4 --- /dev/null +++ b/source/sq_restoredc.txt @@ -0,0 +1,14 @@ +Devil's Crossing +The Seamstress +Collect Fabric +Constance from Devil's Crossing was a seamstress prior to the Grim Dawn. If you supply her with some fabric, she will sew blankets and canopies for the survivors. She recommended checking the Abandoned Waterfront in Burrwitch for fabric that may have been left behind when the town was abandoned. +Collect Fabric +Return the fabric to Constance in Devil's Crossing + + + + + + + + diff --git a/source/sq_roverrescue.txt b/source/sq_roverrescue.txt new file mode 100644 index 0000000..001ff5e --- /dev/null +++ b/source/sq_roverrescue.txt @@ -0,0 +1,9 @@ +Wightmire +A Rover Rescue +Rescue Rovers +You have freed several Rovers from a group of convicts in a Wightmire mine. + +Speak to Rover + + + diff --git a/source/sq_sacrifice.txt b/source/sq_sacrifice.txt new file mode 100644 index 0000000..f8ddd51 --- /dev/null +++ b/source/sq_sacrifice.txt @@ -0,0 +1,7 @@ +Devil's Crossing +A Sacrifice +Find Stash +You found a poor soul beyond rescue out in Wightmire. Isaac, who was in the process of being sacrificed by some cultists, was too far gone when you reached him. With his last breath, he informed you of a valuable stash he hid away out in the swamp. If you follow the river outside the cabin where you found Isaac down to the river delta, you will find his stash hidden along the shore. He said to look for a loose tree stump. +Find Isaac's hidden stash in Wightmire + + diff --git a/source/sq_slithnecklaces.txt b/source/sq_slithnecklaces.txt new file mode 100644 index 0000000..663dcb8 --- /dev/null +++ b/source/sq_slithnecklaces.txt @@ -0,0 +1,14 @@ +Devil's Crossing +That Good Old Slith Charm +Find Slith Necklaces +Torven of the Rovers has offered to create a ring for you if you bring him the Slith Necklaces he needs to do so, along with 100 Iron Bits to compensate him for the effort. Slith shamans are known to carry primitive bone necklaces to power their magic. You can find them near slith dens, throughout Wightmire. When you have enough necklaces, return to Torven at the rover camp west of the Sodden Hollow in Wightmire. +Collect Slith Necklaces +Deliver the Slith Necklaces and 100 Iron Bits to Torven + + + + + + + + diff --git a/source/sq_smith.txt b/source/sq_smith.txt new file mode 100644 index 0000000..7ba5d74 --- /dev/null +++ b/source/sq_smith.txt @@ -0,0 +1,50 @@ +Devil's Crossing +Tale of Two Blacksmiths +Speak to Angrim +Duncan, a young blacksmith at a refugee camp in the Burrwitch Outskirts, has implored you to seek out his master, Angrim. Angrim left the camp recently, heading northeast, to seek out what he called "more capable" individuals. Duncan wishes to help the refugees survive by providing them with proper equipment, but for this he needs the Malleum Menhir, an ancient forging hammer in the possession of his master.{^n}{^n}If you recover the hammer from Angrim, then Duncan can make the lives of the refugees easier, after which he will gladly join you at Devil's Crossing. + + +Speak to Angrim in the Burrwitch Outskirts +Kill and Deliver +You have decided that killing Angrim is the only way you'll get Malleum Menhir from him. Kill Angrim to claim the forging hammer, then deliver it to Duncan at the refugee camp near the riftgate in Burrwitch Outskirts. + + + +Kill Angrim and recover Malleum Menhir +Deliver Malleum Menhir to Duncan at the refugee camp + + + + + +Take and Deliver +You have acquired Malleum Menhir from Angrim. Duncan is eagerly awaiting its delivery at the refugee camp near the riftgate in the Burrwitch Outskirts. + +Collect Malleum Menhir from Angrim +Deliver Malleum Menhir to Duncan at the refugee camp + + + + +Speak to Apprentice +You have convinced Duncan to join your cause at Devil's Crossing. Speak to him inside the prison, once he arrives from the refugee camp. +Speak to Duncan in Devil's Crossing + + + + + + + +Speak to Master +You have convinced Angrim to join your cause at Devil's Crossing. Speak to him inside the prison. + + + +Speak to Angrim in Devil's Crossing + + + + + + diff --git a/source/sq_somethingfornothing.txt b/source/sq_somethingfornothing.txt new file mode 100644 index 0000000..93e1e78 --- /dev/null +++ b/source/sq_somethingfornothing.txt @@ -0,0 +1,14 @@ +Devil's Crossing +Something For Nothing +Kill Zombies +Harmond is a wreck of a man, hollow of emotions but for the cold rage he feels towards the corpses now roaming Lower Crossing and beyond. {^n}{^n}In the hopes that you will go out there and put down the living dead, he has given you enough Iron Coins to buy some supplies. {^n}{^n}This is probably the only handout you will ever see in this grim new world. + +Rotting Soldiers Slain + +Return to Harmond +You have slain enough Rotting Soldiers to share some stories with Harmond, and maybe help him move on. {^n}{^n}Return to him in Devil's Crossing. +Return to Harmond + + + + diff --git a/source/sq_strangekey.txt b/source/sq_strangekey.txt new file mode 100644 index 0000000..d1f04b1 --- /dev/null +++ b/source/sq_strangekey.txt @@ -0,0 +1,7 @@ +Devil's Crossing +A Strange Key +Use Key +You are in possession of a strange key belonging to the Cult of Ch'thon. It will likely grant access to one of their hideouts in the area. +Use the Strange Key to enter the Depraved Sanctuary + + diff --git a/source/sq_strikeattheheart.txt b/source/sq_strikeattheheart.txt new file mode 100644 index 0000000..386e40c --- /dev/null +++ b/source/sq_strikeattheheart.txt @@ -0,0 +1,13 @@ +The Outlaw Threat +A Life for an Eye +Slay Moneybags +Quade of the Rovers has one last favor to ask of you. Somewhere within Cronley's Hideout is one of Darius' most despicable lackeys, "Moneybags" Martin. Martin's been extorting helpless Rovers for months, earning his moniker. To top it off, he took Quade's eye during one such raid, spurring the Rover into his new life of combat and strife. Find Martin and end his life. +Slay "Moneybags" Martin + +Return to Quade +You have slain "Moneybags" Martin, deep within Cronley's Hideout. You should report back to Quade at the Rover camp near Four Hills in Old Arkovia. +Report back to Quade at the Rover camp in Old Arkovia + + + + diff --git a/source/sq_troll.txt b/source/sq_troll.txt new file mode 100644 index 0000000..7735f7e --- /dev/null +++ b/source/sq_troll.txt @@ -0,0 +1,12 @@ +Old Arkovia +Troll Rampage +Slay Troll +Hiram of the Rovers was severely injured when a rogue troll came down from the mountains and began rampaging about Old Arkovia. While the Rover camp may be separated from the beast by the barricade the outlaws put up, Hiram is still concerned for the safety of his people and implored you to put down the troll before it causes any more harm. You should be able to find Gulgoth, the Rampaging down the road from the Rover camp in Old Arkovia, likely wreaking havoc. + + +Slay Gulgoth, the Rampaging in Old Arkovia + + + + + diff --git a/source/sq_vengeance.txt b/source/sq_vengeance.txt new file mode 100644 index 0000000..ddd0f70 --- /dev/null +++ b/source/sq_vengeance.txt @@ -0,0 +1,9 @@ +Arkovian Foothills +Vengeance +Deal with Isaiah +You encountered a man, Drew Larkin, dying alongside the road in the Arkovian Foothills. He told you of a man named Isaiah, who stabbed Drew in cold blood over their wagon full of scrap and left him to rot out on the road. With his dying breaths, Drew implored you to hunt down Isaiah and kill him in revenge for what he had done. Isaiah is likely just further down the road, his journey burdened by a cart-load of scrap. +Deal with Isaiah Reddan + + + + diff --git a/source/tags_creatures.txt b/source/tags_creatures.txt new file mode 100644 index 0000000..bc683ca --- /dev/null +++ b/source/tags_creatures.txt @@ -0,0 +1,670 @@ +#CreatureAllSurvivors + +tagSurvivorGuardGenericRangedA01=Survivor ~ Scout +tagSurvivorGuardGenericRangedB01=Survivor ~ Skirmisher +tagSurvivorGuardGenericMeleeA01=Survivor ~ Defender +tagSurvivorGuardGenericMeleeB01=Survivor ~ Guardian + +tagHumanRover_GuardGeneric_MeleeA01=Rover Enforcer + + +#CreatureAetherial + +tagAetherCrystalA01=Aether Crystal +tagAnomalyB01=Warp Elemental +tagWindDevil_PoisonA01=Poison Wind Devil + +tagEnemyPossessedA01=Possessed Noble +tagEnemyPossessedB01=Possessed Spellbinder +tagEnemyPossessedC01=Possessed Warlock + +tagEnemyAetherialA01=Aetherial Watcher +tagEnemyAetherialB01=Aetherial Wraith +tagEnemyAetherialC01=Aetherial Spectre + +tagAetherialPhantomHeroH01=Aetherblaze +tagAetherialPhantomHeroH02=Corpus ~ Supporter +tagAetherialPhantomHeroH03=Espiris ~ Regenerator + +#CreatureBoar + +tagEnemyBoarA01=Stonetusk +tagEnemyBoarA02=Gargantuan Stonetusk +tagEnemyBoarB01=Ironhide Stonetusk + +tagBoarHeroH01=Dreadtusk, the Hunter's Bane +tagBoarHeroH02=Ragesnout ~ Swift +tagBoarHeroH03=Hellmane ~ Burning +tagBoarHeroH04=Rotmane~ Diseased + + +#CreatureBoneRat + +tagEnemyBoneRatMeleeA01=Boneback Gnasher +tagEnemyBoneRatRangedA01=Boneback + +tagEnemyBoneRatMeleeB01=Rabid Boneback +tagEnemyBoneRatMeleeB02=Boneback Plaguebearer + +tagEnemyBoneRatMeleeB02_Summon=Halion's Wittle Rat + +tagBoneRatHeroH01=Maledictus +tagBoneRatHeroH02=Razorback +tagBoneRatHeroH03=Rotbite ~ Diseased +tagBoneRatHeroH04=Bilewart ~ Swift +tagBoneRatHeroH05=Rimeclaw ~ Frozen + +tagBoneRatMiniBoss01=Grundleplith the Hoarder + +#CreatureChthonian + +tagEnemyChthonianMinionA01=Chthonian Harbinger +tagEnemyChthonianMinionB01=Chthonian Bloodletter +tagEnemyChthonianMinionC01=Chthonian Blightbringer + + +tagChthonianMinionHeroH01=Charn'Daroth +tagChthonianMinionHeroH02=Elnar'Daroth +tagChthonianMinionHeroH03=Fos'Daroth +tagChthonianMinionHeroH04=Ordran'Daroth +tagChthonianMinionHeroH05=Pulv'Daroth +tagChthonianMinionHeroH06=Maga'Lugal ~ Defender +tagChthonianMinionHeroH07=Sharanatu ~ Shielded + +#CreatureCthonianFiend + +tagEnemyVoidFiendA01=Void Fiend +tagEnemyVoidFiendA02=Void Anomaly +tagEnemyVoidFiendC01=Void Abomination + +tagVoidFiendHeroH01=Innugaru, Horror of the Void +tagVoidFiendHeroH02=Hiln'Raz, the Dark Omen +tagVoidFiendHeroH03=Sen'Thel Voidbringer +tagVoidFiendHeroH04=Nii'Thel ~ Bruiser +tagVoidFiendHeroH05=Gurgoth'Siin ~ Burning + +#CreatureDranghoul + +tagEnemyDrangoulWarriorA01=Dranghoul Enforcer +tagEnemyDrangoulWarriorB01=Dranghoul Tyrant + +tagDranghoulMiniBoss01=Gutworm, the Maneater + +tagDranghoulHeroH01=Ralture, the Untouchable +tagDranghoulHeroH02=Rugaru, the Houndmaster +tagDranghoulHeroH03=Ooglar ~ Unstoppable +tagDranghoulHeroH04=Reeve ~ Burning +tagDranghoulHeroH05=Wovaar ~ Frozen + +#CreatureFleshHulk + +tagEnemyFleshHulkA01=Flesh Hulk +tagEnemyFleshHulkB01=Ironside Hulk +tagEnemyFleshHulkC01=Rage Hulk + +tagFleshHulkHeroH01=Bonebreaker +tagFleshHulkHeroH02=Faldonir Aetherborn +tagFleshHulkHeroH03=Malnotris ~ Unstoppable +tagFleshHulkHeroH04=Festerlis ~ Bruiser + +#CreatureGazer + +tagEnemyGazerA01=Corruption +tagEnemyGazerB01=Overseer +tagEnemyGazerC01=Overmind + +tagGazerHeroH01=Mesmer +tagGazerHeroH02=Bane'Zal, the Hellborn +tagGazerHeroH03=Darlax, Devourer of Dreams +tagGazerHeroH04=Beholdan ~ Reflective +tagGazerHeroH05=Garminix ~ Regenerator +tagGazerHeroH06=Illumin ~ Electrified + +#CreatureGhost + +tagEnemyGhostA01=Apparition +tagEnemyGhostB01=Haunted Noble +tagEnemyGhostB02=Haunted Champion + +tagHeroGhostH01=Lady Valavan, the Wandering Soul +tagHeroGhostH02=Lord Blacktail ~ Reflective +tagHeroGhostH03=Lady Rosenthal ~ Regenerator +tagHeroGhostH04=Stormshriek ~ Electrified +tagHeroGhostH05=Lord Oldrakan ~ Swift + +tagGhostBoss01=Baron Wradlith, Lord of the Lost Souls +tagGhostBoss02=Nomos Dred +tagGhostBoss03=Laudos Vagra +tagGhostBoss04=Rhovena Kur +tagGhostBoss05=Alkamos, Lord Executioner + +#CreatureGolem + +tagEnemyGolemRockA01=Earthen Shambler +tagEnemyGolemRockB01=Mossy Shambler +tagEnemyGolemRockC01=Stonewrought Shambler +tagEnemyGolemRockMiniBoss01=Ancient Shambler + +tagGolemRockHeroH01=Hammerton +tagGolemRockHeroH02=Haldras Flamespitter +tagGolemRockHeroH03=Stoneheart ~ Reflective +tagGolemRockHeroH04=Stonegrinder ~ Charger +tagGolemRockHeroH05=Rimestone ~ Frozen + +#CreatureGrobles + +tagEnemySnakeClanScavengerA01=Groble ~ Snake Clan Scavenger +tagEnemySnakeClanRangedA01=Groble ~ Snake Clan Tracker +tagEnemySnakeClanWarriorA01=Groble ~ Snake Clan Warrior +tagEnemySnakeClanWarriorB01=Groble ~ Snake Clan Champion + +tagEnemySnakeClanShamanA01=Groble ~ Snake Clan Witchdoctor +tagEnemySnakeClanShamanB01=Groble ~ Snake Clan Venomancer + +tagEnemySkyClanScavengerA01=Groble ~ Sky Clan Scavenger +tagEnemySkyClanRangedA01=Groble ~ Sky Clan Tracker +tagEnemySkyClanWarriorA01=Groble ~ Sky Clan Warrior +tagEnemySkyClanWarriorB01=Groble ~ Sky Clan Champion + +tagEnemySkyClanShamanA01=Groble ~ Sky Clan Witchdoctor +tagEnemySkyClanShamanB01=Groble ~ Sky Clan Stormcaller + +tagEnemyStoneClanScavengerA01=Groble ~ Stone Clan Scavenger +tagEnemyStoneClanRangedA01=Groble ~ Stone Clan Tracker +tagEnemyStoneClanWarriorA01=Groble ~ Stone Clan Warrior +tagEnemyStoneClanWarriorB01=Groble ~ Stone Clan Champion + +tagEnemyStoneClanShamanA01=Groble ~ Stone Clan Witchdoctor +tagEnemyStoneClanShamanB01=Groble ~ Stone Clan Geomancer + +tagEnemyEmberClanScavengerA01=Groble ~ Ember Clan Scavenger +tagEnemyEmberClanRangedA01=Groble ~ Ember Clan Tracker +tagEnemyEmberClanWarriorA01=Groble ~ Ember Clan Warrior +tagEnemyEmberClanWarriorB01=Groble ~ Ember Clan Champion + +tagEnemyEmberClanShamanA01=Groble ~ Ember Clan Witchdoctor +tagEnemyEmberClanShamanB01=Groble ~ Ember Clan Pyromancer + +tagEnemyDeathClanScavengerA01=Groble ~ Death Clan Scavenger +tagEnemyDeathClanRangedA01=Groble ~ Death Clan Tracker +tagEnemyDeathClanWarriorA01=Groble ~ Death Clan Warrior +tagEnemyDeathClanWarriorB01=Groble ~ Death Clan Champion + +tagEnemyDeathClanShamanA01=Groble ~ Death Clan Witchdoctor +tagEnemyDeathClanShamanB01=Groble ~ Death Clan Bonecaster + +tagGrobleShamanHeroH01=Deshigu Chillbane +tagGrobleShamanHeroH02=Nabinok +tagGrobleShamanHeroH03=Nirlamnack ~ Reflective +tagGrobleHeroH01=Torgru, the Flametouched +tagGrobleHeroH02=Arbagol, the Shank +tagGrobleHeroH03=Uldagu Flame-Eater +tagGrobleHeroH04=Molbagdal Stormcaller +tagGrobleHeroH05=Holborack ~ Defender + +#Harpy + +tagEnemyHarpyA01=Harpy Flesh Ripper +tagEnemyHarpyB01=Harpy Death Wind +tagEnemyHarpyC01=Harpy Accursed Oracle + +tagHarpyHeroH01=Malexna, the Stormweaver +tagHarpyHeroH02=Blazewing +tagHarpyHeroH03=Tyrronax, the Great Watcher +tagHarpyHeroH04=Scyliss, the Stormtouched ~ Electrified +tagHarpyHeroH05=Holdrexna, the Windwalker ~ Swift + +tagHarpyBossB01=Lutra the Abandoned + +#CreatureHarvestman + +tagEnemyHarvestmanA01= +tagEnemyHarvestmanB01= +tagEnemyHarvestmanC01= + +tagHarvestmanHeroH01=Nemedian, the Reaper +tagHarvestmanHeroH02=Effigus, the Infested +tagHarvestmanHeroH03=Asper ~ Swift +tagHarvestmanHeroH04=Crowfiend ~ Bruiser + +#CreatureHuman + +tagEnemyBloodswornA01=Bloodsworn Adulant +tagEnemyBloodswornB01=Bloodsworn Zealot +tagEnemyBloodswornC01=Bloodsworn Priest + +tagHumanCultistHeroH01=Julius Crowley, the Mindbender +tagEnemyBloodswornMiniBoss01=Salazar, Blade of Ch'thon + +tagEnemyHumanOutlaw_Wightmire_MeleeA01=Convict ~ Lackey +tagEnemyHumanOutlaw_Wightmire_MeleeB01=Convict ~ Thug +tagEnemyHumanOutlaw_Wightmire_MeleeB02=Convict ~ Brute +tagEnemyHumanOutlaw_Wightmire_MeleeB03=Convict ~ Sadist +tagEnemyHumanOutlaw_Wightmire_RangedA01=Convict ~ Gunman +tagEnemyHumanOutlaw_Wightmire_RangedB01=Convict ~ Skirmisher + +tagEnemyHumanOutlaw_MeleeA01=Cronley's Gang ~ Lackey +tagEnemyHumanOutlaw_MeleeB01=Cronley's Gang ~ Thug +tagEnemyHumanOutlaw_MeleeB02=Cronley's Gang ~ Brute +tagEnemyHumanOutlaw_MeleeB03=Cronley's Gang ~ Sadist +tagEnemyHumanOutlaw_RangedA01=Cronley's Gang ~ Gunman +tagEnemyHumanOutlaw_RangedB01=Cronley's Gang ~ Skirmisher +tagEnemyHumanOutlaw_ArsonistC01=Cronley's Gang ~ Arsonist +tagEnemyHumanOutlaw_MurdererC01=Cronley's Gang ~ Murderer +tagEnemyHumanOutlaw_HereticC01=Cronley's Gang ~ Heretic + +tagEnemyHumanOutlaw_AetherA01=Cronley's Gang ~ Chosen +tagEnemyHumanOutlaw_AetherA02=Cronley's Gang ~ Chosen +tagEnemyHumanOutlaw_AetherB01=Cronley's Gang ~ Destined +tagEnemyHumanOutlaw_AetherB02=Cronley's Gang ~ Champion +tagEnemyHumanOutlaw_AetherC01=Cronley's Gang ~ Ascended + +tagHumanOutlawLeader01=Darius Cronley +tagHumanOutlawMiniBoss01=Edmund "Shanks" Doyle +tagHumanOutlawMiniBoss02=Silas "The Skinner" +tagHumanOutlawMiniBoss03=Dravko "The Torch" +tagHumanOutlawMiniBoss04="Madman" Wilcox +tagHumanOutlawMiniBoss05=Sleyvak "The Breaker" +tagHumanOutlawMiniBoss06="Boomer" Slocum +tagHumanOutlawMiniBoss07=Ashe "The Wall" Farrell +tagHumanOutlawMiniBoss08=Nicholas Balthazar + +tagHumanOutlawHeroH01=Leander "Blackwater" Greene +tagHumanHeroH01=Bloody Jack +tagHumanHeroH02=Delnar Black Eye +tagHumanHeroH03=Hudson Fury +tagHumanHeroH04=Nadra, the Shadow +tagHumanHeroH05=Serul Shadesong +tagHumanHeroH06=Wiley, the Slasher ~ Swift +tagHumanHeroH07=Everett, the Bloodbound ~ Burning +tagHumanHeroH08=Dred One-Eye +tagHumanHeroH09=Meric Aether-Touched ~ Charger +tagHumanHeroH10=Eldon "Snakeskin" ~ Regenerator + +tagHumanBoss01="Moneybags" Martin +tagHumanBoss02=Halion "The Rat" +tagHumanBoss03=Nicholas Balthazar +tagHumanBoss04=Boris, Master of the Pit + +tagHumanRoverA_A01=Rover +tagHumanRoverA_B01=Rover Scout +tagHumanRoverA_C01=Rover Enforcer + +#CreatureInsectDermapteran + +tagEnemyDermapteranWarriorA01=Dermapteran Reaver +tagEnemyWeavilA01=Dermapteran Weavil + +tagEnemySummonWeavilA01=Infestor + +tagDermapteranHeroH01=Harpallax, the Suneater +tagDermapteranHeroH02=Corrosinax +tagDermapteranHeroH03=Wasparex ~ Swift +tagDermapteranHeroH04=Olmarix ~ Electrified + +#CreatureInsectMosquito + +tagEnemyInsectMosquitoA01=Mireborn Bloodgorger +tagEnemyInsectMosquitoB01=Mireborn Bloodfiend +tagEnemyInsectMosquitoC01=Mireborn Matriarch + +tagInsectMosquitoHeroH01=Vladox, the Bloodletter +tagInsectMosquitoHeroH02=Sarlap ~ Electrified +tagInsectMosquitoHeroH03=Jornax, the Voracious ~ Swift + +#CreatureInsectWasp + +tagEnemyInsectWaspA01=Venomwing Drone +tagEnemyInsectWaspB01=Venomwing Stinger +tagEnemyInsectWaspC01=Venomwing Queen + +tagInsectWaspHeroH01=Scarprax, the Frenzied +tagInsectWaspHeroH02=Caraprax ~ Defender +tagInsectWaspHeroH03=Harprax, the Queen's Will ~ Supporter +tagInsectWaspHeroH04=Ralkara ~ Regenerator +tagInsectWaspHeroH05=Folcrax ~ Frozen + +tagInsectWaspBoss01=Ulraprax, the Hive Matriarch +tagInsectWaspBoss02=Ronaprax, the Grand Queen + +#CreatureInsectSwarm + +tagEnemyInsectSwarmA01=Devouring Swarm +tagEnemyInsectSwarmB01=Pestilent Swarm + +tagEnemyInsectSwarm_PossessedA01=Possessed Swarm + +tagInsectSwarmHeroH01=Issk, the Hive Mind +tagInsectSwarmHeroH02=Avarix ~ Electrified +tagInsectSwarmHeroH03=Omnol, the Blight ~ Diseased + +#CreatureRaptor + +tagEnemyRaptorA_JuvenileA01=Carrion Raptor ~ Hatchling +tagEnemyRaptorA_MeleeA01=Carrion Raptor ~ Hunter +tagEnemyRaptorA_RangedA01=Carrion Raptor ~ Screecher +tagEnemyRaptorA_ChampionA01=Carrion Raptor ~ Viper Lord + +tagEnemyRaptorB_JuvenileA01=Wind Raptor ~ Juvenile +tagEnemyRaptorB_MeleeA01=Wind Raptor ~ Stalker +tagEnemyRaptorB_RangedA01=Wind Raptor ~ Assassin +tagEnemyRaptorB_ChampionA01=Wind Raptor ~ Sky Lord + +tagRaptorHeroH01=Soulrend +tagRaptorHeroH02=Aragonax, the Spirit Eater +tagRaptorHeroH03=Baldim, the Chaosbringer +tagRaptorHeroH04=Bonesnarl ~ Unstoppable +tagRaptorHeroH05=Idran, the Anomaly ~ Regenerator + +#CreatureRiftHound + +tagEnemyRiftHoundA01=Rifthound +tagEnemyRiftHoundB01=Rifthound ~ Howler +tagEnemyRiftHoundC01=Rifthound ~ Azure Matriarch + +tagEnemyPlanesHoundA01=Planeshound +tagEnemyPlanesHoundB01=Planeshound ~ Pack Leader + +tagEnemyVoidHoundA01=Voidhound +tagEnemyVoidHoundB01=Voidhound ~ Pack Leader + +tagRiftHoundHeroH01=Charrus +tagRiftHoundHeroH02=Plaguelord +tagRiftHoundHeroH03=Voidrage +tagRiftHoundHeroH04=Wolvin, the Inferno +tagRiftHoundHeroH05=Jarlax, Rage of the Swamp ~ Charger +tagRiftHoundHeroH06=Garn, the Packhunter ~ Defender + +#CreatureScavenger + +tagEnemyScavengerA01=Scavenger +tagEnemyScavengerB01=Frenzied Scavenger +tagEnemyScavengerC01=Scavenger Alpha + +tagScavengerHeroH01=Scarsnout, the Cannibal +tagScavengerHeroH02=Bloodclaw +tagScavengerHeroH03=Whitemane, the Thunderstruck +tagScavengerHeroH04=Ernol Carrioneater ~ Diseased +tagScavengerHeroH05=Crimsontail ~ Supporter + +#CreatureShadowman + +tagEnemyShadowmanA01=Shadowman +tagEnemyShadowmanB01=Shadowman Deceiver +tagEnemyShadowmanC01=Shadowman Eidolon + +#CreatureSkeletal Golem + +tagEnemySkeletalGolemB01=Skeletal Gargantuan +tagEnemySkeletalGolemC01=Skeletal Monstrosity + +tagSkeletalGolemHeroH01=Grulgor, the Tormented ~ Diseased +tagSkeletalGolemHeroH02=Falgarr, the Ice Watcher ~ Frozen +tagSkeletalGolemHeroH03=Bralgarr, the Flame Watcher ~ Burning + +tagSkeletalGolemBossB01=Ilgorr, the Eternal + +#CreatureSkeleton + +tagEnemySkeletonA01=Skeletal Warrior +tagEnemySkeletonA02=Skeletal Archer +tagEnemySkeletonB01=Skeletal Deathbolt Archer +tagEnemySkeletonB02=Skeletal Knight +tagEnemySkeletonB03=Skeletal Priest +tagEnemySkeletonB04=Skeletal Warlock +tagEnemySkeletonC01=Flame Revenant +tagEnemySkeletonC02=Frost Revenant +tagEnemySkeletonC03=Storm Revenant +tagEnemySkeletonC04=Death Revenant + +tagSkeletonHeroH01=Tenebris, the Blood Drinker +tagSkeletonHeroH02=Balrazar, Eternal Servant of Dreeg +tagSkeletonHeroH03=Lord Harris, the Damned +tagSkeletonHeroH04=Hellwraith ~ Burning +tagSkeletonHeroH05=Lord Alistar Hernsworth ~ Reflective +tagSkeletonHeroH06=Chillheart ~ Frozen + +tagSkeletonBoss01=Kilrian, the Tainted Soul +tagSkeletonBoss02=Grand Priest Zarthuzellan +tagSkeletonBoss03=Shade of Elnadrin +tagSkeletonBoss04=High Priest Rolderathis + +tagGravestone_Skeleton01=Robert +tagGravestone_Skeleton02=Rockford +tagGravestone_Skeleton03=Ryan + +#CreatureSlith + +tagEnemyDeepMire_SlithWarriorA01=Deepmire Warrior +tagEnemyDeepMire_SlithWarriorB01=Deepmire Vanguard +tagEnemyDeepMire_SlithWarriorC01=Deepmire Champion +tagEnemyDeepMire_SlithShamanB01=Deepmire Shaman +tagEnemyDeepMire_SlithShamanC01=Deepmire Evocator + +tagEnemyVenomtongue_SlithWarriorA01=Venomtongue Warrior +tagEnemyVenomtongue_SlithWarriorB01=Venomtongue Vanguard +tagEnemyVenomtongue_SlithWarriorC01=Venomtongue Champion +tagEnemyVenomtongue_SlithShamanB01=Venomtongue Shaman +tagEnemyVenomtongue_SlithShamanC01=Venomtongue Evocator + +tagEnemyBloodscale_SlithWarriorA01=Bloodscale Warrior +tagEnemyBloodscale_SlithWarriorB01=Bloodscale Vanguard +tagEnemyBloodscale_SlithWarriorC01=Bloodscale Champion +tagEnemyBloodscale_SlithShamanB01=Bloodscale Shaman +tagEnemyBloodscale_SlithShamanC01=Bloodscale Evocator + +tagSlithHeroH01=Igrixx, the Rimeheart +tagSlithHeroH02=Jaron, Lord of the Storm +tagSlithHeroH03=Lorkhan, Lord of the Deep +tagSlithHeroH04=Farnlan, the Vile ~ Unstoppable +tagSlithHeroH05=Eidonax ~ Swift + +tagSlithBossB01=Viloth, the Corruptor +tagSlithBossB02=Primordian, the Forgotten One + +tagEnemyMurkTide_SlithWarriorA01=Murktide Warrior +tagEnemyMurkTide_SlithWarriorB01=Murktide Vanguard +tagEnemyMurkTide_SlithWarriorC01=Murktide Champion +tagEnemyMurkTide_SlithShamanB01=Murktide Shaman +tagEnemyMurkTide_SlithShamanC01=Murktide Evocator + +#Spider + +tagEnemySpiderA01=Dreadweave Arachnid +tagEnemySpiderA02=Dreadweave Spitter +tagEnemySpiderB01=Dreadweave Leaper +tagEnemySpiderB02=Dreadweave Widow +tagEnemySpiderC01=Dreadweave Matriarch +tagEnemySpiderSummon=Spiderling + +tagSpiderHeroH01=Oldelon, the Molten +tagSpiderHeroH02=Raglis, the Leaper +tagSpiderHeroH03=Herna, the Dread Widow +tagSpiderHeroH04=Triinix, the Weaver +tagSpiderHeroH05=Larna, the Fateweaver ~ Shielded +tagSpiderHeroH06=Uldina, the Broodmother ~ Defender + +#ThornedHorror + +tagEnemyThornedHorrorA01=Briarthorn Horror +tagEnemyThornedHorrorB01=Briarthorn Terror +tagEnemyThornedHorrorC01=Briarthorn Monstrosity + +tagThornedHorrorHeroH01=Terrolean, the Pandemonium +tagThornedHorrorHeroH02=Korplax, the Overgrown +tagThornedHorrorHeroH03=Blackthorn ~ Reflective +tagThornedHorrorHeroH04=Rotthorn ~ Diseased +tagThornedHorrorHeroH05=Everbark ~ Regenerator +tagThornedHorrorHeroH06=Rimebark ~ Frozen + + +#Traps + +tagEnemyTrapA01=Flare Trap +tagEnemyTrapA02=Launcher Trap + +#Trolls + +tagEnemyTrollHalfA01=Mistborn Brute +tagEnemyTrollHalfA02=Mistborn Herder +tagEnemyTrollHalfB01=Mistborn Hunter +tagEnemyTrollHalfB02=Mistborn Warrior +tagEnemyTrollHalfB03=Mistborn Shaman +tagEnemyTrollHalfC01=Mistborn Elder + +tagTrollHalfHeroH01=Balarr, the Rockeater +tagTrollHalfHeroH02=Paldrak, the Warmonger +tagTrollHalfHeroH03=Stonetooth ~ Defender +tagTrollHalfHeroH04=Elloras, the Sun-Eater ~ Burning + +tagEnemyTrollA01=Stonewart Troll +tagEnemyTrollB01=Stonewart Rager +tagEnemyTrollC01=Stonewart Behemoth + +tagTrollHeroH01=Uglak, the Immortal +tagTrollHeroH02=Surrlak, the Earthmover +tagTrollHeroH03=Troglak ~ Unstoppable +tagTrollHeroH04=Oldak, the Miasma ~ Diseased +tagTrollHeroH05=Wontlak ~ Frozen + +tagBossTrollB01=Gulgoth, the Rampaging +tagBossTrollB02=Voldrak, the Destroyer + + +#Vultures + +tagEnemyVultureSummon=Arkovian Rocktalon +tagEnemyVultureA01=Arkovian Rocktalon +tagEnemyVultureB01=Arkovian Plaguebeak + +tagHeroVultureH01=Volaxna, the Bloodgorger +tagHeroVultureH02=Plaguewing ~ Diseased +tagHeroVultureH03=Harrowbeak ~ Unstoppable + +#Worm + +tagEnemyWormA01=Earthbreaker Burrower +tagEnemyWormB01=Earthbreaker Rotworm + +tagWormHeroH01=Gravner, the Bile-Eater +tagWormHeroH02=Groundsplitter ~ Electrified +tagWormHeroH03=Stonespitter ~ Shielded + +#CreatureZombie + +tagEnemyZombieA01=Walking Dead +tagEnemyZombieB01=Wretcher +tagEnemyZombieC01=Fury +tagEnemyZombieD01=Cold One +tagEnemyZombieE01=Night Terror +tagEnemyZombieF01=Burning Dead +tagEnemyZombieG01=Plague Walker +tagEnemyZombieSoldierA01=Rotting Soldier +tagEnemyZombieSoldierB01=Rotting Emberguard +tagEnemyZombieBerserkerA01=Corpsefiend + +tagEnemyZombieVoidA01=Ch'thonic Soulless + +tagEnemyZombieMutatedA01=Fleshwarped Butcher +tagEnemyZombieMutatedB01=Fleshwarped Thrasher + +tagZombieHeroH01=Abner, the Forsaken One +tagZombieHeroH02=Crimson Bane +tagZombieHeroH03=Gastris, the Foul +tagZombieHeroH04=Gilisten, the Reborn +tagZombieHeroH05=Bolvaris, the Glacierborn +tagZombieHeroH06=Aldanar, the Undying +tagZombieHeroH07=Gutripper ~ Unstoppable +tagZombieHeroH08=Teselon ~ Electrified +tagZombieHeroH09=Blightfeast ~ Charger +tagZombieHeroH10=Alrick Magefire + +#CreatureZombieHound + +tagEnemyZombieHoundA01=Tainted Hound +tagEnemyZombieHoundB01=Tainted Pack Leader + +tagZombieHoundHeroH01=Gornax, the Nightmare +tagZombieHoundHeroH02=Sharn, the Cursed +tagZombieHoundHeroH03=Furz Venomdrinker ~ Supporter +tagZombieHoundHeroH04=Bloodhowl ~ Regenerator + +#CreatureReanimator + +tagEnemyReanimatorB01=Reanimator +tagEnemyReanimatorC01=Dominator + +tagReanimatorHeroH01=Aethoran, the Plaguebearer ~ Diseased +tagReanimatorHeroH02=Gollorg, the Undiminished ~ Unstoppable +tagReanimatorHeroH03=Corpsefire ~ Reflective +tagReanimatorHeroH04=Azgalogg, the Corruptor ~ Defender + +tagReanimatorBossH01=Gethrand, the Betrayed +tagReanimatorBossH02=Zanbrandt, the Ascended +tagReanimatorBossH03=Chilldread + +#Pets + +tagPetRavenA01=Great Raven +tagPetHellhoundA01=Hellhound +tagPetWhirlwindA01=Whirlwind + +tagPetBladeSwarmA01=Blade Spirit + +tagPetThermiteMineA01=Flare Mine +tagPetMortarTrapA01=Mortar Trap + +tagItemFleshHulkA01=Flesh Hulk +tagItemGuardianA01=Stalwart Guardian +tagItemGuardianA02=Frenzied Guardian +tagItemAncestorA01=Ancestral Spirit +tagItemRevenantA01=Revenant of Og'Napesh +tagRelicStormhound=Stormhound +tagRelicNemesis=Nemesis +tagRelicSwarm=Swarmling + +#EnemySummons + +tagEnemySummonHellspawn=Hellspawn +tagEnemySummonChthonianMinion=Salazar's Harbinger +tagEnemySummonDariusAetherCrystal=Unstable Aether Formation +tagEnemySummonRifthound=Azure Rifthound + +#Boss&Quest + +tagQuestEnemyReanimator=Kyzogg the Reanimator +tagQuestEnemyMiltonHart=Milton Hart +tagQuestEnemyBanditForge=Outlaw Forge +tagQuestChthonianMonstrosity=Maga'Thel, the Unraveler + +tagBossTheWarden01=The Warden + +#Races + +tagRace001=Undead +tagRace002=Beastkin +tagRace003=Aetherial +tagRace004=Chthonic +tagRace005=Aether Corruption +tagRace006=Bloodsworn +tagRace007=Eldritch +tagRace008=Insectoid +tagRace009=Human +tagRace010=Construct +tagRace011=Riftspawn +tagRace012=Beast +tagRace013=Magical +tagRace001P=Undead +tagRace002P=Beastkin +tagRace003P=Aetherials +tagRace004P=Chthonics +tagRace005P=Aether Corruptions +tagRace006P=Bloodsworn +tagRace007P=Eldritch +tagRace008P=Insectoids +tagRace009P=Humans +tagRace010P=Constructs +tagRace011P=Riftspawn +tagRace012P=Beasts +tagRace013P=Magical + diff --git a/source/tags_items.txt b/source/tags_items.txt new file mode 100644 index 0000000..0bf6823 --- /dev/null +++ b/source/tags_items.txt @@ -0,0 +1,2314 @@ +#prefix/quality/style/name/suffix concatenation + +tagItemNameOrder={%_s0}{%_s1}{%_s2}{%_s3}{%_s4} + +#Weapons + +tagWeaponSwordA000=Shiv +tagWeaponSwordA001=Gladius +tagWeaponSwordA002=Razor +tagWeaponSwordA003=Shortsword +tagWeaponSwordA004=Carver +tagWeaponSwordA005=Longsword +tagWeaponSwordA006=Broadsword +tagWeaponSwordA007=Butcher +tagWeaponSwordA008=Cutlass +tagWeaponSwordA009=Mangler +tagWeaponSwordA010=Fellblade +tagWeaponSwordA011=Bonesaw +tagWeaponSwordA012=Conqueror +tagWeaponSwordA013=Sabre + +tagWeaponSwordB001=Salazar's Sovereign Blade +tagWeaponSwordB001Desc=^b"Granted to the Blade of Ch'thon for his unwavering service." +tagWeaponSwordB002=Spectral Broadsword +tagWeaponSwordB003=Spectral Longsword +tagWeaponSwordB004=Honed Longsword +tagWeaponSwordB005=Honed Broadsword +tagWeaponSwordB006=Honed Conqueror + +tagWeaponSwordC001=Lightning Rod +tagWeaponSwordC002=Hound's Bite +tagWeaponSwordC002Desc=^b"The blade's edge reeks of rot and corruption." +tagWeaponSwordC003=Omen +tagWeaponSwordC004=Madness +tagWeaponSwordC004Desc=^b"The twisted edge of madness drives all it touches insane." +tagWeaponSwordC005=Blood Carver +tagWeaponSwordC006=Bloodreaper's Claw +tagWeaponSwordC007=Duelist's Sabre +tagWeaponSwordC007Desc=^b"Delicately balanced by generations of master swordsmen." +tagWeaponSwordC008=Magistrate's Censor +tagWeaponSwordC008Desc=^b"When bribing political adversaries proved insufficient, the Magistrate of Malmouth employed alternate means of negotiation." +tagWeaponSwordC009=Flamebrand +tagWeaponSwordC010=Soulthief +tagWeaponSwordC011=Chillblaze +tagWeaponSwordC012=Ritual Carver +tagWeaponSwordC013=Assassin's Calling +tagWeaponSwordC013Desc=^b"A small vial of poison is embedded in the blade, inducing stiffening paralysis and eventual death." +tagWeaponSwordC014=Razor of the Blind Assassin +tagWeaponSwordC015=Bloodied Dagger of the Covenant +tagWeaponSwordC016=Willie's Razor +tagWeaponSwordC016Desc=^b"The edge of this blade never dulls." + +tagWeaponSwordD001=Crimson Spike +tagWeaponSwordD001Desc=^b"The weapon fills its bearer with an unquenchable thirst for blood." +tagWeaponSwordD002=Crystallum +tagWeaponSwordD002Desc=^b"A Soladrin crystal blade teeming with untapped power." +tagWeaponSwordD003=Grim Fate +tagWeaponSwordD004=Mindwarp +tagWeaponSwordD005=Beronath, Reforged +tagWeaponSwordD005Desc=^b"The slayer of Beronath once broken, reforged at last." +tagWeaponSwordD006=Nex +tagWeaponSwordD006Desc=^b"You can sense your own mortality when looking upon this blade." +tagWeaponSwordD007=Ortus +tagWeaponSwordD007Desc=^b"The mere sight of this blade fills you with hope." + + +tagWeaponBluntA000=Club +tagWeaponBluntA001=Ball Mace +tagWeaponBluntA002=Mace +tagWeaponBluntA003=Flanged Mace +tagWeaponBluntA004=Mallet +tagWeaponBluntA005=Morningstar +tagWeaponBluntA006=Truncheon +tagWeaponBluntA007=Bladed Mace +tagWeaponBluntA008=Bludgeon +tagWeaponBluntA009=Warhammer +tagWeaponBluntA010=Scepter + +tagWeaponBluntB000=Torch +tagWeaponBluntB001=Warden's Verdict +tagWeaponBluntB001Desc=^b"It is unclear how many innocent men lost their lives at the mercy of this weapon." +tagWeaponBluntB002=Warden's Judgement +tagWeaponBluntB003=Troll Bonesmasher +tagWeaponBluntB004=Troll Bonecrusher +tagWeaponBluntB005=Spectral Morningstar +tagWeaponBluntB006=Spectral Bludgeon +tagWeaponBluntB007=Kilrian's Skullbreaker +tagWeaponBluntB008=Skinner's Torch +tagWeaponBluntB008Desc=^b"A desperate man's last hope..." +tagWeaponBluntB009=Adept's Bladed Mace +tagWeaponBluntB010=Adept's Morningstar +tagWeaponBluntB011=Adept's Flanged Mace + +tagWeaponBluntC001=Aetherwoe +tagWeaponBluntC002=Anarchy +tagWeaponBluntC002Desc=^b"This once holy scepter has been twisted into its current form after being anointed with the living blood of Ch'thon." +tagWeaponBluntC003=Touch of Malice +tagWeaponBluntC003Desc=^b"A despicable weapon that has claimed countless human lives." +tagWeaponBluntC004=Guardsman's Hammer +tagWeaponBluntC005=Blackwood Wand +tagWeaponBluntC006=Sacred Hammer of Eternal Wrath +tagWeaponBluntC007=Blessed Torch +tagWeaponBluntC007Desc=^b"The burning hammer of the Guardians of Menhir." +tagWeaponBluntC008=Spiritcrusher +tagWeaponBluntC009=Defiance +tagWeaponBluntC009Desc=^b"The embodiment of the adaptability of mankind." +tagWeaponBluntC010=Aethersteel Arbiter +tagWeaponBluntC011=Fist of the Blind Assassin + +tagWeaponBluntD001=Death Omen +tagWeaponBluntD001Desc=^b"The harbinger of death." +tagWeaponBluntD002=Beacon of the Winter's Veil +tagWeaponBluntD003=Agony +tagWeaponBluntD004=Herald of the Apocalypse +tagWeaponBluntD004Desc=^b"Rumored to have torn open the first rift at the beginning of the Grim Dawn." +tagWeaponBluntD005=Pestilence of Dreeg +tagWeaponBluntD005Desc=^b"Bearer of the seven plagues of the witch god Dreeg." +tagWeaponBluntD006=Dawnbreaker's Sledge + + +tagWeaponAxeA000=Woodsman's Axe +tagWeaponAxeA001=Sawblade +tagWeaponAxeA002=Hatchet +tagWeaponAxeA003=Double Axe +tagWeaponAxeA004=Cleaver +tagWeaponAxeA005=Blade Axe +tagWeaponAxeA006=Battle Axe +tagWeaponAxeA007=Crescent Axe +tagWeaponAxeA008=Heavy Axe +tagWeaponAxeA009=Bearded Axe + +tagWeaponAxeB001=Spectral Cleaver +tagWeaponAxeB002=Spectral Battle Axe +tagWeaponAxeB003=Pit Master's Axe + +tagWeaponAxeC001=Cruel Edge +tagWeaponAxeC002=Reaper's Touch +tagWeaponAxeC002Desc=^b"An ancient implement of ritual sacrifice, forged by a long-dead people." +tagWeaponAxeC003=Gorefeast +tagWeaponAxeC004=Bloodreaper's Cleaver +tagWeaponAxeC005=Storm's Edge +tagWeaponAxeC006=Krieg's Cleaver +tagWeaponAxeC006Desc=^b"A cruel weapon owned by a cruel man." +tagWeaponAxeC007=Maleficus +tagWeaponAxeC008=Doomsaw of Gluttony +tagWeaponAxeC009=Thirsting Maw +tagWeaponAxeC010=Immaterial Edge +tagWeaponAxeC010Desc=^b"The edge of this weapon harnesses the Aether itself." +tagWeaponAxeC011=Notched Bone of a Thousand Deaths +tagWeaponAxeC011Desc=^b"Every notch is a life claimed." +tagWeaponAxeC012=Corpse Desecrator +tagWeaponAxeC013=Chonag'Ri +tagWeaponAxeC013Desc=^b"A shamanistic axe comprising of various unidentifiable human and animal bones." + +tagWeaponAxeD001=The Butcher of Burrwitch +tagWeaponAxeD001Desc=^b"Embodiment of the madness and depravity that overwhelmed the people of Cairn following the Grim Dawn." +tagWeaponAxeD002=Crescent Moon +tagWeaponAxeD002Desc=^b"Blessed weapon of moon worshippers, thought destroyed during the Sacred Purge." +tagWeaponAxeD003=Brutallax +tagWeaponAxeD004=Earthsplitter +tagWeaponAxeD004Desc=^b"Legends speak of a mortal who, when beseeched by the gods, cleaved Mount Menhir in two, forming Menhir's Twins." +tagWeaponAxeD005=Damnation + + +tagWeaponGun1hA001=Hand-Blunderbuss +tagWeaponGun1hA002=Howdah +tagWeaponGun1hA003=Pepperbox Gun +tagWeaponGun1hA004=Hand Cannon +tagWeaponGun1hA005=Revolver +tagWeaponGun1hA006=Sixgun +tagWeaponGun1hA007=Derringer +tagWeaponGun1hA008=Repeater +tagWeaponGun1hA009=Scope Revolver +tagWeaponGun1hA010=Volley Gun + +tagWeaponGun1hB001=Double-Barrel Pistol +tagWeaponGun1hB002=Hand Mortar +tagWeaponGun1hB003=Shrapnel Pistol + +tagWeaponGun1hC001=Leander Greene's Hand Cannon +tagWeaponGun1hC001Desc=^b"Taken from the cold dead hands of the Blackwater bandit." +tagWeaponGun1hC002=Witchstalker +tagWeaponGun1hC002Desc=^b"Infused with dark magic to battle foul abusers of the arcane on their own terms." +tagWeaponGun1hC003=Orwell's Revolver +tagWeaponGun1hC003Desc=^b"The old priest wasn't known for his peace talks." +tagWeaponGun1hC004=Marauder's Fury +tagWeaponGun1hC005=Marauder's Justice +tagWeaponGun1hC006=The Slugger +tagWeaponGun1hC007=3rd Company's Revolver +tagWeaponGun1hC007Desc=^b"Inscribed on the barrel is a single word: Loyal." +tagWeaponGun1hC008=Mutiny +tagWeaponGun1hC009=Outlaw's Retribution +tagWeaponGun1hC009Desc=^b"A twisted sense of justice." +tagWeaponGun1hC010=Slime Bolter +tagWeaponGun1hC011=Soulflayer +tagWeaponGun1hC012=Plagueborne Revolver +tagWeaponGun1hC013=The Mediator +tagWeaponGun1hC014=Frigid Barrel of the Relentless North +tagWeaponGun1hC015=Burrwitch Peacekeeper +tagWeaponGun1hC015Desc=^b"Trusted sidearm of Sheriff Harmon Griffith." +tagWeaponGun1hC016=Menhir's Pennance +tagWeaponGun1hC017=Oathbreaker + +tagWeaponGun1hD001=Deviltongue Blaster +tagWeaponGun1hD002=Havoc +tagWeaponGun1hD003=The Exonerator +tagWeaponGun1hD004=Exterminus +tagWeaponGun1hD005=Arcanum Sigillis +tagWeaponGun1hD006=Deathdealer's Sidearm +tagWeaponGun1hD007=Demonslayer's Life-Ender +tagWeaponGun1hD008=Barrelsmith's Salvo +tagWeaponGun1hD009=Barrelsmith's Crossfire + + +tagWeaponGun2hA001=Musket +tagWeaponGun2hA002=Flintlock Rifle +tagWeaponGun2hA003=Bolt-Action Rifle +tagWeaponGun2hA004=Blunderbuss +tagWeaponGun2hA005=Revolving Rifle +tagWeaponGun2hA006=Repeating Rifle +tagWeaponGun2hA007=Carbine +tagWeaponGun2hA008=Breechloading Rifle +tagWeaponGun2hA009=Revolving Cannon +tagWeaponGun2hA010=Shotgun +tagWeaponGun2hA011=Combat Shotgun + +tagWeaponGun2hB001=Rotating Rifle +tagWeaponGun2hB002=Frontloading Rifle +tagWeaponGun2hB003=Shrapnel Gun + +tagWeaponGun2hC001=The Huntsman +tagWeaponGun2hC002=The Eye +tagWeaponGun2hC002Desc=^b"One shot, one kill" +tagWeaponGun2hC003=Hellmaw Shotgun +tagWeaponGun2hC004=Devil's Mark +tagWeaponGun2hC005=Will of Fate +tagWeaponGun2hC005Desc=^b"Every bullet is destined to meet its true mark." +tagWeaponGun2hC006=The Scarlet Marksman +tagWeaponGun2hC007=Salt-core Bolter +tagWeaponGun2hC007Desc=^b"A scrapped-together weapon designed to destroy Aetherials." +tagWeaponGun2hC008=Wrathbringer +tagWeaponGun2hC009=Thunderclap +tagWeaponGun2hC010=Sharpshooter's Bolt Rifle + +tagWeaponGun2hD001=The Adversary +tagWeaponGun2hD002=Witching Hour +tagWeaponGun2hD002Desc=^b"Weapon used by followers of the witch gods to defend their sanctuaries from the wrath of the inquisition." +tagWeaponGun2hD003=Hellborne +tagWeaponGun2hD003Desc=^b"The barrel spews forth the fury of the seven hells." +tagWeaponGun2hD004=Vortex of Souls +tagWeaponGun2hD004Desc=^b"Every shot fired sends a ripples through the aether." +tagWeaponGun2hD005=Gutripper + + +tagWeaponCrossbow2hA001=Crossbow +tagWeaponCrossbow2hA002=Arbalest +tagWeaponCrossbow2hA003=Heavy Crossbow +tagWeaponCrossbow2hA004=Scorpion + +tagWeaponCrossbow2hB001=Spectral Crossbow +tagWeaponCrossbow2hB002=Spectral Arbalest + +tagWeaponCrossbow2hC001=Boltspitter +tagWeaponCrossbow2hC001Desc=^b"A prototype weapon. Unfortunately, its inventor was slain before it could be taken to mass production." +tagWeaponCrossbow2hC002=Malady +tagWeaponCrossbow2hC003=Curse of Burrwitch +tagWeaponCrossbow2hC003Desc=^b"An ill-fated weapon with too many past owners to speak of." +tagWeaponCrossbow2hC004=Blackwood Arbalest +tagWeaponCrossbow2hC004Desc=^b"Crafted using wood from the forest outside Blackwood Manor." +tagWeaponCrossbow2hC005=Frigid Quillbreath +tagWeaponCrossbow2hC006=Stake-Thrower +tagWeaponCrossbow2hC007=The Arachnid's Embrace +tagWeaponCrossbow2hC008=Wretched Crow of Bysmiel +tagWeaponCrossbow2hC008Desc=^b"Symbolic weapon of devout followers of Bysmiel." +tagWeaponCrossbow2hC009=Ulda'Jax +tagWeaponCrossbow2hC009Desc=^b"A crude, yet surprisingly effective, weapon of the mountain wilds." +tagWeaponCrossbow2hC010=Herald's Protector + +tagWeaponCrossbow2hD001=Silverbolt +tagWeaponCrossbow2hD001Desc=^b"The weapon of choice for Demon Hunter Edith the Bloodied, Chthonian cultist turned demonslayer." +tagWeaponCrossbow2hD002=Quillthrower of Dreeg +tagWeaponCrossbow2hD002Desc=^b"Infused with the very essence of the witch god Dreeg." +tagWeaponCrossbow2hD003=Dragon of the North +tagWeaponCrossbow2hD003Desc=^b"The rimeblood dragon of the chilling northern winds." +tagWeaponCrossbow2hD004=Raka'Jax +tagWeaponCrossbow2hD005=Harbinger of Eternal Suffering + + +tagWeaponMelee2hA001=Greatsword +tagWeaponMelee2hA002=Warsword +tagWeaponMelee2hA003=Claymore +tagWeaponMelee2hA004=Flamberge +tagWeaponMelee2hA005=Great Axe +tagWeaponMelee2hA006=War Axe +tagWeaponMelee2hA007=Scythe +tagWeaponMelee2hA008=Halberd +tagWeaponMelee2hA009=Maul +tagWeaponMelee2hA010=Sledgehammer +tagWeaponMelee2hA011=Warmaul + +tagWeaponMelee2hB001=Troll Headsmasher +tagWeaponMelee2hB002=Troll Skullcrusher +tagWeaponMelee2hB003=Brutal Great Axe (2H NYI) +tagWeaponMelee2hB004=Brutal Carver (2H NYI) +tagWeaponMelee2hB005=Brutal Decapitator (2H NYI) +tagWeaponMelee2hB006=Alkamos' Scythe +tagWeaponMelee2hB007=Spectral War Axe +tagWeaponMelee2hB008=Alkamos' Warsword +tagWeaponMelee2hB009=Spectral Warmaul + +tagWeaponMelee2hC001=Gutwrench Eviscerator +tagWeaponMelee2hC002=Massacre +tagWeaponMelee2hC003=Slithbane +tagWeaponMelee2hC003Desc=^b"Earned its name for the countless abomination skulls it crushed." +tagWeaponMelee2hC004=Falcon's Claw +tagWeaponMelee2hC005=Tremor +tagWeaponMelee2hC006=The Conduit +tagWeaponMelee2hC006Desc=^b"A rare success in the experimentation of arcane forging techniques." +tagWeaponMelee2hC007=Boneshard Lacerator +tagWeaponMelee2hC008=Golemfist Gavel +tagWeaponMelee2hC009=Wrathblade +tagWeaponMelee2hC010=The Farmstead Liberator +tagWeaponMelee2hC010Desc=^b"A historic weapon from the rebellion of Farmstead, mercilessly crushed by Imperial forces." +tagWeaponMelee2hC011=Alvarick's Rebuke +tagWeaponMelee2hC012=Prismatic Eviscerator +tagWeaponMelee2hC013=Razorleaf Glaive +tagWeaponMelee2hC013Desc=^b"Forged using ancient techniques now lost to the ages." +tagWeaponMelee2hC014=Scythe of Tenebris +tagWeaponMelee2hC014Desc=^b"The Lifestealer of Tenebris, the Blood Drinker." +tagWeaponMelee2hC015=Warhammer of Heavenly Judgment +tagWeaponMelee2hC015Desc=^b"Great hammer of Brother Bernard Mellington of the Templar." +tagWeaponMelee2hC016=Champion of the Light + +tagWeaponMelee2hD001=Stonefist Rebuke +tagWeaponMelee2hD002=The Guillotine +tagWeaponMelee2hD003=Nightshade's Reach +tagWeaponMelee2hD003Desc=^b"Unorthodox tool of Master of Assassins Belanor. Few Nightblades had ever mastered the art of the greatsword as he had." +tagWeaponMelee2hD004=Obsidian Juggernaut +tagWeaponMelee2hD004Desc=^b"Forged within the molten depths of a living volcano." +tagWeaponMelee2hD005=Infernal Brimstone +tagWeaponMelee2hD005Desc=^b"Birthed when the blessed spear of Paladin Allister Forgebearer met with the heart of a greater demon." +tagWeaponMelee2hD006=Stormreaver +tagWeaponMelee2hD006Desc=^b"Charged over countless lightning storms, this weapon is primed to unleash nature's fury." +tagWeaponMelee2hD007=Bane of the Winter King +tagWeaponMelee2hD007Desc=^b"Sacred blade of King Hrothnar, ruler of the northern reaches and son of the great white wolf." +tagWeaponMelee2hD008=Temporal Arcblade +tagWeaponMelee2hD009=Wildblood Crusher + + +tagWeaponArcaneA001=Crude Staff +tagWeaponArcaneA002=Gnargled Staff +tagWeaponArcaneA003=Pine Staff +tagWeaponArcaneA004=Ash Staff +tagWeaponArcaneA005=Cedar Staff +tagWeaponArcaneA006=Oak Staff +tagWeaponArcaneA007=Blackwood Staff + +tagWeaponCrossbow1hA001=Pistol Crossbow +tagWeaponCrossbow1hA002=Compound Crossbow +tagWeaponCrossbow1hA003=Windlass Crossbow +tagWeaponCrossbow1hA004=Repeating Crossbow + + +#Shields + +tagShieldA000=Plank Shield +tagShieldA001=Buckler +tagShieldA002=Round Shield +tagShieldA003=Heater Shield +tagShieldA004=Tower Shield +tagShieldA005=Riot Shield +tagShieldA006=War Shield +tagShieldA007=Aegis +tagShieldA008=Targe +tagShieldA009=Rondache +tagShieldA010=Kite Shield + +tagShieldB001=Warden's Bulwark +tagShieldB001Desc=^b"Forged from hardened steel and ruthless hatred." +tagShieldB002=Warden's Fortress +tagShieldB003=Spectral Shield +tagShieldB004=Spectral War Shield +tagShieldB005=Battle Shield +tagShieldB006=Siege Shield +tagShieldB007=Sovereign Shield + +tagShieldC001=Defender of Devil's Crossing +tagShieldC002=Elementium +tagShieldC002Desc=^b"Blessed by the Templars of Menhir as a bulwark against the elements." +tagShieldC003=Guardsman's Defender +tagShieldC004=Flamebreaker +tagShieldC005=Devil's Grin +tagShieldC006=Maw of the Beast +tagShieldC007=Crest of the Black Legion +tagShieldC007Desc=^b"Carried by the Black Legion of the Imperial army, also known as the Death's Bannermen." +tagShieldC008=Lichguard +tagShieldC009=Dawnshard Bulwark +tagShieldC009Desc=^b"Forged from the purest shard of soladrin crystal." +tagShieldC010=Templar's Faith +tagShieldC011=Shield of Redemption +tagShieldC012=Oathbreaker's Guard + +tagShieldD001=Meat Shield +tagShieldD001Desc=^b"Necromantic shield molded from the chest cavity of an unfortunate peasant." +tagShieldD002=The Final Stop +tagShieldD002Desc=^b"Forged by railyard workers during a desparate battle against the rising Chthonian forces." +tagShieldD003=The Untouchable +tagShieldD004=Will of the Living +tagShieldD004Desc=^b"Formerly the King's Crest, this shield was reborn in Chthonian flame as a paragon of mankind." +tagShieldD005=Dawnbreaker's Duty + + +tagQualityShieldA01=Scrapmetal +tagQualityShieldA02=Rusty +tagQualityShieldA03=Improvised +tagQualityShieldA04=Tarnished +tagQualityShieldA05=Raider +tagQualityShieldA06=Fortified +tagQualityShieldA07=Weathered +tagQualityShieldA08=Reinforced +tagQualityShieldA09=Assault +tagQualityShieldA10=Imperial +tagQualityShieldA11=Exalted + + +#Focus + +tagFocusA001=Musty Tome +tagFocusA002=Fleshbound Tome +tagFocusA003=Runebound Archive +tagFocusA004=Leatherbound Spellbook +tagFocusA005=Eldritch Tome +tagFocusA006=Arcane Codex +tagFocusA013=Arcane Codex + +tagFocusA007=Runed Bone +tagFocusA008=Fiendish Effigy +tagFocusA009=Etched Horn +tagFocusA010=Glyphed Skull +tagFocusA011=Savage Wand +tagFocusA012=Eldritch Wand +tagFocusA014=Eldritch Wand + +tagFocusB001=Zarthuzellan's Codex +tagFocusB001Desc=^b"Filled with fiery invocations to consecrate the nonbelievers." +tagFocusB002=Rolderathis' Tome +tagFocusB002Desc=^b"Words within this tome chill your heart with their maddening hatred." +tagFocusB003A=Glyphed Archive +tagFocusB003B=Occult Horn +tagFocusB004A=Glyphed Spellbook +tagFocusB004B=Occult Skull +tagFocusB005A=Glyphed Tome +tagFocusB005B=Occult Wand + +tagFocusC001=Dementia +tagFocusC002=Crushing Will +tagFocusC003=Maiven's Tome +tagFocusC004=Heretic's Tome +tagFocusC005=Malformed Effigy +tagFocusC006=Banshee's Misery +tagFocusC006Desc=^b"Wails of misery emanate from this tome with every page turn." +tagFocusC007=Wyrmclaw +tagFocusC008=Black Grimoire of Og'Napesh +tagFocusC008Desc=^b"The dark writings of Og'Napesh, condemned necromancer." +tagFocusC009=Edrick's Backscratcher +tagFocusC010=Sacred Texts of Menhir +tagFocusC010Desc=^b"Scripture once carried by the devout knights of Menhir." +tagFocusC011=Nocturnis +tagFocusC012=Channeling Orb of the Covenant + +tagFocusD001=Fiend's Resolve +tagFocusD002=Aldanar's Vanity +tagFocusD003=Codex of Lies +tagFocusD003Desc=^b"Forbidden texts of the witch god Solael, as recorded by Cabalist Hester Maughan." +tagFocusD004=Tome of Names +tagFocusD004Desc=^b"This book contains the names of every mortal that ever was and ever will be." +tagFocusD005=Blood Orb of Cht'thon +tagFocusD005Desc=^b"Fanatical cabalists swear that a drop of their ancient god's blood is contained within this orb." +tagFocusD006=Speaker for the Dead +tagFocusD006Desc=^b"A compilation of poems and religious texts intended for burial rites." +tagFocusD007=Archmage's Codex + + +#WEAPON_QUALITY + +TagQualityBrokenWeapon01=Broken +TagQualityBrokenWeapon02=Shattered +TagQualityBrokenWeapon03=Bent +TagQualityBrokenArmor01=Ruined +TagQualityBrokenAll01=Destroyed + +tagQualityWeaponMetal01=Scrapmetal +tagQualityWeaponMetal02=Tarnished +tagQualityWeaponMetal03=Iron +tagQualityWeaponMetal04=Steel +tagQualityWeaponMetal05=Imbued +tagQualityWeaponMetal06=Raider +tagQualityWeaponMetal07=Assault +tagQualityWeaponMetal08=Imperial +tagQualityWeaponMetal09=Exalted + +tagQualityWeaponWood01=Splintered +tagQualityWeaponWood02=Crude +tagQualityWeaponWood03=Savage +tagQualityWeaponWood04=Weathered +tagQualityWeaponWood05=Solid +tagQualityWeaponWood06=Polished +tagQualityWeaponWood07=Imbued +tagQualityWeaponWood08=Raider +tagQualityWeaponWood09=Assault +tagQualityWeaponWood10=Imperial +tagQualityWeaponWood11=Exalted + + +#ARMOR_STYLES + +tagStyle001=Worn +tagStyle002=Cloth +tagStyle003=Padded +tagStyle004=Quilted +tagStyle005=Brigandine +tagStyle006=Embroidered +tagStyle007=Ornate +tagStyle008=Gilded +tagStyle009=Patchwork + +tagStyle010=Leather +tagStyle011=Hide +tagStyle012=Fur-lined +tagStyle013=Spiked +tagStyle014=Frontier +tagStyle015=Hinterland +tagStyle016=Raider + +tagStyle017=Restored +tagStyle018=Salvaged +tagStyle019=Engraved +tagStyle020=Combat +tagStyle021=Infantry +tagStyle022=Imperial + +tagStyle023=Scrapmetal +tagStyle024=Splinted +tagStyle025=Chain +tagStyle026=Chainmail +tagStyle027=Scalemail +tagStyle028=Bronze +tagStyle029=Steel +tagStyle030=Plate +tagStyle031=Plated +tagStyle032=Field +tagStyle033=Heavy +tagStyle034=Assault + +tagStyle035=Studded +tagStyle036=Woven +tagStyle037=Reinforced +tagStyle038=Savage +tagStyle039=Novice +tagStyle040=Apprentice + +#ArmorClass +tagArmorClass01=Caster Armor +tagArmorClass02=Light Armor +tagArmorClass03=Heavy Armor + +#ArmorHead + +tagHeadA001=Helm +tagHeadA002=Cap +tagHeadA003=Helmet +tagHeadA004=Mask +tagHeadA005=Coif +tagHeadA006=Basinet +tagHeadA007=Casque +tagHeadA008=Hat +tagHeadA009=Visage +tagHeadA010=Cowl +tagHeadA011=Hood +tagHeadA012=Circlet +tagHeadA013=Diadem +tagHeadA014=Coronet + +tagHeadB001=Incendiary Helm +tagHeadB002=Incendiary Casque +tagHeadB003=Ascended Helm +tagHeadB004=Ascended Casque +tagHeadB005=Murderer's Coif +tagHeadB006=Murderer's Cowl +tagHeadB007=Adept's Hood +tagHeadB008=Ranger's Helm +tagHeadB009=Adept's Circlet +tagHeadB010=Ranger's Casque + +tagHeadC001=Stormcaller's Circlet +tagHeadC002=Berserker's Cowl +tagHeadC003=Nether Crown +tagHeadC003Desc=^b"Once worn by the first and only Arcanist king of Cairn, King Samuel Drake, before he was stripped of his title and executed for heresy by the clergy." +tagHeadC004=Crown of Command +tagHeadC005=Templar's Headguard +tagheadC005Desc=^b"An initiate's helm for the Guardians of Menhir." +tagHeadC006=Guardsman's Helm +tagHeadC007=Explorer's Cover +tagHeadC008=Maiven's Hood +tagHeadC009=Bloodreaper's Cowl +tagHeadC010=Eye of the Beholder +tagHeadC010Desc=^b"A gazer eye worn by a mad witch obsessed with appearances and beauty." +tagHeadC011=Mask of Delirium +tagHeadC012=Tempest of the Void +tagHeadC013=Glory of the Silver Knight +tagHeadC014=Terror of the Grove +tagHeadC014Desc=^b"Cut from the hide of an ancient Thorned Horror." +tagHeadC015=Spiritweaver Circlet +tagHeadC016=Outcast's Hood +tagHeadC017=Herald's Mask +tagHeadC018=Faceguard of Redemption +tagHeadC019=Cowl of the Blind Assassin +tagHeadC020=Sharpshooter's Glass Eye +tagHeadC021=Unholy Visage of the Covenant +tagHeadC022=Cowl of the Paragon +tagHeadC023=Dawnguard Helm + +tagHeadD001=Maw of Despair +tagHeadD001Desc=^b"Look upon me and despair, for your hour has struck." +tagHeadD002=Dread-Mask of Anat'Gurgoth +tagHeadD003=Whisperer of Secrets +tagheadD003Desc=^b"Whispers dark secrets into the ears of your victims prior to the killing blow." +tagHeadD004=Abyssal Mask +tagheadD004Desc=^b"Bound by death to a death unbound." +tagHeadD005=Circlet of the Great Serpent +tagHeadD006=Faceguard of Justice +tagHeadD007=Beastcaller's Cowl +tagHeadD008=Mask of the Harbinger +tagHeadD009=Demonslayer's Hat +tagHeadD010=Archmage's Hat + + +#ArmorShoulders + +tagShoulderA001=Spaulders +tagShoulderA002=Mantle +tagShoulderA003=Shoulderguard +tagShoulderA004=Epaulets +tagShoulderA005=Shoulderplates +tagShoulderA006=Pauldrons + +tagShoulderB001=Incendiary Spaulders +tagShoulderB002=Incendiary Shoulderplates +tagShoulderB003=Ascended Spaulders +tagShoulderB004=Ascended Shoulderplates +tagShoulderB005=Murderer's Spaulders +tagShoulderB006=Murderer's Epaulets +tagShoulderB007=Isaac's Spaulders + +tagShoulderC001=Razorback's Spined Mantle +tagShoulderC001Desc=^b"Stitched together from the carcass of Razorback." +tagShoulderC002=Astral Mantle +tagShoulderC003=Warlord's Spaulders +tagShoulderC004=Guardsman's Spaulders +tagShoulderC005=Grenadier Shoulderguard +tagShoulderC005Desc=^b"Seared and shredded by shrapnel, this shoulderguard nevertheless retains much of its protective qualities." +tagShoulderC006=Mantle of the Weeping Eye +tagShoulderC006Desc=^b"Symbolic garment of a secretive order eradicated during the reign of the Arcanist King, Samuel Drake." +tagShoulderC007=Shellshock Epaulets +tagShoulderC008=Decorated Pauldrons +tagShoulderC009=Mantle of the Patron +tagShoulderC009Desc=^b"A mantle of great raven feathers, bestowed by the witch god Bysmiel upon his mortal followers." +tagShoulderC010=Shoulderguards of Redemption +tagShoulderC011=Sharpshooter's Cover +tagShoulderC012=Unholy Mantle of the Covenant +tagShoulderC013=Shouldeguard of the Paragon +tagShoulderC014=Dawnguard Epaulets + +tagShoulderD001=Fateweaver's Mantle +tagShoulderD001Desc=^b"The strands of fate, like an endless weave, intertwine and fray with the passing ages of man." +tagShoulderD002=Templar's Pauldrons +tagShoulderD002Desc=^b"Pauldrons bestowed upon initiates who had risen to the full rank of Templar." +tagShoulderD003=Bloodfury Spaulders +tagShoulderD004=Shadowflame Mantle +tagShoulderD005=Titan Pauldrons +tagShoulderD005Desc=^b"The markings on these pauldrons are as if from another era." +tagShoulderD006=Shoulderguards of Justice +tagShoulderD007=Beastcaller's Shoulderpads +tagShoulderD008=Dawnbreaker's Shoulderguard +tagShoulderD009=Wildblood Mantle +tagShoulderD010=Archamge's Mantle + + +#ArmorTorso + +tagTorsoA000=Clothing +tagTorsoA001L=Coat +tagTorsoA002L=Doublet +tagTorsoA003L=Cuirass +tagTorsoA004L=Hauberk +tagTorsoA005H=Armor +tagTorsoA006H=Trenchcoat +tagTorsoA007H=Surcoat +tagTorsoA008H=Chainmail +tagTorsoA009H=Platemail +tagTorsoA010M=Jacket +tagTorsoA011M=Breastplate +tagTorsoA012M=Chestguard +tagTorsoA013M=Harness +tagTorsoA014C=Tunic +tagTorsoA015C=Vestment +tagTorsoA016C=Raiment +tagTorsoA017C=Robe + +tagTorsoB001=Murderer's Armor +tagTorsoB002=Murderer's Breastplate +tagTorsoB003=Fortified Doublet + +tagTorsoC001= +tagTorsoC002=Ornate Chestguard +tagTorsoC003=Gunslinger's Jacket +tagTorsoC004=Malduin's Cloth +tagTorsoC005=Doomforged Breastplate +tagTorsoC006=Guardsman's Breastplate +tagTorsoC007=Explorer's Tunic +tagTorsoC008=Bloodreaper's Coat +tagTorsoC009=Fanatic's Overcoat +tagTorsoC010=Fused Carapace Armor +tagTorsoC011=Skinflayer Raiment +tagTorsoC011Desc=^b"It is unknown as to how many victims it took to sew together these foul robes." +tagTorsoC012=Obsidian-Plate Cuirass +tagTorsoC013=Magnison's Trench Coat +tagTorsoC014=Vestment of Mourning +tagTorsoC014Desc=^b"Priest's robes once worn by members of the Weeping Eye cabal." +tagTorsoC015=Spidersilk Hauberk +tagTorsoC016=Cloth of Unspeakable Invocation +tagTorsoC016Desc=^b"Chthonian robes worn only by elite members of the bloodthirsty cult." +tagTorsoC017=Herald's Jacket +tagTorsoC018=Chestguard of Redemption +tagTorsoC019=Stealth Jacket of the Blind Assassin +tagTorsoC020=Sharpshooter's Coat +tagTorsoC021=Dawnguard Plate +tagTorsoC022=Zolhan's Battle Plate +tagTorsoC022Desc=^b"Armor commissioned by the famed battle master, Zolhan." + +tagTorsoD001=Fiendscale Jacket +tagTorsoD002=Devil's Cage Hauberk +tagTorsoD003=Shroud of Illusion +tagTorsoD003Desc=^b"The strange cloth shimmers and fades with the light, creating a mesmerizing illusion around the wearer." +tagTorsoD004=Vestments of the Great Guardian +tagTorsoD004Desc=^b"Robes of the high priest of Dreeg, charged with safeguarding the witch god's earthly concerns." +tagTorsoD005=Dread Armor of Azragor +tagTorsoD005Desc=^b"Azragor was a brutal man feared amongst his fellow knights for his underhanded, yet difficult to prove, tactics." +tagTorsoD006=Chestguard of Justice +tagTorsoD007=Beastcaller's Shroud +tagTorsoD008=Demonslayer's Jacket +tagTorsoD009=Archmage's Robe + +tagTorsoM001=Ragged Tunic +tagTorsoM002=Bloodstained Tunic +tagTorsoM003=Bloodstained Robes + + +#ArmorWaist + +tagWaistA001=Cloth Strap +tagWaistA002=Woven Cord +tagWaistA003=Hide Sash +tagWaistA004=Leather Belt +tagWaistA005=Chain Belt +tagWaistA006=Infantry Waistguard +tagWaistA007=Platemail Girdle +tagWaistA008=Imperial Belt + +tagWaistB001=Bounty Hunter's Girdle +tagWaistB002=Shockweave Sash +tagWaistB003=Warmonger's Belt +tagWaistB004=Flamesilk Sash +tagWaistB005=Frostguard Girdle +tagWaistB006=Wraithbone Sash + +tagWaistC001=Oldenar's Stabilizer +tagWaistC002=Frizzick's Utility Pack +tagWaistC002Desc=^b"Worked wonders for Frizzick until it ran out of zombie repellant." +tagWaistC003=Alchemist's Belt +tagWaistC004=Marauder's Ammo Belt +tagWaistC005=Warchief's Glory +tagWaistC006=Headhunter's Trophy +tagWaistC007=Acolyte's Cord +tagWaistC008=Chthonian Thread Sash +tagWaistC009=Bloodbathed Links +tagWaistC009Desc=^b"Forever dripping with fresh blood." +tagWaistC010=Cord of the Ancestor +tagWaistC011=Chains of Anguish +tagWaistC011Desc=^b"The chains grant unspeakable power, but at equal cost in blood." +tagWaistC012=Warpath Girdle +tagWaistC013=Sharpshooter's Pouch + +tagWaistD001=Thorn Girdle of the Mystborn Glade +tagWaistD002=Blade Breaker Sash +tagWaistD003=Boneweave Girdle +tagWaistD004=Voidmancer's Cord +tagWaistD005=Guthook Belt +tagWaistD005Desc=^b"Once worn by an eccentric mass murderer convinced that wearing the entrails of his victims would in turn protect his own." +tagWaistD006=Girdle of Stolen Dreams +tagWaistD007=Spellbreaker Waistguard +tagWaistD007Desc=^b"Waistguard worn by the Spellbreaker regiment, a selective group of paladins within the Templar of Menhir." +tagWaistD008=Phantom-Thread Girdle +tagWaistD008Desc=^b"Woven using thread spun upon the Satan's Spindle from the souls of the damned." +tagWaistD009=Wildblood Girdle + + +#ArmorHands + +tagHandsA001=Gloves +tagHandsA002=Vambraces +tagHandsA003=Gauntlets +tagHandsA004=Grips +tagHandsA005=Handguards + +tagHandsB001=Adept's Gloves +tagHandsB002=Squire's Gauntlets +tagHandsB003=Adept's Grips +tagHandsB004=Squire's Handguards + +tagHandsC001=Shadow's Grasp +tagHandsC002=Zealot's Gauntlets +tagHandsC003=Bladedancer's Handguards +tagHandsC004=Spellbinder's Grip +tagHandsC005=Marauder's Quickdraw Gloves +tagHandsC006=Soul's Touch +tagHandsC007=Inscribed Bracers +tagHandsC008=Brawler's Gloves +tagHandsC009=Runic Bracers +tagHandsC009Desc=^b"Engraved upon the steel are powerful symbols of immortality." +tagHandsC010=Blacksteel Gauntlets +tagHandsC011=Silktouch Handwraps +tagHandsC011Desc=^b"Bask in the shadows, for in the darkness you are invincible." +tagHandsC012=Herald's Gloves +tagHandsC013=Menhir's Touch +tagHandsC014=Handguards of Redemption +tagHandsC015=Dawnguard Gauntlets +tagHandsC016=Embergrip Handguards + +tagHandsD001=Grasp of Unchained Might +tagHandsD001Desc=^b"Gloves blessed with the ferocity of Oleron himself." +tagHandsD002=Druid's Touch of the Everliving Forest +tagHandsD003=Voidsteel Gauntlets +tagHandsD003Desc=^b"Forged over the smoldering corpse of a Chthonian harbinger." +tagHandsD004=Necromancer's Deathgrips +tagHandsD004Desc=^b"Channeling necromancer's gloves that still retain some of the mage's grisly power." +tagHandsD005=Wyrmbone Handguards +tagHandsD006=Handguards of Justice +tagHandsD007=Beastcaller's Handwraps +tagHandsD008=Harbinger's Grasp +tagHandsD009=Archmage's Handwraps + + +#ArmorLegs + +tagLegsA001=Pants +tagLegsA002=Leggings +tagLegsA003=Legwraps +tagLegsA004=Breeches +tagLegsA005=Chausses +tagLegsA006=Legguards + +tagLegsC001=Mistwalker Leggings +tagLegsC002=Hermit's Legguards +tagLegsC003=Swampdweller's Legguards +tagLegsC004=Explorer's Trousers +tagLegsC005=Soiled Trousers +tagLegsC005Desc=^b"The previous owner seems to have left a little surprise in the seat of these trousers." +tagLegsC006=Slithscale Legwraps +tagLegsC007=Templar's Leg Armor +tagLegsC008=Legplates of Valor +tagLegsC009=Flesheater Legwraps +tagLegsC009Desc=^b"The origins of some objects are best left to the annals history." +tagLegsC010=Shadeleather Leggings +tagLegsC011=Hulking Legguards +tagLegsC012=Legguards of Redemption +tagLegsC013=Dawnguard Legplates + +tagLegsD001=Demonbone Legplates +tagLegsD001Desc=^b"The real challenge in the creation of this armor came in acquiring the necessary parts." + +tagLegsD002=Boneweave Leggings +tagLegsD003=Deathwhisper Leggings +tagLegsD004=Hellforged Legplates +tagLegsD004Desc=^b"Forged in the smoldering breath of a hellhound." +tagLegsD005=Spellweave Legwraps +tagLegsD005Desc=^b"Dozens of incantations and words of power were whispered into the thread which now forms this armor." +tagLegsD006=Legguards of Justice +tagLegsD007=Beastcaller's Leggings +tagLegsD008=Archmage's Leggings + + +#ArmorFeet + +tagFeetA001=Footpads +tagFeetA002=Boots +tagFeetA003=Greaves +tagFeetA004=Sabatons +tagFeetA005=Treads + +tagFeetB001=Adept's Boots +tagFeetB002=Squire's Boots +tagFeetB003=Adept's Greaves +tagFeetB004=Squire's Greaves + +tagFeetC001=Molten Walkers +tagFeetC002=Windborne Greaves +tagFeetC003=Boots of Unseeing Swiftness +tagFeetC003Desc=^b"These boots appear to be of a make and material unlike any of this world." +tagFeetC004=Stonewrought Groundbreakers +tagFeetC005=Explorer's Footpads +tagFeetC006=Bloodreaper's Boots +tagFeetC007=The Final March +tagFeetC007Desc=^b"Each step bears the weight of a thousand soldiers who lost their lives to Chthonian Forces." +tagFeetC008=Rifthound Leather Boots +tagFeetC008Desc=^b"Good for nothing beasts, but they make great boots." +tagFeetC009=Dreadnought Footpads +tagFeetC010=Hellion Greaves +tagFeetC011=Serpentine Wraps +tagFeetC012=Desecrator Treads +tagFeetC012Desc=^b"In the wake of unfathomable odds, leave nought but a trail of desecration." +tagFeetC013=Herald's Boots +tagFeetC014=Footguards of Redemption +tagFeetC015=Dawnguard Greaves + +tagFeetD001=Golemborn Greaves +tagFeetD002=Wyrmscale Footguards +tagFeetD002Desc=^b"The creature that supplied these scales is believed to be long extinct." +tagFeetD003=Venomspine Greaves +tagFeetD003Desc=^b"The spines drip with the venom of several different species of spider and snake." +tagFeetD004=Voidwalker Footpads +tagFeetD005=Boneshatter Treads +tagFeetD005Desc=^b"Built with a heavy sole to maximize the sickening crunch of snapping bones." +tagFeetD006=Footguards of Justice +tagFeetD007=Beastcaller's Treads +tagFeetD008=Demonslayer's Greaves +tagFeetD009=Archmage's Boots + + +#Rings + +tagRingA001=Copper Band +tagRingA002=Silver Band +tagRingA003=Gold Band +tagRingA004=Platinum Band +tagRingA005=Amethyst Ring +tagRingA006=Moonstone Band +tagRingA007=Opal Signet +tagRingA008=Emerald Ring +tagRingA009=Sapphire Band +tagRingA010=Topaz Signet +tagRingA011=Ruby Ring +tagRingA012=Inscribed Band +tagRingA013=Diamond Signet + +tagRingB001=Reddan Memento Ring +tagRingB001Desc=^b"A worn out inscription along the band says: With love - Amelia" +tagRingB002=Cronley's Signet +tagRingB002Desc=^b"Stained with the blood of his victims, now joined by his own." +tagRingB003=Skinner Family Seal +tagRingB003Desc=^b"Likely the most valuable item the family had ever owned." +tagRingB004A=Alkamos' Dread +tagRingB004B=Alkamos' Misery +tagRingB004C=Alkamos' Agony +tagRingB004Desc=^b"Death...." +tagRingB005A=Alkamos' Suffering +tagRingB005B=Alkamos' Anguish +tagRingB005C=Alkamos' Torment +tagRingB005Desc=^b"Agony..." + + +tagRingC001=Marrow Band +tagRingC002=Obsidian Seal +tagRingC003=Lorekeeper's Band +tagRingC004=Twilight Signet +tagRingC005=Blackwatch Seal +tagRingC006=Starfire +tagRingC006Desc=^b"Cast from a burning remains of a fallen star." +tagRingC007=Bloodseal +tagRingC008=Aetherlord's Signet +tagRingC008Desc=^b"A ring commonly carried by nobles possessed by Aetherial spirits." +tagRingC009=Eternal Band +tagRingC010=Oblitorix +tagRingC011=Band of Wandering Souls +tagRingC012=Menhir's Wisdom +tagRingC013=Seal of the Royal Crown +tagRingC014=Jewel of the Royal Crown +tagRingC015=Ring of Valiance +tagRingC016=Signet of Valiance +tagRingC017=Right Hand of Carnage +tagRingC018=Left Hand of Carnage + +tagRingD001=Signet of the Fallen +tagRingD002=Glyph of Kelphat'Zoth +tagRingD002Desc=^b"Signed granted by Kelphat'Zoth, Grand Harbinger of Ch'Thon, upon his most loyal followers." +tagRingD003=Lifegiver Signet +tagRingD004=Time-Flux Band +tagRingD005=Screams of the Ether +tagRingD006Desc=^b"A mockery of the agonizing possession process." +tagRingD006=Entropic Coil +tagRingD007=Ring of the Black Matriarch +tagRingD007Desc=^b"Signet of the Black Matriach, a ruthless assassin who utilized spider venom to paralyze and execute her opponents." +tagRingD008=Band of the Eternal Haunt +tagRingD009=The Hand of Mercy +tagRingD010=The Fist of Vengeance +tagRingD011=Archmage's Signet + + +#Necklaces + +tagNecklaceA001=Claw Fetish +tagNecklaceA002=Silver Amulet +tagNecklaceA003=Skull Fetish +tagNecklaceA004=Platinum Amulet +tagNecklaceA005=Bone Charm +tagNecklaceA006=Moonstone Amulet +tagNecklaceA007=Opal Pendant +tagNecklaceA008=Emerald Necklace +tagNecklaceA009=Sapphire Amulet +tagNecklaceA010=Topaz Pendant +tagNecklaceA011=Ruby Necklace +tagNecklaceA012=Inscribed Amulet +tagNecklaceA013=Diamond Pendant + +tagNecklaceB001=Putrid Necklace +tagNecklaceB001Desc=^b"The skull is coated with a putrid slime." + +tagNecklaceC001=Amulet of the Eye +tagNecklaceC001Desc=^b"A peerless eye darts back and forth within the gem." +tagNecklaceC002=Alazra's Ruby +tagNecklaceC003=Bloodmoon +tagNecklaceC004=Devil's Charm +tagNecklaceC004Desc=^b"A Forked Tongue weaving lies and deceit." +tagNecklaceC005=Maiven's Lens +tagNecklaceC006=Warp Shard +tagNecklaceC006Desc=^b"The shard appears to twist reality itself." +tagNecklaceC007=Warmaster's Pride +tagNecklaceC008=Spiritstone Charm +tagNecklaceC009=Vortex Stone +tagNecklaceC010=Death Ward +tagNecklaceC010Desc=^b"A charm once worn to ward off evil spirits." +tagNecklaceC011=Essence of Beronath +tagNecklaceC011Desc=^b"Trapped residual essence of the great beast Beronath." +tagNecklaceC012=Bane of Nuram'Siin +tagNecklaceC013=Lapis Lupus +tagNecklaceC014=Avarice of Androneus +tagNecklaceC014Desc=^b"A perfect emerald openly flaunted by Master of Taxes Androneus Phillian, prior to his introduction to a knife in the back." +tagNecklaceC015=Herald's Ward +tagNecklaceC016=Unseeing Eye of the Blind Assassin +tagNecklaceC017=Pendant of the Royal Crown +tagNecklaceC018=Pendant of Valiance +tagNecklaceC019=Wretched Necessity +tagNecklaceC019Desc=^b"A mere glance at this gem creates an intense desire to take it as your own." + +tagNecklaceD001=Will of Bysmiel +tagNecklaceD002=Thread of Mortality +tagNecklaceD003=Avatar of Mercy +tagNecklaceD003Desc=^b"First of the seven sacred virtues of humanity." +tagNecklaceD004=Sovereign Ruby of Domination +tagNecklaceD005=The Peerless Eye of Beronath +tagNecklaceD005Desc=^b"The embalmbed eye of the great beast, Beronath." +tagNecklaceD006=Starfury Emerald +tagNecklaceD007=Essence of the Grim Dawn +tagNecklaceD007Desc=^b"A physical manifestation of the suffering and death witnessed at the beginning of the Grim Dawn." +tagNecklaceD008=Deathbound Amethyst +tagNecklaceD009=Celestial Stone of Halakor +tagNecklaceD009Desc=^b"Focusing gem of Arcanist Geneve Halakor, who forsook her order and its teachings to become a Templar of Menhir." +tagNecklaceD010=Doombringer +tagNecklaceD011=Beastcaller's Charm +tagNecklaceD012=Dawnbreaker's Beacon +tagNecklaceD013=Demonslayer's Defense + + +#Medals + +tagMedalA001=Ribbon +tagMedalA002=Badge +tagMedalA003=Mark +tagMedalA004=Crest +tagMedalA005=Star + +tagMedalB001=Ranger's Ribbon +tagMedalB002=Ranger's Badge + +tagMedalC001=Beast Slayer's Mark +tagMedalC002=Badge of Tenacity +tagMedalC003=Insignia of Justice +tagMedalC004=Bloodreaper's Mark +tagMedalC005=Crimson Heart +tagMedalC006=Combat Medic's Mark +tagMedalC006Desc=^b"Bestowed upon battle-hardened medics for their valiant service in the heat of combat." +tagMedalC007=Mark of the Templar +tagMedalC008=Arcanum Sigil +tagMedalC009=Vanguard Star +tagMedalC010=Badge of the Crimson Company +tagMedalC010Desc=^b"Symbol of the Crimson Company, a ruthlessly effective mercenary group." +tagMedalC011=Menhir's Sign +tagMedalC012=Unholy Sigil of the Covenant +tagMedalC013=Ribbon of Valiance + +tagMedalD001=Mark of the Apostate +tagMedalD001Desc=^b"Symbol once forced upon heretics, later worn with pride by worshippers of the witch gods." +tagMedalD002=Badge of Mastery +tagMedalD003=Mark of Divinity +tagMedalD004=Sigil of the Bear King +tagMedalD004Desc=^b"Sigil of King Ursal Benedict IV, also known as the Bear King." +tagMedalD005=Blood Sigil of Ch'Thon +tagMedalD006=Direwolf Crest +tagMedalD006Desc=^b"Crest of the great white wolf, patron animal of the northern wastes." +tagMedalD007=Undying Oath +tagMedalD008=Markovian's Stratagem +tagMedalD008Desc=^b"Named in honor of the famed tactician Markovian, this medal was awarded to only the most distinguished generals." + + +#Blueprints +tagTestBlueprint=Blueprint: Item Name of the Awesomesauce +tagTestBlueprintDescription="Flavor text of the Awesomesauce item that is awesome at things." + +tagBlueprint_RelicB001=Blueprint: Relic - Calamity +tagBlueprint_RelicB002=Blueprint: Relic - Ruination +tagBlueprint_RelicB003=Blueprint: Relic - Equilibrium +tagBlueprint_RelicB004=Blueprint: Relic - Glacier +tagBlueprint_RelicB005=Blueprint: Relic - Squall +tagBlueprint_RelicB006=Blueprint: Relic - Inferno +tagBlueprint_RelicB007=Blueprint: Relic - Corruption +tagBlueprint_RelicB008=Blueprint: Relic - Sanctuary +tagBlueprint_RelicB009=Blueprint: Relic - Guile +tagBlueprint_RelicB010=Blueprint: Relic - Rampage +tagBlueprint_RelicB011=Blueprint: Relic - Mistborn Talisman +tagBlueprint_RelicB012=Blueprint: Relic - Bladesworn Talisman +tagBlueprint_RelicB013=Blueprint: Relic - Gunslinger's Talisman +tagBlueprint_RelicC001=Blueprint: Relic - Arbiter +tagBlueprint_RelicC002=Blueprint: Relic - Fortress +tagBlueprint_RelicC003=Blueprint: Relic - Slaughter +tagBlueprint_RelicC004=Blueprint: Relic - Juggernaut +tagBlueprint_RelicC005=Blueprint: Relic - Terror +tagBlueprint_RelicC006=Blueprint: Relic - Torment +tagBlueprint_RelicC007=Blueprint: Relic - Haunt +tagBlueprint_RelicC008=Blueprint: Relic - Conflagration +tagBlueprint_RelicC009=Blueprint: Relic - Savagery +tagBlueprint_RelicC010=Blueprint: Relic - Deathchill +tagBlueprint_RelicC011=Blueprint: Relic - Sacrifice +tagBlueprint_RelicC012=Blueprint: Relic - Zeal +tagBlueprint_RelicC013=Blueprint: Relic - Desolation +tagBlueprint_RelicC014=Blueprint: Relic - Blight +tagBlueprint_RelicC015=Blueprint: Relic - Ancestor +tagBlueprint_RelicD001=Blueprint: Relic - Aegis +tagBlueprint_RelicD002=Blueprint: Relic - Malediction +tagBlueprint_RelicD003=Blueprint: Relic - Nemesis +tagBlueprint_RelicD004=Blueprint: Relic - Citadel +tagBlueprint_RelicD005=Blueprint: Relic - Eye of the Storm +tagBlueprint_RelicD006=Blueprint: Relic - Reckoning +tagBlueprint_RelicD007=Blueprint: Relic - Scourge +tagBlueprint_RelicD008=Blueprint: Relic - Ulzuin's Pyroclasm +tagBlueprint_RelicD009=Blueprint: Relic - Necrosis +tagBlueprint_RelicD010=Blueprint: Relic - Agravix's Malice +tagBlueprint_RelicD011=Blueprint: Relic - Oblivion +tagBlueprint_RelicD012=Blueprint: Relic - Belgothian's Carnage +tagBlueprint_RelicD013=Blueprint: Relic - Annihilation +tagBlueprint_RelicD014=Blueprint: Relic - Avenger +tagBlueprint_RelicD015=Blueprint: Relic - Primal Instinct +tagBlueprint_RelicD016=Blueprint: Relic - Solael's Devastation +tagBlueprint_RelicD017=Blueprint: Relic - Dreeg's Affliction +tagBlueprint_RelicD018=Blueprint: Relic - Bysmiel's Domination +tagBlueprint_RelicD019=Blueprint: Relic - Oleron's Wrath +tagBlueprint_RelicD020=Blueprint: Relic - Menhir's Bastion + +tagBlueprint_ComponentC01=Blueprint: Oleron's Blood +tagBlueprint_ComponentC02=Blueprint: Shard of Beronath +tagBlueprint_ComponentC03=Blueprint: Arcane Spark +tagBlueprint_ComponentC04=Blueprint: Prismatic Diamond + +tagBlueprint_WaistB001=Blueprint: Bounty Hunter's Girdle +tagBlueprint_WaistB002=Blueprint: Shockweave Sash +tagBlueprint_WaistB003=Blueprint: Warmonger's Belt +tagBlueprint_WaistB004=Blueprint: Flamesilk Sash +tagBlueprint_WaistB005=Blueprint: Frostguard Girdle +tagBlueprint_WaistB006=Blueprint: Wraithbone Sash + +tagBlueprint_WeaponB001=Blueprint: Battle Shield +tagBlueprint_WeaponB002=Blueprint: Siege Shield +tagBlueprint_WeaponB003=Blueprint: Sovereign Shield +tagBlueprint_WeaponB004=Blueprint: Rotating Rifle +tagBlueprint_WeaponB005=Blueprint: Frontloading Rifle +tagBlueprint_WeaponB006=Blueprint: Shrapnel Gun +tagBlueprint_WeaponB007=Blueprint: Honed Longsword +tagBlueprint_WeaponB008=Blueprint: Honed Broadsword +tagBlueprint_WeaponB009=Blueprint: Honed Conqueror +tagBlueprint_WeaponB010=Blueprint: Barbaric Great Axe +tagBlueprint_WeaponB011=Blueprint: Barbaric Cleaver +tagBlueprint_WeaponB012=Blueprint: Barbaric Decapitator +tagBlueprint_WeaponB013=Blueprint: Glyphed Archive +tagBlueprint_WeaponB014=Blueprint: Glyphed Spellbook +tagBlueprint_WeaponB015=Blueprint: Glyphed Tome +tagBlueprint_WeaponB016=Blueprint: Occult Horn +tagBlueprint_WeaponB017=Blueprint: Occult Skull +tagBlueprint_WeaponB018=Blueprint: Occult Wand +tagBlueprint_WeaponB019=Blueprint: Double-Barrel Pistol +tagBlueprint_WeaponB020=Blueprint: Hand Mortar +tagBlueprint_WeaponB021=Blueprint: Shrapnel Pistol +tagBlueprint_WeaponB022=Blueprint: Adept's Bladed Mace +tagBlueprint_WeaponB023=Blueprint: Adept's Morningstar +tagBlueprint_WeaponB024=Blueprint: Adept's Flanged Mace + +tagBlueprint_WeaponC001=Blueprint: Witchstalker +tagBlueprint_WeaponC002=Blueprint: The Eye +tagBlueprint_WeaponC003=Blueprint: Storm's Edge +tagBlueprint_WeaponC004=Blueprint: Omen +tagBlueprint_WeaponC005=Blueprint: Tremor + +tagBlueprint_ArmorB001=Blueprint: Adept's Boots +tagBlueprint_ArmorB002=Blueprint: Adept's Greaves +tagBlueprint_ArmorB003=Blueprint: Squire's Boots +tagBlueprint_ArmorB004=Blueprint: Squire's Greaves +tagBlueprint_ArmorB005=Blueprint: Adept's Gloves +tagBlueprint_ArmorB006=Blueprint: Adept's Grips +tagBlueprint_ArmorB007=Blueprint: Squire's Gauntlets +tagBlueprint_ArmorB008=Blueprint: Squire's Handguards +tagBlueprint_ArmorB009=Blueprint: Adept's Hood +tagBlueprint_ArmorB010=Blueprint: Adept's Circlet +tagBlueprint_ArmorB011=Blueprint: Ranger's Helm +tagBlueprint_ArmorB012=Blueprint: Ranger's Casque + +tagBlueprint_ArmorC001=Blueprint: Guardsman's Defender +tagBlueprint_ArmorC002=Blueprint: Guardsman's Breastplate +tagBlueprint_ArmorC003=Blueprint: Explorer's Tunic +tagBlueprint_ArmorC004=Blueprint: Explorer's Trousers + +tagBlueprint_AccessoryC001=Blueprint: Maiven's Lens + + +tagBlueprint_MiscA01=Blueprint: Skeleton Key + +tagBlueprint_MaterialA01=Blueprint: Aether Cluster + +#Relics + +tagDeviceBonus=Completion Bonus: +tagDeviceTier01=Empowered +tagDeviceTier02=Transcendent +tagDeviceTier03=Mythical + +tagRelicB001=Calamity +tagRelicB001Desc=^b"Unbridled destruction." +tagRelicB002=Ruination +tagRelicB002Desc=^b"Reckless devastation." +tagRelicB003=Equilibrium +tagRelicB003Desc=^b"Balance in an elemental sea of unrest." +tagRelicB004=Glacier +tagRelicB004Desc=^b"A core of ice and a heart of stone." +tagRelicB005=Squall +tagRelicB005Desc=^b"The tumultuous spirit of Ultos, Arkovian god of the sky." +tagRelicB006=Inferno +tagRelicB006Desc=^b"The contained vengeance of Ulzuin." +tagRelicB007=Corruption +tagRelicB007Desc=^b"The suffering of Cairn made manifest." +tagRelicB008=Sanctuary +tagRelicB008Desc=^b"Safe haven in these trying times." +tagRelicB009=Guile +tagRelicB009Desc=^b"Subtlety and wit over brute force and muscle." +tagRelicB010=Rampage +tagRelicB010Desc=^b"Unmatched passion to wage war in the name of Oleron." +tagRelicB011=Mistborn Talisman +tagRelicB011Desc=^b"A talisman carried by trolls to drive them into a mindless battlerage that does not end until every enemy lies dead." +tagRelicB012=Bladesworn Talisman +tagRelicB012Desc=^b"A symbol of expertise in the art of wielding two melee weapons at the same time." +tagRelicB013=Gunslinger's Talisman +tagRelicB013Desc=^b"A symbol of expertise in the art of firing two pistols at the same time with lethal accuracy." +tagRelicB014=Bone Talisman +tagRelicB014Desc=^b"This chip of bone was meticulously covered with phrases and symbols of spiritual importance to the Rovers." + +tagRelicC001=Arbiter +tagRelicC001Desc=^b"Justice, unbiased and fair..." +tagRelicC002=Fortress +tagRelicC002Desc=^b"The immovable defender and bastion of the weak." +tagRelicC003=Slaughter +tagRelicC003Desc=^b"Not all nightblade assignments end with a clean kill." +tagRelicC004=Juggernaut +tagRelicC004Desc=^b"A force of destruction that will not be denied." +tagRelicC005=Terror +tagRelicC005Desc=^b"Visions of terror and horrors from the dark places of the world." +tagRelicC006=Torment +tagRelicC006Desc=^b"A memento of the Arkovian Steps of Torment, filled with the agony of its innumerable victims." +tagRelicC007=Haunt +tagRelicC007Desc=^b"Ageless spirits, eager to escape into the world of the living." +tagRelicC008=Conflagration +tagRelicC008Desc=^b"The breath of Ulzuin." +tagRelicC009=Savagery +tagRelicC009Desc=^b"Embrace the call of the wild." +tagRelicC010=Deathchill +tagRelicC010Desc=^b"The chilling touch of death lingers hungrily over all..." +tagRelicC011=Sacrifice +tagRelicC011Desc=^b"Spill blood so that those who cannot will never have to." +tagRelicC012=Zeal +tagRelicC012Desc=^b"Wage war with reckless abandon." +tagRelicC013=Desolation +tagRelicC013Desc=^b"Leave nothing but desolation in your wake." +tagRelicC014=Blight +tagRelicC014Desc=^b"The master stroke of the nine plagues of Dreeg." +tagRelicC015=Ancestor +tagRelicC015Desc=^b"Within our ancestry lies the key to true potential." + +tagRelicD001=Aegis +tagRelicD001Desc=^b"The guiding light of Ishtak cleanses of pain and fills with renewed resolve." +tagRelicD002=Malediction +tagRelicD002Desc=^b"Plague and disease are an unmatched force, felling both the cripple and the warrior alike." +tagRelicD003=Nemesis +tagRelicD003Desc=^b"The moon as my guide, shadows my allies. I am the hunter..." +tagRelicD004=Citadel +tagRelicD004Desc=^b"Become like the unbreachable citadel and behold as your enemies meet their doom before your insurmountable walls." +tagRelicD005=Eye of the Storm +tagRelicD005Desc=^b"Those who seek divine power need but to look up to the skies during a lightning storm." +tagRelicD006=Reckoning +tagRelicD006Desc=^b"For every blow, reckoning a thousand-fold." +tagRelicD007=Scourge +tagRelicD007Desc=^b"I fear not the reaper, for I am death incarnate." +tagRelicD008=Ulzuin's Pyroclasm +tagRelicD008Desc=^b"Bathe the world in cleansing fire..." +tagRelicD009=Necrosis +tagRelicD009Desc=^b"In the end of all things, we all share the same fate." +tagRelicD010=Agrivix's Malice +tagRelicD010Desc=^b"The secrets of the aether are ours for the taking. I simply do not fear what lies beyond the veil." +tagRelicD011=Oblivion +tagRelicD011Desc=^b"I have looked into the great dark beyond expecting the empty void. I never expected it to look back." +tagRelicD012=Belgothian's Carnage +tagRelicD012Desc=^b"My brother nightblades have their methods, and I have mine. There are no innocents." +tagRelicD013=Annihilation +tagRelicD013Desc=^b"The skies shall tear asunder, and fire shall rain from crimson heavens..." +tagRelicD014=Avenger +tagRelicD014Desc=^b"It is true, you have landed a mighty blow; but the last one shall be mine." +tagRelicD015=Primal Instinct +tagRelicD015Desc=^b"Come forth, my minions. It is time to feast..." +tagRelicD016=Solael's Devastation +tagRelicD016Desc=^b"They said no man could harness such power, so I ceased to be a man." +tagRelicD017=Dreeg's Affliction +tagRelicD017Desc=^b"The greatest secret kept from you is the fallacy of your fragile mortality." +tagRelicD018=Bysmiel's Domination +tagRelicD018Desc=^b"Look at them, little puppets, all moving along my invisible strings." +tagRelicD019=Oleron's Wrath +tagRelicD019Desc=^b"Blood... agony... death. Will you deny the drums of war?" +tagRelicD020=Menhir's Bastion +tagRelicD020Desc=^b"The earth will suffer neither foul spirit nor vile blood heathens. Rise up to her defense and Cairn will rise with you." + + +#Crafting +tagCraftTabArtifactA=Relics +tagCraftTabArtifactB=Talismans, relics and artifacts of great power. +tagCraftTabMeleeA=Melee Weapons +tagCraftTabMeleeB=An assortment of martial weapons intended for slicing, chopping and smashing. +tagCraftTabRangedA=Ranged Weapons +tagCraftTabRangedB=A selection of pistols, rifles and crossbows for those who prefer to fight at range. +tagCraftTabArmorA=Armor +tagCraftTabArmorB=A collection of shields, foci and body armor of various makes and materials. +tagCraftTabMiscA=Accessories and Consumables +tagCraftTabMiscB=A mix of techniques that sometimes go beyond use of the forge. + +tagCraftMaterial_RoyalJelly=Royal Jelly +tagCraftMaterial_RoyalJelly_Desc=^b"Concentrated secretion from giant wasps of Old Arkovia. Widely believed to carry restorative properties." +tagCraftMaterial_AetherShard=Aether Shard +tagCraftMaterial_AetherShard_Desc=^b"A large shard from an aether crystal formation, still teeming with untapped power." +tagCraftMaterial_AetherCluster=Aether Cluster +tagCraftMaterial_AetherCluster_Desc=^b"A concentrated cluster of Aether Shards, bursting with unstable energies." +tagCraftMaterial_TaintedBrain=Tainted Brain Matter +tagCraftMaterial_TaintedBrain_Desc=^b"Brain tissue scarred and twisted by the manipulations of a powerful Aetherial." +tagCraftMaterial_BloodChthon=Blood of Ch'thon +tagCraftMaterial_BloodChthon_Desc=^b"Coalesced essence of the void god." +tagCraftMaterial_AncientHeart=Ancient Heart +tagCraftMaterial_AncientHeart_Desc=^b"It continues to beat within your bag with an eerily steady rhythm." +tagCraftMaterial_Manticore=Manticore Eye (Not available until Act 3) +tagCraftMaterial_Mancitore_Desc=^b"The sharp eye of an unmatched predator." +tagCraftMaterial_SkeletonKey=Skeleton Key +tagCraftMaterial_SkeletonKey_Desc=^b"If the stories are to be believed, this key will open nearly any ancient door." + +tagCraftRandomItemDesc=^bThe blacksmith crafts an enchanted item appropriate to your level of at least magical quality. +tagCraftComponentDesc=^bExperienced forging technique can yield materials of superior quality. +tagCraftComponentRareDesc=^bAn extraordinary crafting technique thought lost to the ages. +tagCraftShardBeronathDesc=^bTransmute steel into a shard of the sacred Beronath. +tagCraftRelicDesc=^bAncient forging technique thought lost to the Grim Dawn. + +tagCraftRandomAxe=Enchanted Axe +tagCraftRandomBlunt=Enchanted Mace +tagCraftRandomCrossbow2h=Enchanted Crossbow +tagCraftRandomFocus=Enchanted Focus +tagCraftRandomGun2h=Enchanted Two-Handed Gun +tagCraftRandomShield=Enchanted Shield +tagCraftRandomSword=Enchanted Sword +tagCraftRandomGun1h=Enchanted One-Handed Gun + +tagCraftRandomRing=Enchanted Ring +tagCraftRandomNecklace=Enchanted Necklace +tagCraftRandomMedal=Enchanted Medal +tagCraftRandomBelt=Enchanted Belt + +tagCraftRandomFeet_Heavy=Enchanted Heavy Boots +tagCraftRandomFeet_Light=Enchanted Light Boots +tagCraftRandomHands_Heavy=Enchanted Heavy Gloves +tagCraftRandomHands_Light=Enchanted Light Gloves +tagCraftRandomHead_Caster=Enchanted Caster Helm +tagCraftRandomHead_Heavy=Enchanted Heavy Helm +tagCraftRandomHead_Light=Enchanted Light Helm +tagCraftRandomLegs_Heavy=Enchanted Heavy Leg Armor +tagCraftRandomLegs_Light=Enchanted Light Leg Armor +tagCraftRandomShoulder_Heavy=Enchanted Heavy Shoulder Armor +tagCraftRandomShoulder_Light=Enchanted Light Shoulder Armor +tagCraftRandomTorso_Caster=Enchanted Caster Chest Armor +tagCraftRandomTorso_Heavy=Enchanted Heavy Chest Armor +tagCraftRandomTorso_Light=Enchanted Light Chest Armor + + +tagSuppliesIncomplete=Crafting Supply Parts +tagSuppliesComplete=Crafting Supplies +tagSuppliesNumber={%s0 - %d1 / %d2} +tagSuppliesBonus= +tagSuppliesHelp=[Crafting Supplies are used with Blueprints] +tagSuppliesError= + + +#Consumables + +tagScrollDirections=[Right-Click to Consume] + +tagConsumableRoyalJellyBalmBlueprint=Recipe: Royal Jelly Balm +tagConsumableRoyalJellyBalmBlueprintDesc=^b"A secret medicinal technique of the Rovers." +tagConsumableBlueprintA01=Recipe: Flamedrinker Ointment +tagConsumableBlueprintA02=Recipe: Frostshroud Ointment +tagConsumableBlueprintA03=Recipe: Stormshroud Ointment +tagConsumableBlueprintA04=Recipe: Venomguard Ointment +tagConsumableBlueprintA05=Recipe: Bloodbound Ointment +tagConsumableBlueprintA06=Recipe: Spiritbane Ointment +tagConsumableBlueprintA07=Recipe: Deathwhisper Ointment +tagConsumableBlueprintA08=Recipe: Hoarfrost Ointment +tagConsumableBlueprintA09=Recipe: Lifestealer Oil +tagConsumableBlueprintA10=Recipe: Venomfang Oil +tagConsumableBlueprintA11=Recipe: Bloodfang Oil +tagConsumableBlueprintA12=Recipe: Arcanum Oil +tagConsumableBlueprintA13=Recipe: Elixir of the Ancients +tagConsumableBlueprintA13Desc=^b"A forgotten art that dabbles in forbidden magic." +tagConsumableBlueprintA14=Recipe: Elixir of the Aether +tagConsumableBlueprintA14Desc=^b"A concoction perfected by the Gildam Arcanum to clear the mind of all distractions." +tagConsumableBlueprintA15=Recipe: Elixir of the Void +tagConsumableBlueprintA15Desc=^b"A concoction often used by the Cult of Ch'thon to bring them closer to their god." +tagConsumableBlueprintA16=Recipe: Elixir of the Hunt +tagConsumableBlueprintA16Desc=^b"A mixture used by hunters to better track their prey." + +tagConsumable_RoyalJellyBalm=Royal Jelly Balm +tagConsumable_RoyalJellyBalmDesc=^b"A soothing concoction made from concentrated Royal Jelly." +tagConsumableA01=Flamedrinker Ointment +tagConsumableA01Desc=^b"A foul-smelling concoction which refuses to catch fire." +tagConsumableA02=Frostshroud Ointment +tagConsumableA02Desc=^b"A dense concoction that's strangely warm to the touch." +tagConsumableA03=Stormshroud Ointment +tagConsumableA03Desc=^b"A slimy concoction that deflects electrical energy." +tagConsumableA04=Venomguard Ointment +tagConsumableA04Desc=^b"A sweet-smelling concoction that neutralizes most toxins." +tagConsumableA05=Bloodbound Ointment +tagConsumableA05Desc=^b"A thick concoction that constantly shifts between black and a deep bloody red." +tagConsumableA06=Spiritbane Ointment +tagConsumableA06Desc=^b"A glowing concoction that gives off a strange warmth." +tagConsumableA07=Deathwhisper Ointment +tagConsumableA07Desc=^b"A nauseating concoction that bubbles and shifts even after application." +tagConsumableA08=Hoarfrost Ointment +tagConsumableA08Desc=^b"An oily concoction so warm it's nearly scalding to the touch." +tagConsumableA09=Lifestealer Oil +tagConsumableA09Desc=^b"A repulsive toxin used to draw the life out of the intended target." +tagConsumableA10=Venomfang Oil +tagConsumableA10Desc=^b"A vile toxin mixed from various poisonous creatures, with a touch of slith venom." +tagConsumableA11=Bloodfang Oil +tagConsumableA11Desc=^b"A foul toxin which induces heavy bleeding in the target." +tagConsumableA12=Arcanum Oil +tagConsumableA12Desc=^b"A mixture employed by the Gildam Arcanum to enhance the focal properties of weapons." +tagConsumableA13=Elixir of the Ancients +tagConsumableA13Desc=^b"A powerful elixir derived from the ancient beasts of Cairn." +tagConsumableA14=Elixir of the Aether +tagConsumableA14Desc=^b"A powerful elixir derived from the essence of the Aether." +tagConsumableA15=Elixir of the Void +tagConsumableA15Desc=^b"A powerful elixir derived by foul blood magic." +tagConsumableA16=Elixir of the Hunt +tagConsumableA16Desc=^b"A powerful elixir employed by hunters and assassins to better track their prey." + + +#ItemNote + +tagNoteHelp=[Right-Click to Read] +tagNoteKnown=[Already Known] +tagNoteExcerpt=^b"{%t}.." + +#ItemEnchantment + +tagEnchantmentUsable=Right click to Enchant Item. +tagEnchantmentUnusable=[Cannot Use - Requirements Not Met] + +#ItemComponents + +tagComponentIncomplete=Partial Component +tagComponentComplete=Completed Component +tagComponentNumber={%s0 - %d1 / %d2} +tagComponentBonus=Completion Bonus: +tagComponentQualities=Component Qualities: +tagComponentHelp=[Right-Click to Apply or Combine] +tagComponentError=[Cannot Use - Requirements Not Met] +tagComponentCombine=[Right-Click to Combine] +tagComponentConfirmation=Are you sure you want to complete this combination? + +tagCompA001Name=Spined Carapace +tagCompA001Desc=^b"A thick carapace lined with jagged spines."^w^n(Used in all armor) + +tagCompA002Name=Ballistic Plating +tagCompA002Desc=^b"Fragments of old armor designed to withstand arrows, bolts, and bullets."^w^n(Used in chest armor) + +tagCompA003Name=Sanctified Bone +tagCompA003Desc=^b"Desecrated bones made pure again by priests of various faiths."^w^n(Used in chest armor) + +tagCompA004Name=Leathery Hide +tagCompA004Desc=^b"A thick hide with a rough surface, perfect for absorbing sudden shocks."^w^n(Used in head armor) + +tagCompA005Name=Runestone +tagCompA005Desc=^b"A mysterious rune decorates this stone."^w^n(Used in head armor) + +tagCompA006Name=Mutagenic Ichor +tagCompA006Desc=^b"Discharge from the creatures of Cairn infected with otherwordly energies."^w^n(Used in all weapons, shields and off-hands) + +tagCompA007Name=Rotten Heart +tagCompA007Desc=^b"A long silenced heart shriveled with necromantic power."^w^n(Used in chest armor) + +tagCompA008Name=Mutated Scales +tagCompA008Desc=^b"Unusually thick, tough scales mutated by exposure to Aetherial energy."^w^n(Used in chest and shoulder armor) + +tagCompA009Name=Corpse Dust +tagCompA009Desc=^b"Dust derived from the remains of the deceased, often used for witchcraft and enchantments."^w^n(Used in rings and amulets) + +tagCompA010Name=Soul Shard +tagCompA010Desc=^b"A magical gem used by witch hunters rumored to trap the souls of the damned."^w^n(Used in amulets and medals) + +tagCompA011Name=Ectoplasm +tagCompA011Desc=^b"A gelatinous residue sometimes left behind by non-corporeal entities."^w^n(Used in rings and amulets) + +tagCompA012Name=Blessed Steel +tagCompA012Desc=^b"Steel blessed by the priests of Menhir to vanquish the spreading darkness."^w^n(Used in all weapons, shields and off-hands) + +tagCompA013Name=Venomous Fang +tagCompA013Desc=^b"A ferocious fang still dripping with foul toxins."^w^n(Used in melee weapons) + +tagCompA014Name=Purified Salt +tagCompA014Desc=^b"Rock salt extracted for the exorcism and deterrence of otherworldly demons."^w^n(Used in all weapons, shields and off-hands) + +tagCompA015Name=Hollowed Fang +tagCompA015Desc=^b"A curved fang intended for the consumption of vital fluids."^w^n(Used in all weapons, shields and off-hands) + +tagCompA016Name=Severed Claw +tagCompA016Desc=^b"A ruthless claw torn from the limb of a mighty beast."^w^n(Used in all weapons, shields and off-hands) + +tagCompA017Name=Imbued Silver +tagCompA017Desc=^b"Silver dust enhanced with powerful sorcery."^w^n(Used in all weapons, shields and off-hands) + +tagCompA018Name=Vicious Spikes +tagCompA018Desc=^b"Savage spikes from an unnatural being."^w^n(Used in shields) + +tagCompA019Name=Radiant Gem +tagCompA019Desc=^b"A reflective gem that shimmers with the elements."^w^n(Used in shields and off-hands) + +tagCompA020Name=Hell's Bane Ammo +tagCompA020Desc=^b"Consecrated ammunition intended to inflict great pain upon those of impure intent."^w^n(Used in guns and crossbows) + +tagCompA021Name=Deathchill Bolts +tagCompA021Desc=^b"Deliver the cold chill of death upon your enemies."^w^n(Used in guns and crossbows) + +tagCompA022Name=Aether Soul +tagCompA022Desc=^b"A stone vibrating with energy, often left behind by Aetherial beings destroyed in the material plane."^w^n(Used in amulets and medals) + +tagCompA023Name=Rigid Shell +tagCompA023Desc=^b"A tough shell seemingly impervious to shock."^w^n(Used in all armor) + +tagCompA024Name=Molten Skin +tagCompA024Desc=^b"A thick layer of skin from a fiery creature."^w^n(Used in all armor) + +tagCompA025Name=Enchanted Flint +tagCompA025Desc=^b"This enchanted flint will impart a spirit of flame within any weapon it caresses."^w^n(Used in melee weapons) + +tagCompA026Name=Coldstone +tagCompA026Desc=^b"In folklore, these mysterious stones that radiate cold are said to be the hearts of banished revenants."^w^n(Used in melee weapons) + +tagCompA027Name=Amber +tagCompA027Desc=^b"It is said that sometimes storm spirits become entrapped in the crystalized sap of lightning struck trees."^w^n(Used in melee weapons) + +tagCompA028Name=Vitriolic Gallstone +tagCompA028Desc=^b"Vitriolic stones formed in the bile of foul beasts."^w^n(Used in melee weapons) + +tagCompA029Name=Blessed Whetstone +tagCompA029Desc=^b"Sharpens even the sharpest of edges, increasing the damage that penetrates enemy armor."^w^n(Used in axes and swords) + +tagCompA030Name=Silk Swatch +tagCompA030Desc=^b"Western nomads have long known that layered silk can envelop and slow the penetration of piercing projectiles."^w^n(Used in shoulder, chest and leg armor) + +tagCompA031Name=Scaled Hide +tagCompA031Desc=^b"These dense but lightweight scales can be layered onto armor for extra protection."^w^n(Used in shoulder, chest and leg armor) + +tagCompA032Name=Flintcore Bolts +tagCompA032Desc=^b"The enchanted core sparks flame with any surface."^w^n(Used in guns and crossbows) + +tagCompA033Name=Venom-Tipped Ammo +tagCompA033Desc=^b"Toxins from a poisonous maw coat the tip of this ammunition."^w^n(Used in guns and crossbows) + +tagCompA034Name=Mark of the Traveler +tagCompA034Desc=^b"Travelers used these marks when passing through wild country, so as not to be mistaken as hunters by Mogdrogen, the beast god."^w^n(Used in boots) + +tagCompA035Name=Consecrated Wrappings +tagCompA035Desc=^b"Blood stained wrappings worn by Ch'thonic cultists."^w^n(Used in hand armor) + +tagCompA036Name=Restless Remains +tagCompA036Desc=^b"The remains of a tortured being denied its rightful peace."^w^n(Used in hand armor) + +tagCompA037Name=Dense Fur +tagCompA037Desc=^b"A dense coat of fur perfect for harsh winter conditions."^w^n(Used in all armor) + +tagCompA038Name=Serrated Spike +tagCompA038Desc=^b"A flimsy but extremely sharp spike from a beast."^w^n(Used in all weapons, shields and off-hands) + +tagCompA039Name=Searing Ember +tagCompA039Desc=^b"An everlasting ember from a burnt-down home."^w^n(Used in all weapons, shields and off-hands) + +tagCompA040Name=Chilled Steel +tagCompA040Desc=^b"This steel is infused with a chilling winter wind."^w^n(Used in all weapons, shields and off-hands) + +tagCompA041Name=Cracked Lodestone +tagCompA041Desc=^b"Sparks of energy jump across its surface."^w^n(Used in all weapons, shields and off-hands) + +tagCompA042Name=Chipped Claw +tagCompA042Desc=^b"A claw from a ruthless predator that finally met its match."^w^n(Used in all weapons, shields and off-hands) + +tagCompA043Name=Scavenged Plating +tagCompA043Desc=^b"Plating from armor that's seen better days."^w^n(Used in all armor) + +tagCompA044Name=Bristly Fur +tagCompA044Desc=^b"A thick patch of fur from an unnatural beast."^w^n(Used in all armor) + +tagCompA045Name=Resilient Plating +tagCompA045Desc=^b"A plate of armor that's survived countless battles and looks fit to survive many more."^w^n(Used in shields, off-hands, chest and shoulder armor) + +tagCompA046Name=Polished Emerald +tagCompA046Desc=^b"A fine gem polished to perfection."^w^n(Used in shields, off-hands, rings, head and chest armor) + +tagCompA047Name=Frozen Heart +tagCompA047Desc=^b"Eternally encased in black ice."^w^n(Used in rings) + +tagCompA048Name=Roiling Blood +tagCompA048Desc=^b"Bubbling with the rage that once fueled it."^w^n(Used in rings and amulets) + +tagCompA049Name=Wardstone +tagCompA049Desc=^b"A stone etching of an ancient protective symbol."^w^n(Used in amulets) + +tagCompA050Name=Focusing Prism +tagCompA050Desc=^b"Used by arcanists to channel their powers during particularly straining rituals."^w^n(Used amulets) + +tagCompA051Name=Black Tallow +tagCompA051Desc=^b"Tallow from a candle burnt during Chthonic rituals."^w^n(Used in amulets and medals) + +tagCompA052Name=Vengeful Wraith +tagCompA052Desc=^b"A spirit of vengeance."^w^n(Used in amulets and medals) + +tagCompA053Name=Mark of Illusions +tagCompA053Desc=^b"A symbol of power used in many inscriptions."^w^n(Used in rings and amulets) + +tagCompA054Name=Vicious Jawbone +tagCompA054Desc=^b"The jaw of a beast built to snap bones as if they were sticks."^w^n(Used in amulets and medals) + +tagCompA055Name=Wrathstone +tagCompA055Desc=^b"It vibrates at the slightest contact with living flesh."^w^n(Used in melee weapons) + +tagCompA056Name=Riftstone +tagCompA056Desc=^b"Teeming with the raw power of a riftgate."^w^n(Used in melee weapons) + +tagCompA057Name=Aethersteel Bolts +tagCompA057Desc=^b"Augmented with the essence of Aetherial monstrosities."^w^n(Used in guns and crossbows) + +tagCompA058Name=Void-Touched Ammo +tagCompA058Desc=^b"Dipped in fresh Chthonian blood."^w^n(Used in guns and crossbows) + +tagCompA059Name=Aethersteel Alloy +tagCompA059Desc=^b"An exceptionally light yet durable metal."^w^n(Used in shields) + +tagCompA060Name=Battered Shell +tagCompA060Desc=^b"A shell that has survived seemingly impossible blows."^w^n(Used in shields) + +tagCompA061Name=Viscous Venom +tagCompA061Desc=^b"Acidic bile from a particularly toxic creature."^w^n(Used in all armor) + + +tagCompB001Name=^kBindings of Bysmiel +tagCompB001Desc=^b"Spellwoven bindings used by the coven of Bysmiel to strengthen control over summoned beings."^w^n(Used in chest armor) + +tagCompB002Name=^kChains of Oleron +tagCompB002Desc=^b"The broken chains once used to contain the fury of the deity Oleron."^w^n(Used in chest armor) + +tagCompB003Name=^kHallowed Ground +tagCompB003Desc=^b"Dirt from the base of the standing stones of Menhir."^w^n(Used in chest armor) + +tagCompB004Name=^kPrismatic Diamond +tagCompB004Desc=^b"The core shimmers with untold power."^w^n(Used in head armor) + +tagCompB005Name=^kSpellwoven Threads +tagCompB005Desc=^b"Strips of fabric cut from the death shroud of a once powerful magi."^w^n(Used in hand armor) + +tagCompB006Name=^kUnholy Inscription +tagCompB006Desc=^b"Words of power from an ancient language that cannot be spoken by mortal men."^w^n(Used in hand armor) + +tagCompB007Name=^kAncient Armor Plate +tagCompB007Desc=^b"Plating from a once mighty set of armor."^w^n(Used in chest and leg armor) + +tagCompB008Name=^kArcane Lens +tagCompB008Desc=^b"A locus for the arcane flows of the universe."^w^n(Used in amulets) + +tagCompB009Name=^kDevil-Touched Ammo +tagCompB009Desc=^b"Infused with sacrilegious flame."^w^n(Used in guns and crossbows) + +tagCompB010Name=^kSilvercore Bolts +tagCompB010Desc=^b"Purge evil with the faintest scratch."^w^n(Used in guns and crossbows) + +tagCompB011Name=^kSymbol of Solael +tagCompB011Desc=^b"A secret symbol used by followers of Solael to identify themselves to one another."^w^n(Used in all weapons, shields and off-hands) + +tagCompB012Name=^kMark of Dreeg +tagCompB012Desc=^b"An inscription of a lidless eye dripping tears of vitriolic blood."^w^n(Used in all weapons, shields and off-hands) + +tagCompB013Name=^kHaunted Steel +tagCompB013Desc=^b"It fills your mind with the maddening whispers of trapped spirits."^w^n(Used in all weapons, shields and off-hands) + +tagCompB014Name=^kShard of Beronath +tagCompB014Desc=^b"But a piece of the legendary blade Beronath, yet still retains great power."^w^n(Used in axes and swords) + +tagCompB015Name=^kBloody Whetstone +tagCompB015Desc=^b"Soaked in the blood of the fallen, this accursed whetstone gives blades a hunger for blood."^w^n(Used in axes and swords) + +tagCompB016Name=^kAttuned Lodestone +tagCompB016Desc=^b"These rare and potent stones still echo with the thunder of the storm that birthed them."^w^n(Used in amulets and medals) + +tagCompB017Name=^kMark of Mogdrogen +tagCompB017Desc=^b"A secret mark worn by druidic worshipers of Mogdrogen, the beast god."^w^n(Used in boots) + +tagCompB018Name=^kDread Skull +tagCompB018Desc=^b"An assassin's symbol granted upon the acceptance of a particularly dangerous bounty."^w^n(Used in amulets) + +tagCompB019Name=^kArcane Spark +tagCompB019Desc=^b"A spark of the purest arcane energy."^w^n(Used in amulets) + +tagCompB020Name=^kMark of the Myrmidon +tagCompB020Desc=^b"A powerful symbol bestowed upon the most fearless battle lords."^w^n(Used in shields) + +tagCompB021Name=^kOleron's Blood +tagCompB021Desc=^b"Sacred blood of the war god."^w^n(Used in all weapons) + +tagCompB022Name=^kKilrian's Shattered Soul +tagCompB022Desc=^b"The tainted soul of Kilrian, terror of the Arkovian Undercity."^w^n(Used in chest armor) + + +tagCompAetherCrystal=Aether Crystal +tagCompAetherCrystalDesc=^b"A crystalline shard still lingering with aetherial power. Can be used in the creation of arcane items." + +tagCompAmmoBox=Ammunition Box +tagCompAmmoBoxDesc="The resistance can always use more ammunition to hold off the dark forces plaguing Cairn." + +tagCompAScrap=Scrap +tagCompAScrapDesc=^b"Scrap materials such as bolts, leather cords and low-grade metals that can be used to fasten together items or structures." + + +#Misc + +tagMoney01=Iron Bits +tagMoneyFormat={^s}{%d0} {%s1} + +tagPotionHealthA01=Tonic of Mending +tagPotionHealthA01Desc=^b"Seals wounds and mends broken bones." +tagPotionHealthA02=Tonic of Healing +tagPotionHealthA02Desc=^b"Seals wounds and mends broken bones." +tagPotionHealthA03=Tonic of Revival +tagPotionHealthA03Desc=^b"Seals wounds and mends broken bones." + +tagPotionEnergyA01=Elixir of Spirit +tagPotionEnergyA01Desc=^b"Rejuvenates the mind and spirit." + +tagPotionDirections=[Right-Click to Consume] +tagCombineStacks=[While holding, right-click to combine stacks] + +# Bonuses + +tagBonusLifePercentAbs=Restores {%.0f0}% + {%.0f1} Life +tagBonusLifePercent=Restores {%.0f0}% Life +tagBonusLifeAbs=Restores {%.0f0} Life +tagBonusManaPercentAbs=Restores {%.0f0}% + {%.0f1} Energy +tagBonusManaPercent=Restores {%.0f0}% Energy +tagBonusManaAbs=Restores {%.0f0}% Energy +tagBonusExperience={%+d0} Experience +tagBonusMoney={%+d0} Iron +tagBonusSkillPoint={%+d0} Skill Points +tagBonusAttribPoint={%+d0} Attribute Points + +#ItemSets + +tagItemSetB001Name=Wrath of Alkamos +tagItemSetB001Desc= + +tagItemSetC001Name=Guardsman's Raiment +tagItemSetC001Desc=^b"Once the standard issue equipment of peacekeepers and royal guards, only a few of these outfits survived the Grim Dawn." + +tagItemSetC002Name=Explorer's Garments +tagItemSetC002Desc=^b"Light but durable armor for the eager traveler." + +tagItemSetC003Name=Maiven's Sanctuary +tagItemSetC003Desc=^b"Regalia honoring the legendary Arcanist Maiven." + +tagItemSetC004Name=Bloodreaper's Glory +tagItemSetC004Desc=^b"Armor and weapons used only by the most bloodthirsty assassins of Cairn." + +tagItemSetC005Name=Marauder's Justice +tagItemSetC005Desc=^b"Judge, jury, and executioner." + +tagItemSetC006Name=Herald's Regalia +tagItemSetC006Desc=^b"Armor worn by the King's herald on diplomatic missions." + +tagItemSetC007Name=Menhir's Touch +tagItemSetC007Desc=^b"Regalia worn by the priesthood of the Guardians of Menhir, designating them as healers with no diplomatic affiliation." + +tagItemSetC008Name=Redemption +tagItemSetC008Desc=^b"Armor worn by Templar Randall Grayweather during his lifelong crusade, in absolution for his fall from grace when he broke his sacred vows and took on a wife." + +tagItemSetC009Name=The Unseeing Eye +tagItemSetC009Desc=^b"The blind assassin, Thaddeus Brannagan, earned his fame when he assassinated a headmaster of the Templar order in broad daylight." + +tagItemSetC010Name=Sharpshooter's Mark +tagItemSetC010Desc=^b"Arsenal of master riflemen capable of hitting a flying bird at 500 yards." + +tagItemSetC011Name=Unholy Covenant +tagItemSetC011Desc=^b"Cabal regalia worn during unspeakable rituals." + +tagItemSetC012Name=Royal Exuberance +tagItemSetC012Desc=^b"Royal collection of jewelry thought lost to the ravages of the Grim Dawn." + +tagItemSetC013Name=Oathbreaker +tagItemSetC013Desc=^b"Equipment once carried by the Oathbreaker, a knight who betrayed his king by opening the city gates to the enemy." + +tagItemSetC014Name=Adorments of Valiance +tagItemSetC014Desc=^b"Commendations bestowed upon soldiers for heroic actions in time of war." + +tagItemSetC015Name=Carnage +tagItemSetC015Desc=^b"These rings inspire bloodshed in whoever wears them." + +tagItemSetC016Name=The Paragon of Arcanum +tagItemSetC016Desc=^b"Regalia bestowed upon arcanists who had made extraordinary leaps in the understanding of the arcane." + +tagItemSetC017Name=Dawnguard +tagItemSetC017Desc=^b"Armor worn only by the most zealous defenders of the holy faith of Menhir." + +tagItemSetD001Name=Justicar Armor +tagItemSetD001Desc=^b"Armor of Horvald the Silent, Grand Arbiter of the Guardians of Menhir." + +tagItemSetD002Name=The Sacred Balance +tagItemSetD002Desc=^b"The very essence of Life and Death is imbued within these blades." + +tagItemSetD003Name=Beastcaller's Regalia +tagItemSetD003Desc=^b"Might of the bear, wisdom of the owl, fury of the wolf." + +tagItemSetD004Name=Dawnbreaker's Light +tagItemSetD004Desc=^b"The wrath of the sun against the encroaching darkness." + +tagItemSetD005Name=The Harbinger +tagItemSetD005Desc=^b"Tools of the Harbinger, renowned bounty hunter in the outskirts of Erulan." + +tagItemSetD006Name=Judicator's Signets +tagItemSetD006Desc=^b"The fates of many decided by the heavy hand of one." + +tagItemSetD007Name=Demonslayer's Garb +tagItemSetD007Desc=^b"Attire of Oliver Barnstead, pious follower of Menhir and exorcist of demons." + +tagItemSetD008Name=Barrelsmith's Twins +tagItemSetD008Desc=^b"Forged together, fight as one." + +tagItemSetD009Name=Wildblood Vanguard +tagItemSetD009Desc=^b"A collection from a less civilized era." + +tagItemSetD010Name=The Archmage +tagItemSetD010Desc=^b"Vestments once worn by the archmage of the Silver Tower, principal keep of the Gildam Arcanum." + +tagItemSetD011Name=Invoker's Elements +tagItemSetD011Desc=^b"The raging power of a volcano balanced by the chill of the northern wind." + + +#Prefixes + +tagPrefixAA002=Enlightening +tagPrefixAA003=Luminous +tagPrefixAA004=Shrewd +tagPrefixAA005=Mighty +tagPrefixAA006=Mystic +tagPrefixAA007=Vigorous +tagPrefixAA008=Energizing +tagPrefixAA009=Aggressive +tagPrefixAA010=Stalwart + +tagPrefixAA011=Soldier's +tagPrefixAA012=Demolitionist's +tagPrefixAA013=Occultist's +tagPrefixAA014=Nightblade's +tagPrefixAA015=Arcanist's + +tagPrefixAA016=Restorative +tagPrefixAA017=Subjugator's +tagPrefixAA018=Wanderer's + +tagPrefixAA019=Tenacious + +tagPrefixAD001=Impenetrable +tagPrefixAD002=Insulating +tagPrefixAD003=Sheltering +tagPrefixAD004=Negating +tagPrefixAD005=Purging +tagPrefixAD006=Impervious +tagPrefixAD007=Impervious +tagPrefixAD008=Impervious +tagPrefixAD009=Impervious +tagPrefixAD010=Resistant +tagPrefixAD011=Resistant +tagPrefixAD012=Resistant +tagPrefixAD013=Resistant +tagPrefixAD014=Resistant +tagPrefixAD015=Resistant +tagPrefixAD016=Preserving +tagPrefixAD017=Ordered +tagPrefixAD018=Warding +tagPrefixAD019=Resolute +tagPrefixAD020=Nullifying +tagPrefixAD021=Prismatic +tagPrefixAD022=Rugged +tagPrefixAD023=Stanching +tagPrefixAD024=Thawing +tagPrefixAD025=Durable +tagPrefixAD026=Enduring +tagPrefixAD027=Impenetrable + +tagPrefixAO001=Superior +tagPrefixAO002=Crushing +tagPrefixAO003=Puncturing +tagPrefixAO004=Chilled +tagPrefixAO005=Searing +tagPrefixAO006=Poisoned +tagPrefixAO007=Charged +tagPrefixAO008=Vampiric +tagPrefixAO009=Spectral +tagPrefixAO010=Sapping +tagPrefixAO011=Corrosive +tagPrefixAO012=Warped +tagPrefixAO013=Corrupted + +tagPrefixB001_WpnMelee1h_A=Tyrant's +tagPrefixB002_WpnMelee1h_A=Savage +tagPrefixB003_WpnMelee1h_A=Inquisitor's +tagPrefixB004_WpnMelee1h_A=Plaguebearer's +tagPrefixB005_WpnMelee1h_A=Barbaric +tagPrefixB006_WpnMelee1h_A=Bloodthirsty +tagPrefixB007_WpnMelee1h_A=Officer's +tagPrefixB008_WpnMelee1h_A=Demonic +tagPrefixB009_WpnMelee1h_A=Infernal +tagPrefixB010_WpnMelee1h_A=Flamecaster +tagPrefixB010_WpnMelee1h_B=Flamecaster +tagPrefixB011_WpnMelee1h_A=Eldritch +tagPrefixB012_WpnMelee1h_A=Skyfallen +tagPrefixB013_WpnMelee1h_A=Frostborn +tagPrefixB014_WpnMelee1h_A=Earthbound +tagPrefixB015_WpnMelee1h_A=Stormheart +tagPrefixB016_WpnMelee1h_A=Hellfire +tagPrefixB017_WpnMelee1h_A=Hoarfrost +tagPrefixB018_WpnMelee1h_A=Venomfang +tagPrefixB019_WpnMelee1h_A=Aetherfire +tagPrefixB020_WpnMelee1h_A=Sinister +tagPrefixB021_WpnMelee1h_A=Heart Piercing +tagPrefixB022_WpnMelee1h_A=Frenzied + +tagPrefixB001_Ar_A=Celestial +tagPrefixB002_Ar_A=Rampage +tagPrefixB003_Ar_A=Renegade's +tagPrefixB004_Ar_A=Lich's +tagPrefixB005_Ar_A=Harmonious +tagPrefixB006_Ar_A=Dread Lord's +tagPrefixB007_Ar_A=Devastating +tagPrefixB008_Ar_A=Ancient +tagPrefixB009_Ar_A=Tempest +tagPrefixB010_Ar_A=Survivalist's +tagPrefixB011_Ar_A=Maniacal +tagPrefixB012_Ar_A=Overseer's +tagPrefixB013_Ar_A=Paladin's +tagPrefixB014_Ar_A=Seraphim +tagPrefixB015_Ar_A=Consecrated +tagPrefixB016_Ar_A=Rimefrost +tagPrefixB017_Ar_A=Blighted +tagPrefixB018_Ar_A=Incorruptible +tagPrefixB019_Ar_A=Light Bringer's +tagPrefixB020_Ar_A=Unyielding +tagPrefixB021_Ar_A=Resonant +tagPrefixB022_Ar_A=Menacing +tagPrefixB023_Ar_A=Formidable +tagPrefixB024_Ar_A=Imposing +tagPrefixB025_Ar_A=Merciless +tagPrefixB026_Ar_A=Cutthroat's +tagPrefixB027_Ar_A=Bloodletter's +tagPrefixB028_Ar_A=Stonehide +tagPrefixB029_Ar_A=General's + +tagPrefixB001_Class_A=Commando's +tagPrefixB002_Class_A=Witchblade's +tagPrefixB003_Class_A=Blademaster's +tagPrefixB004_Class_A=Battlemage's +tagPrefixB005_Class_A=Pyromancer's +tagPrefixB006_Class_A=Saboteur's +tagPrefixB007_Class_A=Deathdealer's +tagPrefixB008_Class_A=Witch Hunter's +tagPrefixB009_Class_A=Warlock's +tagPrefixB010_Class_A=Nightstalker's +tagPrefixB011_Class_A=Warrior's +tagPrefixB012_Class_A=Arsonist's +tagPrefixB013_Class_A=Heretic's +tagPrefixB014_Class_A=Assassin's +tagPrefixB015_Class_A=Magi's + +tagPrefixB001_Sh_A=Immovable +tagPrefixB002_Sh_A=Keeper's +tagPrefixB003_Sh_A=Supercharged +tagPrefixB004_Sh_A=Chronomancer's +tagPrefixB005_Sh_A=Overlord's +tagPrefixB006_Sh_A=Houndmaster's +tagPrefixB007_Sh_A=Sandstorm +tagPrefixB008_Sh_A=Glacial +tagPrefixB009_Sh_A=Thunderstruck +tagPrefixB010_Sh_A=Caustic +tagPrefixB011_Sh_A=Destroyer's +tagPrefixB012_Sh_A=Flamewall +tagPrefixB013_Sh_A=Glacial +tagPrefixB014_Sh_A=Thunderstruck +tagPrefixB015_Sh_A=Caustic +tagPrefixB016_Sh_A=Stonehide + +#Suffixes + +tagSuffixA001=of Prowess +tagSuffixA002=of Fortitude +tagSuffixA003=of Psyche +tagSuffixA004=of the Wolf +tagSuffixA005=of the Fox +tagSuffixA006=of the Boar +tagSuffixA007=of the Eagle + +tagSuffixA008=of Vitality +tagSuffixA009=of Wisdom +tagSuffixA010=of Potency +tagSuffixA011=of Meditation + +tagSuffixA014=of Alacrity +tagSuffixA015=of Haste +tagSuffixA016=of Celerity +tagSuffixA017=of Zeal +tagSuffixA017B=of Clout + +tagSuffixA018=of Attack +tagSuffixA019=of Protection +tagSuffixA020=of Readiness + +tagSuffixA022=of Detoxification +tagSuffixA023=of Coagulation + +tagSuffixA024=of the Hunt +tagSuffixA025=of Murder +tagSuffixA026=of Banishment +tagSuffixA027=of Exorcism + +tagSuffixA028=of Ruin +tagSuffixA029=of Frostbite +tagSuffixA030=of Scorching +tagSuffixA031=of Thunder +tagSuffixA032=of Corrosion +tagSuffixA033=of Decay +tagSuffixA034=of Venom +tagSuffixA035=of Blood +tagSuffixA036=of Fortification +tagSuffixA037=of Thorns +tagSuffixA038=of the Aether +tagSuffixA039=of the Void +tagSuffixA040=of Spines + +tagSuffixA041=of Mending +tagSuffixA042=of Renewal +tagSuffixA043=of the Tortoise +tagSuffixA044=of the Wolverine +tagSuffixA045=of the Badger +tagSuffixA046=of the Slith +tagSuffixA047=of the Sea +tagSuffixA048=of the Mountain + +tagSuffixA049=of the Bat +tagSuffixA050=of the Viper +tagSuffixA051=of the Bull +tagSuffixA052=of the Owl +tagSuffixA053=of the Rifthound +tagSuffixA054=of the Desert +tagSuffixA055=of the Arctic +tagSuffixA056=of the Wastes +tagSuffixA057=of the Swamp +tagSuffixA058=of the Wind +tagSuffixA059=of the Wraith + +tagSuffixB001_Wpn_A=of Conflagration +tagSuffixB002_Wpn_A=of Insanity +tagSuffixB003_Wpn_A=of Sanctification +tagSuffixB004_Wpn_A=of the Abyss +tagSuffixB005_Wpn_A=of the Sage +tagSuffixB006_Wpn_A=of the Slayer +tagSuffixB007_Wpn_A=of Voracity +tagSuffixB008_Wpn_A=of the Devourer +tagSuffixB009_Wpn_A=of Fervor +tagSuffixB010_Wpn_A=of Cruelty +tagSuffixB011_Wpn_A=of Ruthlessness +tagSuffixB012_Wpn_A=of Bestial Rage +tagSuffixB013_Wpn_A=of Fury +tagSuffixB014_Wpn_A=of Ferocity +tagSuffixB015_Wpn_A=of Slaughter +tagSuffixB016_Wpn_A=of Onslaught +tagSuffixB017_Wpn_A=of Wildfire +tagSuffixB018_Wpn_A=of Torrents +tagSuffixB019_Wpn_A=of Shattering +tagSuffixB020_Wpn_A=of Blight +tagSuffixB021_Wpn_A=of the Defiler +tagSuffixB022_Wpn_A=of the Abomination +tagSuffixB023_Wpn_A=of Annihilation +tagSuffixB024_Wpn_A=of the Elements +tagSuffixB025_Wpn_A=of Binding +tagSuffixB026_Wpn_A=of Affliction +tagSuffixB027_Wpn_A=of Piercing Darkness + +tagSuffixB001_Ar_A=of Arcane Lore +tagSuffixB002_Ar_A=of Menhir's Wall +tagSuffixB003_Ar_A=of Ulzuin's Flame +tagSuffixB004_Ar_A=of Dreeg's Gaze +tagSuffixB005_Ar_A=of Solael's Malice +tagSuffixB006_Ar_A=of Oleron's Wrath +tagSuffixB007_Ar_A=of Nature's Bounty +tagSuffixB008_Ar_A=of Albrecht's Focus +tagSuffixB009_Ar_A=of the Gildam Arcanum +tagSuffixB010_Ar_A=of the Void +tagSuffixB011_Ar_A=of the Druid +tagSuffixB012_Ar_A=of Blades +tagSuffixB013_Ar_A=of Heroism +tagSuffixB014_Ar_A=of the Dranghoul +tagSuffixB015_Ar_A=of the Wild +tagSuffixB016_Ar_A=of the Untamed +tagSuffixB017_Ar_A=of the Hellhound +tagSuffixB018_Ar_A=of the Glacier +tagSuffixB019_Ar_A=of the Hurricane +tagSuffixB020_Ar_A=of the Basilisk +tagSuffixB021_Ar_A=of the Slith +tagSuffixB022_Ar_A=of Anomalies +tagSuffixB023_Ar_A=of the Diviner +tagSuffixB024_Ar_A=of the Flesh Hulk +tagSuffixB025_Ar_A=of the Harbinger +tagSuffixB026_Ar_A=of Balanced Steel +tagSuffixB027_Ar_A=of Supremacy +tagSuffixB028_Ar_A=of Shadows +tagSuffixB029_Ar_A=of Vicious Barbs +tagSuffixB030_Ar_A=of Butchery +tagSuffixB031_Ar_A=of Incantations +tagSuffixB032_Ar_A=of Insight +tagSuffixB033_Ar_A=of Desolation +tagSuffixB034_Ar_A=of Survival +tagSuffixB035_Ar_A=of Kings + +tagSuffixB001_Sh_A=of Immortality +tagSuffixB002_Sh_A=of Valor +tagSuffixB003_Sh_A=of the Protector +tagSuffixB004_Sh_A=of the Oracle +tagSuffixB005_Sh_A=of Spectres +tagSuffixB006_Sh_A=of Serenity +tagSuffixB007_Sh_A=of Wildfire +tagSuffixB008_Sh_A=of Shattering +tagSuffixB009_Sh_A=of Torrents +tagSuffixB010_Sh_A=of Blight +tagSuffixB011_Sh_A=of the Defiler +tagSuffixB012_Sh_A=of the Abomination +tagSuffixB013_Sh_A=of Corruption +tagSuffixB014_Sh_A=of Vengeance +tagSuffixB015_Sh_A=of the Sage +tagSuffixB016_Sh_A=of the Guardian +tagSuffixB017_Sh_A=of Wildfire +tagSuffixB018_Sh_A=of Shattering +tagSuffixB019_Sh_A=of Torrents +tagSuffixB020_Sh_A=of Blight +tagSuffixB021_Sh_A=of Menhir's Wall +tagSuffixB022_Sh_A=of Annihilation +tagSuffixB023_Sh_A=of Rituals +tagSuffixB024_Sh_A=of Binding +tagSuffixB025_Sh_A=of Affliction +tagSuffixB026_Sh_A=of the Sands +tagSuffixB027_Sh_A=of Death's Chill +tagSuffixB028_Sh_A=of Storms + +#ItemSkills + +tagAutoSkillCondition01= ({%d0}% Chance on Low Health) +tagAutoSkillCondition02= ({%d0}% Chance on Low Energy) +tagAutoSkillCondition03= ({%d0}% Chance when Hit) +tagAutoSkillCondition04= ({%d0}% Chance when Hit by Melee Attacks) +tagAutoSkillCondition05= ({%d0}% Chance when Hit by Ranged Attacks) +tagAutoSkillCondition06= ({%d0}% Chance when a Buff is Cast) +tagAutoSkillCondition07= ({%d0}% Chance on Attack) +tagAutoSkillCondition08= (Active while Equipped) +tagAutoSkillCondition09= ({%d0}% Chance when Hit by a Critical) +tagAutoSkillCondition10= ({%d0}% Chance on Critical Attack) +tagAutoSkillCondition11= ({%d0}% Chance on Block) + + +#LootChests + +tagChestWoodA01=Weathered Chest +tagChestWoodB01=Polished Chest +tagChestMetalA01=Metal Strongbox +tagChestMetalB01=Ornate Strongbox +tagChestNaturalA01=Marked Rock +tagChestNaturalA02=Uprooted Stump +tagChestCorpseA01=Rotting Corpse +tagChestRockCairnA01=Rock Cairn +tagChestStoneAltarC01=Stone Altar +tagChestCocoonA01=Cocooned Remains +tagChestSlithAltarC01=Slith Altar +tagChestStoneMonolithC01=Stone Chest +tagChestStoneSarcophagusC01=Ancient Sarcophagus +tagChestBoneChestD01=Bone Reliquary + +tagChestRackArmorA01=Armor Rack +tagChestRackArmorB01=Armor Collection +tagChestRackWeaponsA01=Weapons Rack +tagChestRackWeaponsB01=Weapons Collection + +tagChestCorpse_Mornay=Mornay's Corpse +tagChestCorpse_RoverElder=Elder Mathias' Corpse +tagChestCorpse_Jacob=Jacob's Corpse + +tagLectern_WardensLabA01=Research Journal +tagLectern_OldArkoviaRuinsA01=Ancient Lectern + +tagChestHeroD01=Heroic Chest +tagChestHeroD01_Dropped=Heroic Spoils +tagChestHeroD02=Grand Chest +tagChestHeroD02_Dropped=Grand Spoils +tagChestHeroD03=Supreme Chest +tagChestHeroD03_Dropped=Supreme Spoils +tagChestHeroD04=Magnificent Chest +tagChestHeroD04_Dropped=Magnificent Spoils + +tagBreakableA01=Barrel +tagBreakableA02=Crate +tagBreakableJugA01=Jug +tagBreakableBonePileHumanA01=Human Remains +tagBreakableBonePileHumanA02=Human Remains +tagBreakableJunkPileA01=Junk Pile +tagBreakableGrobleTotemA01=Groble Totem +tagBreakableSlithPileA01=Slith Refuse +tagBreakableScrapPileA01=Scrap Pile +tagBreakableWaspClusterA01=Wasp Nest +tagBreakableUrnA01=Dilapidated Urn +tagBreakableUrnB01=Ancient Urn +tagBreakableUrnClusterA01=Urn Cluster + +tagChestLocked= {^R} ~ Locked +tagChestLockedBoss= {^R} ~ Locked by a Powerful Presence +tagChestLockedQuest= {^R} ~ Locked by a Quest + +tagChestBossOneShot_Warden=Warden's Chest +tagChestBossOneShot_Darius=Darius' Chest +tagChestOneShot_Sacrifice=Isaac's Stash +tagChestOneShot_Generic01=Glorious Stash +tagChestOneShot_Generic02=Exalted Stash +tagChestOneShot_BurrwitchCave01=Monster's Hoard +tagChestOneShot_LowerCrossingCave01=Monster's Hoard + +#Breakables + +tagWoodenDoor=Wooden Door + +#Dungeon Doors + +tagUGDoorCave01=Cave Entrance +tagUGDoorTrapdoor01=Trap Door +tagUGDoorTrapDoorLocked01=Locked Trap Door +tagUGDoorLadder01=Rickety Ladder +tagUGDoorCellarDoor01=Cellar Door +tagUGDoorMine01=Mine Entrance +tagUGDoorRuin01=Ruin Entrance +tagUGDoorIronDoorSecret01=Iron Door +tagUGDoorPortcullisFloor01=Portcullis +tagDoorLocked=Locked + +tagDoorOneWay01=Escape to the Surface +tagDoorLever01=Portcullis Control + +#Doors + +tagCellDoor=Cell Door +tagPrisonEntranceDoor=Burrwitch Prison Gate +tagMineDoor=Mine Door +tagEpicDoor_StepsOfTorment=Gates of Anguish +tagEpicDoor_StepsOfTormentLocked= {^R} ~ Sealed by the Ancients +tagLocked= {^R} ~ Locked + +#Quest Rewards + +tagQuestItemBrothersAmulet=Sister's Amulet of Lifegiving +tagQuestItemBrothersAmuletDesc=^b"To my dear brother: May this amulet keep you strong in battle. -Sybil" + +tagQuestItemSlithRing=Slith Primal Ring +tagQuestItemSlithRingDesc=^b"There is a lingering stench about this ring that won't wash out." \ No newline at end of file diff --git a/source/tags_skills.txt b/source/tags_skills.txt new file mode 100644 index 0000000..3560baa --- /dev/null +++ b/source/tags_skills.txt @@ -0,0 +1,1325 @@ +tagSkillClassName01=Soldier +tagSkillClassName02=Demolitionist +tagSkillClassName03=Occultist +tagSkillClassName04=Nightblade +tagSkillClassName05=Arcanist +tagSkillClassName06=? +tagSkillClassName07=? +tagSkillClassName08=? +tagSkillClassName09=? + +tagSkillClassName0102=Commando +tagSkillClassName0103=Witchblade +tagSkillClassName0104=Blademaster +tagSkillClassName0105=Battlemage +tagSkillClassName0106= +tagSkillClassName0107= +tagSkillClassName0108= +tagSkillClassName0109= +tagSkillClassName0203=Pyromancer +tagSkillClassName0204=Saboteur +tagSkillClassName0205=Deathdealer +tagSkillClassName0206= +tagSkillClassName0207= +tagSkillClassName0208= +tagSkillClassName0209= +tagSkillClassName0304=Witch Hunter +tagSkillClassName0305=Warlock +tagSkillClassName0306= +tagSkillClassName0307= +tagSkillClassName0308= +tagSkillClassName0309= +tagSkillClassName0405=Nightstalker +tagSkillClassName0406= +tagSkillClassName0407= +tagSkillClassName0408= +tagSkillClassName0409= +tagSkillClassName0506= +tagSkillClassName0507= +tagSkillClassName0508= +tagSkillClassName0509= +tagSkillClassName0607= +tagSkillClassName0608= +tagSkillClassName0609= +tagSkillClassName0708= +tagSkillClassName0709= +tagSkillClassName0809= + + +tagSkillClassDescription01=Soldiers of the imperial army were trained to survive in the{^n}most hellish conditions and hold the line against the deadliest{^n}enemies of the empire. Soldiers prefer the use of close combat{^n}weaponry, such as a sword and shield, but can also prove{^n}formidable with firearms. What a Soldier may lack in outright{^n}damage output is made up for in fortitude and leadership. + +tagSkillClassDescription02=Pyrotechnic masters of the imperial army; Demolitionists are{^n}part engineer; part sorcerer. They were used to break enemy{^n}ranks and breach fortifications with their devastating array{^n}of explosives and destructive magic. They usually prefer to{^n}fight at range; engaging enemies with guns, traps and explosives{^n}but they can also be proficient with melee weapons. + +tagSkillClassDescription03=Once hunted by imperial forces in an effort to control eldritch{^n}power, the Occultist's craft focuses heavily on summoning and{^n}borrowed powers granted by the three witch "gods" Bysmiel,{^n}Solael and Dreeg. Their diverse arts include abhorrent curses{^n}and spells that inflict damage with poison, acid, and entropic{^n}energy. Excelling with neither sword nor gun, they can use{^n}either to augment their offense. + +tagSkillClassDescription04=Nightblades were clandestine warriors that sold their services to the great houses of the empire. Nightblades excel with all manner of martial weapons, but are even more feared for the deadly blade magic that is the secret of their trade. Nightblades are not suited to go toe to toe with tougher enemies and rely on illusion to close for quick, devastating attacks or fight from a distance with phantasmal blades. + +tagSkillClassDescription05=To Arcanists, the manifestation of magic is not some unexplainable mystery or the will of the gods, but a science meant to be unraveled. This pursuit of knowledge drives all Arcanists, always eager to discover a new technique to make their namesake. Arcanists warp Aetherial and elemental energy to their will, creating devastating demonstrations of power that rival small armies. However, such raw force leaves little in terms of defense. + +tagSkillClassDescription06= + +tagSkillClassDescription07= + +tagSkillClassDescription08= + +tagSkillClassDescription09= + +#Default + +tagSkillDefaultAttackName01=Basic Weapon Attack +tagSkillDefaultAttackDescription01=Attacks with your equipped weapon. + +tagSkillInnate=Innate Ability +tagSkillSumLVL=Increases with summoning level. + +tagSkillUsableReady=Skill Ready + +#Class01 + +tagClass01SkillName00A=Soldier +tagClass01SkillDescription00A=Intense physical conditioning necessary to brave the harsh reality of Cairn. + +tagClass01SkillName01A=Cadence +tagClass01SkillDescription01A=The use of weapon forms in combat gives your attacks a natural cadence with peaks and ebbs that, while predictable, are none the less effective and difficult to counter. When used as your default weapon attack, Cadence will magnify the power of every 3rd strike. +tagClass01SkillName01B=Fighting Form +tagClass01SkillDescription01B=The fury of Cadence resonates with the target, causing heavy bleeding. ^oWith melee weapons, the resonance causes Cadence to strike additional nearby targets. +tagClass01SkillName01C=Deadly Momentum +tagClass01SkillDescription01C=Cadence strikes with tremendous force, giving each Cadence strike a chance to inflict additional painful effects. + +tagClass01SkillName02A=Forcewave +tagClass01SkillDescription02A=Such force is channeled into the attack that it compresses the very air, projecting out a wave of energy that stuns and damages foes. ^oThis attack requires a shield. +tagClass01SkillName02B=Rending Force +tagClass01SkillDescription02B=Forcewave shatters enemy armor, making them more susceptible to physical attacks. +tagClass01SkillName02C=Internal Trauma +tagClass01SkillDescription02C=Forcewave shatters bones and ruptures organs, causing profuse internal and external bleeding. + +tagClass01SkillName03A=Blitz +tagClass01SkillDescription03A=Charge forth into the fray with devastating momentum, taking your enemies by surprise. ^oRequires a melee weapon. +tagClass01SkillName03B=Blindside +tagClass01SkillDescription03B=The suddenness and ferocity of your attack puts enemies off-balance, reducing their combat prowess. + +tagClass01SkillName04A=War Cry +tagClass01SkillDescription04A=A blood-chilling war cry weakens the resolve of your foes and disrupts their focus. +tagClass01SkillName04B=Break Morale +tagClass01SkillDescription04B=War Cry shatters enemy morale, rendering them powerless against you. + +tagClass01SkillName05A=Blade Arc +tagClass01SkillDescription05A=An arched swing that slices through multiple enemies around you. ^oRequires a melee weapon. +tagClass01SkillName05B=Laceration +tagClass01SkillDescription05B=Expert technique causes Blade Arc to strike more enemies and to tear them open, causing bleeding. + +tagClass01SkillName06A=Markovian's Advantage +tagClass01SkillDescription06A=The renowned tactician Markovian always maneuvered to strike from the higher ground. This classic attack, inspired by Markovian's battlefield tactics, features a powerful downward strike to throw enemies off balance, weakening their defenses. +tagClass01SkillName06B=Zolhan's Technique +tagClass01SkillDescription06B=Named for the famed fighting master, this attack uses a low center of mass and powerful thrust to imbalance your opponents. ^oWhen used with a melee weapon, the attack strikes multiple nearby targets. + +tagClass01SkillName07A=Fighting Spirit +tagClass01SkillDescription07A=Far from beating you into submission, the sting of enemy blows rouses your anger instead, adding extra force to your attacks. +tagClass01SkillName08A=Menhir's Will +tagClass01SkillDescription08A=As you draw close to death, the unyielding will of Menhir fills you with renewed strength. ^oRequires a shield. + +tagClass01SkillName09A=Field Command +tagClass01SkillDescription09A=A superior sense of discipline and knowledge of battlefield tactics makes you a natural leader in the heat of battle. ^oThis ability must be toggled to maintain its effect. +tagClass01SkillName09B=Squad Tactics +tagClass01SkillDescription09B=Inspires your allies to perform to the very best of their abilities. + +tagClass01SkillName10A=Military Conditioning +tagClass01SkillDescription10A=Heavily regimented military training strengthens and fortifies the body against the hardships of war. +tagClass01SkillName11A=Veterancy +tagClass01SkillDescription11A=Experience in some of the toughest theatres of the colonial wars has given you the ability to survive ordeals that would be fatal to others. +tagClass01SkillName12A=Decorated Soldier +tagClass01SkillDescription12A=An ability to remain calm and think clearly in the heat of battle enables veterans to more easily spot the gaps in an enemy's defense, or predict the flow of their attacks so that they can be easily countered. + +tagClass01SkillName13A=Menhir's Bulwark +tagClass01SkillDescription13A=Call out to the earth deity, Menhir. Menhir is an ancient aspect that blesses his followers with the tenacity of the very earth. ^oRequires a shield. + +tagClass01SkillName14A=Oleron's Rage +tagClass01SkillDescription14A=Call out to the war deity, Oleron. Oleron is an ancient aspect that inspires unwavering ferocity in his followers. + +tagClass01SkillName15A=Overguard +tagClass01SkillDescription15A=Assume a defensive stance that greatly boosts your combat awareness. You can only maintain this focus for a short duration. ^oRequires a shield. + +tagClass01SkillName16=Scars of Battle +tagClass01SkillDescription16=Through countless violent encounters, you have seen the worst that battle has to offer. The horrors of war no longer hinder your actions, and neither does a little spilled blood. + +tagClass01SkillName17=Counter Strike +tagClass01SkillDescription17=Enter a state of intense readiness in order to unleash lightning-fast counter strikes against your attackers. ^oThis ability must be toggled to maintain its effect. + + +tagClass01SkillName09C=Hold the Line +tagClass01SkillDescription09C=Strong leadership helps maintain morale and fighting order in combat allowing you and your allies to prevail in situations that would normally be hopeless. +tagClass01SkillName05C=Death Arc +tagClass01SkillDescription05C=Greatly magnifies the power of Blade Arc and increases the number of targets hit. + + + +#Class02 + +tagClass02SkillName00A=Demolitionist +tagClass02SkillDescription00A=Expertise in the combination of science and sorcery to unleash fiery hell upon the battlefield. + +tagClass02SkillName01A=Grenado +tagClass02SkillDescription01A=The grenado is a recent invention that has quickly grown in use on the battlefield where it has evened the playing field between sorcerous manipulation and conventional weaponry. +tagClass02SkillName01B=High Impact +tagClass02SkillDescription01B=An improved design on the standard Grenado causes it to explode with intense heat and gives it a chance to inflict devastating physical harm. +tagClass02SkillName01C=Skyfire Grenado +tagClass02SkillDescription01C=When just exploding an enemy is not enough, this alchemical alteration to Grenado's chemistry unleashes a maelstrom of electricity upon detonation. + +tagClass02SkillName02A=Flashbang +tagClass02SkillDescription02A=A blinding light temporarily confuses enemies and disrupts their ability to defend themselves. +tagClass02SkillName02B=Searing Light +tagClass02SkillDescription02B=After-images burnt into enemy's retina reduce their ability to land attacks. + +tagClass02SkillName03A=Fire Strike +tagClass02SkillDescription03A=A deadly alchemical technique causes martial attacks to combust the air around the enemy. When used as your default weapon attack, Fire Strike inflicts additional physical and fire damage. +tagClass02SkillName03B=Explosive Strike +tagClass02SkillDescription03B=Increases the potency of Fire Strike with a chance to inflict great physical harm. ^oWith ranged attacks, it also explodes, causing damage to nearby enemies. +tagClass02SkillName03C=Static Strike +tagClass02SkillDescription03C=Further alchemical alterations cause Fire Strike to electrocute the target with a chance of knocking them off their feet. +tagClass02SkillName03D=Splinter +tagClass02SkillDescription03D=Further improves upon Fire Strike, adding piercing shrapnel and enhancing its fiery payload. ^oRanged attacks will also splinter into molten fragments. + +tagClass02SkillName04A=Canister Bomb +tagClass02SkillDescription04A=An explosive packed with more explosives, this devilish contraption is capable of laying waste to an entire field of enemies. +tagClass02SkillName04B=Improved Casing +tagClass02SkillDescription04B=An adjustment to the Canister Bomb's casing improves its concussive power, inflicting internal trauma on enemies and slowing them down; all in an even larger blast radius. +tagClass02SkillName04C=Piercing Blast +tagClass02SkillDescription04C=A more efficient packing technique adds piercing shrapnel and increases the fiery devastation of Canister Bomb. + +tagClass02SkillName05A=Mortar Trap +tagClass02SkillDescription05A=Places a mortar that will continuously lob explosives into the air until depleted. +tagClass02SkillName05B=Heavy Ordnance +tagClass02SkillDescription05B=Potent sorcery increases the damage output of mortar shells and infuses them with electrical damage. +tagClass02SkillName05C="The Big One" +tagClass02SkillDescription05C=Loads the Mortar Trap with a devastating bomb known only as "The Big One", which will be fired off towards the end of the mortar trap's barrage. The resulting colossal explosion will leave your enemies shellshocked, if they survive at all. +tagClass02SkillName05D=Fire Mortar +tagClass02SkillDescription05D=Launches an explosive mortar at enemies. +tagClass02SkillName05E=Electrical Mortar +tagClass02SkillDescription05E=Launches an electrically charged mortar at enemies. + +tagClass02SkillName06A=Thermite Mine +tagClass02SkillDescription06A=Drops a trio of small but deadly pyrotechnic charges that will sear enemies with intense jets of flame. +tagClass02SkillName06B=Lightning Arc +tagClass02SkillDescription06B=Half pyrotechnics, half alchemy, this lethal improvement to the Thermite Mine causes it to scorch enemies with both intense fire and bolts of electricity. +tagClass02SkillName06C=Flame Jet +tagClass02SkillDescription06C=Emits a deadly jet of white-hot flame to incinerate enemies that pass over it. + +tagClass02SkillName07A=Unquenchable Flame +tagClass02SkillDescription07A=Crossing over, as many demolitionists eventually do, into the secret arts of pyromancy provides flame and electricity that burns unnaturally long and hot. +tagClass02SkillName07B=Ulzuin's Chosen +tagClass02SkillDescription07B=Those who have sacrificed much in the pursuit of pyrotechnics eventually come to be favored by Ulzuin, receiving his blessing in wreaking fiery devastation upon the world. ^o[Requires and affects Stun Jacks, Grenado and Canister Bomb] + +tagClass02SkillName08A=Blackwater Cocktail +tagClass02SkillDescription08A=Blackwater Cocktails were concocted when more conventional explosives ran low. These improvised fire bombs leave a self-fueled blaze upon impact and are particularly effective against tightly packed enemies. +tagClass02SkillName08B=Intense Heat +tagClass02SkillDescription08B=A hotter burning Blackwater solution melts armor and incinerates flesh. +tagClass02SkillName08C=Agonizing Flames +tagClass02SkillDescription08C=Driven mad by the searing pain of their flame covered bodies, enemy ranks scatter in panic with those still able to function barely able to strike back. + +tagClass02SkillName09A=Stun Jacks +tagClass02SkillDescription09A=Throw out an array of tiny, electrically charged jacks that will temporarily stop enemies in their tracks. +tagClass02SkillName09B=Full Spread +tagClass02SkillDescription09B=Boosts the electrical capacity of each stun jack and increases the number of jacks that can be thrown at once. + + +tagClass02SkillName12A=Blast Shield +tagClass02SkillDescription12A=A combination of military equipment and sorcery creates a shield capable of absorbing a fixed amount of pierce and fire damage before collapsing. +tagClass02SkillName12B=Temper +tagClass02SkillDescription12B=The sorcerous flame powering the Blast Shield is extended to equipped weapons and armor, tempering them beyond conventional methods. + +tagClass02SkillName13A=Vindictive Flame +tagClass02SkillDescription13A=Ulzuin's eternal flame once brought life and healing to the world, but betrayal and torment twisted this gift into a weapon of vengeance. Those sworn to Ulzuin receive vigor in battle and fiery retaliation upon their foes. ^oThis ability must be toggled to maintain its effect. +tagClass02SkillName13B=Ulzuin's Wrath +tagClass02SkillDescription13B=As the flame of Ulzuin scorches adjacent enemies, bolts of sorcerous flame and electricity will arc out to strike more distant foes. + +tagClass02SkillName10A=Lightning Charge +tagClass02SkillDescription10A=Lobs a powerful electrically charged bomb at enemies. Effective against tough single targets. +tagClass02SkillName10B=Overload +tagClass02SkillDescription10B=Increases the electrical damage of Lightning Charge. +tagClass02SkillName11A=Heavy Ordnance +tagClass02SkillDescription11A=Increases the firepower of Grenado and Canister Bomb. +tagClass02SkillName14A=High Impact +tagClass02SkillDescription14A=A powerful attack that does increased damage and knocks down most small to mid-sized enemies. + + + +#Class03 + +tagClass03SkillName00=Occultist +tagClass03SkillDescription00=An in-depth study on the manipulation and control of the occult. + +tagClass03SkillName01A=Summon Familiar +tagClass03SkillDescription01A=Summon a mythical storm raven to support you. Storm ravens are eldritch creatures of uncanny intelligence and magical ability quite different from mundane ravens. Some believe they are not birds at all but rather some manner of ancient sky spirit for which the raven is a preferred manifestation. ^oOnly one raven may be summoned at any one time. +tagClass03SkillName01B=Storm Orb +tagClass03SkillDescription01B=Innate Attack. +tagClass03SkillName01C=Mend Flesh +tagClass03SkillDescription01C=The raven channels eldritch energies to mend the flesh of wounded allies. +tagClass03SkillName01D=Storm Spirit +tagClass03SkillDescription01D=The raven projects its eldritch spirit into selected allies, empowering them beyond their mortal means. +tagClass03SkillName01E=Lightning Strike +tagClass03SkillDescription01E=The storm raven calls forth a powerful lightning bolt to electrocute nearby foes. + +tagClass03SkillName02A=Summon Hellhound +tagClass03SkillDescription02A=Calls forth a hellhound from the phantom realm to savage the Occultist's enemies. This vicious beast will battle alongside you until its life is extinguished in a blazing inferno. ^oOnly one Hellhound can be summoned at any one time. +tagClass03SkillName02B=Ember Claw +tagClass03SkillDescription02B=Brimstone claws tear an arc of flame through enemies within the hellhound's reach. +tagClass03SkillName02C=Hellfire +tagClass03SkillDescription02C=An aura of hellfire surrounds the hellhound, augmenting it with power from its natural realm and searing enemies that draw too close. This power extends to nearby allies. +tagClass03SkillName02D=Infernal Breath +tagClass03SkillDescription02D=The hellhound belches forth furious hellfire, incinerating your enemies. +tagClass03SkillName02E=Claw and Fang Attacks +tagClass03SkillDescription02E=Innate Attack. +tagClass03SkillName02F=Blazing Death +tagClass03SkillDescription02F=The Hellhound's flesh erupts as it returns to its natural realm, incinerating nearby enemies. + +tagClass03SkillName03A=Bonds of Bysmiel +tagClass03SkillDescription03A=Strengthens the bonds of control with your minions causing them to fight with greater vigor and determination. +tagClass03SkillName03B=Devotion +tagClass03SkillDescription03B=Subtle manipulation of the bonds of control beguiles minions into feeling overwhelming devotion towards you, causing them to fight with fanatical strength and speed. + +tagClass03SkillName04A=Blood of Dreeg +tagClass03SkillDescription04A=A binding with the great guardian confers some of Dreeg's regenerative ability, while wounds inflicted by enemies will spray caustic blood as though inflicted upon Dreeg himself. +tagClass03SkillName04B=Armor of the Guardian +tagClass03SkillDescription04B=The Occultist becomes ensconced in a phantasmal barrier that causes enemy hits to impact as though they were striking the quilled scales of Dreeg. + +tagClass03SkillName05A=Solael's Witchfire +tagClass03SkillDescription05A=Harness the eldritch power of Solael, burning your enemies with entropic energy upon every strike. ^oThis ability must be toggled to maintain its effect. +tagClass03SkillName05B=Second Rite +tagClass03SkillDescription05B=Deepens the Occultist's bond to the hidden realm, intensifying the power of witchfire such that the slightest touch burns through the arcane essence of foes. + +tagClass03SkillName06A=Curse of Frailty +tagClass03SkillDescription06A=A cruel word of power that robs enemies of their fortitude, making them slow and fragile. +tagClass03SkillName06B=Vulnerability +tagClass03SkillDescription06B=Empowers the curse's vile potency so that it also weakens the constitution of your enemies, making them more susceptible to witchcraft and poisons. + +tagClass03SkillName10A=Sigil of Consumption +tagClass03SkillDescription10A=Creates an occult sigil on the ground that consumes the life-force of enemies caught within its power, returning a portion of the damage dealt as health to the Occultist. +tagClass03SkillName10B=Destruction +tagClass03SkillDescription10B=Imbues the sigil with the destructive powers of chaos itself. + +tagClass03SkillName11A=Dreeg's Evil Eye +tagClass03SkillDescription11A=Summons one of the infinite eyes of Dreeg, the great guardian of the hidden realm. The eye quickly speeds toward the target and then detonates itself. +tagClass03SkillName11B=Blood Burst +tagClass03SkillDescription11B=The mystical eye bursts on impact, showering nearby enemies with vitriolic gore. +tagClass03SkillName11C=Terrifying Gaze +tagClass03SkillDescription11C=The frightful gaze of the eldritch and immortal Dreeg may cause enemies to stand frozen in fear or simply run in fruitless terror. +tagClass03SkillName11D=Vile Eruption +tagClass03SkillDescription11D=Putrid chunks burst forth from the eye upon impact, inflicting further pain upon any foes unfortunate enough to be close to its detonation. + +tagClass03SkillName12A=Possession +tagClass03SkillDescription12A=You allow your body to act as a mortal vessel for the witch god Solael. The great one temporarily inhabits your flesh, bestowing upon you formidable physical prowess. + +tagClass03SkillName13A=Bloody Pox +tagClass03SkillDescription13A=Shunned even by many Occultists for the prolonged suffering it inflicts, this abhorrent curse calls down a virulent plague to spread amongst foes, inexorably sapping their life-force and causing them to bleed from every orifice. +tagClass03SkillName13B=Wasting +tagClass03SkillDescription13B=Causes Pox to destroy your foe's vitality and turn weeping sores into gouts of blood. Such insidious spell-craft has earned Occultists their dark repute and seen many burnt at the stake. +tagClass03SkillName13C=Black Death +tagClass03SkillDescription13C=Burning with fever and suffering the liquefaction of their internal organs, the infected may be hit by sudden bouts of confusion and wander the battlefield attacking the air or even their own allies. + +tagClass03SkillName14A=Doom Bolt +tagClass03SkillDescription14A=A bolt of entropic power tears through the fabric of reality to inflict massive damage on any foe it strikes. + + +tagClass03SkillName07A=Hex of Nullification +tagClass03SkillDescription07A=Nullifies enemy enchantments and inflicts energy-burn damage based on the ammount of the enemy's remaining energy. +tagClass03SkillName08A=Chaos Bolt +tagClass03SkillDescription08A=Sends out a swarm of entropic energy that tears into the very material of your enemy's being. +tagClass03SkillName08B=Energy Burn +tagClass03SkillDescription08B=Magnifies chaos damage while also burning a portion of the target's energy, inflicting additional energy burn damage. +tagClass03SkillName09A=Circle of Protection +tagClass03SkillDescription09A=Creates a magical circle around the caster that regenerates life and repels those with evil intention. +tagClass03SkillName15A=Bysmiel's Sanctuary +tagClass03SkillDescription15A=Seals the target within a protective, healing sanctuary where they are unable to move but shielded against all harm. + + + +#Class04 + +tagClass04SkillName00=Nightblade +tagClass04SkillDescription00=Practice in the arts of illusion and whirling blades. + +tagClass04SkillName01A=Phantasmal Blades +tagClass04SkillDescription01A=A legendary technique of the Nightblades. Hurl conjured blades infused with shadow magic that rends through flesh like paper. +tagClass04SkillName01B=Heart Seeker +tagClass04SkillDescription01B=With refined technique, Phantasmal Blades are conjured so sharp that they can pierce through multiple targets while invisible phantasmal threads draw vitality from the victims. +tagClass04SkillName01C=Nether Edge +tagClass04SkillDescription01C=Empowers the Phantom Blade with dark magic, a loathsome technique used only in the most dire circumstances. + +tagClass04SkillName02A=Shadow Strike +tagClass04SkillDescription02A=A cunning combination of illusion and mental deflection allows you to seemingly vanish and reappear above your victim like a nightmarish specter. ^oRequires a melee weapon. +tagClass04SkillName02B=Nidalla's Justifiable Ends +tagClass04SkillDescription02B=As a practitioner of poisons, found unsavory by most Nightblades, Nidalla maintained that the ends justified the means. This toxic twist on the traditional Shadow Strike will ensure the end of any foe that survives the initial attack. +tagClass04SkillName02C=Nightfall +tagClass04SkillDescription02C=As you reappear and engage your prime target, a pall of darkness will descend upon surrounding enemies like the darkest, coldest night, chilling their blood and invading their minds with an uncontrollable weariness. + +tagClass04SkillName03A=Blade Barrier +tagClass04SkillDescription03A=For a master Nightblade, Belgothian was rumored to lack fine control of his conjuring; but he had the unremitting willpower to summon so many blades that they would form an impenetrable shield surrounding him, giving him a moment of respite from his foes. + +tagClass04SkillName04A=Ring of Steel +tagClass04SkillDescription04A=In the blink of an eye, hundreds of phantasmal blades encircle you at lethal speed, cutting down adjacent foes. +tagClass04SkillName04B=Circle of Slaughter +tagClass04SkillDescription04B=Vicious phantasmal blades slice deep into foes caught within the ring, spilling copious amounts of blood. + +tagClass04SkillName05A=Dual Blades +tagClass04SkillDescription05A=Among the most fundamental skills of the nightblade are the mastery of melee dual wielding, favoring the use of piercing blades, and the art of drawing elemental cold from iron and steel. ^oEnables the ability to dual wield melee weapons. +tagClass04SkillName05B=Belgothian's Shears +tagClass04SkillDescription05B=The brawny Belgothian was an anomaly among the lithe Nightblade masters, but he exceeded them all in raw power. Leveraging his strength in direct but lethal attacks like the shears, Belgothian could often finish an enemy in a single move. ^oThis is a dual-wielding technique. +tagClass04SkillName05C=Amarasta's Quick Cut +tagClass04SkillDescription05C=Legendary for her speed, Amarasta's blades were said to sound like a whip through the air, leaving only streaks of light too fast for the eye to follow. Masters of this technique can strike thrice in the space of a normal attack. ^oThis is a dual-wielding technique. +tagClass04SkillName05D=Whirling Death +tagClass04SkillDescription05D=A devastating technique intended for multi-target combat. Those that survive are left bleeding as if from a thousand cuts. ^oThis is a dual-wielding technique. +tagClass04SkillName05E=Nidalla's Hidden Hand +tagClass04SkillDescription05E=The controversial Nightblade master Nidalla demonstrated the cruel effectiveness of poisons during the Age of Unreason when she combined the foul toxins with the Whirling Death technique, allowing her to prevail in battle against greatly superior numbers. ^oThis technique modifies Whirling Death. +tagClass04SkillName05F=Execution +tagClass04SkillDescription05F=A merciless blow, struck during a moment of opportunity, with the intent to quickly finish a foe. Those that survive are not likely to remain alive very long. ^oThis is a dual-wielding technique. + +tagClass04SkillName06A=Pneumatic Burst +tagClass04SkillDescription06A=Secret martial techniques of the Nightblades enable you to draw vital breath or "pneuma" from your surroundings for short bursts of speed and power. The metabolic acceleration caused by these vital breaths also confers minor healing. ^oThis technique requires melee weapons. +tagClass04SkillName06B=Shadow Dance +tagClass04SkillDescription06B=Practice in combat meditation allows you to achieve a calm clarity in the heat of battle where you can calculate the path of enemy attacks and shift subtly to lessen the impact of weapon hits on your armor or to deflect projectiles. +tagClass04SkillName06C=Elemental Awakening +tagClass04SkillDescription06C=Adept Nightblades can pull energy from the air or even foes their weapons come in contact with to deliver attacks of intense cold. + +tagClass04SkillName07A=Veil of Shadow +tagClass04SkillDescription07A=A psionic veil clouds the minds of nearby enemies, obscuring their sight and diminishing their effectiveness in combat. ^oThis ability must be toggled to maintain its effect. +tagClass04SkillName07B=Night's Chill +tagClass04SkillDescription07B=Causes foes affected by the Veil of Shadow to feel the dark chill of the night fall over them, slowing their attacks and enfeebling their minds. + +tagClass04SkillName08A=Blade Spirit +tagClass04SkillDescription08A=Conjure a swirling cloud of lethal blades that will roam the battlefield, slicing enemies to pieces before finally expiring in a shower of jagged shards. +tagClass04SkillName08PetA=Whirling Blades +tagClass04SkillName08PetB=Blade Burst +tagClass04SkillDescription08PetB=The Blade Spirit shoots out eviscerating blades in all directions. + +tagClass04SkillName11A=Blade Trap +tagClass04SkillDescription11A=Your command of Nightblade techniques allows you to entrap enemies within a prison of deadly phantasmal blades. +tagClass04SkillName11B=Devouring Blades +tagClass04SkillDescription11B=The phantasmal blades drain the life essence of the foes trapped within their grasp, transferring it to you. + +tagClass04SkillName10A=Blade Swarm +tagClass04SkillDescription10A=Conjure a swarm of phantasmal blades to envelop your foes, lacerating their flesh and driving the weak of heart into terror. +tagClass04SkillName10B=Amarasta's Double Edge +tagClass04SkillDescription10B=A master technique that causes the Blade Swarm to turn the weapons of your foes against themselves, causing them to inflict further suffering with their own tools of war. + +tagClass04SkillName13A=Phantasmal Armor +tagClass04SkillDescription13A=A metaphysical barrier forms around you, brought into being through the focused power of mind and spirit. This barrier repels physical damage and transfers energy from magical attacks into your own pneuma reserves. +tagClass04SkillName13B=Anatomy of Murder +tagClass04SkillDescription13B=Knowledge prized by royal assassins, the extensive study of anatomy familiarizes you with all of the most vulnerable and damaging locations in which to slide a blade. +tagClass04SkillName13C=Merciless Repertoire +tagClass04SkillDescription13C=Though traditionally shunned, sometimes a knowledge of poisons and elemental powers can be the most effective means to gain the upper hand in combat. + + +tagClass04SkillName04C=Devouring Blades +tagClass04SkillDescription04C=Cutting away the very life-force of nearby foes, you absorb some of this fleeting vitality through the Ring of Steel. +tagClass04SkillName07X=Deepening Darkness +tagClass04SkillDescription07X=Deepening shadow further diminishes the visibility of foes, impeding their defense against physical attacks. +tagClass04SkillName07C=Amarasta's Unseen Blade +tagClass04SkillDescription07C=Throughout combat with the nightblade, wounds appear on enemies where no weapon was seen to strike. +tagClass04SkillName09A=Life Taker +tagClass04SkillDescription09A=This attack literally takes life from opponents and returns it to the nightblade, allowing them to grow stronger even as the life leaves their quarry. +tagClass04SkillName12A=Pneuma Tap +tagClass04SkillDescription12A=Draw vital breathe from enemies within an area, gaining life and energy as it flees their bodies. +tagClass04SkillName13D=Merciless Repertoire +tagClass04SkillDescription13D=Efficient use of poisons and anti-clotting agents can sometimes be the deadliest weapon of all. + +tagClass04SkillName14A=Lethal Gambit +tagClass04SkillDescription14A=A risky technique favored by the master of assassins Amarasta. Lethal Gambit has the potential to inflict devastating harm when carried off perfectly, but with the risk that it may falter. ^oRequires a melee weapon. +tagClass04SkillName14B=Amarasta's Blade Burst +tagClass04SkillDescription14B=Mastery of the Lethal Gambit technique enhances it with a burst of dozens of deadly phantasmal blades which spread out from the point of attack to damage all adjacent foes. + +tagClass04SkillName15A=Eviscerate +tagClass04SkillDescription15A=A quick cut to the gut that will bleed out a victim over time, while impairing their mobility and attack speed. ^oRequires a Sword or Axe. +tagClass04SkillName15B=Amarasta's Gambit +tagClass04SkillDescription15B=A master technique that enhances eviscerate and has the potential to cause devastating damage if carried off perfectly but with the risk that it may falter and do little to nothing. + + +#Class05 + +tagClass05SkillName00=Arcanist +tagClass05SkillDescription00=Conditioning of the body and mind to withstand the corrupting power of raw magic. + +tagClass05SkillName01A=Arcane Missile +tagClass05SkillDescription01A=The most basic of Arcanist spells. Launches an entropic missile to shred the very existence of the target. +tagClass05SkillName01B=Frailty +tagClass05SkillDescription01B=Causes Arcane Missile to shatter the material being of your enemies, making them more susceptible to elemental attacks. +tagClass05SkillName01C=Barrage +tagClass05SkillDescription01C=A more advanced technique of Arcane Missile perfected in the early days of Arcane study. Multiplies the potency of Arcane Missile by unleashing additional projectiles. + +tagClass05SkillName02A=Elemental Infusion +tagClass05SkillDescription02A=Imbue your weapon with arcane energies, converting some of the physical force behind the blow into an extension of your metaphysical power. +tagClass05SkillName02B=Overload +tagClass05SkillDescription02B=Overloads your weapon with arcane power, turning it into a locus of your elemental fury. + +tagClass05SkillName03A=Arc Lightning +tagClass05SkillDescription03A=Zap them fuckers. +tagClass05SkillName03B=Second Strike +tagClass05SkillDescription03B=Hits moar enemeez! + +tagClass05SkillName04A=Albrecht's Aether Ray +tagClass05SkillDescription04A=A powerful arcane technique perfected by Master Albrecht in the early days after the Grim Dawn. Channels raw arcane energies into a concentrated beam of destruction. +tagClass05SkillName04B=Immolation +tagClass05SkillDescription04B=Causes enemies infused with Aether Ray's power to literally burst into flames. +tagClass05SkillName04C=Disintegration +tagClass05SkillDescription04C=Focuses even more destructive energy into Aether Ray, causing it to disintegrate all it touches. + +tagClass05SkillName05A=Maiven's Sphere of Protection +tagClass05SkillDescription05A=A rare defensive technique of arcane magic invented by the revered Arcanist Maiven. Creates a protective shield around the caster that absorbs all manners of attack, at a heavy cost in concentration. +tagClass05SkillName05B=Maiven's Mercy +tagClass05SkillDescription05B=A twisted reversal of forces causes the Sphere of Protection to reflect some of the damage inflicted upon it. +tagClass05SkillName05C=Maiven's Grace +tagClass05SkillDescription05C=Mastery over the Sphere of Protection lessens the mental load it requires to maintain. + +tagClass05SkillName06A=Razor Wind +tagClass05SkillDescription06A=Lacerates enemies with streaks of air that are so compressed and hit with such speed and force that they have the effect of razor-sharp steel and piercing cold. +tagClass05SkillName06B=Razor Wind Deuce +tagClass05SkillDescription06B=Does more shit. + +tagClass05SkillName07A=Nullification +tagClass05SkillDescription07A=A charge of arcane electricity saps enchantments from the target area. +tagClass05SkillName07B=Unmake +tagClass05SkillDescription07B=Unleashes the full potential of Nullification, creating a blast of energy that erases the very existence of your enemies. + +tagClass05SkillName08A=Wizard's Trap +tagClass05SkillDescription08A=Drops arcane mystical power shit on the ground that blows up when enemies get near it. +tagClass05SkillName08B=Mental Burn +tagClass05SkillDescription08B=Further training in this vile technique causes Energy Vortex to burn excess energy from the target, causing great mental anguish. + +tagClass05SkillName09A=Mind Blast +tagClass05SkillDescription09A=Overwhelms the minds of lesser creatures within the target area, spreading confusion and mayhem. + +tagClass05SkillName10A=Devastation +tagClass05SkillDescription10A=Hailed as the ultimate force of destruction known to Arcanists, this technique tears a rift in reality through which fall embers of raw arcane energy. This dangerous spell is extremely draining and should not be used lightly. + +tagClass05SkillName11A=Consumption of Agrivix +tagClass05SkillDescription11A=Agrivix met his untimely end at the hands of witch hunters, but not before unleashing a surge of arcane power so intense that it consumed both him and his pursuers. Modern Arcanists delve into this technique with great care, but none can deny its benefits. + +tagClass05SkillName12A=Arcane Secrets +tagClass05SkillDescription12A=A study of arcane lore and the nuances of elemental forces. + +tagClass05SkillName13A=Arcane Will +tagClass05SkillDescription13A=Dire circumstances can often inspire feats of inhuman strength and dexterity. It is much the same with the arcane. + +tagClass05SkillName14A=Mental Constitution +tagClass05SkillDescription14A=The handling of raw arcane forces is a dangerous practice, requiring careful preparation and training. + +tagClass05SkillName15A=Ingenuity +tagClass05SkillDescription15A=The mental acuity necessary to deal with the everyday dangers of Cairn. + +#Class06 + +tagClass06SkillName00=Vigilante +tagClass06SkillDescription00=Training in the field to take down the toughest bounties, and all who stand on the path to your quarry. + +tagClass06SkillName01A=Bulwark +tagClass06SkillDescription01A=Your combat skills are adapted to defensive fighting, absorbing damage, and holding out against superior numbers. +tagClass06SkillName01B=Honor Guard +tagClass06SkillDescription01B=Your combat skills are adapted to defensive fighting, absorbing damage, and holding out against superior numbers. +tagClass06SkillName01C=Last Line of Defense +tagClass06SkillDescription01C=Your combat skills are adapted to defensive fighting, absorbing damage, and holding out against superior numbers. + + +tagClass06SkillName02A=Vanguard +tagClass06SkillDescription02A=Your combat skills are adapted to front-line fighting, dealing out damage and breaking the enemy. +tagClass06SkillName02B=Frontline +tagClass06SkillDescription02B=Your combat skills are adapted to front-line fighting, dealing out damage and breaking the enemy. +tagClass06SkillName02C=Shock Trooper +tagClass06SkillDescription02C=Your combat skills are adapted to front-line fighting, dealing out damage and breaking the enemy. + + +tagClass06SkillName07B=Second Wind +tagClass06SkillDescription07B=A surge of renewed strength fills your body washing away your wounds and fatigue. +tagClass06SkillName07C=Celerity +tagClass06SkillDescription07C=Alive with the fury of battle, adrenaline courses through your veins making you move and attack faster. + +#Class07 + + +#Class08 + + +#Class09 + +XXXtagClass01SkillName15A=Battle Fury +XXXtagClass01SkillDescription15A=The heat of battle rouses savage animal impulses that heighten your strength and speed but diminish discipline lowering your defenses. +XXXtagClass01SkillName15B=Rampage +XXXtagClass01SkillDescription15B=Adrenaline and rage drive you on, giving you almost super-human speed but also making you more wreckless, reducing defensive ability. + + +XXXtagClass03SkillName09=Fulcrum Training +XXXtagClass03SkillDescription09=Channeling chaotic energy to bend the physical world is a volatile art that deforms and can eventually destroy the body of practicioners. Channeling through a fulcrum can mitigate some of this damage. + + +XXXtagClass04SkillName03A=Toxic Bomb +XXXtagClass04SkillDescription03A=A combination of vicious toxins and explosive powders results in a deadly explosive charge that will leave enemies gasping for air. +XXXtagClass04SkillName03B=Necrotic Miasma +XXXtagClass04SkillDescription03B=The addition of an unstable agent to the Toxic Bomb causes weakened resolve and painful convulsions. + +XXXtagClass03SkillName06A=Elemental Orb +XXXtagClass03SkillDescription06A=Lobs a pulsating orb of combined elemental force at enemies that explodes in a burst of heat, cold, and electricity. + + + +XXXtagClass03SkillName08A=Gale Force +XXXtagClass03SkillDescription08A=A burst of wind and elemental energy knocks enemies away from the caster and inflicts elemental damage. + + + + +XXXtagClass03SkillName01C=Whirlwind +XXXtagClass03SkillDescription01C=The great raven controls the winds, channeling them into a swirling vortex of rocks and debris that pummel enemies within its path. + +XXXtagClass03SkillName01D=Storm Vortex +XXXtagClass03SkillDescription01D=Magnifies the power of Whirlwind and causes it to emit bolts of lightning. + +xxxtagClass05SkillName01A=Vile Brew +xxxtagClass05SkillDescription01A=Bottled and hurled at enemies, this vile concoction releases a poisonous miasma that sickens enemies and eats away at their flesh. + +xxxtagClass05SkillName02A=Envenom +xxxtagClass05SkillDescription02A=Coats your weapons with oil from the vile brew. + +#ItemSkills + +tagItemSkillA001=Coldsnap +tagItemSkillDescA001=A blast of negative energy freezes anything in its path. + +tagItemSkillA002=Spectral Vortex +tagItemSkillDescA002=Vital essense is siphoned from nearby enemies leaving them weakened and more susceptible to attacks for a brief period. + +tagItemSkillA003=Static Reflux +tagItemSkillDescA003=Launches an orb of electricity at enemies that hit the player. + +tagItemSkillA004=Fireball +tagItemSkillDescA004=Launches a fireball at nearby enemies. + +tagItemSkillA004B=Fireball +tagItemSkillDescA004B=Launches multiple fireballs at nearby enemies. + +tagItemSkillA005A=Ring of Flame +tagItemSkillDescA005A=Surrounds the caster in a ring of flame that burns enemies within its radius. + +tagItemSkillA006A=Poison Weapon +tagItemSkillDescA006A=Coats weapons in a veneer of deadly toxin. + +tagItemSkillC001Name=Magistrate's Censor +tagItemSkillC001Description=This sword's blade was once a metal sign that once hung above the office of a merciless magistrate known to "censor" reputed blasphemers by cutting out their tongues. Imprinted with the spiritual memory of those horrors, this weapon will similarly silence your enemies. + +tagItemSkillA007Name=Focus +tagItemSkillA007Desc=Focuses on the art of battle, accelerating all attacks. + +tagItemSkillA008Name=Survival Instincts +tagItemSkillA008Desc=Provides a boost of adrenaline at low health, temporarily increasing run speed. + +tagItemSkillA009Name=Lightning Nova +tagItemSkillA009Desc=Unleashes a blast of lightning energy, damaging all nearby enemies. + +tagItemSkillA010=Static Charge +tagItemSkillDescA010=A surge of electricity discharges from you, damaging nearby enemies. + +tagItemSkillA011=Kilrian's Flame +tagItemSkillDescA011=A dark flame engulfs your flesh, incinerating any that dare come near and draining their vitality. + +tagItemSkillB001Name=Blastwave +tagItemSkillB001Desc=A wave of fire erupts from your attack. + +tagItemSkillB002Name=Frigid Wave +tagItemSkillB002Desc=Retaliates with the chill of death, launching projectiles at nearby enemies, freezing them. + +tagItemSkillB003Name=Sands of Nox +tagItemSkillB003Desc=Retaliates with a potent sleeping hex, putting nearby enemies to sleep. + +tagItemSkillB004Name=Chain Lightning +tagItemSkillB004Desc=Zaps the target with lightning which can leap to nearby targets. + +tagItemSkillA006Name=Lightning Nova +tagItemSkillA006Desc=Retaliates with a blast of lightning energy, damaging all nearby enemies. + +tagItemSkillB005Name=Poison Nova +tagItemSkillB005Desc=Retaliates with a blast of poisonous fumes, poisoning all nearby enemies. + +tagItemSkillB006Name=Hemorrhage +tagItemSkillB006Desc=Wounds the target, causing bleeding and increased susceptability to bleed damage. + +tagItemSkillB007Name=Shatter +tagItemSkillB007Desc=Releases a cone of ice shards at the target. + +tagItemSkillB008Name=Warcry +tagItemSkillB008Desc=Embolden nearby allies with a mighty roar. + +tagItemSkillB009Name=Ice Spike +tagItemSkillB009Desc=Launch a spike of rock solid ice to impale your enemies. + +tagItemSkillB010Name=Ground Ripper +tagItemSkillB010Desc=Unleash a wave of seismic energy towards your enemies. + +tagItemSkillB011Name=Heal +tagItemSkillB011Desc=A soothing power seals your wounds. + +tagItemSkillB012Name=Seismic Blast +tagItemSkillB012Desc=A seismic force erupts around you, damaging and knocking down nearby foes. + +tagItemSkillB013Name=Arcane Blast +tagItemSkillB013Desc=A surge of arcane energies erupts from you, damaging all nearby enemies. + +tagItemSkillB014Name=Earth Ward +tagItemSkillB014Desc=Embrace the protective essence of the earth, raising armor and regeneration. + +tagItemSkillB015Name=Enrage +tagItemSkillB015Desc=Throws you into a berserker-like rage, causing you to attack faster and with greater ferocity, but also make you more susceptible to attacks. + +tagItemSkillB016Name=Insight +tagItemSkillB016Desc=Enter a trance of greater understanding, channeling arcane forces through your flesh. + +tagItemSkillB017Name=Vile Brew +tagItemSkillB017Desc=Launches an exploding concoction of corrosive fluid. + +tagItemSkillB018Name=Mana Infusion +tagItemSkillB018Desc=A soothing mist envelops you, clearing your mind. + +tagItemSkillB019Name=Zarthuzellan's Flame +tagItemSkillB019Desc=Unleashes a fiery blast upon the heathens. + +tagItemSkillB020Name=Touch of Rolderathis +tagItemSkillB020Desc=Hurl a chilled projectile at the target, coating it with immobilizing ice. + +tagItemSkillB021Name=Frostguard +tagItemSkillB021Desc=Launches a volatile chunk of ice at those who manage to find a weak point in your defenses, freezing them solid. + +tagItemSkillB022Name=Battle Fury +tagItemSkillB022Desc=Enter a combat-ready state of mind. + +tagItemSkillB023Name=Death Mark +tagItemSkillB023Desc=Mark your target for a painful and imminent death. + +tagItemSkillB024Name=Decimate +tagItemSkillB024Desc=Smash your foe with a crushing blow. + +tagItemSkillB025Name=Lightning Bolt +tagItemSkillB025Desc=A pure bolt of lightning strikes your target. + + +tagItemSkillC002Name=Lightning Orb +tagItemSkillC002Desc=Retaliates with an orb of lightning launched in the attacker's direction, damaging and stunning all in its path. + +tagItemSkillC003Name=Enrage +tagItemSkillC003Desc=Throws the target into a berserker-like rage, causing it to deal more damage, but also make it more susceptible to attacks. + +tagItemSkillC004Name=Stalwart Guardian +tagItemSkillC004Desc=Calls forth a guardian with strong defenses and high threat. + +tagItemSkillC004PetSkill01=Taunting Roar +tagItemSkillC004PetSkill01Desc=The guardian roars in challenge, taunting nearby enemies. + +tagItemSkillC004PetSkill02=Innate Attributes + +tagItemSkillC005Name=Reckless Guardian +tagItemSkillC005Desc=Calls forth a guardian with strong attacks. + +tagItemSkillC005PetSkill01=Frenzied Roar +tagItemSkillC005PetSkill01Desc=The guardian roars, emboldening nearby allies. + +tagItemSkillC006Name=Plague of Rust +tagItemSkillC006Desc=Unleashes a powerful contagion among your enemies that eats away at armor and spreads rapidly. + +tagItemSkillC007Name=Plague of Brittle Bones +tagItemSkillC007Desc=Unleashes a powerful contagion among your enemies that devours bones and spreads rapidly. + +tagItemSkillC008Name=Plague of Shattered Souls +tagItemSkillC008Desc=Unleashes a powerful contagion among your enemies that saps the spirit and spreads rapidly. + +tagItemSkillC009Name=Plague of Consumption +tagItemSkillC009Desc=Unleashes a powerful contagion among your enemies that saps vitality and spreads rapidly. + +tagItemSkillC010Name=Plague of Terror +tagItemSkillC010Desc=Unleashes a powerful contagion among your enemies that incites fear and spreads rapidly. + +tagItemSkillC011Name=Plague of Fatigue +tagItemSkillC011Desc=Unleashes a powerful contagion among your enemies that causes fatigue and spreads rapidly. + +tagItemSkillC012Name=Plague of Rot +tagItemSkillC012Desc=Unleashes a powerful contagion among your enemies that infects with toxins and spreads rapidly. + +tagItemSkillC013Name=Plague of Corruption +tagItemSkillC013Desc=Unleashes a powerful contagion among your enemies that creates dissent and spreads rapidly. + +tagItemSkillC014Name=Dominate +tagItemSkillC014Desc=Overpowers the mind of the target, forcing it to fight for you for a period of time. + +tagItemSkillC015Name=Gutripper +tagItemSkillC015Desc=Hurl a clump of jagged shrapnel at nearby enemies. + +tagItemSkillC016Name=Volcanic Burst +tagItemSkillC016Desc=Unleash a burst of molten fragments at nearby enemies. + +tagItemSkillC017Name=Static Burst +tagItemSkillC017Desc=Unleash a burst of electric bolts at nearby enemies. + +tagItemSkillC018Name=Hooked Net +tagItemSkillC018Desc=Capture your prey with a net that ensnares and constricts the target. + +tagItemSkillC019Name=Flamer +tagItemSkillC019Desc=Unleash a burst of fiery death in a line. + +tagItemSkillC020Name=Arctic Blast +tagItemSkillC020Desc=Hurl an exploding charge of potent ice energy capable of freezing enemies solid. + +tagItemSkillC021Name=Lightning Bolt +tagItemSkillC021Desc=Calls forth holy justice from the heavens. + +tagItemSkillC022Name=Bolt Burst +tagItemSkillC022Desc=A trick with the loading mechanism allows for an occasional burst of ammo to be unleashed in rapid succession. + +tagItemSkillC023Name=Plagued Bite +tagItemSkillC023Desc=The blade digs into flesh like the foul bite of a rift hound. + +tagItemSkillC024Name=Reaping Cascade +tagItemSkillC024Desc=Drains the very life from your target, jumping to nearby enemies with voracious intent. + +tagItemSkillC025Name=Ground Stomp +tagItemSkillC025Desc=The enchanted sole of these boots smashes into the ground, unleashing a shockwave that staggers nearby foes. + +tagItemSkillC026Name=Revenge +tagItemSkillC026Desc=A swift jab with a melee weapon. + +tagItemSkillC027Name=Energy Shield +tagItemSkillC027Desc=Raises a protective shield that absorbs incoming physical blows. + +tagItemSkillC028Name=Terror +tagItemSkillC028Desc=Fills the minds of nearby enemies with visions of their own demise, causing the weakminded to flee. + +tagItemSkillC029Name=Sniper Round +tagItemSkillC029Desc=Fires a piercing round with deadly accuracy. + +tagItemSkillC030Name=Reaper's Touch +tagItemSkillC030Desc=The cold hand of death washes over your enemies. + +tagItemSkillC031Name=Fear +tagItemSkillC031Desc=Strike fear into the hearts of your enemies. + +tagItemSkillC032Name=Homebrewed Potion +tagItemSkillC032Desc=Drink deep and feel all better. + +tagItemSkillC033Name=Quickdraw +tagItemSkillC033Desc=With a flick of the hand, draw a trusty revolver and fire with deadly accuracy. ^oRequires one-handed pistols. + +tagItemSkillC034Name=Interruption +tagItemSkillC034Desc=The immense speed of these boots requires complete focus on every step taken. Even the slightest distraction could result in a misstep. + +tagItemSkillC035Name=Time Warp +tagItemSkillC035Desc=Tear a warp in time itself at the location of your attacker. + +tagItemSkillC036Name=Murderous Intent +tagItemSkillC036Desc=Enter a dangerous state of mind that leaves little room for doubt and second thoughts. + +tagItemSkillC037Name=Slime Ball +tagItemSkillC037Desc=Hurl a sticky projectile of disease and slime, immobilizing and slowing your enemies. + +tagItemSkillC038Name=Chillwind +tagItemSkillC038Desc=Unleash a burst of chilling spines that pierce through armor and freeze flesh. + +tagItemSkillC039Name=Concussive Charge +tagItemSkillC039Desc=Hurls a concussive bomb that leaves your target in a stunned daze. + +tagItemSkillC040Name=Anti-Clotting Dart +tagItemSkillC040Desc=Fire a dart of anti-clotting chemicals that prevent wounds from healing, inducing heavy bleeding. + +tagItemSkillC041Name=Spectral Wave +tagItemSkillC041Desc=Unleash a wave of angry spirits to drain the life out of your enemies. + +tagItemSkillC042Name=Add a Notch +tagItemSkillC042Desc=Adds another notch to the supposed existing thousand, but who is counting anyway? + +tagItemSkillC043Name=Ring of Everlasting Flame +tagItemSkillC043Desc=Bathe yourself in incinerating flames that burn all around you to cinders, but leave you unharmed. ^oThis ability must be toggled to maintain its effect. + +tagItemSkillC044Name=Curse of Crushed Resolve +tagItemSkillC044Desc=A mind-numbing word of power that dulls the senses of your enemies and robs them of their vigor. + +tagItemSkillC045Name=Aether Ward +tagItemSkillC045Desc=Embrace the powers of the great aether, gaining resistance to the arcane and a strengthened resolve. + +tagItemSkillC046Name=Soul Steal +tagItemSkillC046Desc=Devour the essence of your target to restore your own. + +tagItemSkillC047Name=Stoneheart Poison +tagItemSkillC047Desc=Release the poison contained within this blade, petrifying flesh. + +tagItemSkillC048Name=Healing Winds +tagItemSkillC048Desc=Summon the winds of the eternal spring to mend your wounds. + +tagItemSkillC049Name=Sun Spot +tagItemSkillC049Desc=Blast your target with a heavenly ray of searing flames. + +tagItemSkillC050Name=Lichguard +tagItemSkillC050Desc=In times of great danger, the Lichguard protects its bearer from lethal harm. + +tagItemSkillC051Name=Summon Revenant of Og'Napesh +tagItemSkillC051Desc=Channel the dark writings of the grimoire of Og'Napesh to summon his most foul revenant back into the world of the living. + +tagItemSkillC052Name=Menhir's Blessing +tagItemSkillC052Desc=Bless nearby allies with a sacred word of power, bestowing Menhir's Blessing. ^oThis ability must be toggled to maintain its effect. + +tagItemSkillC053Name=Defy Death +tagItemSkillC053Desc=Deny death's advances when its call is strongest. + +tagItemSkillC054Name=Bane of Nuram'Siin +tagItemSkillC054Desc=Ancient word of power which freezes the target solid in a prison of ice. + +tagItemSkillC055Name=Might of the Dire Wolf +tagItemSkillC055Desc=Embody the might and fury of the great white wolf. + +tagItemSkillC056Name=Ancestor's Call +tagItemSkillC056Desc=Call forth an ancestral spirit to revitalize you. + +tagItemSkillC057Name=Anguish +tagItemSkillC057Desc=The cursed chains torment you with visions of your own demise. + +tagItemSkillC058Name=Field Medicine +tagItemSkillC058Desc=Use established medical techniques to mend critical wounds in the heat of battle. + +tagItemSkillC059Name=Soul Well +tagItemSkillC059Desc=Tear open a rift to the beyond, unleashing a well of restless spirits that will tear at any enemy that dares enter it. + +tagItemSkillC060Name=Flame Burst +tagItemSkillC060Desc=Create a burst of hellish flames around you, incinerating nearby enemies. + +tagItemSkillC061Name=Serpent Lash +tagItemSkillC061Desc=Lash out at your enemy like a vile serpent, injecting your target with a deadly poison. ^oRequires a melee weapon. + +tagItemSkillC062Name=Knockout +tagItemSkillC062Desc=Take your opponent out of the fight with a swift and precise strike. ^oRequires a melee weapon. + +tagItemSkillC063Name=Prismatic Shield +tagItemSkillC063Desc=Triggers the runes engraved upon these bracers, creating a protective shield around you. + +tagItemSkillC064Name=Gaze Weakness +tagItemSkillC064Desc=Gaze through your new eye and detect the slightest flaws in your enemies that you can then relay to your allies. ^oThis ability must be toggled to maintain its effect. + +tagItemSkillC065Name=Madness +tagItemSkillC065Desc=Unleash the spirit of madness from within the mask, destroying the minds of nearby enemies. + +tagItemSkillC066Name=Abolish Evil +tagItemSkillC066Desc=Banish evil with a mighty melee strike of divine retribution. ^oRequires a melee weapon. + +tagItemSkillC067Name=Tidal Wave +tagItemSkillC067Desc=Unleash a torrent of cascading water at your enemies, a technique mastered by the foul slith. + +tagItemSkillC068Name=Earthquake +tagItemSkillC068Desc=Create a fissure at the target area, slowing and stunning any enemies caught within it. + +tagItemSkillC069Name=Fanaticism +tagItemSkillC069Desc=Enter a state of fanatical frenzy, tearing at your enemies with ruthless resolve. + +tagItemSkillC070Name=Invocation to Chaos +tagItemSkillC070Desc=Invoke the dark powers, placing a minion of Ch'thon under your devious command. + +tagItemSkillC071Name=Diplomacy +tagItemSkillC071Desc=Your voice carries with it the command of kings, few can withstand its power. + +tagItemSkillC072Name=Menhir's Touch +tagItemSkillC072Desc=The devout of Menhir find their faith to be their most formidable shield in times of grave danger. + +tagItemSkillC073Name=Mind Control +tagItemSkillC073Desc=Mesmerizes the target, making them confuse friend with foe. + +tagItemSkillC074Name=Guardian's Will +tagItemSkillC074Desc=Your stubborn will to live can save you even from the jaws of death itself. ^oRequires a shield. + +tagItemSkillC075Name=Marauder's Fury +tagItemSkillC075Desc=Unleashes a salvo of fire-infused ammunition. ^oEnables the ability to dual wield ranged weapons. + +tagItemSkillC076Name=Marauder's Justice +tagItemSkillC076Desc=Unleashes a salvo of cold-infused ammunition. ^oEnables the ability to dual wield ranged weapons. + +tagItemSkillC077Name=Dismay +tagItemSkillC077Desc=Overwhelm the mind of your enemy with sheer terror. + +tagItemSkillM001Name=Life's Essence +tagItemSkillM001Desc=Mends wounds and revitalizes the weary hero. + +tagItemSkillM002Name=Death's Essence +tagItemSkillM002Desc=Destroys the very essence of your enemies. + +tagItemSkillM003Name=Apocalypse +tagItemSkillM003Desc=Rains purging hellfire upon your enemies. + +tagItemSkillM004Name=Arcane Focus +tagItemSkillM004Desc=Enter a trance-like state with each attack, multiplying your arcane power. + +tagItemSkillM005Name=Berserk +tagItemSkillM005Desc=Enter a berserker state of mind, lashing out with increased ferocity at the cost of survivability. + +tagItemSkillM006Name=Call of the Beast +tagItemSkillM006Desc=Call out to the creatures that heed your will, emboldening them. + +tagItemSkillM007Name=Freezing Charge +tagItemSkillM007Desc=Hurl a chilled projectile at the target, coating it with immobilizing ice. + +tagItemSkillM008Name=Empowerment +tagItemSkillM008Desc=Empower your attacks at the cost of precious lifeblood. + +tagItemSkillM009Name=Summon Flesh Hulk +tagItemSkillM009Desc=Summons a mindless behemoth from cursed grounds to serve you for as long as its flesh can bear it. + +tagItemSkillM010Name=Vampirism +tagItemSkillM010Desc=Embrace a darker side to restore your own vitality at the cost of your enemies'. + +tagItemSkillM012Name=Magma Orb +tagItemSkillM012Desc=Hurl a projectile of pure fire which fragments at the slightest touch. + +tagItemSkillM013Name=Toxic Nova +tagItemSkillM013Desc=Unleash a deathly poison into the air. + +tagItemSkillM014Name=Lifesaver +tagItemSkillM014Desc=A breath of life in a dire situation. + +tagItemSkillM015Name=Arcane Rage +tagItemSkillM015Desc=The diamond's power can be tapped in dire situations, granting access to immense arcane energy. + +tagItemSkillM016Name=Primal Rage +tagItemSkillM016Desc=The diamond's power can be tapped in dire situations, granting access to unstoppable physical prowess. + +tagItemSkillM017Name=Prismatic Rage +tagItemSkillM017Desc=The diamond's power can be tapped in dire situations, granting access to its true potential and untold cosmic forces. + +tagItemSkillD017Name=Meteor +tagItemSkillD017Desc=Conjures a massive burning rock from the nether to drop upon your enemies. + +tagItemSkillD018Name=Throw Feces +tagItemSkillD018Desc=Reach into the seat of your pants and pull out something that is certain to alarm your enemies. + +tagItemSkillD019Name=Hail Storm +tagItemSkillD019Desc=Conjure a hail of deadly ice upon the target area. + +tagItemSkillD020Name=Call Forth the Harbinger +tagItemSkillD020Desc=Conjures Salazar's Harbinger from the depths of the void. +tagItemSkillD020PetSkillName=Spectral Miasma +tagItemSkillD020PetSkillName02=Chaos Aura +tagItemSkillD020PetSkillDesc02=The Harbinger confers the blessing of Chaos upon his allies. + +tagItemSkillFailName=Failchantment +tagItemSkillFailDesc=Fail a little harder. + + +#Component Skills + +tagCompSkillA001Name=Acid Strike +tagCompSkillA001Desc=Lash out at your opponent using corrosive acid, melting through even the toughest defenses. + +tagCompSkillA002Name=Aether Tendril +tagCompSkillA002Desc=Unleash a blast of pure aether energy at your target. + +tagCompSkillA003Name=Banish +tagCompSkillA003Desc=Strike with your weapon, devastating to Aetherial beings. + +tagCompSkillA004Name=Piercing Aura +tagCompSkillA004Desc=Empower your attacks and those of your nearby allies to pierce through armor. ^oThis ability must be toggled to maintain its effect. + +tagCompSkillA005Name=Blade Ward I +tagCompSkillA005Desc=Empower your armor against piercing attacks, retaliating against your attackers in kind. + +tagCompSkillA006Name=Blade Ward II +tagCompSkillA006Desc=Imbue your armor against piercing attacks, retaliating against your attackers in kind. + +tagCompSkillA007Name=Blooddrinker I +tagCompSkillA007Desc=Empower your attacks with vampiric energy. + +tagCompSkillA008Name=Blooddrinker II +tagCompSkillA008Desc=Empower your attacks with vampiric energy. + +tagCompSkillA009Name=Chaos Bolt +tagCompSkillA009Desc=Unleashe a bolt of chaotic energies at the target. + +tagCompSkillA010Name=Chill Aura I +tagCompSkillA010Desc=Empower your attacks and those of your nearby allies with a deathly chill. ^oThis ability must be toggled to maintain its effect. + +tagCompSkillA011Name=Decapitate I +tagCompSkillA011Desc=Attempt to decapitate your foe with a deadly blow capable of causing intense bleeding. + +tagCompSkillA012Name=Decapitate II +tagCompSkillA012Desc=Attempt to decapitate your foe with a deadly blow capable of causing intense bleeding. + +tagCompSkillA013Name=Fire Aura +tagCompSkillA013Desc=Empower your attacks and those of your nearby allies with a blazing flame. ^oThis ability must be toggled to maintain its effect. + +tagCompSkillA014Name=Fireblast I +tagCompSkillA014Desc=Launch a ball of incinerating flame at your target. + +tagCompSkillA015Name=Fireblast II +tagCompSkillA015Desc=Launch a ball of incinerating flame at your target. + +tagCompSkillA016Name=Ice Spike I +tagCompSkillA016Desc=Launch a spike of rock solid ice to impale your enemies. + +tagCompSkillA017Name=Ice Spike II +tagCompSkillA017Desc=Launch a spike of rock solid ice to impale your enemies. + +tagCompSkillA018Name=Lightning Aura +tagCompSkillA018Desc=Empower your attacks and those of your nearby allies with the power of lightning. ^oThis ability must be toggled to maintain its effect. + +tagCompSkillA019Name=Lightning Strike I +tagCompSkillA019Desc=Strike at your enemies with the force of a lightning bolt. + +tagCompSkillA020Name=Lightning Strike II +tagCompSkillA020Desc=Strike at your enemies with the force of a lightning bolt. + +tagCompSkillA021Name=Poison Aura +tagCompSkillA021Desc=Empower your attacks and those of your nearby allies with a foul poison. ^oThis ability must be toggled to maintain its effect. + +tagCompSkillA022Name=Poison Bomb I +tagCompSkillA022Desc=Launch a foul bomb which explodes at the target point, coating your enemies with toxins. + +tagCompSkillA023Name=Poison Bomb II +tagCompSkillA023Desc=Launch a foul bomb which explodes at the target point, coating your enemies with toxins. + +tagCompSkillA024Name=Radiant Shield +tagCompSkillA024Desc=Imbue your shield against the elements. + +tagCompSkillA025Name=Sacred Strike +tagCompSkillA025Desc=Strike your enemies with a devastating blow which weakens their resistance to the elements. + +tagCompSkillA026Name=Shield Slam +tagCompSkillA026Desc=Slam your enemy with your shield, disabling lesser foes completely. + +tagCompSkillA027Name=Shield Spike +tagCompSkillA027Desc=Slam your enemy with your shield, impaling your target upon its spikes. + +tagCompSkillA028Name=Silver Edge +tagCompSkillA028Desc=Strike with your weapon, devastating to Chthonic beings. + +tagCompSkillA029Name=Slam I +tagCompSkillA029Desc=Slam your enemy with an overpowering blow. + +tagCompSkillA030Name=Slam II +tagCompSkillA030Desc=Slam your enemy with an overpowering blow. + +tagCompSkillB001Name=Demonfire +tagCompSkillB001Desc=Launch a bolt of unearthly flame at your enemy. + +tagCompSkillB002Name=Beronath's Fury +tagCompSkillB002Desc=Strike out at your enemies with the fury of the great beast Beronath. When used as your default weapon attack, Beronath's Fury increase the intensity of your attacks with every strike. + +tagCompSkillB003Name=Silver Spread +tagCompSkillB003Desc=Launch a burst of silver-coated projectiles intended to kill Chthonic beings. + +tagCompSkillB004Name=Dreeg's Infinite Gaze +tagCompSkillB004Desc=Unleash the infinite gaze of Dreeg around you. + +tagCompSkillB005Name=Solael's Flame +tagCompSkillB005Desc=Coat your target with the dark flame of Solael. + +tagCompSkillB006Name=Oleron's Might +tagCompSkillB006Desc=Strikes with your weapon, inflicting grevious wounds and crippling the target. + + +#Relic Skills + +tagRelicSkillB001Name=Calamity +tagRelicSkillB001Desc=A burst of searing brimstones erupts from you. + +tagRelicSkillB002Name=Rapid Strike +tagRelicSkillB002Desc=Begin rapidly attacking in the hopes of landing a few stray blows. + +tagRelicSkillB003Name=Tranquility +tagRelicSkillB003Desc=Overwhelm nearby enemies with your mind. + +tagRelicSkillB004Name=Ice Surge +tagRelicSkillB004Desc=Channels chilling energy through your very core, causing enemies that strike you to occasionally trigger a surge of ice . + +tagRelicSkillB005Name=Lightning Storm +tagRelicSkillB005Desc=Summon a storm cloud over the target area, periodically electrocuting enemies caught underneath it. + +tagRelicSkillB006Name=Volcanic Fury +tagRelicSkillB006Desc=Fills you with fiery fury, causing your attacks to ignite enemies. + +tagRelicSkillB007Name=Corruption +tagRelicSkillB007Desc=Corrupts your shield, causing it to spread a deadly contagion to those that dare strike you. + +tagRelicSkillB008Name=Sanctuary +tagRelicSkillB008Desc=A protective barrier forms around you whenever an enemy manages to find a weak point in your defenses. + +tagRelicSkillB009Name=Guile +tagRelicSkillB009Desc=Your cunning intellect inspires your allies to better predict your enemy's actions and to land devastating blows. ^oThis ability must be toggled to maintain its effect. + +tagRelicSkillB010Name=Rampage +tagRelicSkillB010Desc=Enter an enraged state upon landing a critical blow against your target, assuring that there are more to follow. + +tagRelicSkillB011Name=Troll Rage +tagRelicSkillB011Desc=Wage battle like a ruthless half-troll. When used as your default weapon attack, Troll Rage throws you into an ever deeper fury with every strike, but at the cost of focus. ^oRequires a melee weapon. + +tagRelicSkillB012Name=Mutilate +tagRelicSkillB012Desc=Mutilates your target with three quick attacks, causing heavy bleeding. ^oThis is a dual-wielding technique. Also enables the ability to dual wield melee weapons. + +tagRelicSkillB013Name=Volley +tagRelicSkillB013Desc=Unleash a calculated volley of bullets at your target. ^oThis is a ranged dual-wielding technique. Also enables the ability to dual wield ranged weapons. + +tagRelicSkillC001Name=Sacred Justice +tagRelicSkillC001Desc=Pass righteous judgement upon the wicked. + +tagRelicSkillC002Name=Living Fortress +tagRelicSkillC002Desc=Skin like stone, you become nearly untouchable by blade and claw. ^oRequires a shield. + +tagRelicSkillC003Name=Bloodbath +tagRelicSkillC003Desc=A vicious technique that leaves your enemies hemorrhaging profusely, leading to a slow and painful death. ^oThis is a dual-wielding technique. Also enables the ability to dual wield melee weapons. + +tagRelicSkillC004Name=Unstoppable +tagRelicSkillC004Desc=You are like an unstoppable force, shaking off blows that would fell lesser mortals. + +tagRelicSkillC005Name=Terror +tagRelicSkillC005Desc=Instill sheer terror into the hearts of your enemies, eating away at them from within. + +tagRelicSkillC006Name=Torment +tagRelicSkillC006Desc=Invoke a terrible curse upon any that would dare strike you, causing weakness and intense pain. + +tagRelicSkillC007Name=Haunt +tagRelicSkillC007Desc=Invoke a summoning of tortured spirits that will haunt your enemies and chill their blood. + +tagRelicSkillC008Name=Conflagration +tagRelicSkillC008Desc=Unleash a beam of pure flame so intense that not even the toughest armor can withstand it. + +tagRelicSkillC009Name=Summon Stormhound +tagRelicSkillC009Desc=Call forth a loyal Stormhound, an eldritch beast born of the heavens. ^oOnly one Stormhound can be summoned at any one time. + +tagRelicSkillC010Name=Deathchill Aura +tagRelicSkillC010Desc=Empower your attacks and those of your nearby allies with the ghastly chill of death. ^oThis ability must be toggled to maintain its effect. + +tagRelicSkillC011Name=Sacrifice +tagRelicSkillC011Desc=Harness the power of your lifeblood to imbue your attacks with your very vitality. + +tagRelicSkillC012Name=Zeal +tagRelicSkillC012Desc=Push the advantage, unleashing a flurry of attacks upon landing a critical blow. ^oRequires a melee weapon. + +tagRelicSkillC013Name=Desolation +tagRelicSkillC013Desc=Corrupt the very earth beneath your feet and leave it a poisonous field of death. + +tagRelicSkillC014Name=Blight +tagRelicSkillC014Desc=Surround yourself with a cloud of blight, countless diseases capable of infecting anything they come in contact with. + +tagRelicSkillC015Name=Ancestral Bond +tagRelicSkillC015Desc=Your ancestral bond with your minions unlocks power within them previously thought impossible. ^oThis ability must be toggled to maintain its effect. + +tagRelicSkillD001Name=Aegis +tagRelicSkillD001Desc=Imbue your shield with divine light, protecting you from further harm as it absorbs incoming blows. + +tagRelicSkillD002Name=Malediction +tagRelicSkillD002Desc=Imbue your weapons with caustic poisons and virulent disease, infecting your enemies with every strike. ^oThis ability must be toggled to maintain its effect. + +tagRelicSkillD003Name=Summon Nemesis +tagRelicSkillD003Desc=Call forth Nemesis, demigod of the shadows and lord of the night hunt. ^oYou can only summon one manifestation of Nemesis at any one time. + +tagRelicSkillD004Name=Citadel +tagRelicSkillD004Desc=Empower your defenses and those of your allies to become a moving fortress. ^oRequires a shield. This ability must be toggled to maintain its effect. + +tagRelicSkillD005Name=Stormcaller Aura +tagRelicSkillD005Desc=Empower yourself and your allies with the power of a lightning storm. ^oThis ability must be toggled to maintain its effect. + +tagRelicSkillD006Name=Reckoning +tagRelicSkillD006Desc=A vicious reckoning upon those who strike you that leaves them vulnerable to a counterattack. + +tagRelicSkillD007Name=Scourge Strike +tagRelicSkillD007Desc=Strike at your enemies with a chilling blow that cuts to their very core with death's chill, returning some of the stolen vitality to you. ^oRequires a melee weapon. + +tagRelicSkillD008Name=Pyroclasm +tagRelicSkillD008Desc=Unleash a storm of hellfire that tears through the heavens to descend upon your enemies. + +tagRelicSkillD009Name=Necrosis +tagRelicSkillD009Desc=Invoke a debilitating curse upon your enemies, causing their flesh to rot and their senses to slow. + +tagRelicSkillD010Name=Summon Flesh Hulk +tagRelicSkillD010Desc=Perform a forbidden ritual reminiscent of the Arcanist Agrivix's old techniques, summoning a Flesh Hulk to do your bidding. + +tagRelicSkillD011Name=Oblivion +tagRelicSkillD011Desc=Unleash the pure destructive force of chaos upon your enemies. + +tagRelicSkillD012Name=Carnage +tagRelicSkillD012Desc=The more carnage and devastation you cause, the easier it becomes to do so once again. ^oThis is a dual-wielding technique. + +tagRelicSkillD013Name=Meteor +tagRelicSkillD013Desc=Rip through the fragile barrier between the nether and the mortal realm as you conjure a massive burning rock to drop upon your enemies. + +tagRelicSkillD014Name=Vengeance +tagRelicSkillD014Desc=Unleash the combined energy of the blows absorbed by your shield in one devastating shockwave. + +tagRelicSkillD015Name=Swarm Mind +tagRelicSkillD015Desc=The rhythmic pace of your never-ending strife calls forth a Swarmling to your aid. + +tagRelicSkillD016Name=Devastation +tagRelicSkillD016Desc=Unleash the fury of Solael upon any who would dare strike his chosen servant. + +tagRelicSkillD017Name=Dreeg's Afflicted Spines +tagRelicSkillD017Desc=Unleash a ring of Dreeg's poisonous spines upon your unsuspecting foes, infecting them with the great one's blood. + +tagRelicSkillD018Name=Frenzied Devotion +tagRelicSkillD018Desc=Seeing their master injured drives your minions into a vicious frenzy. + +tagRelicSkillD019Name=Oleron's Wrath +tagRelicSkillD019Desc=Become empowered with the power of the war god's blood, unleashing his wrath upon nearby enemies. + +tagRelicSkillD020Name=Menhir's Bastion +tagRelicSkillD020Desc=Become empowered with the protective spirit of Menhir, shielding yourself and your allies from physical harm. ^oRequires a shield. + + + +#ConsumableSkills + +tagConsumableSkill_RoyalJellyBalmName=Royal Jelly Balm +tagConsumableSkill_RoyalJellyBalmDesc=Fills you with a soothing warmth. +tagConsumableSkill_A01=Flamedrinker Ointment +tagConsumableSkill_A01Desc=Fortifies the flesh against the heat of flame. +tagConsumableSkill_A02=Frostshroud Ointment +tagConsumableSkill_A02Desc=Fortifies the flesh against the punishment of winter. +tagConsumableSkill_A03=Stormshroud Ointment +tagConsumableSkill_A03Desc=Fortifies the flesh against the wrath of lightning. +tagConsumableSkill_A04=Venomguard Ointment +tagConsumableSkill_A04Desc=Fortifies the flesh against vile poisons. +tagConsumableSkill_A05=Bloodbound Ointment +tagConsumableSkill_A05Desc=Fortifies the flesh against fiends of the void. +tagConsumableSkill_A06=Spiritbane Ointment +tagConsumableSkill_A06Desc=Fortifies the flesh against foul Aetherials. +tagConsumableSkill_A07=Deathwhisper Ointment +tagConsumableSkill_A07Desc=Fortifies the flesh against death magic. +tagConsumableSkill_A08=Hoarfrost Ointment +tagConsumableSkill_A08Desc=A reassuring warmth fills your flesh. +tagConsumableSkill_A09=Lifestealer Oil +tagConsumableSkill_A09Desc=Coats your weapon with the Lifestealer toxin. +tagConsumableSkill_A10=Venomfang Oil +tagConsumableSkill_A10Desc=Coats your weapon with the Venomfang toxin. +tagConsumableSkill_A11=Bloodfang Oil +tagConsumableSkill_A11Desc=Coats your weapon with the Bloodfang toxin. +tagConsumableSkill_A12=Arcanum Oil +tagConsumableSkill_A12Desc=Coats your weapon with an Arcanum elixir. +tagConsumableSkill_A13=Elixir of the Ancients +tagConsumableSkill_A13Desc=Fills you with the power of the Ancients. +tagConsumableSkill_A14=Elixir of the Void +tagConsumableSkill_A14Desc=Fills you with the untamed power of the Void. +tagConsumableSkill_A15=Elixir of the Aether +tagConsumableSkill_A15Desc=Fills you with the raw power of the Aether. +tagConsumableSkill_A16=Elixir of the Hunt +tagConsumableSkill_A16Desc=Fills you with boundless energy. + +#SkillsGeneral + +MasteriesAvailable=Select from {%d0} Additional Tabs +NoMasteriesAvailable=No Additional Tabs Available +SkillPointsAvailable={%d0} Unused Skill Points +SkillPointsAvailableSingular={%d0} Unused Skill Point +NoSkillPointsAvailable=No Skill Points Available + +#SkillsReallocator + +tagReallocateError01=You need to remove all points from all modifiers before you can remove the last point from this skill. +tagReallocateError02=You do not have enough gold to remove any more skill points. +tagReallocateError03=You cannot remove points from your Mastery. +tagDecreaseMasteryError=Cannot reclaim points from the mastery. +tagReclaimPoint=Click to Reclaim Skill Point (Cost {^y}{%t0}{^-}) +tagReclaimBase=Remove Modifiers to Reclaim Final Point +tagReclaimNoPoints=No Points to Reclaim +tagReclaimNoGold=Insufficient Gold (Cost {^y}{%t0}{^r}) +tagReallocateTitle=Skill Reallocation +tagReallocationDescription=Clicking on a skill icon will remove a skill point. The cost to remove a skill point increases with each point removed. + +tagTemplateName=Rename Me +tagTemplateDescription=Describe Me + +#ItemSets + +tagItemSetA001=SoulChill Set \ No newline at end of file diff --git a/source/tags_storyelements.txt b/source/tags_storyelements.txt new file mode 100644 index 0000000..a7f0e63 --- /dev/null +++ b/source/tags_storyelements.txt @@ -0,0 +1,603 @@ +#Region Names + +tagMapDevilsCrossing01=Devil's Crossing +tagMapLowerCrossing01=Lower Crossing +tagMapBurialHill=Burial Hill +tagMapOldDump=The Old Dump +tagMapFoggyBank=Foggy Bank +tagMapBurrwitchRoad01=Foggy Bank +tagMapWightmire01=Wightmire +tagMapSoddenHollow=Sodden Hollow +tagMapFloodedPassage01=The Flooded Passage +tagMapBurrwitchOutskirts01=Burrwitch Outskirts +tagMapMolderingFields=Moldering Fields +tagMapMudRow=Mud Row +tagMapBurrwitchVillage01=Burrwitch Village +tagMapWardensCellar01=The Warden's Cellar +tagMapWardensLabratory01=Underground Transit +tagMapWardensLabratory02=Hidden Laboratory +tagMapLaboratoryStorerooms=Abandoned Storerooms +tagMapLaboratoryJail=Underground Jail +tagMapLaboratoryLivingQuarters=Living Quarters +tagMapLaboratoryInner=Inner Laboratory +tagMapOminousLair=Ominous Lair +tagMapLowerCrossing=Lower Crossing +tagMapHallowedHill=Hallowed Hill +tagMapBurrwitchSlums=Burrwitch Slums +tagMapDumpingGrounds=Dumping Grounds +tagMapAbandonedWaterfront=Abandoned Waterfront +tagMapMerchantsRow=Merchant's Row +tagMapBurrwitchCenter=Burrwitch Center +tagMapBurrwitchEstates=Burrwitch Estates +tagMapBrokenTeeth=Broken Teeth +tagMapDevilsSpur=Devil's Spur +tagMapNecropolis=Necropolis +tagMapOldGrove=Old Grove +tagMapVoidlands=Voidlands + +tagMapBrokenHills=Broken Hills +tagMapOldArkovia=Old Arkovia +tagMapArkovianFoothills=Arkovian Foothills +tagMapKymons=Kymon's Retreat +tagMapCoastRoad=Coast Road +tagMapTwinFalls=Twin Falls +tagMapFourHills=Four Hills +tagMapRockyCoast=Rocky Coast +tagMapNewHarbor=New Harbor +tagMapBarrenHighlands=Barren Highlands +tagMapCrumblingWatch=CrumblingWatch +tagMapCronleysHideout=Cronley's Hideout +tagMapJaggedWaste=Jagged Waste +tagMapDeadmansGulch=Deadman's Gulch +tagMapHighpass=High Pass + +tagMapLedgewood01=Ledgewood +tagMapWitheringFields01=Withering Fields +tagMapHomestead01=Homestead + +#Underground Names + +tagUGLowerCrossingRatDen01=Putrid Den +tagUGBurrwitchVillageRatDen01=Festering Lair +tagUGCellar01=Forgotten Cellar +tagUGCellar02=Depraved Sanctuary +tagBurrwitchCellar01=Infested Cellar +tagBurrwitchCellar02=Dank Cellar +tagBurrwitchCellar03=Musty Cellar +tagWightmireCellar01=Cultist's Lair +tagBurrwitchRiverCave=River Passage +tagUGBurialCave=The Burial Cave +tagUGWightmireCave01=Cavern +tagUGDevilsCrossingAquifer=Devil's Aquifer +tagUGDevilsCrossingDungeon01=Prison Dungeons +tagUGDevilsCrossingHiddenPassage01=Convict's Tunnel +tagUGBurrwitchFloodedCellars=Flooded Cellar +tagUGBurrwitchOutskirtsBasin=Smuggler's Basin +tagUGFloodedPassageRuin=Sunken Reliquary + +tagUGArkovianFoothills01=Staunton Mine +tagUGArkovianFoothills02=Spined Cove +tagUGOldArkovia01=Hanneffy Mine +tagUGOldArkovia02=Arkovian Undercity +tagUGOldArkovia03=Swarming Hive +tagUGOldArkovia04=Stirring Hive +tagUGOldArkovia05=Cronley's Hideout +tagUGBrokenHills01=Spined Cove +tagUGBrokenHills02=The Steps of Torment +tagUGBrokenHills02A=Pain +tagUGBrokenHills02B=Misery +tagUGBrokenHills02C=Suffering +tagUGBrokenHills02D=Anguish +tagUGBrokenHills02E=Uroboruuk's Torment +tagUGBrokenHills03=Forsaken Den +tagUGBrokenHills04=Smuggler's Pass +tagUGBrokenHills05=Screeching Hollow + +#Riftgate Names + +tagRiftDevilsCrossing=Devil's Crossing Rift +tagRiftLowerCrossing=Lower Crossing Rift +tagRiftBurrwitchRoad=Foggy Bank Rift +tagRiftWightmire=Wightmire Rift +tagRiftFloodedPassage=Flooded Passage Rift +tagRiftBurrwitchOutskirts=Burrwitch Outskirts Rift +tagRiftBurrwitchVillage=Burrwitch Village Rift +tagRiftWardensCellar=Warden's Cellar Rift +tagRiftWardensLabratory01=Underground Transit Rift +tagRiftWardensLabratory02=Warden's Laboratory Rift + +tagRiftBrokenHills=Broken Hills Rift +tagRiftOldArkovia=Old Arkovia Rift +tagRiftArkovianFoothills=Arkovian Foothills Rift +tagRiftCronleysHideout=Cronley's Hideout Rift +tagRiftTwinFalls=Twin Falls Rift +tagRiftHighPass=High Pass Rift +tagRiftJaggedWaste=Jagged Waste Rift +tagRiftDeadmansGulch=Deadman's Gulch Rift + +tagRiftWitheringFields=Withering Fields Rift +tagRiftHomestead=Homestead Rift + +tagRiftRandom01=Chthonic Rift + +#World Map Labels + +tagWorldMapBurrwitchEstates=Burrwitch{^n}Estates +tagWorldMapAbandonedWaterFront=Abandoned{^n}Waterfront +tagWorldMapBurrwitchVillage=Burrwitch{^n}Village +tagWorldMapHallowedHill=Hallowed{^n}Hill +tagWorldMapMudRow=Mud{^n}Row +tagWorldMapMolderingFields=Moldering{^n}Fields +tagWorldMapBurrwitchGraveyard=Burrwitch{^n}Graveyard +tagWorldMapBurrwitchOutskirts=Burrwitch{^n}Outskirts +tagWorldMapTheFoggyBank=The Foggy{^n}Bank +tagWorldMapSoddenHollow=Sodden{^n}Hollow +tagWorldMapWightmire=Wightmire +tagWorldMapTheOldDump=The Old{^n}Dump +tagWorldMapBurialHill=Burial{^n}Hill +tagWorldMapLowerCrossing=Lower{^n}Crossing +tagWorldMapDevilsCrossing=Devil's{^n}Crossing +tagWorldMapKymonsRetreat=Kymon's{^n}Retreat +tagWorldMapArkovianFoothills=Arkovian{^n}Foothills +tagWorldMapCrumblingWatch=Crumbling{^n}Watch +tagWorldMapTheRockyCoast=The Rocky{^n}Coast +tagWorldMapStauntonMine=Staunton{^n}Mine +tagWorldMapNewHarbor=New{^n}Harbor +tagWorldMapTheFourHills=The Four{^n}Hills +tagWorldMapOldArkovia=Old{^n}Arkovia +tagWorldMapTheStepsOfTorment=The Steps{^n}Of Torment +tagWorldMapBrokenHills=Broken Hills +tagWorldMapTwinFalls=Twin Falls +tagWorldMapBarrenHighlands=Barren{^n}Highlands +tagWorldMapSmugglersPass=Smuggler's{^n}Pass + +#Signs + +tagSign_BurialHill=Burial Hill +tagSign_DevilsCrossing=Devil's Crossing +tagSign_Wightmire=Wightmire +tagSign_Burrwitch=Burrwitch Village +tagSign_Malmouth=Malmouth +tagSign_BrokenHills=Broken Hills +tagSign_CoastRoad=Arkovian Foothills +tagSign_EastMarsh=East Marsh +tagSign_Homestead=Homestead +tagSign_MistyVale=Misty Vale +tagSign_RockyCoast=Old Arkovia +tagSign_FoothillsVillage=Kymon's Retreat + +tagSign_OldGrove=Old Grove + +tagGravestone_OldArkovia01=Here Lies: Robert +tagGravestone_OldArkovia02=Here Lies: Rockford +tagGravestone_OldArkovia03=Here Lies: Ryan + +#Points of Interest + +tagPOI001A=Entrance +tagPOI001B=Exit +tagPOI002A=Stairs Down +tagPOI002B=Stairs Up +tagPOI003A=Cave Entrance +tagPOI003B=Cave Exit +tagPOI004A=River Crossing +tagPOI005A=Wasp Nest Entrance +tagPOI005B=Wasp Nest Exit +tagPOI006A=Ancient Ruins Entrance +tagPOI006B=Ancient Ruins Exit +tagPOI007A=Mine Entrance +tagPOI007B=Mine Exit + +tagPOIFloodedPassageA=Flooded Passage Entrance +tagPOIFloodedPassageB=Flooded Passage Exit +tagPOICaveBurialHillA=Burial Hill Entrance +tagPOICaveBurialHillB=Burial Hill Exit +tagPOIPrisonCellarA=Prison Cellar Access +tagPOIWardensCellarA=Warden's Cellar Entrance +tagPOIWardensCellarB=Warden's Cellar Exit +tagPOIUndergroundTransitA=Underground Transit Entrance +tagPOIUndergroundTransitB=Underground Transit Exit +tagPOIArkovianFoothillsMineA=Staunton Mine Entrance +tagPOIArkovianFoothillsMineB=Staunton Mine Exit +tagPOIHomesteadPassageMineA=Smuggler's Pass Entrance +tagPOIHomesteadPassageMineB=Smuggler's Pass Exit +tagPOIOldArkoviaRuinsA=Arkovian Undercity Entrance +tagPOIOldArkoviaRuinsB=Arkovian Undercity Exit +tagPOIOldArkoviaRuins2A=Arkovian Undercity (Floor 2) Entrance +tagPOIOldArkoviaRuins2B=Arkovian Undercity (Floor 2) Exit +tagPOIOldArkoviaRuins3A=Arkovian Undercity (Floor 3) Entrance +tagPOIOldArkoviaRuins3B=Arkovian Undercity (Floor 3) Exit +tagPOIBrokenHillsMylesCaveA=Myles' Hideout Entrance +tagPOIBrokenHillsMylesCaveB=Forsaken Den Exit +tagPOIOldArkoviaMineA=Cronley's Hideout Eentrance +tagPOIOldArkoviaMineB=Cronley's Hideout Exit +tagPOIFesteringLairA=Festering Lair Entrance +tagPOIFesteringLairB=Festering Lair Exit + +tagPOIStepsOfTorment1A=Steps of Torment Entrance +tagPOIStepsOfTorment1B=Steps of Torment Exit +tagPOIStepsOfTorment2A=Steps of Torment (Floor 2) Entrance +tagPOIStepsOfTorment2B=Steps of Torment (Floor 2) Exit +tagPOIStepsOfTorment3A=Steps of Torment (Floor 3) Entrance +tagPOIStepsOfTorment3B=Steps of Torment (Floor 3) Exit +tagPOIStepsOfTorment4A=Steps of Torment (Floor 4) Entrance +tagPOIStepsOfTorment4B=Steps of Torment (Floor 4) Exit +tagPOIStepsOfTorment5A=Steps of Torment (Floor 5) Entrance +tagPOIStepsOfTorment5B=Steps of Torment (Floor 5) Exit + +tagPOIQuest_Burrwitch=Secure the Burrwitch Riftgate +tagPOIQuest_WardenLab=Find the Warden's Lab +tagPOIQuest_ArkovianFoothills=Enter the Arkovian Foothills +tagPOIQuest_Elsa=Find Elsa +tagPOIQuestHomestead=Homestead +tagPOIQuestHomesteadBridge=Twin Falls Bridge +tagPOIQuestHomesteadTown=Homestead Town +tagPOIQuest_Sacrifice=Isaac's Stash +tagPOIQuest_StrangeKey=The Depraved Sanctuary + + +#Notifications + +tagNotification_WightmireBurialCaveFound=The source of the Dead is near... +tagNotification_WightmireReanimatorFound=A creature is reanimating corpses! +tagNotification_WightmireCaravanFound=This carnage looks recent... +tagNotification_WightmireCaravanDriverFound=A prisoner calls for help! +tagNotification_InventoryBagAcquired=Inventory Bag Acquired! +tagNotification_BurrwitchRiftgateEvent=The Riftgate is swarming with enemies! +tagNotification_BurrwitchRiftgateSecured=The Burrwitch Riftgate is clear of enemies! +tagNotification_WardenCellarFound=This must be the Warden's Cellar... +tagNotification_WardenLabFound=A laboratory, the Warden must be nearby... +tagNotification_LostApprenticeCellar=Someone has been here recently... +tagNotification_LostApprenticeFound=Kasparov's apprentice is here! + +tagNotification_HS_RemoveTheHead_ElsaFound=It appears that Cronley does not have Elsa... +tagNotification_HS_SpoilsOfTheGrimDawn=You have scoured the old ruins. +tagNotification_HS_WeNeedFood_HomesteadBridgeFound=You have found the bridge connecting Old Arkovia to Homestead. +tagNotification_HS_WeNeedFood_HomesteadSmugglerPassFound=You have discovered an alternate route to Homestead. +tagNotification_HS_WeNeedFood_HomesteadRegionFound=You have discovered Homestead. +tagNotification_HS_WeNeedFood_HomesteadTownFound=You have discovered the Homestead town. +tagNotification_HS_OldArkoviaPassagesCompleted=You have completed the Arkovian Passage and examined its contents. +tagNotification_HS_OldArkoviaPassagesBossKilled=You acquire a piece of the Tainted One's shattered soul! + +tagNotification_WarningToughArea=A presence far more powerful than you dwells within this place... +tagNotification_WarningRiftgateDisabled=Your connection to riftgates feels absent within this place... + +#NPC Names + +tagNPC_JohnBourbon=Captain John Bourbon +tagNPC_Kasparov=Kasparov +tagNPC_Harmond=Harmond +tagNPC_Barnabas=Barnabas +tagNPC_SybilHart=Sybil Hart +tagNPC_LutherGraves=Luther Graves +tagNPC_Ulgrim=Ulgrim + +tagNPC_Direni=Direni +tagNPC_CaptiveInventor=Darlet + +tagNPC_GuardA04=McCaul - Watchman +tagNPC_Guard_DCRanged01=Mainard - Watchman +tagNPC_Guard_DCRanged02=Russ - Watchman +tagNPC_Guard_DCMelee01=Brigs - Watchman +tagNPC_Guard_DCMelee02=Oxley - Watchman +tagNPC_BountyBoard=Devil's Crossing Bounty Board + +tagNPC_Guard_Female01=Guardian +tagNPC_Guard_Female02=Ranger + +tagNPC_DevilsCrossing_01=Jasper +tagNPC_DevilsCrossing_02=Captive Rover +tagNPC_DevilsCrossing_03=Isaac +tagNPC_DevilsCrossing_04=Torven +tagNPC_DevilsCrossing_05=Kuldo + +tagNPC_Homestead_01=Minova +tagNPC_Homestead_02=Darius Cronley +tagNPC_Homestead_03= +tagNPC_Homestead_04=Drew Larkin +tagNPC_Homestead_05=Edmund "Shanks" Doyle +tagNPC_Homestead_06=Elizabeth Skinner +tagNPC_Homestead_07=Isaiah Reddan +tagNPC_Homestead_08=Josephine Reddan +tagNPC_Homestead_09= +tagNPC_Homestead_10=Milah Skinner +tagNPC_Homestead_11=Myles Finegan +tagNPC_Homestead_12= +tagNPC_Homestead_13= +tagNPC_Homestead_14= +tagNPC_Homestead_15=Stephen Skinner +tagNPC_Homestead_16=Mornay +tagNPC_Homestead_17=Elsa +tagNPC_Homestead_18= +tagNPC_Homestead_19= +tagNPC_Homestead_20= +tagNPC_Homestead_21=Bernard +tagNPC_Homestead_22=Alicia +tagNPC_Homestead_23=Silas +tagNPC_Homestead_24=Greven +tagNPC_Homestead_25=Elder Mathias +tagNPC_Homestead_26=Quade +tagNPC_Homestead_27=Eva +tagNPC_Homestead_28=Hiram +tagNPC_Homestead_29=Kalderos +tagNPC_Homestead_30=Balvoruuk + +tagNPC_Necropolis_01=Angela Harrington +tagNPC_Necropolis_02=Douglass Sullivan Oldbarrow +tagNPC_Necropolis_03=Lord Reginald Marrowbane +tagNPC_Necropolis_04=Morris Burton +tagNPC_Necropolis_05=Samantha Colton +tagNPC_Necropolis_06=Stanley Larsen +tagNPC_Necropolis_07=Nathan +tagNPC_Necropolis_08=Jonas + + +tagNPC_DetonationSite=Detonation Site + +tagNPC_BrokenHillsBridge=Arkovian Foothills Bridge Repair Site +tagNPC_OldGroveBridge=Old Grove Bridge Repair Site +tagNPC_HomesteadBridge=Twin Falls Bridge Repair Site +tagNPC_WightmireBridge=Wightmire Bridge Repair Site +tagNPC_BurrwitchBridge=Burrwitch Bridge Repair Site + + +tagNPC_JosephClaxton=Joseph Claxton +tagNPC_MariaFletcher=Maria Fletcher +tagNPC_NathanielGage=Nathaniel Gage +tagNPC_ByronHale=Byron Hale +tagNPC_AliciaDrake=Alicia Drake +tagNPC_OliverLott=Oliver Lott +tagNPC_SybilGreene=Sybil Greene + + +#Flavor NPC Names + +tagNPC_Jailor=Hangman Jarvis +tagNPC_Villager=Villager +tagNPC_Flavor_DevilsCrossing01=Constance +tagNPC_Flavor_DevilsCrossing02=Jane +tagNPC_Flavor_DevilsCrossing03=Alex +tagNPC_Flavor_DevilsCrossing04=Gertrude +tagNPC_Flavor_DevilsCrossing05=Marcus +tagNPC_Flavor_DevilsCrossing06=Darian + +tagNPC_Flavor_Homestead_01= +tagNPC_Flavor_Homestead_02= +tagNPC_Flavor_Homestead_03=Helen Fletcher +tagNPC_Flavor_Homestead_04=Julius Cole +tagNPC_Flavor_Homestead_05= +tagNPC_Flavor_Homestead_06=Jebediah +tagNPC_Flavor_Homestead_07=Oskar +tagNPC_Flavor_Homestead_08=Judith +tagNPC_Flavor_Homestead_09=Oskar Jr. +tagNPC_Flavor_Homestead_10=Injured Rover +tagNPC_Flavor_Homestead_11=Amkala +tagNPC_Flavor_Homestead_12=Horace + +tagNPC_Flavor_Necropolis_01=Dean Oldbarrow +tagNPC_Flavor_Necropolis_02=Denny Oldbarrow +tagNPC_Flavor_Necropolis_03=Maria Oldbarrow + + +#Quest Items + +tagQuestItemHartsAmulet_Name=Hart's Amulet +tagQuestItemHartsAmulet_Text=^b"To my dear brother: May this amulet keep you strong in battle. -Sybil" + +tagQuestItemCultistKey_Name=A Strange Key +tagQuestItemCultistKey_Text=^b"The key is marked with many strange runes and depraved symbols characteristic of the cult of Ch'thon." +tagQuestItemDirections_Name=Direni's Directions +tagQuestItemDirections_Text=A deal's a deal: The cultists are sitting cozy up in the mountains, out of the way of the usual travelers. Head out to the broken bridge in the Burrwitch Outskirts. Once there, hug the cliff side until you find a path leading into the hills.{^n}{^n}When you find men in blood-soaked robes beckoning the dark powers, you're in the right place. The entrance to their sanctuary is past the camp, carved into the mountainside. + +tagQuestChestLostJournal=Dusty Lectern +tagQuestItemLostJournal_Name=Cultist Orders +tagQuestItemLostJournal_Text="Brothers of the Blood,{^n}{^n}The Aetherial presence in Burrwitch grows stronger with each passing day. We are shifting our operations beyond the city limits where we may proceed with our plans undisturbed. Our focus now turns upon Devil's Crossing, where our newest agent, Direni, has successfully sabotaged their water pump. Soon that irksome group will be forced to flee their sanctuary, and then they shall be at our mercy. Ready yourselves, brothers. Soon we shall drink of their blood!{^n}{^n}Salazar, Blade of Ch'thon" + +tagQuestItemDynamite=Dynamite +tagQuestItemDynamiteDesc=^b"A crude explosive once fielded by demolitionists to counter the devastating powers of magic users." +tagQuestItemSupplies=Supply Crate +tagQuestItemSuppliesDesc=^b"A crate filled with valuable materials and non-perishable goods." +tagQuestItemSlithNecklace=Slith Necklace +tagQuestItemSlithNecklaceDesc=^b"Carried by Slith Shamans, for only they know what." +tagQuestItemFabric=Fabric +tagQuestItemFabricDesc=^b"A little worn and stained, but otherwise in good condition." + +tagQuestItemSaltMineKey_Name=Key to the Forgotten Depths +tagQuestItemSaltMineKey_Text=^b"The key to the iron door sealing away the Forgotten Depths within the Corrigan Mine." + +tagQuestItemForgottenPassage=Forgotten Passage +tagQuestItemForgottenPassage_Desc=^b"A fragmented passage on Old Arkovia's history. Impossible to decipher without the remaining pieces." + +tagQuestItemSmithHammer=Malleum Menhir +tagQuestItemSmithHammer_Desc=^b"An ancient forging hammer passed down through generations. It bore witness to the birth of countless artifacts, and will bear the creation of countless more." + +#Journals + +tagLoreObj_InquisitorCreedA01Name=Journal of Inquisitor Creed - 1st Entry +tagLoreObj_InquisitorCreedA01codexTitle=Inquisitor Creed - 1st Entry +tagLoreObj_InquisitorCreedA01Text=I am currently en route to the village of Burrwitch in order to investigate a number of strange incidents that have been reported in this area. As dusk is drawing near and the swamps of this region are said to be hazardous to travel at night, I've reluctantly taken up lodging at a small squalid tavern in Lower Crossing.{^n}{^n}Perhaps I am weary from my hurried travels but I feel as if there is a strange pressure and electricity to the air. It is almost akin to the still before a thunderous summer gale but yet the sun shines and not a cloud is to be seen. Everything seems as it should, but in my gut I feel that something terrible will soon come to pass... + +tagLoreObj_InquisitorCreedA02Name=Journal of Inquisitor Creed - 2nd Entry +tagLoreObj_InquisitorCreedA02codexTitle=Inquisitor Creed - 2nd Entry +tagLoreObj_InquisitorCreedA02Text=As I was packing to resume my journey to Burrwitch, my assistance was urgently requested at a logging camp in the Old Grove west of Devil's Crossing, where strange animal attacks have left three lumbermen listless and pale.{^n}{^n}Upon arriving, I received a somber greeting from the foreman who informed me that the bitten workers had gone mad and fled the premises. They were reported to have spoken in an unknown tongue. The foreman showed me the remains of the animals. Two gray foxes and a hound, suffering some sort of horrific mange, lay in a hastily dug pit behind the outhouse. The foreman told me the animals suddenly died when confronted by the workers and a strange green vapor emanated from their remains. Shortly afterward, the three lumbermen fell ill and their mental state rapidly deteriorated. It appears that my presence in this region is most warranted. + +tagLoreObj_InquisitorCreedA03Name=Journal of Inquisitor Creed - 3rd Entry +tagLoreObj_InquisitorCreedA03codexTitle=Inquisitor Creed - 3rd Entry +tagLoreObj_InquisitorCreedA03Text=I've finally arrived in Burrwitch after passing through the dismal area known as Wightmire. For years, tales of supernatural occurrences have circulated about Wightmire and indeed the name itself makes one uneasy. I hadn't put much stock in them but my recent experiences lend some credence to the old tales.{^n}{^n}Nevertheless, I have reached my destination and it seems the Warden of Devil's Crossing, who resides in Burrwitch, somehow anticipated my arrival. A footman greeted me as soon as I entered town and insisted I accept Krieg's invitation to be put up at his manor. I find this very peculiar but I have accepted the offer as it may be my best chance to investigate the manor itself.{^n}{^n}Going to make this entry short as I've just been summoned to join Krieg for supper in the dining hall. This should prove... illuminating. + +tagLoreObj_InquisitorCreedA04Name=Journal of Inquisitor Creed - 4th Entry +tagLoreObj_InquisitorCreedA04codexTitle=Inquisitor Creed - 4th Entry +tagLoreObj_InquisitorCreedA04Text=I've been a guest to Warden Krieg at his manor for over a week now and my suspicions that something terrible is going on here grow with each day. Every day, I set out to some destination in or around Burrwitch to investigate yet another unusual crime or ominous rumor. Some are easily dismissed as more mundane human crimes or merely fantastic tales, but many of my investigations have come to darker conclusions. I feel there is a pattern emerging here but I cannot yet put the pieces together.{^n}{^n}These are peripheral cases though and the main purpose of my involvement in them is to give pretense for my prolonged stay in Burrwitch. Krieg himself has become the focus of my primary investigation. Despite an overwhelming conviction that Krieg is not what he appears to be and is almost certainly involved in some sort of unnatural activity, I have found no irrefutable evidence of wrongdoing that could be used to open an official inquiry.{^n}{^n}Much of the manor itself is closed off to me. There are rooms upstairs from which Krieg and other visitors come and go but I am not permitted to enter. Stranger yet, I've awoken in the night to sounds like the creaking of wagons moving along a road but then looked out my window down upon the village and seen nothing. Where are these sounds coming from? The game of cat and mouse continues but, as of yet, I am not certain who is the cat and who is the mouse... + +tagLoreObject_PrisonNoteName=Crudely Scrawled Note +tagLoreObject_PrisonNoteText=Now, I ain't a decent man and I sure ain't good at writing, but word needs to get out 'bout what this place really is. This prison, it ain't like no joint I ever been in, and I've seen double my share. Men don't stay here long neither and some of the lads they haul in, they ain't criminals. I'd know. Moment I see a man, I can tell by his eyes that he done wrong. These boys? I see fear.{^n}{^n}I seen this warden a coupla times, big man in black armor. If you ain't know better, you'd think he was on the wrong side of the bars. Every day, he and his lackeys take prisoners out to this hut in the yard by the dozen. They ain't never come out. Later, a wagon rolls in by the hut. It always leaves full.{^n}{^n}They don't let us outa our cells no more, but I can tell there ain't much of us left. The halls are quiet. I'm the last man in my row. The others? They was taken in yesterday's batch. I ain't asking for pity. I know my end's in that hut; but perhaps this note will be my one good deed in my pathetic life... + + +tagLoreObj_LowerCrossingA01Name=Harbormaster's Log - Lower Crossing +tagLoreObj_LowerCrossingA01codexTitle=Harbormaster's Log +tagLoreObj_LowerCrossingA01Text=Autumn fogs are appearing early this year but traffic remains unusually high. There is a steady flow of small craft coming down from Malmouth and other townships to the Nor'East. Some of these boats are barely afloat burdened with what looks like people's every possession. These travelers, sometimes entire families, bring with them strange tales of wars and the unnatural. Bunch'a hogwash riling up the soft townsfolk. Can't complain tho', keeps the dock busy. Most are Westbound, trying to get as far away as they can.{^n}{^n}The lads at the docks are starting to lose their nerve. Some have talked about setting out West themselves but I've assured them this is all nonsense and will pass. Youth are easily caught up in the energy of the moment. + +tagLoreObj_BurrwitchB01Name=Harbormaster's Log - Burrwitch +tagLoreObj_BurrwitchB01codexTitle=Harbormaster's Log +tagLoreObj_BurrwitchB01Text=Another boat arrived filled with hooded prisoners, dozens of 'em. As usual, a wagon was waiting for them but from what I hear, it doesn't take 'em far. One of the loading boys came back from Burrwitch after visiting that there new doctor and he said the wagon stopped outside the Warden's mansion. The lad asked 'bout the prisoners and one of the handlers said "rehabilitation". Not sure what to make of that.{^n}{^n}There's been o'er a dozen of these prisoner transports in as many weeks. I just don't see how they can fit 'em all in that mansion. I don't care how big that place may be, Krieg won't be keeping a prison's worth of no good thieves under his roof. Somethin' peculiar is going on there and it don't settle right in my stomach. Might have to send word up the lake to Malmouth, get one of them inquisitors down here to look into this curiosity. Can't say I want one o'them inquisitors poking around here much either though. They make a man uneasy. + + +tagLoreObj_LowerCrossingA02Name=Francis' Note +tagLoreObj_LowerCrossingA02Text=I'm trapped here...I realize now, I will die in this house. Margaret, I fear that you are already dead and so it may not be so bad if I am shortly to join you. If by some miracle, you yet live and return here to find this note, please know that I am not angry with you. I've never regretted our life together but now only regret that I lost my temper and spoke unkind words when last we parted.{^n}{^n}I hope you will not think me a coward for what I am about to do. They are already in the house. I've barricaded myself in this room but it is only a matter of time before they break through. All I can do now is choose the manner in which I face death and I would rather die a man than be changed into one of those horrid things or eaten alive. I will love you always...{^n}{^n}Francis + +tagLoreObj_WightmireA01Name=Missive to Wightmire Bloodbound +tagLoreObj_WightmireA01codexTitle=Bloodbound Missive +tagLoreObj_WightmireA01Text=The time has come to strike at our Aetherial nemesis in Wightmire. Even now, we gather our forces in the hills above Burrwitch for an assault on the Village. However, before that can happen, we must first secure Wightmire so that there are no enemies at our backs.{^n}{^n}Though strong, loyal and ready to die in the name of Ch'thon, I believe you have insufficient Bloodbound to overcome the Aetherials presence. We have had great success recently in bringing forth more powerful servants of Ch'thon from the Void. A single Harbinger could wipe out all of the Aetherians in Wightmire and even take on Devil's Crossing, which could serve as a stronghold for our order in this region.{^n}{^n}To bring forth a Harbinger, you will need the blood and lives of at least three men. Gather the sacrifices however you see fit; either from refugees on the road, rover camps or chosen amongst your own Bloodbound. Inform me of your success when it is complete.{^n}{^n}Ulto Treig, Grand Priest + +tagLoreObj_WardensJournalA01Name=Warden Krieg's Journal +tagLoreObj_WardensJournalA01Text=I have taken possession of my assigned vessel, the local prison warden. I appeared to him in his bed chamber and proposed the joining. I had anticipated fear and skepticism but these humans are apparently all too ready to enter into any pact they believe will profit them. Krieg is not a particularly strong willed human but he is persistent and constantly scratches at my consciousness. I have him under control though.{^n}{^n}Krieg's position as an incarcerator of other humans will greatly facilitate our efforts. His expansive dwelling has a massive cellar that I believe we can use to fashion an underground transit to conceal our activities and the transport of bodies. There is much work ahead to prepare for our Glorious Dawn but I rather enjoy this physical body. It has many advantages. + +tagLoreObj_WardensLabA01Name=Gethrand's Notes - 1st Entry +tagLoreObj_WardensLabA01Text=It is unclear why the Aetherials are so interested in tissue preservation. One of my colleagues has posited that they may intend to use human corpses as vessels for possession when they bring more of their kind into our realm.{^n}{^n}Wagon loads of corpses continue to stream in day and night. The sheer quantity is staggering and I begin to suspect that they are not merely executed criminals as we've been told. + +tagLoreObj_WardensLabA02Name=Gethrand's Notes - 2nd Entry +tagLoreObj_WardensLabA02Text=We entered stage two of our trials today but the results were not what I had anticipated. We've progressed to the point where the corpses can endure for months, possibly years, with minimal, mostly external, deterioration. Our Aetherial overseer seemed satisfied and he, or it, unexpectedly placed his hand upon one of the corpses and released a spark of aetherial energy. The thing began to move as if it were alive again. It was a ghastly sight.{^n}{^n}What I found far more troubling though is that these corpses are clearly not meant to serve as Aetherial hosts. It has become known to me that they prefer living hosts. The sheer number of corpses they are hauling through here suggests a far worse realization: an army. + +tagLoreObj_WardensLabA03Name=Gethrand's Notes - Final Entry +tagLoreObj_WardensLabA03Text=This will be my last entry as I have determined to end my life. I cannot bring myself to carry out these abominable experiments any longer. I may have already doomed humanity with my actions. Though I have long felt shunned by my fellows at the academy and thought the Aetherials could offer me something greater, I can no longer be a part of this. I fear that if they find my body, they will use me for their experimentations, so I must be discreet. Returning as one of those...things would be unbearable. + +tagLoreObj_WardensLabB01Name=Zanbrandt's Notes +tagLoreObj_WardensLabB01Text=My colleague Gethrand took his life today - that shortsighted fool. He could never see the big picture and this project was no different. Gethrand could not fathom the glorious vision of the Aetherials and the role we will play as early human collaborators. This isn't about personal gain. We will elevate humanity! Certainly there has been a cost in lives but progress always has a price. So what of the dirty masses who will perish in the Glorious Dawn when the Aetherials reveal themselves to the world. To the Aetherials we are like some base primitive creature, as the Slith are to us. Those of us who will serve, or better yet, bond with an Aetherial, shall forge a new human future. + +tagLoreObj_WardensLabC01Name=Missive to Warden Krieg +tagLoreObj_WardensLabC01Text=Warden Krieg,{^n}{^n}Excuse this crude form of communication. I am far to the North and it seems my thoughts are unable to reach you. In all future material correspondence we will use our host names and common human language forms.{^n}{^n}I write looking for clarification of recent perplexing reports on your conduct. Is it true that you have been incarcerating and tormenting humans? What is the purpose for this? It would seem that your host's predilections are affecting your own behavior. You must bring this under your control and cease this superfluous activity. Your role is to facilitate our laboratories with the collection of corpses. Limit yourself to the parameters of this task or you will be recalled. + +tagLoreObj_VilagerNoteB01Name=Alister's Diary +tagLoreObj_VillagerNoteB01Text=1st entry{^n}Momma told me to write in this thing, so I suppose now is as good as ever, seeing as I'm grounded, again! So I pulled Abigail's hair. She started it! Why doesn't she have to sit in her room and write in her stupid diary?{^n}{^n}Tomorrow, I'll catch the biggest frog I can find in the marshes and leave it in sister's room. We'll see how she likes that.{^n}{^n}2nd entry{^n}So Momma's been reading my diary and now I'm grounded again. The frog got out before sister even saw it! Why isn't Poppa home yet? He was supposed to take me out to Burrwitch today and he's still not back from business.{^n}{^n}Alister's Diary - 3rd entry{^n}Momma's saying that I'm not allowed to play outside anymore. Perkins said that there are monsters roaming the marshes, but Momma said there is no such thing and she whooped me with the ladle for talking rumors again. I wish Poppa would come home already. I want to go to Burrwitch!{^n}{^n}Alister's Diary - 4th entry{^n}I'm scared. I'm really really scared. Momma locked me and sister in my room while she checked out some noises behind the house. It's been forever and now I hear noises inside the house too. Poppa, please come home and make the noises go away. I don't care about Burrwitch anymore. Just please come home, Poppa. + +TagLoreObj_VillagerNoteH01Name=Abby's Note +TagLoreObj_VillagerNoteH01Text=Town is falling apart around me. Those things are everywhere. God knows what's making them rise. Half of Burrwitch is in flames and still they continue to multiply. No sense trying to stick this out so I'm packing some basics and leaving immediately. I hear the north is all but overrun so I'll try my luck in the south, through Wightmire.{^n}{^n}Horace, if you are reading this note, I'll make camp at Devil's Crossing. Last place I'd want to end up on a good day, but the prison sounds safer than being out in the wild with those things about. Meet me there, if you're still alive. + +TagLoreObj_VillagerNoteJ01Name=Nora's Note +TagLoreObj_VillagerNoteJ01Text=Third bunch of bandits this month. You would think that with all that's happened recently people would be a bit more willing to help out one another. But no, seems the world is still teeming with scum who would take advantage of a bad situation.{^n}{^n}If you are a friend of these dirt-bags, follow me and die. There is still room on my belt for a few more notches. If perhaps you are just another lost soul wandering these ruins, don't look for friends out here. People out here are just as likely to slit your throat for a few bullets as to point you in a safe direction. I'm not going to hesitate to fire the first shot, and neither should you. + +TagLoreObj_Kymon01Name=Kymon's Scripture: First Passage +TagLoreObj_Kymon01codexTitle=Kymon - First Passage +TagLoreObj_Kymon01Text=They mocked us and drove us out. They called us heretics and madmen. They thought our great prophecy and purpose was fanciful and ridiculous.{^n}{^n}Woe unto them! Behold the divine wrath that has been delivered onto the unbelievers in the remaking of the world! Our prophecy has come to pass and I hear not laugher anymore. I hear only deathly silence!{^n}{^n}Doom has befallen the wicked, the ignorant and the indolent. Only we chosen few, who have trained and prepared our bodies and our souls to weather the cleansing of the world will survive and thrive amongst this death and decay.{^n}{^n}Look to your right and to your left, in front and behind you. You see the faces of your hallowed brothers and sisters, bonded together in this holy quest. We have been tasked with the sacred duty to extinguish the last remnants of corruption and reseed the purified land with our progeny so that the new dawn can arise! Take strength in each other and in the knowledge that we are destined to fulfill this divine purpose.{^n}{^n}Long have we prepared for this moment and our time of concealment is ending. We will strike forth, boldly Northward and to our destiny. Let not the faithless, the corrupted or the demonic stand in our path, lest our divine wrath be visited upon them! Now muster my children, gather only those belongings that can profit us in our holy war and let us march forth from this humble refuge unto destiny! + +TagLoreObj_OldArkovia_History01Name=Last Days of Arkovia +TagLoreObj_OldArkovia_History01Text=As I write this, dark columns of smoke billow up from the port where the madness long pullulating in the restive populace has finally boiled over. A blazing merchant's galley, abandoned by its crew and freed of its moorings plows into a group of fishing boats, wood splintering, the fire quickly spreading among the sails. I hear shouting in the courtyard below and the clash of iron not far beyond; a woman screams repeatedly, her words undiscernible.{^n}{^n}For so long, we feared our doom would come from the barbarous mountain tribes but in the end, we've been the instruments of our own demise; helped along by the insidious promises of the necromancers.{^n}{^n}It is not yet two moons since the great rituals were undertaken, led by our ever reaching Oligarchs; the rituals intended to bring immortality and ensure the lasting greatness of Arkovia. Ever the skeptic, I figured it for a sham; political theatre at best, but the ritual seems to have been a tragic success.{^n}{^n}This ritual was the invention of a necromancer named Uroboruuk. A man imprisoned in the Steps of Torment, who it is said did not age and could not be killed by any means. The leaders of the three greatest houses, including my own patron, Laudos Vagra, made an ill-conceived journey to the tower in hopes of compelling this Uroboruuk to give up his secrets. Here, immortality worked against Uroboruuk as he was subjected to the most brutal and imaginative forms of torture that could be devised for a man who could not die. Finally, Uroboruuk agreed to instruct them in the ritual and the Oligarchs, blinded by their lust for immortality, were all too eager to believe his will broken and accepted the ritual as genuine.{^n}{^n}It has become clear that the people of Arkovia have indeed gained a form of immortality but it is a cruel and twisted fulfillment of that promise. Our bodies still suffer the ravages of time, eventually dying and decaying, whilst our spirits remain trapped within, eternally bound to this land.{^n}{^n}I have witnessed this myself as the sick and elderly, near death at the time of the ritual, remain with us yet. Their bodies visibly decay, in the manner of a corpse, yet they continue on as though living, able to move and talk; still much the same persons as they were in life, yet not.{^n}{^n}All who suffer this death of the body become somehow less vital, less dynamic of thought. They become ever more narrowly focused on whatever concerned them most in life. It is disturbing to witness families that do not know what to do with their deceased, yet still present, loved ones.{^n}{^n}More horrible still are the rumors of babies born since the ritual. Abominations they say, deformed and bearing dark grisly feathers. It is said that many forlorn new fathers have been seen trekking into the broken hills, bundle in arm, to leave their unnatural offspring to the elements.{^n}{^n}The din of fighting and wailing continues on below. I expect it shall for quite some time since the combatants cannot die by any mortal means. I will sit with my books and continue my writing for whatever time may remain... perhaps all eternity...{^n}{^n}Theodokus Vagra, Scribe of Arkovia + +tagLoreObj_FloodedPassageRuins01Name=Writings of Rolderathis - 1st Entry +tagLoreObj_FloodedPassageRuins01codexTitle=Rolderathis - 1st Entry +tagLoreObj_FloodedPassageRuins01Text=The end of days is upon us! Glorious Arkovia, beacon of the west, is crumbling from within. But fear not, brothers and sisters, for we are the chosen of Ishtak.{^n}{^n}Here, upon the sacred ground of our forefathers, we shall be safe from the ruin brought about by the hubris of the oligarchs. Here, we shall outlast the immortal plague and return to the surface as the second dawn of man.{^n}{^n}It is with a heavy heart that I seal the entrance to our temple. May Ishtak have mercy on the damned souls beyond these walls. They will find no solace here. + +tagLoreObj_FloodedPassageRuins02Name=Writings of Rolderathis - 2nd Entry +tagLoreObj_FloodedPassageRuins02codexTitle=Rolderathis - 2nd Entry +tagLoreObj_FloodedPassageRuins02Text=The blessings of Ishtak have failed us. The wards did not protect us. The curse of Arkovia had found its way here.{^n}{^n}We are dying, yet we cannot die. My brothers and sisters tear at each other in their growing madness, only to rise again to renew the carnage once more.{^n}{^n}The gods have abandoned us. This wasn't to be our salvation. This was to be our tomb... + +#Random Burrwitch Notes +tagLoreObj_BookA01Name=Ch'thonic Heresy - Page 1 +tagLoreObj_BookA01Text=Fear, my brothers. Fear ye the Ch'thonian, for it is the harbinger of our sins. Speak not the name of its master, for it is the manifestation of malevolence and vile intent. Abhor the heretic, for his words are poison to the ears of the faithful. Just as evil must be purged of the soul, so the heretic must be purged of the living. + +tagLoreObj_BookA02Name=Ch'thonic Heresy - Page 2 +tagLoreObj_BookA02Text=Blood, my brothers. Blood is the essence, for it gives us life. Drink not of the blood of demons, for it is corruption manifest. Those that partake of blood shall forever be damned. Abhor the gifts of the Ch'thonian, lest its touch contaminate your soul. Purity of blood heralds the purity of the soul. + +tagLoreObj_BookA03Name=Ch'thonic Heresy - Page 3 +tagLoreObj_BookA03Text=Faith, my brothers. Let your faith shield you, for it is to the Ch'thonian as salt upon a festering wound. Guard your faith, for it defines you. Abhor the writing of the heretic, for his texts speak of lies and deceit. The strong of faith will be sung as heroes. The weak shall forever be forgotten. + +tagLoreObj_BookA04Name=Ch'thonic Heresy - Page 4 +tagLoreObj_BookA04Text= Justice, my brothers. Justice shall be swift and merciless, for it was tempered with faith, blood and fear. Justice shall descend upon the heretic, unforgiving and relentless. Those that take up arms against the Ch'thonian shall become the fiery vengeance of divine retribution. Those that call the Ch'thonian god shall taste righteous flame. Justice be done. + +tagLoreObj_CriminalA01Name=Criminal Records - Page 1 +tagLoreObj_CriminalA01Text=Leander "Blackwater" Greene{^n}{^n}Ex-military man wanted for extortion and murder. Leander was dishonorably discharged from the demolitions division following a grisly civilian incident. Leander escaped custody on at least two separate occasions using unsanctioned explosive devices. {^n}{^n}News of sightings or proof of death should be brought before Warden Krieg of Burrwitch Prison. A reward of 1000 royal crowns is offered for the successful capture and delivery of Leander Greene alive. + +tagLoreObj_CriminalA02Name=Criminal Records - Page 2 +tagLoreObj_CriminalA02Text=Bloody Jack{^n}{^n}Reckless murderer and known worshipper of Solael, the heathen god. Reports have been received of Bloody Jack's signature murders, a carved throat and witch symbols etched into the left breast, appearing increasingly close to Burrwitch. Citizens are advised to avoid traveling alone and to steer clear of forest roads whenever possible.{^n}{^n}News of sightings or proof of death should be brought before Warden Krieg of Burrwitch Prison. A reward of 400 royal crowns is offered for the successful capture and delivery of Bloody Jack alive. + +tagLoreObj_CriminalA03Name=Criminal Records - Page 3 +tagLoreObj_CriminalA03Text=Everett the Bloodbound {^n}{^n}A Heathen and blood drinker. Known associate of Ch'thonian cults and supplier for the heretics. When confronted by the law, Everett unleashed a fury of arcane atrocities upon the enforcers and escaped. Extremely dangerous individual. Personnel not trained to deal with the heathen arts are advised to steer clear.{^n}{^n}News of sightings or proof of death should be brought before Warden Krieg of Burrwitch Prison. A reward of 1200 royal crowns is offered for the successful capture and delivery of Everett the Bloodbound alive. + +tagLoreObj_BookC01Name=Gildam Arcanum - Page 1 +tagLoreObj_BookC01Text=To understand the flows of the Aether, one must first learn to appreciate its inherent risks. The arcane art is not a plaything, nor is it a tool meant to be abused. Countless young arcanists have lost their lives to carelessness and malpractice. Proper control of the Aether requires years of practice under the careful supervision of the Gildam Arcanum, the only formal office sanctioned to instruct and research the art of the arcane. Do not confuse what is lectured here with the teachings of the hypothetical witch gods, a common misconception amongst the uneducated. There are no gods. There is only reality and the science of the arcane. + +tagLoreObj_BookC02Name=Gildam Arcanum - Page 2 +tagLoreObj_BookC02Text=To reinforce the ingenuity of arcanists both living and dead, we turn to the works of Master Maiven, a prolific arcanist from the third age of our glorious empire. Master Maiven was able to bend the inherently destructive flows of the Aether to her will in order to manifest a protective barrier around herself. This technique is a stellar example of how the Gildam Arcanum continually strives to break our preconceptions of the Aether, creating entirely new schools of thought within the arcane arts. + +tagLoreObj_BookD01Name=Origin of the Slith - Page 1 +tagLoreObj_BookD01Text=In all the history of our great nation, no greater atrocity had been observed than the origins of the aberrant species we call the Slith. Part man, part serpent, the Slith is a testament to the dangers of the arcane and the motivation behind the founding of the Gildam Arcanum, and its tighter sanctions on arcane practices. The first Slith was created by Arcanist Oliver Hargate, who thought he could supersede god in His endeavor to create new life. The unfortunate man selected for this grisly experiment was never identified... + +tagLoreObj_BookD02Name=Origin of the Slith - Page 2 +tagLoreObj_BookD02Text=The resulting abomination bore the torso of a man and tail of a snake, with a reptilian snout unlike either species. Its eyes stared back at you with a hint of human sorrow, though it was clearly a dulled mind with no indication that the original person was present within. It slithered around with surprising agility when food was placed within the confines of its cage. Evidently, the late Arcanist Hargate considered this experiment a success, calling it a Slith in his notes. It was not long before the Slith turned on its creator during feeding, tearing the arcanist limb from limb.{^n}{^n}None can say for sure what happened next, but the Slith must have escaped into the sewer systems, and eventually out into the wild... + +tagLoreObj_BookD03Name=Origin of the Slith - Page 3 +tagLoreObj_BookD03Text=The Slith dominated its new habitat with ease. An invasive species unlike any other, the Slith reproduced with alarming speed, leaving egg nests throughout the many dank caves of Wightmire. How it came to be that the Slith propagated from a single individual is unknown, but the Aether influence cannot be ruled out.{^n}{^n}Though beastlike, the Slith had adapted a tribal hierarchy, with certain members of a group exhibiting dominance over the rest. Most alarming of all is the shamanistic behavior that was observed amongst some Slith populations, indicating the strong connection to their arcane origins.{^n}{^n}Without a doubt, the actions of one arrogant man will reverberate across countless generations. + +tagLoreObj_VillagerNoteE01Name=Warning: Groble Attacks on the Rise +tagLoreObj_VillagerNoteE01codexTitle=Warning: Groble Attacks +tagLoreObj_VillagerNoteE01Text=The office of the Magistrate of Burrwitch has received increased reports of Groble activity in the area. Citizens are advised to secure their homes as Grobles are known to steal loose scrap and valuables. While encounters with individual Grobles rarely lead to injury, it is highly advisable that citizens avoid larger gatherings of the foul beastkin.{^n}{^n}Groble encampments are characterized by heathen totems and piles of stolen property. If you discover the presence of Groble totems in your area, do not approach them. Report the camp to proper authorities immediately. + +#Random Old Arkovia Notes +tagLoreObj_OldArkovia_NoteA01Name=Malros Khas' Journal +tagLoreObj_OldArkovia_NoteA01Text=I thought about ending it. But I witnessed first-hand what happens when you try. Good people, driven to madness by this...this curse... I don't blame them for trying to escape this never-ending torment, even if escape seemingly comes at the edge of a knife. There is no way out though. We are bound to our flesh and bone, even as they rot away to the winds of time.{^n}{^n}To others, a knife brings a sharp reminder that we once lived. There are those who willingly partake of this newfound pleasure, carving each other apart in a downward spiral of decadence and depravity. But I cannot deny the temptation to join those in the streets as they spill their blood onto the cold stone. As I look upon my rotting hands, I begin to wonder if perhaps it is too late even for that. How long will this torture last? How far will we decay before we are at last set free? + +tagLoreObj_OldArkovia_NoteB01Name=Passing Judgment +tagLoreObj_OldArkovia_NoteB01Text=This is to be a record of the passing of the final verdict regarding the practice of necromancy and its prominence in Arkovian society.{^n}{^n}The grand court has reviewed the case of one Olurokk who had willfully and consciously committed the despicable act of raising the deceased form of his neighbor's wife and using her to torture and exploit the victim for personal pleasure and financial gain. Under the weight of undeniable evidence and witness reports, this court had no choice but to sentence the necromancer Olurokk to hanging until dead.{^n}{^n}This crime is but a drop in the well of the sins committed by necromancers in our land. The people have spoken and action must be taken. For this, and countless other crimes, against nature, against the gods and against Arkovia, let it be known that the practice of necromancy, the most vile of the ancient arts, is henceforth forbidden from the lands of Arkovia under the strictest of punishments. Those found ignorant of this proclamation shall be transported, without trial, to the Steps of Torment, where they shall be locked away to the last of their days in the deepest pits of Anguish. + +tagLoreObj_OldArkovia_BookA01Name=Forbidden Art - Part 1 +tagLoreObj_OldArkovia_BookA01Text=They whisper about us when they think we're not listening. They fear what we can do, and yet they crave it. It is only in man's nature to fear what he does not understand and our art is no different. Necromancy was never held in high regard in Arkovian society, but it is only in recent years that we have been treated with such growing animosity.{^n}{^n}Now with the recent formal decree from the high court we are not just outcasts, we are criminals. What they fail to understand is that the only crime committed that day was against the pursuit of knowledge and the advancement of our people. Already they are rounding up my brethren under the guise of justice and taking them deep into their den of torture they call the Steps of Torment. I suppose it is only a matter of time before they coming knocking on my door. + +tagLoreObj_OldArkovia_BookA02Name=Forbidden Art - Part 2 +tagLoreObj_OldArkovia_BookA02Text=A woman, her face a mix of woe and desperation, came to my home this morning. I have to admit, I thought her fervent knocking marked the end of my freedom. I dreaded opening that door but there she was, covered in tears, a small bundle in her arms.{^n}{^n}She begged me to help, that the gods had turned away from her in her greatest time of need. With a shaking hand I uncovered the bundle to reveal the motionless face of her infant child. It was dead for no more than a day at most. Her pleading eyes locked into mine, but I could not do what she asked of me. With great sorrow, I turned her away.{^n}{^n} Had I done as she had asked, the child would become a monster, an abomination not fit for this world. There are some things even man, in our endless arrogance, cannot...should not interfere with. + +tagLoreObj_OldArkovia_BookA03Name=Forbidden Art - Part 3 +tagLoreObj_OldArkovia_BookA03Text=I can hear them bustling about outside. They came at last, and in great numbers. Wise...{^n}{^n}Many tales had been spun around my persona over the centuries, most of them grossly exaggerated, but they served a subtle purpose in keeping me free of abuse and interference. It appears that even the stories will not keep the Arkovians away this time.{^n}{^n}I must end this entry as they will soon be upon me. I do not fear what will come next. In the end of all things, they will be ashes, and only I will remain...{^n}{^n}Uroboruuk + + +#Guards + +tagNPC_GateGuardA01=Rook - Gate Keeper + + +#Merchants and Other Services + +tagNPC_MerchantA01=Roan +tagStoreTitle_MerchantA01=Salvage Dealer + +tagNPC_MerchantA02=Kerrick +tagStoreTitle_MerchantA02=Salvage Dealer + +tagNPC_MerchantA03=Luther Graves +tagStoreTitle_MerchantA03=Shady Dealer + +tagNPC_MerchantB01=Benny the Vagrant +tagStoreTitle_MerchantB01=Connoisseur of Illicit Goods + +tagNPC_MerchantB02=Morris Burton +tagStoreTitle_MerchantB02=Rare Goods + +tagNPC_MerchantC01=Marris Kas +tagStoreTitle_MerchantC01=Wares of the Lost + +tagNPC_MerchantT01=Roving Dealer +tagStoreTitle_MerchantT01=Roving Dealer + +tagNPC_SmugglerA01=Carlile +tagStoreTitle_SmugglerA01=Smuggler + +tagNPC_ReallocatorA01=Mullone +tagStoreTitle_ReallocatorA01=Spirit Guide + +tagNPC_InventorA01=Darlet +tagStoreTitle_InventorA01=Inventor + +tagNPC_SmithA01=Angrim +tagStoreTitle_SmithA01=Forgemaster +tagStoreDesc_SmithA01_1={^b}Practiced Skill +tagStoreDesc_SmithA01_2=Angrim uses his many years of experience to forge deadly weapons and fortify armor. +tagStoreDesc_SmithA01_3= +tagStoreDesc_SmithA01_4=Crafted Weapons, Armor and Accessories are imbued with one of the following properties: + +tagNPC_SmithA02=Duncan +tagStoreTitle_SmithA02=Arcane Blacksmith +tagStoreDesc_SmithA02_1={^b}Arcane Forging +tagStoreDesc_SmithA02_2=Duncan uses experimental techniques to imbue weapons and armor with arcane properties. +tagStoreDesc_SmithA02_3= +tagStoreDesc_SmithA02_4=Crafted Weapons, Armor and Accessories are imbued with one of the following properties: + +tagStoreTitle_SmithA01=Blacksmith \ No newline at end of file diff --git a/source/tags_tutorial.txt b/source/tags_tutorial.txt new file mode 100644 index 0000000..dae1793 --- /dev/null +++ b/source/tags_tutorial.txt @@ -0,0 +1,139 @@ +tagTutorialTitle=Tutorial Help +tagTutorialRollOver=Check this box to disable tutorial pop-ups. Once disabled they can be manually re-enabled from the HUD help button. +tagTutorialOf=of +tagTutorialDisable=Disable Tutorial Tips + + +tagTutorialTip08Title=Welcome to Grim Dawn +tagTutorialTip08TextA=Thank you again for supporting us and helping to make Grim Dawn possible! We hope that you enjoy this first portion of the game.{^n}{^n}Please remember that this is a pre-release build created by a seven-person indie studio. You will encounter bugs, incomplete features and only the first 2/3rd or so of the game. We welcome your feedback on bugs and general gameplay on our forums at www.grimdawn.com. + +tagTutorialTip09Title=Merchant Window +tagTutorialTip09TextA=Merchants buy and sell weapons and equipment necessary to survive the dangers of Cairn. +tagTutorialTip09TextB=In these desperate times, good equipment doesn't come cheap. Merchants won't pay much for common items, but magically imbued gear can fetch a good price.{^n} + +tagTutorialTip10Title=Riftgates +tagTutorialTip10TextA=Secured Riftgates allow you to traverse quickly between various locations in Cairn. Left-click on a Riftgate to open the {^y}Riftgate Map{^w}. +tagTutorialTip10TextB=You have discovered the Lower Crossing Riftgate. The locations of all the Riftgates you discover in the future will be stored on the {^y}Riftgate Map{^w}. +tagTutorialTip10SubtitleA=Personal Riftgate: +tagTutorialTip10TextC=As an Aether-touched human, you are capable of opening {^y}Personal Riftgates{^w}. To activate your Personal Riftgate, click on the Rift Travel button on the HUD. +tagTutorialTip10CaptionA=Shortcut key: {^b}{%t0}{^w}{^n} + +tagTutorialTip11Title=Personal Riftgate +tagTutorialTip11TextA=Personal Riftgates can be opened anywhere in the world and are linked to the Riftgate network. +tagTutorialTip11CaptionA=Shortcut key: {^b}{%t0}{^w} +tagTutorialTip11TextB=As with the larger Riftgates, left-click on your personal Riftgate to open the {^y}Riftgate Map{^w}. Select any destination on the map to travel there. +tagTutorialTip11TextC=Your Riftgate will remain open until you return to it. While it is open, your party members may travel to it as well. You can only have one personal Riftgate open at any given time. + +tagTutorialTip14Title=Potions +tagTutorialTip14TextA=Health and Energy Potions restore your character's health and energy, respectively. To drink a potion, click on its image on the Quickbar or press the assigned hotkey. +tagTutorialTip14TextB=Potions are initially assigned to the last two Quickbar Slots. You can manually assign Potions to any Quickbar slot by right-clicking on an empty slot and selecting a potion from the menu. +tagTutorialTip14TextC=To drink a Potion, click on its image in the Quickbar or press the assigned hotkey. + +tagTutorialTip15Title=Level Up +tagTutorialTip15TextA=You have gained a level. Each time your character levels up, you will earn Skill and Attribute points.{^n}{^n}You can assign Skill points in the {^y}Skill Window{^w}. +tagTutorialTip15CaptionA=Shortcut key: {^b}{%t0}{^w} +tagTutorialTip15TextB=You can assign Attribute points in the {^y}Character Window{^w}. Each Attribute point increases an attribute by eight. +tagTutorialTip15CaptionB=Shortcut key: {^b}{%t0}{^w} +tagTutorialTip15TextC=You can track your experience gain on the green bar at the bottom of the HUD and in the {^y}Character Window{^w}. The amount of experience required for your next level is shown on the green bar at the bottom of the HUD and in the {^y}Character Window{^w}. When the bar fills up, you will gain a level. + +tagTutorialTip16Title=Character Window +tagTutorialTip16TextA=Use the {^y}Character Window{^w} to equip items, organize your inventory, spend attribute points and see a summary of your character's stats. +tagTutorialTip16SubtitleA=Inventory: +tagTutorialTip16TextB=To equip an item, right-click it from your inventory or move it to an appropriate equipment slot. You may drop an item by moving it out of the character window, or by clicking on it and pressing the "{^b}{%t0}{^w}" key. +tagTutorialTip16SubtitleB=Attribute Points: +tagTutorialTip16TextC=Spend attribute points by clicking on the "{^y}+{^w}" buttons to the left of the desired attribute. Each attribute point increases the attribute by 8. + +tagTutorialTip17Title=Skill Mastery +tagTutorialTip17TextA=Choosing a skill mastery is a character-defining decision. Different masteries cater to very different play styles, so choose wisely. +tagTutorialTip17TextB=Once you choose a mastery and apply skill points, you will not be able to revert your mastery selection. +tagTutorialTip17TextC=You will have the option to select a second mastery when your character reaches level 10. + +tagTutorialTip19Title=Components +tagTutorialTip19TextA=Components can be used to upgrade your equipment. They always come in fragments, which can be combined for more potent bonuses.{^n}{^n}Legends speak of rare components teeming with ancient power, denoted by a light yellow color. +tagTutorialTip19TextB=To use a component, right-click on it. You can then merge it with another matching fragment or apply it to an item. + +tagTutorialTip20Title=Using Components +tagTutorialTip20SubtitleA=Attaching Components +tagTutorialTip20TextA=Right-click a component to select it, then left-click on the item you wish to attach it to. Note that each component can only go in certain item types. +tagTutorialTip20SubtitleB=Combining Components +tagTutorialTip20TextB=You can combine component fragments of the same name to create more powerful bonuses. A completed component will generate an additional completion bonus.{^n}{^n}Component fragments of the same type may be attached to items after the first fragment has been applied. + +tagTutorialTip21Title=Second Skill Mastery +tagTutorialTip21TextA=At level 10, you will have the option to select a second mastery. To select your second mastery, open the Skill Window. You are not required to select a second mastery, but you will always have the option after reaching level 10. + +tagTutorialTip22Title=Skill Window +tagTutorialTip22TextA=You will earn additional skill points each time you gain a level. Invest these skill points in your mastery level or unlocked skills. +tagTutorialTip22SubtitleA=Mastery Level +tagTutorialTip22TextB=If you invest skill points in your skill mastery, you will unlock new tiers of skills. You can increase your mastery level by clicking on the mastery button in the lower left of the {^y}Skill Window{^w}. +tagTutorialTip22TextC=You must have at least one point in your mastery level to unlock the first skill tier. +tagTutorialTip22SubtitleB=Skill Level +tagTutorialTip22TextD=Click on an unlocked skill icon to add points to that skill. The first skill point will allow you to use the ability. Additional skill points will make the ability more powerful. +tagTutorialTip22TextE=Green lines indicate connections to that skill's modifiers. You must have at least one point in the base skill before you can invest in its modifiers. + +tagTutorialTip23Title=Skill Assignment +tagTutorialTip23TextA=Active skills (square icons) need to be assigned to your mouse buttons or Quickbar before you can use them.{^n}{^n}To assign a skill, right-click on a slot in the Quickbar or on the mouse buttons to the right of it and select the desired skill from the menu. +tagTutorialTip23SubtitleA=Using Skills +tagTutorialTip23TextB=Activate skills on the Quickbar by left-clicking the icon, or by pressing the assigned shortcut. +tagTutorialTip23TextC=Passive skills (circular icons) are always active and do not need to be assigned to the Quickbar. Once you assign points to them, they will immediately provide their benefits.{^N}{^N} + +tagTutorialTip24Title=Death +tagTutorialTip24TextA=When your health reaches 0, your character will die.{^n}{^n}Take advantage of your character's rapid health regeneration, which activates when out of combat for a few seconds. When that is not enough, remember to use potions and skills to stay alive. +tagTutorialTip24TextB=When you die, you will lose some experience and your character will respawn in the last sanctuary you visited. The experience penalty will increase as your character gains levels, but you can regain some of the lost experience by recovering your Grave Marker. + +tagTutorialTip30Title=Assign Your Skills +tagTutorialTip30TextA=You have unassigned active skills. Active skills need to be assigned to the Quickbar or mouse buttons before you can use them. +tagTutorialTip30TextB=To assign a skill, right-click on a slot in the Quickbar or on the mouse buttons to the right of it and select the desired skill from the menu. + +tagTutorialTip31Title=Use Health Potions +tagTutorialTip31TextA=When your health gets low, consider drinking a health potion. They have a long cooldown, but they restore you to full health. To drink a potion, click on the potion icon on the Quickbar or press the assigned hotkey. +tagTutorialTip31TextB=You will find potions in chests and from monsters, but you can always purchase more from any merchant if you find yourself running low. + +tagTutorialTip32Title=Use Earned Attribute and Skill Points +tagTutorialTip32TextA=You have unassigned Attribute and/or Skill points. Attribute points can be used to increase your Cunning, Physique and Spirit by 8 per point. Skill points can be used to increase your mastery level, unlock new skills, or improve skills you have already unlocked. + +tagTutorialTip33Title=Learn Skills +tagTutorialTip33TextA=You have been investing all of your skill points in the mastery level rather than acquiring skills. When you gain a level, try putting some of your skill points into skills instead. +tagTutorialTip33TextB=To apply skill points to an ability, click on an unlocked skill icon in the {^y}Skill Window{^w}. The first skill point will allow you to use the ability. Additional skill points will make the ability more powerful. + +tagTutorialTip34Title=Visit a Merchant +tagTutorialTip34TextA=If your inventory becomes full, you may wish to visit a merchant and sell unwanted items. +tagTutorialTip34TextB=Merchants can be found in human-controlled sanctuaries, but you may also encounter traveling merchants out in the world. Look for the merchant symbol on the Compass or in the Map Window. + +tagTutorialTip35Title=Pets +tagTutorialTip35TextA=Pets automatically travel and fight alongside you. If you wish to give your pets direct commands, you can hold down "{^b}{%t0}{^w}" while clicking on the desired pet in the lower left of the screen, then select a target. +tagTutorialTip35TextB=You can dismiss your pets at any time by right-clicking their portraits and selecting "{^Y}Disband Pet{^w}". + +tagTutorialTip36Title=Skill Reallocation +tagTutorialTip36TextA=Spirit Guides allow you to undo your skill point selections. Click on a skill icon in the Spirit Guide's UI to remove one point from that skill. The cost of doing so increases as you remove subsequent skill points. +tagTutorialTip36TextB=You cannot remove points invested in your Mastery level. In addition, you cannot remove the last point from a skill that has any modifiers with points invested in them. + +tagTutorialTip37Title=Smuggler Window +tagTutorialTip37TextA=The Smuggler can store your items, and even exchange them between your characters! You can access your stash at any Smuggler you find throughout Cairn. +tagTutorialTip37TextB=You can expand your storage by clicking the Expand Stash button. This will cost you some Iron Bits.{^N}{^N}Click on Item Transfer to share items with your other characters. + +tagTutorialTip38Tile=Item Transfer +tagTutorialTip38TextA=Items placed in the Smuggler's Item Transfer UI are shared between all your characters (separated by Normal and Hardcore mode) +tagTutorialTip38SubtitleA=Transfer Between Characters +tagTutorialTip38TextB=To transfer items, place them in the Item Transfer UI. When you load another character, you can access these items from the Smuggler. +tagTutorialTip38SubtitleB=Transfer Between Players +tagTutorialTip38TextC=In order to trade items with other player's characters in multiplayer games, you must use the Trade function instead. + +tagTutorialTip39Title=Inventor +tagTutorialTip39TextA=Inventors are capable of removing components from items. Either the item or the component is preserved in the process. +tagTutorialTip39SubtitleA=Removing Components +tagTutorialTip39TextB=The removal of components from items costs a fee proportional to the combined value of the item and the component. Place an item with a component in the Inventor's UI to begin.{^N}{^N}You can recover either the item or the component.{^N}{^N}If you recover the item, the component will be lost. The same goes in reverse.{^N}{^N} + +tagTutorialTip42Title=Blacksmith +tagTutorialTip42TextA=The Blacksmith is capable of crafting items of great power. He is already an experienced craftsman and everything he creates comes with a small crafting stat bonus, but his knowledge can be expanded upon with the discovery of new blueprints. +tagTutorialTip42SubtitleA=Blueprints +tagTutorialTip42TextB=The Blacksmith will learn to craft new items when you discover new blueprints. Blueprints can be earned from quests, or found out in the world. +tagTutorialTip42SubtitleB=Crafting +tagTutorialTip42TextC=To begin crafting an item, select a recipe in the Crafting UI. Place the required items into the designated spaces in the UI or shift-click them within your inventory.{^N}{^N}When all required materials are in the UI, press the Combine button to craft the item.{^N}{^N} + +tagTutorialTip43Title=Blueprints +tagTutorialTip43TextA=Blueprints are forgotten templates for the creation of powerful items, which a Blacksmith can study. +tagTutorialTip43TextB=To learn a blueprint, right-click on it. If you have not yet learned this blueprint, it will be added to your Blacksmith's list of items.{^n}{^n}Blueprints are stored across all characters (separated by Normal and Hardcore mode) and you can only learn each Blueprint once. + +tagTutorialTip44Title=The Blacksmith is Missing! +tagTutorialTip44TextA=You have learned a new blueprint, but you do not have a Blacksmith capable of crafting the item for you.{^n}{^n}You must first find a Blacksmith before you can craft items.{^n}{^n}The Blacksmith will know how to craft this new blueprint immediately. +tagTutorialTip44TextB= \ No newline at end of file diff --git a/source/tags_ui.txt b/source/tags_ui.txt new file mode 100644 index 0000000..a77bf39 --- /dev/null +++ b/source/tags_ui.txt @@ -0,0 +1,1593 @@ +#General + +tagGameDifficultySetting01=Normal Difficulty +tagGameDifficultySetting02=Veteran Difficulty +tagGameDifficultySetting03=Elite Difficulty + +tagAutosort=Inventory Auto-Sort + +tagPromptButtonYes=Yes +tagPromptButtonNo=No +tagPromptButtonOkay=Okay +tagPromptButtonClose=Close + +tagGraveName=Player Grave ~ {%t0} +tagGraveSlainBy=Slain By {%t0} +tagGraveXPRecovered=Experience Recovered : {%d0} +tagHeroXP={%d0} Enemy Hero XP +tagBossXP={%d0} Enemy Boss XP +tagHeroKilled=Enemy Hero Killed +tagBossKilled=Enemy Boss Killed +tagXPAwarded={%d0} XP Awarded + +tagUndo=Undo +Chat=Chat: + +tagGamePaused=Game Paused + +#Riftgate + +tagRiftgatePersonal=Personal Rift +tagRiftgateDestination=Destination +tagRiftgateError01=You cannot use this rift. It was created by a player not in your group. +tagRiftgateDialog01=Opening a new rift will close your existing one. Do you wish to proceed? +tagRiftGateMapA01=Cairn + +#Quest + +tagQuests=Active Quests +tagQuestLogNameNumber={%t0} ({%d1}) +tagQuestJournalNoQuests=No Quests +tagQuestIncentives=Incentives: +tagQuestObjectives=Objectives: +tagQuestRewards=Rewards: +tagCodexJournalNoNotes=No Entries +tagAccept=Accept +tagDecline=Decline +tagContinue=Continue +tagEndConversation=End Conversation +tagQuestPrimary=(primary) +tagQuestSecondary=(secondary) +tagQuestElite=(elite) +tagQuestAccepted=Quest Accepted: {^n}"{%t0}" +tagQuestCompleted=Quest Completed: {^n}"{%t0}" +tagQuestUpdated=Quest Updated: {^n}"{%t0}" +tagQuestFailed=Quest Failed: {^n}"{%t0}" +tagActionGiveMoney={%d0} Iron +tagActionGiveExperience={%d0} Experience +tagActionGiveFaction={%d0} {%t1} Faction +tagActionGiveLevel={%d0} Level +tagActionGiveLevels={%d0} Levels +tagActionGiveSkillPoint={%d0} Skill Point +tagActionGiveSkillPoints={%d0} Skill Points +tagActionGiveAttributePoint={%d0} Attribute Point +tagActionGiveAttributePoints={%d0} Attribute Points +tagConditionHasKilled={%t0} ({%d1}/{%d2}) +tagConditionHasItem={%t0} ({%d1}/{%d2}) +tagQuestRewardWindowTitle=Quest Complete +tagQuestRewardWindowInterim=Quest Progress +tagQuestRewardTitle=Rewards: +tagQuestRewardMoney={%d0} Iron +tagQuestRewardXP=XP: {%d0} +tagQuestRewardReputationPositive=+{%d0} {%s1} Reputation +tagQuestRewardReputationNegative=-{%d0} {%s1} Reputation +tagQuestRewardAcceptButton=Accept + +#Faction + +tagFaction=Faction: {^g}{%s0} +tagFactionStanding=Standing: {^g}{%t0} +tagFactionQuestReq=Additional Quest: {^b}{%+d0} +tagFactionAlone=Alone +tagFactionInvisible=Invisible +tagFactionGenericMonster=Monsters +tagFactionPlayer=Players +tagFactionSurvivors=Devil's Crossing +tagFactionAetherials=Aetherials +tagFactionCthonians=Cthonians +tagFactionOutlaws=Cronley's Gang +tagFactionBeasts=Beasts +tagFactionUser0=Rovers +tagFactionUser1=Neutral +tagFactionUser2=Homestead +tagFactionUser3=Free Men of Corrigan Mine +tagFactionUser4=The Exile +tagFactionUser5=Order of Death's Vigil +tagFactionUser6=Undead +tagFactionUser7=The Black Legion +tagFactionUser8=User8 +tagFactionUser9=User9 +tagFactionUnknown=Unknown +tagFactionStateEnemy5=Nemesis +tagFactionStateEnemy4=Hated +tagFactionStateEnemy3=Loathed +tagFactionStateEnemy2=Despised +tagFactionStateEnemy1=Hostile +tagFactionStateNeutral=Tolerated +tagFactionStateFriend1=Accepted +tagFactionStateFriend2=Friendly +tagFactionStateFriend3=Trusted +tagFactionStateFriend4=Honored +tagFactionStateFriend5=Revered +tagFactionStateNemesis=Nemesis +tagFactionStateHated=Hated +tagFactionStateReviled=Reviled +tagFactionStateHostile=Hostile +tagFactionStateUnfriendly=Unfriendly +tagFactionStateSuspicious=Suspicious +tagFactionStateFriendly=Friendly +tagFactionStateTrusted=Trusted +tagFactionStateHonored=Honored +tagFactionStateRevered=Revered + +#HUD + +tagHUDMenu=Menu Buttons +tagHUDAttacks=Current Attacks +tagHUDSkills=Quick Slots +tagHUD_PotionHealth=Health Potion +tagHUD_PotionEnergy=Energy Potion + +tagPortraitKick=Kick From Server +tagPortraitTrade=Trade +tagPortraitRemove=Remove From Group +tagPortraitChat=Chat +tagPortraitDisband=Disband Pet + +tagHUDRoll_Health={%s0} {%d1} / {%d2} +tagHUDRoll_XP={%s0} {%d1} ~ {%s2} {%d3} +tagHUDXP_Current=Experience +tagHUDXP_Next=Next Level +tagMaxLevel=Maximum Level Reached +tagSkillRefreshTime=-{%.1f0} {%z1} to Recharge Time +tagSkillRefreshTimeInfinate=100% Reduced Recharge Time + +tagSkillUnusableLowMana=Energy Too Low +tagSkillUnusableCooldown=Skill Recharging +tagSkillUnusableConfiguration=Skill Requires Equipment + +tagHUD_Riftgate=Tear a gateway into the fabric of reality and exit through any other known rifts. +tagHUD_EmptySlot_R=Empty Quickslot +tagHUD_EmptySlot_R1=Right click to assign a skill. +tagHUD_LeftMouse_R=Left Mouse Assignment +tagHUD_LeftMouse_R1=This is your primary attack. Right click to assign a different skill. +tagHUD_RightMouse_R=Right Mouse Assignment +tagHUD_RightMouse_R1=This is your secondary attack. Right click to assign a different skill. +tagHUD_CompassToggleName=Compass Map Toggle +tagHUD_CompassToggleDescription=Click to change size or minimize the compass map. + +tagHUD_LeftMouse=L +tagHUD_RightMouse=R + +tagHUDPortraitLevelUP=Level Up +tagHUDWeaponSwap=Weapon Swap +tagHUDWeaponSwapRoll=Swap between equipped weapon configurations. You must have a second weapon set equipped. +tagHUDWeaponSwapHelpRoll=Before you can use weapon swap, you must equip a second set of weapons in the alternate weapon slots of the character window. + +tagHUDRiftgateButton=Rift Travel +tagHUDRiftgateButtonRoll=Tear a small entryway into the rift and exit at any previously discovered Riftgate or through a gate created by another group-member. + +tagHUDQuickslot=Unassigned Quickslot +tagHUDQuickslotRoll=Right-click to assign skills. +tagHUDQuickslotLM=Left-click Assignment +tagHUDQuickslotLMRoll=Primary attack. Right-click to assign skills. +tagHUDQuickslotRM=Right-click Assignment +tagHUDQuickslotRMRoll=Secondary attack. Right-click to assign skills. +tagHUDQuickslotBarSwap=Toggle alternate quickslot bars. + +tagHUDButtonCharacter=Character Window +tagHUDButtonSkills=Skills Window +tagHUDButtonGroup=Group Window +tagHUDButtonQuest=Quest Window +tagHUDButtonMap=Map Window +tagHUDButtonChat=Chat Window +tagHUDButtonHelp=Help Window +tagHUDButtonOptions=Options Menu + +tagHUDButtonRollCharacter=Character attributes, inventory, and equipment management. +tagHUDButtonRollSkills=Skill class selection and skill assignment. +tagHUDButtonRollGroup=Player invite and group management. +tagHUDButtonRollQuest=Quest log with details about quest status and objects. +tagHUDButtonRollMap=Detailed local and world maps. +tagHUDButtonRollChat=Send messages to other players in your game. +tagHUDButtonRollHelp=Access the in-game help. +tagHUDButtonRollOptions=Save, exit and configure game options. + +#SkillUI + +tagSkillUndoClass=Undo Class Selection +tagSkillUndoPoints=Undo Points +tagSkillClassSelect=Select Class +tagCurrentLevel=Current Level : {%d0} +tagNextLevel=Next Level : {%d0} +tagSkillClassSelectInfo=Select a Training Class{^n}{^n} Once you make a selection and exit from the skill window, your selection will be permanent. +tagSkillReq01=Requires {%d0} additional points in {%s1}. +tagSkillReq01Singular=Requires {%d0} additional point in {%s1}. +tagSkillReq02=Requires {%d0} additional points in {%s1} and the {%s2} skill. +tagSkillReq02Singular=Requires {%d0} additional point in {%s1} and the {%s2} skill. +tagSkillReq03=Requires the {%s1} skill. +tagSkillPointsRemain={%d0} Points Remaining +tagSkillPointsRemainSingular={%d0} Point Remaining + +#Character + +tagInventoryBag=Inventory Bag +tagInventoryBagDescription=Expands the size of your inventory + +tagStatsResistanceTitle=Resistances +tagStatsResistance01=Fire +tagStatsResistance01Desc=Resistance to incendiary attacks and spells that deal Fire or Burn damage. +tagStatsResistance02=Lightning +tagStatsResistance02Desc=Resistance to electricity and shocks from attacks and spells that deal Lightning or Electrocute damage. +tagStatsResistance03=Cold +tagStatsResistance03Desc=Resistance to chilling ice attacks and spells that deal Cold or Frostburn damage. +tagStatsResistance04=Poison & Acid +tagStatsResistance04Desc=Resistance to foul poisons and potent acids that deal Acid or Poison damage. +tagStatsResistance05=Piercing +tagStatsResistance05Desc=Resistance to armor piercing projectiles and blades that deal Pierce damage. +tagStatsResistance06=Bleeding +tagStatsResistance06Desc=Resistance to bleeding induced by lacerations and spells that deal Bleed damage. +tagStatsResistance07=Vitality +tagStatsResistance07Desc=Resistance to vitality-draining incantations that deal Vitality or Vitality-Decay damage. +tagStatsResistance08=Aether +tagStatsResistance08Desc=Resistance to Aether-bound attacks and sorcery that deal Aether damage. +tagStatsResistance09=Stun +tagStatsResistance09Desc=Reduces the duration of stun attacks and spells, which leave you unable to react. +tagStatsResistance10=Chaos +tagStatsResistance10Desc=Resistance to Chaos damage dealt by the unstable energies of the universe itself, often used by Chthonian beings. +tagStatsResistance11=Knockdown +tagStatsResistance11Desc=Resistance to knockdowns. +tagStatsResistance12=Disruption +tagStatsResistance12Desc=Resistance to effects that interrupt the use of spells and abilities. + +tagCharStatsTab1Name=Primary +tagCharStatsTab2Name=Secondary +tagCharAttributeTitle=Attributes +tagCharAttributeName01=Cunning +tagCharAttributeName02=Physique +tagCharAttributeName03=Spirit +tagCharAttributeName04=Health +tagCharAttributeName05=Energy + +tagCharAttributeDescription01=A cunning intellect improves your combat technique, increasing physical, pierce, bleed and internal trauma damage. Cunning also increases your chances of landing melee and ranged attacks, and critically hitting enemies. + +tagCharAttributeDescription02=Physical conditioning gives you the strength to fight in heavier gear and the agility to avoid enemy attacks. Physique also increases your capacity for pain and the ability to avoid being critically hit. + +tagCharAttributeDescription03=A strong spirit increases the flow of energy into your being and allows you to withstand the spiritual burden of using more powerful enchanted items. Spirit also magnifies the damage of magical attacks. + +tagCharAttributeDescription04=Health is a measure of how much pain and damage you can withstand before you collapse or die. + +tagCharAttributeDescription05=Energy is a measure of your spirit's capacity to hold magical energies. The greater this capacity, the larger the pool of energy you can immediately draw upon before waiting to regenerate. + +tagCharBonusPhysicalDmg=Bonus Physical Damage: +tagCharBonusPierceDmg=Bonus Pierce Damage: +tagCharBonusMagicalDmg=Bonus Magical Damage: +tagCharBonusDurDmg=Bonus Duration Damage: + +tagCharAttributeIncrement01=Each point increases Cunning by 10. +tagCharAttributeIncrement02=Each point increases Physique by 10. +tagCharAttributeIncrement03=Each point increases Spirit by 10. +tagCharAttributeIncrement04=Each point increases Health by 50. +tagCharAttributeIncrement05=Each point increases Energy by 50. + +tagCharStatsOA=Offensive Ability +tagCharStatsOALast=Last Attacked: +tagCharStatsOAHit=Chance to Hit: +tagCharStatsOACrit=Chance to Crit: +tagCharStatsOADescription=A higher Offensive Ability (OA) increases your chance of successfully landing melee and ranged attacks, scoring critical hits, and the damage of critical hits. An Offensive Ability lower than your opponent's Defensive Ability will greatly increase your chance to miss. Offensive Ability is affected by skills, items, and Cunning. + +tagCharStatsDA=Defensive Ability +tagCharStatsDALast=Last Attacked By: +tagCharStatsDAHit=Chance to be Hit: +tagCharStatsDACrit=Chance to be Crit: +tagCharStatsDADescription=A higher Defensive Ability (DA) allows you to avoid enemy hits more often, decreases the chance of suffering a critical hit and reduces the damage taken when you are critically hit. Defensive Ability is affected by skills, items, and Physique. + +tagRollFormat01={%s0} {^b}{%d1} +tagRollFormat02={%s0} {^s}{%d1} {^b}+ {%d2} +tagRollFormat03={%s0} {%+.0f1}% +tagRollFormat04={%s0} ({^y}{%t1}{^w}) +tagRollFormat05={%s0} {^s}+{%.0f1}% {^b}+ {%.0f2}% +tagRollFormat06={%s0} {^b}{%.0f1}% +tagRollFormat07={%s0} {^s}{%.2f1} {^b}+ {%.2f2} +tagRollFormat08={%s0} {^b}{%.2f1} +tagRollFormat09={%s0} {^b}+ {%.1f1}% +tagRollFormat10={%s0} {^b}{%.0f1} - {%.0f2} +tagRollFormat11={%s0} {^b}{%d1} - {%d2} +tagRollFormat12={%s0} {^b}{%.0f1}% - {%.0f2}% +tagRollFormat13={%s0} {^b}{%.1f1}% +tagRollFormat14={%s0} {^b}{%.0f1} +tagFormatPercent={%.0f}% +tagFormatPlusPercent=+ {%.0f}% +tagFormatMinusPercent=- {%.0f}% +tagFormatPlus=+ {%d0} +tagFormatDash={%d0} - {%d1} +tagFormatDashPercent={%d0}% - {%d1}% +tagCharPointAvailable={^y}{%d0}{^w} Available Point +tagCharPointsAvailable={^y}{%d0}{^w} Available Points +tagCharLevel=Level {%d0} +tagCharXP=XP : {%t0} +tagCharLevelAndClass=Level {%d0} {%t1} + +tagCharRollLeftHand=Off-Hand: +tagCharRollRightHand=Main Hand: + +tagInfoPage=Info Page: + +tagTimePlayedName=Time Played +tagTimePlayedNumber={%d0}:{%d1}:{%d2} + +tagCharHeaderResistance=Resistances +tagCharHeaderDefense=Defensive Stats +tagCharHeaderOffense=Offensive Stats +tagCharHeaderCombat=Combat Stats +tagCharHeaderCharacter=Character +tagCharHeaderPhysical=Physical +tagCharHeaderMagical=Magical +tagCharHeaderPets=Pet Bonuses +tagCharHeaderDefenseSection=Defense +tagCharHeaderRetaliation=Retaliation +tagCharHeaderStats=Stats +tagCharHeaderMisc=Misc + +tagCharStatsDPS=Damage Per Second +tagCharStatsDPSDescription=Average damage per second, does not factor in enemy defenses. + +tagCharStatsArmorTotal=Armor Rating +tagCharStatsArmorTotalDescription=The higher your Armor Rating, the less damage you will take from physical attacks. Bonus is the added up value from all non-armor items and is divided evenly among your armor slots. +tagCharStatsHitArmor=Chance to Hit Area +tagCharStatsArmorUnprotected=Unprotected +tagCharStatsArmorNA=N/A +tagCharStatsArmorBonus=Bonus: +tagCharStatsArmorHead=Head: +tagCharStatsArmorChest=Chest: +tagCharStatsArmorArms=Arms: +tagCharStatsArmorLegs=Legs: +tagCharStatsArmorJewelry=Jewelry: +tagCharStatsArmorFeet=Feet: +tagCharStatsArmorWaist=Waist: +tagCharStatsArmorShoulders=Shoulders: + +tagFormulaLearn01=Congratulations! You have learned how to craft: +tagFormulaLearn02={^r}You have already learned this blueprint +tagFormulaLearn03={^r}[Already Learned] + +tagItemCompareEquipped=Currently Equipped +tagItemCompareVendor=Item for Sale +tagItemCompareInventory=Item in Inventory +tagItemCompareGround=Item on Ground + + +#Char Stats Tab 2 + +#Character +tagCharStatsRunSpeed=Run Speed +tagCharStatsRunSpeedInfo=The speed at which your character can run relative to the baseline (Includes Total Speed). +tagCharStatsLifeRegen=Health Regeneration +tagCharStatsLifeRegenInfo=The rate at which your health replenishes while in combat. +tagCharStatsEnergyRegen=Energy Regeneration +tagCharStatsEnergyRegenInfo=The rate at which your energy replenishes. +tagCharStatsEnergyAbsorption=Energy Absorption +tagCharStatsEnergyAbsorptionInfo=The percent by which the energy spent on attacks and spells that strike you will replenish your own energy reserves. +tagCharStatsExpGainedBonus=Experience Gained +tagCharStatsExpGainedBonusInfo=The percent bonus to all experience gained from monster kills. +tagCharStatsLightRadiusBonus=Light Radius +tagCharStatsLightRadiusBonusInfo=The percent bonus to the light radius around your character. +tagCharStatsAllSkillsBonus=All Skills +tagCharStatsAllSkillsBonusInfo=Bonus to all learned skills in your masteries. +tagCharStatsSoldierSkillsBonus=Soldier Skills +tagCharStatsSoldierSkillsBonusInfo=Bonus to all learned skills in the Soldier Mastery. +tagCharStatsDemoSkillsBonus=Demolitionist Skills +tagCharStatsDemoSkillsBonusInfo=Bonus to all learned skills in the Demolitionist Mastery. +tagCharStatsOccuSkillsBonus=Occultist Skills +tagCharStatsOccuSkillsBonusInfo=Bonus to all learned skills in the Occultist Mastery. +tagCharStatsNightbladeSkillsBonus=Nightblade Skills +tagCharStatsNightbladeSkillsBonusInfo=Bonus to all learned skills in the Nightblade Mastery. +tagCharStatsArcanistSkillsBonus=Arcanist Skills +tagCharStatsArcanistSkillsBonusInfo=Bonus to all learned skills in the Arcanist Mastery. + +#Physical +tagCharStatsAttackSpeed=Attack Speed +tagCharStatsAttackSpeedDescription=Your weapon attack speed relative to the baseline (Includes Total Speed). +tagCharStatsAvgDmg=Damage Range +tagCharStatsAvgDmgDescription=The damage done per hit with your base attack, including bonuses. + +tagCharStatsPhysicalAbsDmg=Physical Damage +tagCharStatsPhysicalAbsDmgInfo=The Physical Damage done per hit with your base attack, including bonuses. +tagCharStatsPhysicalPercentDmg=Physical Modifier +tagCharStatsPhysicalPercentDmgInfo=The percent bonus to all Physical Damage. + +tagCharStatsPierceAbsDmg=Pierce Damage +tagCharStatsPierceAbsDmgInfo=The Pierce Damage done per hit with your base attack, including bonuses. +tagCharStatsPiercePercentDmg=Pierce Modifier +tagCharStatsPiercePercentDmgInfo=The percent bonus to all Pierce Damage. + +tagCharStatsBleedAbsDmg=Bleed Damage +tagCharStatsBleedAbsDmgInfo=The Bleed Damage done over 3 seconds applied per hit with your base attack, including bonuses. +tagCharStatsBleedPercentDmg=Bleed Modifier +tagCharStatsBleedPercentDmgInfo=The percent bonus to all Bleed Damage. +tagCharStatsBleedDuration=Bleed Duration +tagCharStatsBleedDurationInfo=The percent bonus to the duration of your Bleed Damage attacks. The damage per second is not increased. + +tagCharStatsInternalTraumaAbsDmg=Trauma Damage +tagCharStatsInternalTraumaAbsDmgInfo=The Internal Trauma Damage done over 5 seconds applied per hit with your base attack, including bonuses. +tagCharStatsInternalTraumaPercentDmg=Trauma Modifier +tagCharStatsInternalTraumaPercentDmgInfo=The percent bonus to all Internal Trauma Damage. +tagCharStatsInternalTraumaDuration=Trauma Duration +tagCharStatsInternalTraumaDurationInfo=The percent bonus to the duration of your Internal Trauma Damage attacks. The damage per second is not increased. + +tagCharStatsDamageToHealth=Life Steal +tagCharStatsDamageToHealthInfo=The percent of the damage you deal on attack which also replenishes your health. + +#Magical +tagCharStatsCastSpeed=Cast Speed +tagCharStatsCastSpeedInfo=The speed at which your character casts spells relative to the baseline (includes Total Speed). + +tagCharStatsCooldownReduction=Cooldown Reduction +tagCharStatsCooldownReductionInfo=The percent by which your skill cooldowns are reduced. + +tagCharStatsManaCostReduction=Skill Energy Cost +tagCharStatsManaCostReductionInfo=The percent by which the energy cost of your skills is reduced. + +tagCharStatsPercentHealthDamage=Health Damage +tagCharStatsPercentHealthDamageInfo=The percent of the target's Current Health dealt as damage done per hit with your base attack. + +tagCharStatsFireAbsDmg=Fire Damage +tagCharStatsFireAbsDmgInfo=The Fire Damage done per hit with your base attack, including bonuses. +tagCharStatsFirePercentDmg=Fire Modifier +tagCharStatsFirePercentDmgInfo=The percent bonus to all Fire Damage. + +tagCharStatsColdAbsDmg=Cold Damage +tagCharStatsColdAbsDmgInfo=The Cold Damage done per hit with your base attack, including bonuses. +tagCharStatsColdPercentDmg=Cold Modifier +tagCharStatsColdPercentDmgInfo=The percent bonus to all Cold Damage. + +tagCharStatsLightningAbsDmg=Lightning Damage +tagCharStatsLightningAbsDmgInfo=The Lightning Damage done per hit with your base attack, including bonuses. +tagCharStatsLightningPercentDmg=Lightning Modifier +tagCharStatsLightningPercentDmgInfo=The percent bonus to all Lightning Damage. + +tagCharStatsAcidAbsDmg=Acid Damage +tagCharStatsAcidAbsDmgInfo=The Acid Damage done per hit with your base attack, including bonuses. +tagCharStatsAcidPercentDmg=Acid Modifier +tagCharStatsAcidPercentDmgInfo=The percent bonus to all Acid Damage. + +tagCharStatsVitalityAbsDmg=Vitality Damage +tagCharStatsVitalityAbsDmgInfo=The Vitality Damage done per hit with your base attack, including bonuses. +tagCharStatsVitalityPercentDmg=Vitality Modifier +tagCharStatsVitalityPercentDmgInfo=The percent bonus to all Vitality Damage. + +tagCharStatsAetherAbsDmg=Aether Damage +tagCharStatsAetherAbsDmgInfo=The Aether Damage done per hit with your base attack, including bonuses. +tagCharStatsAetherPercentDmg=Aether Modifier +tagCharStatsAetherPercentDmgInfo=The percent bonus to all Aether Damage. + +tagCharStatsChaosAbsDmg=Chaos Damage +tagCharStatsChaosAbsDmgInfo=The Chaos Damage done per hit with your base attack, including bonuses. +tagCharStatsChaosPercentDmg=Chaos Modifier +tagCharStatsChaosPercentDmgInfo=The percent bonus to all Chaos Damage. + +tagCharStatsBurnAbsDmg=Burn Damage +tagCharStatsBurnAbsDmgInfo=The Burn Damage done over 3 seconds applied per hit with your base attack, including bonuses. +tagCharStatsBurnPercentDmg=Burn Modifier +tagCharStatsBurnPercentDmgInfo=The percent bonus to all Burn Damage. +tagCharStatsBurnDuration=Burn Duration +tagCharStatsBurnDurationInfo=The percent bonus to the duration of your Burn Damage attacks. The damage per second is not increased. + +tagCharStatsColdburnAbsDmg=Coldburn Damage +tagCharStatsColdburnAbsDmgInfo=The Coldburn Damage done over 3 seconds applied per hit with your base attack, including bonuses. +tagCharStatsColdburnPercentDmg=Coldburn Modifier +tagCharStatsColdburnPercentDmgInfo=The percent bonus to all Coldburn Damage. +tagCharStatsColdburnDuration=Coldburn Duration +tagCharStatsColdburnDurationInfo=The percent bonus to the duration of your Coldburn Damage attacks. The damage per second is not increased. + +tagCharStatsElectrocuteAbsDmg=Electrocute Damage +tagCharStatsElectrocuteAbsDmgInfo=The Electrocute Damage done over 3 seconds applied per hit with your base attack, including bonuses. +tagCharStatsElectrocutePercentDmg=Electrocute Modifier +tagCharStatsElectrocutePercentDmgInfo=The percent bonus to all Electrocute Damage. +tagCharStatsElectrocuteDuration=Electrocute Duration +tagCharStatsElectrocuteDurationInfo=The percent bonus to the duration of your Electrocute Damage attacks. The damage per second is not increased. + +tagCharStatsPoisonAbsDmg=Poison Damage +tagCharStatsPoisonAbsDmgInfo=The Poison Damage done over 5 seconds applied per hit with your base attack, including bonuses. +tagCharStatsPoisonPercentDmg=Poison Modifier +tagCharStatsPoisonPercentDmgInfo=The percent bonus to all Poison Damage. +tagCharStatsPoisonDuration=Poison Duration +tagCharStatsPoisonDurationInfo=The percent bonus to the duration of your Poison Damage attacks. The damage per second is not increased. + +tagCharStatsVitalityDecayAbsDmg=Vitality Decay Damage +tagCharStatsVitalityDecayAbsDmgInfo=The Vitality Decay Damage done over 3 seconds applied per hit with your base attack, including bonuses. +tagCharStatsVitalityDecayPercentDmg=Vitality Decay Modifier +tagCharStatsVitalityDecayPercentDmgInfo=The percent bonus to all Vitality Decay Damage. +tagCharStatsVitalityDecayDuration=Vitality Decay Duration +tagCharStatsVitalityDecayDurationInfo=The percent bonus to the duration of your Vitality Decay Damage attacks. The damage per second is not increased. + +#Pets +tagCharStatsPetHealth=Life +tagCharStatsPetHealthInfo=The percent bonus to the Health of your pets and summoned minions. + +tagCharStatsPetDamage=Damage +tagCharStatsPetDamageInfo=The percent bonus to the Damage of your pets and summoned minions. + +tagCharStatsPetAttackSpeed=Attack Speed +tagCharStatsPetAttackSpeedInfo=The percent bonus to the Attack Speed of your pets and summoned minions. + +tagCharStatsPetCastSpeed=Cast Speed +tagCharStatsPetCastSpeednfo=The percent bonus to the Cast Speed of your pets and summoned minions. + +tagCharStatsPetRunSpeed=Run Speed +tagCharStatsPetRunSpeednfo=The percent bonus to the Run Speed of your pets and summoned minions. + +tagCharStatsPetOA=Offensive Ability +tagCharStatsPetOAInfo=The percent bonus to the Offensive Ability of your pets and summoned minions. + +tagCharStatsPetDA=Defensive Ability +tagCharStatsPetDAInfo=The percent bonus to the Defensive Ability of your pets and summoned minions. + +#Char Stats Tab 3 + +#Defense +tagCharStatsBlockChance=Chance to Block +tagCharStatsBlockChanceDescription=The percent chance of blocking an incoming attack. + +tagCharStatsBlockAmount=Damage Blocked +tagCharStatsBlockAmountDescription=The amount of damage that will be negated by a successful block. + +tagCharStatsBlockRecovery=Block Recovery +tagCharStatsBlockRecoveryInfo=The percent by which your block recovery is reduced. + +tagCharStatsDodgeChance=Dodge Chance +tagCharStatsDodgeChanceInfo=The percent chance of evading a melee attack, negating the damage completely. + +tagCharStatsProjDeflectChance=Deflect Chance +tagCharStatsProjDeflectChanceInfo=The percent chance of deflecting a ranged attack, negating the damage completely. + +tagCharStatsPhysicalResist=Physical Resist +tagCharStatsPhysicalResistInfo=Resistance to spells and attacks which cause direct Physical Damage. + +tagCharStatsDisruptionResist=Disruption Resist +tagCharStatsDisruptionResistInfo=Resistance to spells and attacks which interrupt your ability to cast skills. + +tagCharStatsLifeLeechResist=Life Leech Resist +tagCharStatsLifeLeechResistInfo=Resistance to life-draining attacks. + +tagCharStatsEnergyLeechResist=Energy Leech Resist +tagCharStatsEnergyLeechResistInfo=Resistance to attacks which drain your energy. + +tagCharStatsTrapResist=Trap Resist +tagCharStatsTrapResistInfo=Resistance to entrapment effects which immobilize you. + +tagCharStatsPetrifyResist=Petrify Resist +tagCharStatsPetrifyResistInfo=Resistance to spells that petrify the flesh, which leave you unable to react. + +tagCharStatsFreezeResist=Freeze Resist +tagCharStatsFreezeResistInfo=Resistance to spells that freeze you solid, which leave you unable to react. + +tagCharStatsSleepResist=Sleep Resist +tagCharStatsSleepResistInfo=Resistance to spells that place you in a deep sleep-like state, which leave you unable to react until struck. + +tagCharStatsSlowResist=Slow Resist +tagCharStatsSlowResistInfo=Resistance to effects which reduce your ability to attack, cast spells and run. + +#Retaliation +tagCharStatsDamageReflect=Damage Reflect +tagCharStatsDamageReflectInfo=The percent of damage inflicted upon you which is reflected back at an attacker. + +tagCharStatsCurrentLifeReflect=Life Retaliation +tagCharStatsCurrentLifeReflectInfo=The percent of an attacker's Current Health dealt as damage whenever you are hit. + +tagCharStatsPhysicalRet=Physical +tagCharStatsPhysicalRetInfo=The Physical Damage dealt to an attacker whenever you are hit. +tagCharStatsPhysicalPercentRet=Physical Modifier +tagCharStatsPhysicalPercentRetInfo=The percent bonus to all Physical Damage Retaliation effects. + +tagCharStatsPierceRet=Pierce +tagCharStatsPierceRetInfo=The Pierce Damage dealt to an attacker whenever you are hit. +tagCharStatsPiercePercentRet=Pierce Modifier +tagCharStatsPiercePercentRetInfo=The percent bonus to all Pierce Damage Retaliation effects. + +tagCharStatsBleedRet=Bleed +tagCharStatsBleedRetInfo=The Bleed Damage done over 3 seconds applied on an attacker whenever you are hit. +tagCharStatsBleedPercentRet=Bleed Modifier +tagCharStatsBleedPercentRetInfo=The percent bonus to all Bleed Damage Retaliation effects. + +tagCharStatsInternalTraumaRet=Trauma +tagCharStatsInternalTraumaRetInfo=The Internal Trauma Damage done over 5 seconds applied on an attacker whenever you are hit. +tagCharStatsInternalTraumaPercentRet=Trauma Modifier +tagCharStatsInternalTraumaPercentRetInfo=The percent bonus to all Internal Trauma Damage Retaliation effects. + +tagCharStatsFireRet=Fire +tagCharStatsFireRetInfo=The Fire Damage dealt to an attacker whenever you are hit. +tagCharStatsFirePercentRet=Fire Modifier +tagCharStatsFirePercentRetInfo=The percent bonus to all Fire Damage Retaliation effects. + +tagCharStatsColdRet=Cold +tagCharStatsColdRetInfo=The Cold Damage dealt to an attacker whenever you are hit. +tagCharStatsColdPercentRet=Cold Modifier +tagCharStatsColdPercentRetInfo=The percent bonus to all Cold Damage Retaliation effects. + +tagCharStatsLightningRet=Lightning +tagCharStatsLightningRetInfo=The Lightning Damage dealt to an attacker whenever you are hit. +tagCharStatsLightningPercentRet=Lightning Modifier +tagCharStatsLightningPercentRetInfo=The percent bonus to all Lightning Damage Retaliation effects. + +tagCharStatsAcidRet=Acid +tagCharStatsAcidRetInfo=The Acid Damage dealt to an attacker whenever you are hit. +tagCharStatsAcidPercentRet=Acid Modifier +tagCharStatsAcidPercentRetInfo=The percent bonus to all Acid Damage Retaliation effects. + +tagCharStatsVitalityRet=Vitality +tagCharStatsVitalityRetInfo=The Vitality Damage dealt to an attacker whenever you are hit. +tagCharStatsVitalityPercentRet=Vitality Modifier +tagCharStatsVitalityPercentRetInfo=The percent bonus to all Vitality Damage Retaliation effects. + +tagCharStatsAetherRet=Aether +tagCharStatsAetherRetInfo=The Aether Damage dealt to an attacker whenever you are hit. +tagCharStatsAetherPercentRet=Aether Modifier +tagCharStatsAetherPercentRetInfo=The percent bonus to all Aether Damage Retaliation effects. + +tagCharStatsChaosRet=Chaos +tagCharStatsChaosRetInfo=The Chaos Damage dealt to an attacker whenever you are hit. +tagCharStatsChaosPercentRet=Chaos Modifier +tagCharStatsChaosPercentRetInfo=The percent bonus to all Chaos Damage Retaliation effects. + +tagCharStatsBurnRet=Burn +tagCharStatsBurnRetInfo=The Burn Damage done over 3 seconds applied on an attacker whenever you are hit. +tagCharStatsBurnPercentRet=Burn Modifier +tagCharStatsBurnPercentRetInfo=The percent bonus to all Burn Damage Retaliation effects. + +tagCharStatsColdburnRet=Coldburn +tagCharStatsColdburnRetInfo=The Coldburn Damage done over 3 seconds applied on an attacker whenever you are hit. +tagCharStatsColdburnPercentRet=Coldburn Modifier +tagCharStatsColdburnPercentRetInfo=The percent bonus to all Coldburn Damage Retaliation effects. + +tagCharStatsElectrocuteRet=Electrocute +tagCharStatsElectrocuteRetInfo=The Electrocute Damage done over 3 seconds applied on an attacker whenever you are hit. +tagCharStatsElectrocutePercentRet=Electrocute Modifier +tagCharStatsElectrocutePercentRetInfo=The percent bonus to all Electrocute Damage Retaliation effects. + +tagCharStatsPoisonRet=Poison +tagCharStatsPoisonRetInfo=The Poison Damage done over 5 seconds applied on an attacker whenever you are hit. +tagCharStatsPoisonPercentRet=Poison Modifier +tagCharStatsPoisonPercentRetInfo=The percent bonus to all Poison Damage Retaliation effects. + +tagCharStatsVitalityDecayRet=Vitality Decay +tagCharStatsVitalityDecayRetInfo=The Vitality Decay Damage done over 3 seconds applied on an attacker whenever you are hit. +tagCharStatsVitalityDecayPercentRet=Vitality Decay Modifier +tagCharStatsVitalityDecayPercentRetInfo=The percent bonus to all Vitality Decay Damage Retaliation effects. + +#Stats +tagCharStatsItemLevel=Item Level +tagCharStatsItemLevelInfo=The average item level of all your equipment. + +tagRecordTime=Elapsed Time +tagRecordTimeNumber={%d0}:{%d1}:{%d2} +tagRecordTimeInfo=Total time played in days, hours and minutes. + +tagRecordMonsterKills=Monsters Killed +tagRecordMonsterKillsInfo=Total number of monsters your character has killed. + +tagRecordChampionKills=Champions Killed +tagRecordChampionKillsInfo=Total number of enemy Heroes and Bosses your character has killed. + +tagRecordHighestMonster=Greatest Monster Killed +tagRecordHighestMonsterInfo=Most powerful monster your character has killed. + +tagRecordHighestDamage=Greatest Damage Dealt +tagRecordHighestDamageInfo=Most damage your character has ever inflicted at one time. + +tagRecordHighestDamageTaken=Greatest Damage Taken +tagRecordHighestDamageTakenInfo=Most damage your character has ever received at one time. + +tagRecordDeath=Total Deaths +tagRecordDeathInfo=The number of times your character has died. + +tagCharStatsSecondaryResist=Secondary Resistances: + +tagCharacterStats=Character Stats +tagCharStatsFactionTitle=Factions +tagCPercentageValue={%.0f}% + +#Vendor + +tagVendorTabArtifactA=Artifacts +tagVendorTabArtifactB=PLACEHOLDER +tagVendorTab01A=Melee Weapons +tagVendorTab01B=An assortment of martial weapons salvaged from abandoned homes, the long deceased, and those soon to be. +tagVendorTab02A=Ranged Weapons +tagVendorTab02B=Everything from pistols pieced together from mismatched parts to old crossbows refitted with automatic rotary firing mechanisms. +tagVendorTab03A=Armor +tagVendorTab03B=A collection of body armor assembled from worn clothing and metal scraps. Some are even pieced together from real armor plates from the battlefields of old. +tagVendorTab04A=Accessories and Consumables +tagVendorTab04B=A mix of old relics and home-brewed remedies. +tagVendorTab05A=Buyback +tagVendorTab05B=Changed your mind? You can buy your items back at no additional charge while you are at the vendor. As soon as you leave though, the sale is finalized. + +tagVendorRolloverName=Salvage Dealer +tagVendorRolloverDescription=Dealers profit from humankind's misfortune by selling salvaged or stolen goods to those who dare venture out beyond the human strongholds. It's best not to ask for an item's origins. + +MarketCostAffordable={^g}Cost {%d0} +MarketCostTooExpensive={^r}Cost {%d0} ~ Not Enough Iron +MarketCostPreviousTransaction={^g}Cost {%d0} ~ Original Sell Value +MarketCostPreviousTransactionTooExpensive={^r}Cost {%d0} ~ Not Enough Iron +MarketValue={^g}Sell Value {%d0} +MarketValuePreviousTransaction={^g}Sell Back Value {%d0} ~ Original Purchase Cost +MarketSalePending=Sale Pending +MarketPurchasePending=Purchase Pending + +tagMarketError01=You do not have enough iron. +tagMarketError02=There is not enough room in your inventory. +tagMarketError03=That item has been sold. +tagMarketError04=That item cannot be sold. +CanNotBeSoldHere=This vendor will not accept that item. +Sold=Sold + + +#Crafting + +tagCrafting=Crafting +tagInventorNamePlate=Inventor +tagCraftingComponentCount=Quantity of this material in inventory. +tagCraftingComponentMissing=This material is not currently in your inventory. +tagCraftingWindowTitle=Inventor +tagCraftingPanelA=Equipment Modification +tagCraftingPanelB=Equipment Detatchment +tagCraftingCost=Cost: +tagCraftingBlueprint=Blueprint +tagCraftingComponent=Component +tagCraftingComponentRequired=Ingredients: +tagCraftingCombine=Combine +tagCraftingDisplayBoxHelp=To begin crafting equipment, place a blueprint on the worktable. +tagCraftingBlueprintInfo=The blacksmith can use blueprints to craft upgraded items out of various salvaged materials. +tagCraftingDeviceCost=Iron Cost : {%t0} +tagCraftingCreate=Crafts: +tagCraftingLearn=[Right-Click to Learn] +tagCraftingRandom={^E}+Random Stat(s) + +tagCraftingItemType00= ~ Device +tagCraftingItemType01= ~ Completed Component +tagCraftingItemType02= ~ Completed Supplies +tagCraftingItemType03= ~ Scroll +tagCraftingItemType04= ~ Gear + +tagCraftingConfirmation=Are you sure you want to complete this combination? + +tagCraftingDetatchmentInfo= + +tagCraftingProductBoxInfo=The constructed item will appear here once the required components have been put in place. +tagCraftingProductBoxCompletion=Take your newly assembled item from the worktable. + +tagCraftingInsterComponent=Add components specified by a blueprint to these slots. + +#Subheadings + +tagCraftingAxes=AXES +tagCraftingBlunt=BLUNT +tagCraftingSwords=SWORDS + +tagCraftingOneHanded=ONE-HANDED RANGED +tagCraftingTwoHanded=TWO-HANDED RANGED + +tagCraftingBelts=BELTS +tagCraftingHelms=HELMS +tagCraftingTorso=CHEST +tagCraftingShoulders=SHOULDERS +tagCraftingLegs=LEGS +tagCraftingHands=HANDS +tagCraftingFeet=FEET +tagCraftingOffhands=OFF-HANDS +tagCraftingShields=SHIELDS + +tagCraftingComponents=COMPONENTS +tagCraftingAccessories=ACCESSORIES +tagCraftingConsumables=CONSUMABLES +tagCraftingMaterials=MATERIALS + +tagCraftingRelics=RELICS + +tagDividerTab02=Salvage +tagDividerRoll02=The salvage chamber is used to strip component parts from items. Unfortunately, the process is imperfect and always results in the destruction of either the item or the component part but you can choose which one to salvage and which to sacrifice. + +tagDividingButtonKeepItem=Keep Item +tagDividingBoxInfo=Place an item with an attached component in the chamber. +tagDividingButtonKeepComponent=Keep Add-on +tagDividingKeepItemWarning=Choosing to salvage the item will destroy the attached component. +tagDividingKeepComponentWarning=Choosing to salvage the component part will destroy the item. +tagDividingCost=Salvage Cost: + +#Smuggler + +tagStorageRefund=Storage Refund +tagCaravanTitle=Smuggler +tagCaravanCost=Cost: {%d0} +tagCaravanRefund=Refund: {%d0} +tagCaravanExpand=Expand Stash +tagCaravanItemStorage=Item Stash +tagStorageInfo01=Use the Item Stash as an extension of your inventory. Right click or drag and drop items to and from the Item Stash. Items stored this way are accessible from any Smuggler in the game. +tagTransferCost=Transfer Cost: {%d0} +tagTransferAdd=Are you sure you wish to add this item to the Shared Storage? +tagTransferInfo01=Use the Smuggler to transfer items to other characters. Simply drop in an item and it will be available to all of your characters. +tagCaravanItemTransfer=Item Transfer +tagTransferInfo02=Place items in the transfer area to have the Smuggler make them available to all your characters. +tagCaravanError01=You do not have enough gold to transfer this item. +tagStorageError01=You do not have enough gold to purchase a storage expansion. + +#Chat + +tagChatSend=Send To... +tagChatCommand01=Group +tagChatCommand02=Everyone +tagChatCommand03=Reply +tagChatCommand04=Tell + +#Maps + +tagAerialMapCenteredButton=Center +tagAerialMapZoomText=Zoom + +tagMapWindowName=Local Map +tagRiftWindowName=Rift Map +tagWorldMapWindowName=World Map + +tagMapSymbolAOI=POI +tagMapSymbolAOIDesc=A point of interest. +tagMapSymbolSmuggler=Smuggler +tagMapSymbolSmugglerDesc=A shady character who will store your gear and transport it between your characters. +tagMapSymbolHero=Player +tagMapSymbolHeroDesc=Your current Location. +tagMapSymbolInventor=Inventor +tagMapSymbolInventorDesc=A tinker capable of removing components from gear. +tagMapSymbolMission=Quest +tagMapSymbolMissionDesc=Currently active quest. +tagMapSymbolNPC=NPC +tagMapSymbolNPCDesc=A non-playable character. +tagMapSymbolGroup=Group +tagMapSymbolGroupDesc=Location of your group members. +tagMapSymbolRespawn=Healer +tagMapSymbolRespawnDesc=A healer trained in rejuvenation and the sealing of griveous wounds. +tagMapSymbolRiftgate=Riftgate +tagMapSymbolRiftgateDesc=An otherwordly rift capable of transporting you to other locations. +tagMapSymbolVendor=Vendor +tagMapSymbolVendorDesc=A merchant of martial goods. +tagMapSymbolWitch=Spirit Guide +tagMapSymbolWitchDesc=A spiritual figure who can help you unlearn your skills. +tagMapSymbolShrine=Shrine +tagMapSymbolShrineDesc=DESCRIPTION FOR SHRINE +tagMapSymbolSmith=Smith +tagMapSymbolSmithDesc=A skilled craftsman capable of creating new items. + +#SystemStatsSkillUI + +tagOptionsMenuReturn=Return to Game +tagOptionsMenuSave=Save Game +tagOptionsMenuExit=Exit to Main Menu +tagOptionsMenuQuit=Quit to Desktop +tagOptionsMenuOptions=Options Menu +tagOptionsMenuGameSaved=Your game is Saved +tagOptionsMenuAreUSure=Are you sure you want to exit to the main menu? +tagInfoTitle=Information +tagInfoButtonYes=Yes +tagInfoButtonNo=No +tagInfoButtonOk=OK +tagGameOver=You are dead! + +SimpleStringFormat={%s0} +SkillBaseNamesFormat={ %s0} +CostFormat=Cost: {%d0} +ManaDisplayFormat=Energy {%d0} / {%d1} ({%d2} Reserved) +LifeDisplayFormat=Health {%d0} / {%d1} +ExperienceDisplayFormat=Current Experience : {^y}{%d0}{^w} ~ Experience to Next Level : {^y}{%d1} + +tagExpDisplayFormat=Current Experience : {^y}{%t0}{^w} ~ Experience till Next Level : {^y}{%t1} + +tagCharAttribute01={%+.0f0} {^E}Cunning +tagCharAttribute02={%+.0f0} {^E}Physique +tagCharAttribute03={%+.0f0} {^E}Spirit +tagCharAttribute04={%+.0f0} {^E}Health +tagCharAttribute05={%+.0f0} {^E}Energy +tagCharLifeRegen={%+.1f0} {^E}Health Regenerated per second +tagCharManaRegen={%+.1f0} {^E}Energy Regenerated per second + +tagCharAttribute01Modifier={%+.0f0}% {^E}Cunning +tagCharAttribute02Modifier={%+.0f0}% {^E}Physique +tagCharAttribute03Modifier={%+.0f0}% {^E}Spirit +tagCharAttribute04Modifier={%+.0f0}% {^E}Health +tagCharAttribute05Modifier={%+.0f0}% {^E}Energy +tagCharLifeRegenModifier={^E}Increases Health Regeneration by {^H}{%.0f0}% +tagCharManaRegenModifier={^E}Increases Energy Regeneration by {^H}{%.0f0}% + +tagCharManaLimitReserve={%+.0f0} {^E}Energy Reserved +tagCharManaLimitReserveReduction=-{%.0f0} Reserved Energy Cost +tagCharManaLimitReserveModifier={+%.0f0}% Energy Reserve +tagCharManaLimitReserveReductionModifier=-{%.0f0}% Energy Reserve + +tagCharRunSpeed={%+.0f0}% {^E}Movement Speed +tagCharSpellCastSpeed={%+.0f0}% {^E}Casting Speed +tagCharAttackSpeed={%+.0f0}% {^E}Attack Speed +tagCharTotalSpeedModifier={%+.0f0}% {^E}Total Speed +tagCharRunSpeedModifier={%+.0f0}% {^E}Movement Speed +tagCharSpellCastSpeedModifier={%+.0f0}% {^E}Casting Speed +tagCharAttackSpeedModifier={%+.0f0}% {^E}Attack Speed + +tagCharAttribute01R={%+.0f0}-{%.0f1} Cunning +tagCharAttribute02R={%+.0f0}-{%.0f1} Physique +tagCharAttribute03R={%+.0f0}-{%.0f1} Spirit +tagCharAttribute04R={%+.0f0}-{%.0f1} Health +tagCharAttribute05R={%+.0f0}-{%.0f1} Energy +tagCharLifeRegenR={%+.1f0}-{%.1f1} Health Regenerated per second +tagCharManaRegenR={%+.1f0}-{%.1f1} Energy Regenerated per second +tagCharAttribute01ModifierR={%+.0f0}-{%.0f1}% Cunning +tagCharAttribute02ModifierR={%+.0f0}-{%.0f1}% Physique +tagCharAttribute03ModifierR={%+.0f0}-{%.0f1}% Spirit +tagCharAttribute04ModifierR={%+.0f0}-{%.0f1}% Health +tagCharAttribute05ModifierR={%+.0f0}-{%.0f1}% Energy +tagCharLifeRegenModifierR=Increases Health Regeneration by {%.0f0}-{%.0f1}% +tagCharManaRegenModifierR=Increases Energy Regeneration by {%.0f0}-{%.0f1}% +tagCharManaLimitReserveR={%+.0f0}-{%.0f1} Energy Reserved +tagCharManaLimitReserveReductionR=-({%.0f0}-{%.0f1}) Reserved Energy Cost +tagCharManaLimitReserveModifierR={+%.0f0}-{%.0f1}% Energy Reserve +tagCharManaLimitReserveReductionModifierR=-({%.0f0}-{%.0f1}%) Energy Reserve +tagCharRunSpeedR={%+.0f0}-{%.0f1}% Movement Speed +tagCharSpellCastSpeedR={%+.0f0}-{%.0f1}% Casting Speed +tagCharAttackSpeedR={%+.0f0}-{%.0f1}% Attack Speed +tagCharTotalSpeedModifierR={%+.0f0}-{%.0f1}% Total Speed +tagCharRunSpeedModifierR={%+.0f0}-{%.0f1}% Movement Speed +tagCharSpellCastSpeedModifierR={%+.0f0}-{%.0f1}% Casting Speed +tagCharAttackSpeedModifierR={%+.0f0}-{%.0f1}% Attack Speed +tagCharOffensiveAbilityR={%+.0f0}-{%.0f1} Offensive Ability +tagCharDefensiveAbilityR={%+.0f0}-{%.0f1} Defensive Ability +tagCharOffensiveAbilityModifierR={%+.0f0}-{%.0f1}% Offensive Ability +tagCharDefensiveAbilityModifierR={%+.0f0}-{%.0f1}% Defensive Ability +tagCharDefensiveBlockRecoveryReductionR=-({%.0f0}-%.0f1})% Shield Recovery Time +tagCharEnergyAbsorptionPercentR={%+.0f0}-{%.0f1}% Energy Absorbed from Enemy Spells +tagCharDodgePercentR={%.0f0}-{%.0f1}% Chance to Avoid Melee Attacks +tagCharDeflectProjectilesR={%.0f0}-{%.0f1}% Chance to Avoid Projectiles +tagCharIncreasedExperienceR={%+.0f0}-{%.0f1}% Experience Gained +tagCharLightRadiusR={%+.0f0}-{%.0f1}% Light Radius +tagCharItemGlobalReductionR={%.0f0}-{%.0f1}% Reduction to all Requirements +tagCharLevelReqReductionR=-({%.0f0}-{%.0f1}) Player Level Requirement for Items +tagCharArmorStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Armor +tagCharArmorDexterityReqReductionR=-({%.0f0}--{%.0f1}%) Cunning Requirement for Armor +tagCharArmorIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Armor +tagCharJewelryIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Jewelry +tagCharJewelryStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Jewelry +tagCharJewelryDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Jewelry +tagCharShieldStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Shields +tagCharShieldIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Shields +tagCharShieldDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Shields +tagCharMeleeStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Melee Weapons +tagCharMeleeDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Melee Weapons +tagCharMeleeIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Melee Weapons +tagCharHuntingStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Ranged Weapons +tagCharHuntingDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Ranged Weapons +tagCharHuntingIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Ranged Weapons +tagCharStaffIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for Staff Weapons +tagCharStaffStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for Staff Weapons +tagCharStaffDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for Staff Weapons +tagCharWeaponIntelligenceReqReductionR=-({%.0f0}-{%.0f1}%) Spirit Requirement for all Weapons +tagCharWeaponStrengthReqReductionR=-({%.0f0}-{%.0f1}%) Physique Requirement for all Weapons +tagCharWeaponDexterityReqReductionR=-({%.0f0}-{%.0f1}%) Cunning Requirement for all Weapons + +SkillManaCostReductionR=-{%.0f0}% Skill Energy Cost +SkillCooldownReductionR=+{%.0f0}% Skill Cooldown Reduction +SkillProjectileSpeedModifierR={%+.0f0}% Increase in Projectile Speed +SkillManaCostReductionModifierR=-{%.0f0}% Skill Energy Cost +SkillCooldownReductionModifierR=-{%.0f0}% Skill Recharge + +tagAttackSpeedNotSet=Speed: Not Set +tagAttackSpeedVerySlow=Speed: Very Slow +tagAttackSpeedSlow=Speed: Slow +tagAttackSpeedAverage=Speed: Average +tagAttackSpeedFast=Speed: Fast +tagAttackSpeedVeryFast=Speed: Very Fast + +tagCharOffensiveAbility={%+.0f0} {^E}Offensive Ability +tagCharDefensiveAbility={%+.0f0} {^E}Defensive Ability +tagCharOffensiveAbilityModifier={%+.0f0}% {^E}Offensive Ability +tagCharDefensiveAbilityModifier={%+.0f0}% {^E}Defensive Ability + +tagCharDefensiveBlockRecoveryReduction={-%.0f0}% {^E}Shield Recovery Time +tagCharEnergyAbsorptionPercent={%+.0f0}% {^E}Energy Absorbed from Enemy Spells +tagCharDodgePercent={%.0f0}% {^E}Chance to Avoid Melee Attacks +tagCharDeflectProjectiles={%.0f0}% {^E}Chance to Avoid Projectiles + +tagCharIncreasedExperience={%+.0f0}% {^E}Experience Gained +tagCharLightRadius={%+.0f0}% {^E}Light Radius + +tagCharItemGlobalReduction={%.0f0}% {^E}Reduction to all Requirements +tagCharLevelReqReduction=-{%.0f0} {^E}Player Level Requirement for Items +tagCharArmorStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Armor +tagCharArmorDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Armor +tagCharArmorIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Armor +tagCharJewelryIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Jewelry +tagCharJewelryStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Jewelry +tagCharJewelryDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Jewelry +tagCharShieldStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Shields +tagCharShieldIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Shields +tagCharShieldDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Shields +tagCharMeleeStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Melee Weapons +tagCharMeleeDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Melee Weapons +tagCharMeleeIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Melee Weapons +tagCharHuntingStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Ranged Weapons +tagCharHuntingDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Ranged Weapons +tagCharHuntingIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Ranged Weapons +tagCharStaffIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for Staff Weapons +tagCharStaffStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for Staff Weapons +tagCharStaffDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for Staff Weapons +tagCharWeaponIntelligenceReqReduction=-{%.0f0}% {^E}Spirit Requirement for all Weapons +tagCharWeaponStrengthReqReduction=-{%.0f0}% {^E}Physique Requirement for all Weapons +tagCharWeaponDexterityReqReduction=-{%.0f0}% {^E}Cunning Requirement for all Weapons + +tagChanceOf={%.1f0}% {^E}{Chance of {^H} +tagChanceTo={%.1f0}% {^E}{Chance to {^H} + +Strength=Physique +Dexterity=Cunning +Intelligence=Spirit +Life=Health +Mana=Energy +UnusedPointsText={%d0} Unused Points +LifeText={%.0f0} Health +ManaText={%.0f0} Energy +StrengthText={%.0f0} Physique +DexterityText={%.0f0} Cunning +IntelligenceText={%.0f0} Spirit +FloatFormat={%.0f0} +Float1Format={%.1f0} +Float2Format={%.2f0} +IntFormat={%d0} +CharacterLevelDescription={%s0} - [Level {%d1}] +ObjectIdFormat=({%d0}) +SkillLevelFormat={%d0} / {%d1} +ShortManaText=Energy {%.0f0} / {%.0f1} / {%.1f2} +ShortLifeText=Health {%.0f0} / {%.0f1} +ShortExperienceText=Exp {%d0} / {%d1} +ShortLevel=Level {%d0} +HitFormat={%.0f0} +CriticalHitFormat={%.0f0} +CriticalHitFormatMult={%.0f0} (x{%.1f1}) +tagMiss=Miss +tagFumble=Fumble +tagDodge=Dodge +tagBlock=Block +tagDeflect=Deflect +tagInvulnerable=Invulnerable +GiveMoneyFormat=+{%d0} Iron +TakeMoneyFormat={%d0} Iron +ExperienceFormat=+{%d0} Experience +FactionFormat=+{%d0} {%s1} Reputation +LevelUpFormat=Level Up! +SkillPointFormat={%d0} Skill Point(s) +AttributePointFormat={%d0} Attribute Point(s) +MenuName=Name: +MenuLevel=Level: {%d0} +ItemSkillIncrement={+%d0} {^E}to {%s1} +ItemMasteryIncrement={+%d0} {^E}to all skills in {%s1} +ItemAllSkillIncrement={+%d0} {^E}to all Skills +ItemBasicAttributeBanner={^w} +ItemBonusAttributeBanner={^b} +tagPerSecond= per Second +tagDPS={%.1g0} Damage Per Second + +LevelRequirement=Player Level +ShieldBlockAbsorption={%.0f0}% Absorption +ShieldBlockRecoveryTime={%.2f0} second Block Recovery +MeetsRequirement=Required {%s0}: {%.0f1} +MeetsRequirementWithReduction=Required {%s0}: {%.0f1} [ {^r%.0f2 ^y- %.0f3}% Reduction] +FailsRequirementWithReduction={^r}Required {%s0: %.0f1} [ {%.0f2 ^y- %.0f3}% Reduction] +FailsRequirement={^r}Required {%s0: %.0f1} +SkillIntFormat={%d0 %s1} +SkillFloatFormat={%.0f0 %s1} +SkillFloat1Format={%.1f0 %s1} +SkillFloat2Format={%.2f0 %s1} +SkillSecondFormat={%.1f0 {^E}Second %s1} +SkillDistanceFormat={%.1f0 {^E}Meter %s1} +SkillCostFormat={%.1f0 %s1} +SkillPercentFormat={%.0f0% %s1} +SkillNumProjectilesFormat=Launches {%d0} Projectile(s) +SkillWeaponDamageFormat={%.0f0%} {^E}Weapon Damage +SkillChargeFactor=per Charge Level +SkillChargeMax={^E}Charge Levels +SkillChargeDuration=Charge Level Duration +SkillChargeFactorMod=increase per Charge Level +SkillChargeMaxMod=Charge Levels +SkillChargeDurationMod=increase in Charge Duration +SkillChanceWeight={%d0}% {^E}Chance to be Used +SkillActivationChance={^E}Chance of Activating +SkillDamageAbsorption={%.0f0} {^E}Damage Absorption +SkillDamageAbsorptionPercent={%.0f0}% {^E}Damage Absorption +SkillPetLimit={%d0} {^E}Summon Limit +SkillLifeBonus={%+.1f0} {^E}Health Restored +SkillManaBonus={%+.1f0} {^E}Energy Restored +SkillLifePercent={%.1f0}% {^E}Health Restored +SkillManaPercent={%.1f0}% {^E}Energy Restored +SkillLifeBonusAndPercent={%.0f1}% + {%.0f0} {^E}Health Restored +SkillManaBonusAndPercent={%.0f1}% + {%.0f0} {^E}Energy Restored +SkillPetDescriptionHeading={%s0} Attributes: +tagSkillPetAbilities={%s0} Abilities: +SkillPetDescriptionNextHeading=Next {%s0} Level: +SkillPetDescriptionHealth= {%.0f0} {^E}Health +SkillPetDescriptionMana= {%.0f0} {^E}Energy +SkillPetDescriptionDamageMinOnly= {%.0f0} Damage +SkillPetDescriptionDamageMinMax= {%.0f0} - {%.0f1} Damage +tagSkillPetTimeToLive=Lives for {%.1f0} Seconds +tagSkillPrevious=… Previous +tagSkillNext=Next … +PressToAddUnusedSkillPoints=Press to add unused skill points. +SkillEnhancement=+{%d0} to all skills +NoSkillPointsToAdd=No skill points to add. +YouMustIncreaseMasteryLevel=You must increase your Mastery Level to add more points. +EnableOneBaseSkill=At Least One Requisite Skill Must Be Enabled +MaxSkillLevelReached=Maximum Skill Level Reached +ActiveMasteriesAllowedReached=Number of Active Masteries Allowed has been reached +LifeMonitorPercent={^E}Activates when Health drops below {^H}{%.1f0}% +FailedSkillDependancy=Requires: {%s0} +ManaCost={^E}Energy Cost +ActiveLifeCost={^E}Active Health Cost per Second +ActiveManaCost={^E}Active Energy Cost per Second +ActiveDuration=Duration +TargetRadius=Radius +TargetAngle={%.0f0} {^E}Degree Attack Arc +TargetNumber={%d0} {^E}Target Maximum +CooldownTime={^E}Skill Recharge +ExplosionRadius=Radius +ProjectileLaunchRotation={%.1f0} Projectile Spread +ProjectileLaunchNumber={%d0} Projectile(s) +ProjectileFragmentsLaunchNumberMinMax={%d0 - %d1} {^E}Fragments +ProjectileFragmentsLaunchNumber={%d0} {^E}Fragments +ProjectilePiercingChance={%.1f0}% {^E}Chance to pass through Enemies + + +tagTooltipPetsHeader=Pets +tagTooltipSkillsHeader=Granted Skills + +tagShieldBlockInfo={%.0f0}% Chance to block {^W}{%.0f1} damage + + + +SkillManaCostReduction=-{%.0f0}% {^E}Skill Energy Cost +SkillCooldownReduction=+{%.0f0}% {^E}Skill Cooldown Reduction +SkillProjectileSpeedModifier={%+.0f0}% {^E}Increase in Projectile Speed +SkillManaCostReductionModifier=-{%.0f0}% {^E}Skill Energy Cost +SkillCooldownReductionModifier=-{%.0f0}% {^E}Skill Recharge + +GlobalChanceOfAllTag={^E}Chance of: {^H} +GlobalChanceOfOneTag={^E}Chance for one of the following: {^H} +GlobalPercentChanceOfAllTag={%.1f0}% {^E}Chance of:{^H} +GlobalPercentChanceOfOneTag={%.1f0}% {^E}Chance for one of the following:{^H} +tagIndent={ } +tagDamageAbsorptionTitle=Protects Against: +formatQualifyingDamage={ %s0} +tagQualifyingDamagePhysical=Physical +tagQualifyingDamagePierce=Pierce +tagQualifyingDamageLightning=Lightning +tagQualifyingDamageFire=Fire +tagQualifyingDamageCold=Cold +tagQualifyingDamagePoison=Poison or Acid +tagQualifyingDamageLife=Vitality +tagQualifyingDamageBleeding=Bleeding +tagQualifyingDamageElemental=Elemental + +DamageSingleFormat={%.0f0} +DamageRangeFormat={%.0f0}-{%.0f1} +DamageInfluenceSingleFormat={%.1f0} +DamageInfluenceRangeFormat={%.1f0}-{%.1f1} +DamageReflexSingleFormat={%.1f0} +DamageReflexRangeFormat={%.1f0}-{%.1f1} +DamageSingleFormatTime= {^E}over {^H}{%.1f0} {^E}Seconds +DamageRangeFormatTime= {^E}over {^H}{%.1f0}-{%.1f1} {^E}Seconds +DamageFixedSingleFormatTime= {^E}for {^H}{%.1f0} {^E}Seconds +DamageFixedRangeFormatTime= {^E}for {^H}{%.1f0} - {%.1f1} {^E}Seconds +tagDurationDamageOverTime={%d0} {^E}Damage Over {^H}{%.1f1} {^E}Seconds +tagDotBleeding=Bleeding +tagDotCold=Chilled +tagDotFire=Burning +tagDotPoison=Poisoned +tagDotLightning=Electrocuted +tagDotChaos=Chaos +tagDotAether=Aether +tagDotLifeLeech=Life Leech + +tagSecond=second +tagSeconds=seconds +DamagePhysicalChance= {^E}Physical Damage +DamageBasePhysical= Physical Damage +DamageBasePierceRatio={%.0f0}% Armor Piercing +DamageBasePierceRatioR={%.0f0}-{%.0f1}% Armor Piercing +DamageBonusPhysical=+{%t0} {^E}Physical Damage +tagDamageBaseFire= Base Fire Damage +tagDamageBaseLightning= Base Lightning Damage +tagDamageBaseCold= Base Cold Damage +tagDamageBaseVitality= Base Vitality Damage +tagDamageBasePoison= Base Acid Damage +DamageCold={%t0} {^E}Cold Damage +DamageFire={%t0} {^E}Fire Damage +DamageAether={%t0} {^E}Aether Damage +DamageChaos={%t0} {^E}Chaos Damage +DamageLife={%t0} {^E}Vitality Damage +DamageLifeLeech={%t0}% {^E}of Attack damage converted to Health +DamageLightning={%t0} {^E}Lightning Damage +DamageElemental={%t0} {^E}Elemental Damage +DamageModifierElemental={%+.0f0}% {^E}Elemental Damage +DamageModifierElementalR={%+.0f0}-{%.0f1}% {^E}Elemental Damage +DamagePhysical=+{%t0} {^E}Physical Damage +DamagePierce={%t0} {^E}Piercing Damage +DamagePoison={%t0} {^E}Acid Damage +DamageKnockdown={^E}Knockdown target for {^H}{%t0} {^E}{%z1} +DamageStun={^E}Stun target for {^H}{%t0} {^E}{%z1} +DamageFreeze={^E}Freeze target for {^H}{%t0} {^E}{%z1} +DamagePetrify={^E}Petrify target for {^H}{%t0} {^E}{%z1} +DamageTrap={^E}Immobilize target for {^H}{%t0} {^E}{%z1} +DamageTaunt=Taunt +DamageConvert={^E}Control target's mind for {^H}{%t0} {^E}{%z1} +DamageFear={^E}Terrify target for {^H}{%t0} {^E}{%z1} +DamageConfusion={^E}Confuse target for {^H}{%t0} {^E}{%z1} +DamageDisruption={^E}Disrupt target's skills for {^H}{%t0} {^E}{%z1} +DamagePercentCurrentLife={%t0}% {^E}Reduction to Enemy's Health +DamageManaDrain={%t0}% {^E}Energy Drained +DamageManaBurnRatio= {^E}({^H}{%.0f0}% {^E}of Energy Drained causes Damage) +DamageModifierManaBurn={%.0f0}% {^E}of Energy Drained causes Damage + +DamageDurationAttackSpeed=% {^E}Slower Enemy Attack +DamageDurationCold= {^E}Frostburn Damage +DamageDurationReduced= {^E}Reduced Defense +DamageDurationFire= {^E}Burn Damage +DamageDurationLife= {^E}Vitality Decay +DamageDurationLifeLeach= {^E}Life Leech +DamageDurationLightning= {^E}Electrocute Damage +DamageDurationManaLeach= {^E}Energy Leech +DamageDurationOffensiveAbility= {^E}Reduced taget's Offensive Ability +DamageDurationOffensiveReduction= {^E}Reduced target's Physical Damage +DamageDurationDefensiveAbility= {^E}Reduced target's Defensive Ability +DamageDurationDefensiveReduction= {^E}Reduced target's Armor +DamageDurationPhysical= {^E}Internal Trauma +DamageDurationPoison= {^E}Poison Damage +DamageDurationTotalSpeed=% {^E}Slow target +DamageDurationRunSpeed=% {^E}Slower target Movement +DamageDurationSpellCastSpeed=% {^E}Slower target Casting +DamageDurationBleeding= {^E}Bleeding Damage + +DamageTotalDamageReductionPercent=% {^E}Reduced target's Damage +DamageTotalDamageReductionAbsolute= {^E}Reduced target's Damage +DamageTotalResistanceReductionPercent=% {^E}Reduced target's Resistances +DamageTotalResistanceReductionAbsolute= {^E}Reduced target's Resistances +DamageDurationFumble=% {^E}Chance for target to Fumble attacks +DamageDurationProjectileFumble=% {^E}Chance of Impaired Aim to target + +DamageModifierPhysical={%+.0f0}% {^E}Physical Damage +DamageModifierPhysicalR={%+.0f0}-{%.0f1}% {^E}Physical Damage +DamageModifierPierceRatio={%+.0f0}% {^E}Armor Piercing +DamageModifierPierceRatioR={%+.0f0}-{%.0f1}% {^E}Armor Piercing +DamageModifierPierce={%+.0f0}% {^E}Pierce Damage +DamageModifierPierceR={%+.0f0}-{%.0f1}% {^E}Pierce Damage +DamageModifierCold={%+.0f0}% {^E}Cold Damage +DamageModifierColdR={%+.0f0}-{%.0f1}% {^E}Cold Damage +DamageModifierFire={%+.0f0}% {^E}Fire Damage +DamageModifierFireR={%+.0f0}-{%.0f1}% {^E}Fire Damage +DamageModifierPoison={%+.0f0}% {^E}Acid Damage +DamageModifierPoisonR={%+.0f0}-{%.0f1}% {^E}Acid Damage +DamageModifierLightning={%+.0f0}% {^E}Lightning Damage +DamageModifierLightningR={%+.0f0}-{%.0f1}% {^E}Lightning Damage +DamageModifierLife={%+.0f0}% {^E}Vitality Damage +DamageModifierLifeR={%+.0f0}-{%.0f1}% {^E}Vitality Damage +DamageModifierStun={%+.0f0}% {^E}Stun Duration +DamageModifierStunR={%+.0f0}-{%.0f1}% {^E}Stun Duration +DamageModifierChaos={%+.0f0}% {^E}Chaos Damage +DamageModifierChaosR={%+.0f0}-{%.0f1}% {^E}Chaos Damage +DamageModifierAether={%+.0f0}% {^E}Aether Damage +DamageModifierAetherR={%+.0f0}-{%.0f1}% {^E}Aether Damage +DamageModifierKnockdown={%+.0f0}% {^E}Knockdown Duration +DamageModifierKnockdownR={%+.0f0}-{%.0f1}% {^E}Knockdown Duration + +DamageDurationModifierPhysical={%+.0f0}% {^E}Internal Trauma Damage +DamageDurationModifierBleeding={%+.0f0}% {^E}Bleeding Damage +DamageDurationModifierCold={%+.0f0}% {^E}Frostburn Damage +DamageDurationModifierFire={%+.0f0}% {^E}Burn Damage +DamageDurationModifierPoison={%+.0f0}% {^E}Poison Damage +DamageDurationModifierLightning={%+.0f0}% {^E}Electrocute Damage +DamageDurationModifierLife={%+.0f0}% {^E}Vitality Decay +DamageDurationModifierAttackSpeed={%+.0f0}% {^E}Slow Attack +DamageDurationModifierSpellCastSpeed={%+.0f0}% {^E}Slow Casting +DamageDurationModifierRunSpeed={%+.0f0}% {^E}Slow Movement +DamageDurationModifierLifeLeach={%+.0f0}% {^E}Life Leech +DamageDurationModifierManaLeach={%+.0f0}% {^E}Energy Leech +DamageDurationModifierOffensiveAbility={%+.0f0}% {^E}Reduction in Target's Offensive Ability +DamageDurationModifierDefensiveAbility={%+.0f0}% {^E}Reduction in Target's Defensive Ability +DamageDurationModifierOffensiveReduction={%+.0f0}% {^E}Reduced target Physical Damage +ImprovedTimeFormat={^E}with {^H}{%+.0f0}% {^E}Increased Duration +ImprovedTimeFormatR= {^E}with {^H}{%+.0f0}-{%.0f1}% {^E}Increased Duration + +RetaliationCold={%t0} {^E}Cold Retaliation +RetaliationFire={%t0} {^E}Fire Retaliation +RetaliationLife={%t0} {^E}Vitality Retaliation +RetaliationLightning={%t0} {^E}Lightning Retaliation +RetaliationElemental={%t0} {^E}Elemental Retaliation +RetaliationPhysical={%t0} {^E}Physical Damage Retaliation +RetaliationPierce={%t0} {^E}Piercing Retaliation +RetaliationPoison={%t0} {^E}Acid Retaliation +RetaliationAether={%t0} {^E}Aether Retaliation +RetaliationChaos={%t0} {^E}Chaos Retaliation +RetaliationStun={%t0} {^E}{%z1} of Stun Retaliation +RetaliationFreeze={%t0} {^E}{%z1} of Freeze Retaliation +RetaliationPetrify={%t0} {^E}{%z1} of Petrify Retaliation +RetaliationTrap={%t0} {^E}{%z1} of Immobilize Retaliation +RetaliationConvert={%t0} {^E}{%z1} of Mind Control Retaliation +RetaliationFear={%t0} {^E}{%z1} of Terrify Retaliation +RetaliationConfusion={%t0} {^E}{%z1} of Confuse Retaliation +RetaliationSleep={%t0} {^E}{%z1} of Sleep Retaliation +RetaliationPercentCurrentLife={^E}Retaliate causing {^H}{%t0}% {^E}Reduction to Enemy's Health +RetaliationDurationAttackSpeed=% {^E}Reduced Attack Speed Retaliation +RetaliationDurationCold= {^E}Frostburn Retaliation +RetaliationDurationDefensiveAbility= {^E}Reduced Defense Retaliation +RetaliationDurationFire= {^E}Burn Retaliation +RetaliationDurationLife= {^E}Vitality Decay Retaliation +RetaliationDurationLifeLeach= {^E}Life Leech Retaliation +RetaliationDurationLightning= {^E}Electrocute Retaliation +RetaliationDurationManaLeach= {^E}Energy Leech Retaliation +RetaliationDurationOffensiveAbility= {^E}Offensive Ability Retaliation +RetaliationDurationOffensiveReduction= {^E}Damage Reduction Retaliation +RetaliationDurationPhysical= {^E}Internal Trauma Retaliation +RetaliationDurationBleeding= {^E}Bleeding Retaliation +RetaliationDurationPoison= {^E}Poison Retaliation +RetaliationDurationRunSpeed=% {^E}Slowed Movement Retaliation +RetaliationDurationSpellCastSpeed=% {^E}Slowed Casting Retaliation +RetaliationModifierPhysical={%+.0f0}% {^E}Physical Damage Retaliation +RetaliationModifierPierceRatio={%+.0f0}% {^E}Pierce Retaliation +RetaliationModifierPierce={%+.0f0}% {^E}Piercing Retaliation +RetaliationModifierCold={%+.0f0}% {^E}Cold Retaliation +RetaliationModifierFire={%+.0f0}% {^E}Fire Retaliation +RetaliationModifierPoison={%+.0f0}% {^E}Poison & Acid Retaliation +RetaliationModifierLightning={%+.0f0}% {^E}Lightning Retaliation +RetaliationModifierAether={%+.0f0}% {^E}Aether Retaliation +RetaliationModifierChaos={%+.0f0}% {^E}Chaos Retaliation +RetaliationModifierElemental={%+.0f0}% {^E}Elemental Retaliation +RetaliationModifierLife={%+.0f0}% {^E}Vitality Damage Retaliation +RetaliationModifierStun={%+.0f0}% {^E}Stun Retaliation +RetaliationModifierSleep={%+.0f0}% {^E}Sleep Retaliation +RetaliationDurationModifierPhysical={%+.0f0}% {^E}Internal Trauma Retaliation +RetaliationDurationModifierBleeding={%+.0f0}% {^E}Bleeding Retaliation +RetaliationDurationModifierCold={%+.0f0}% {^E}Frostburn Retaliation +RetaliationDurationModifierDefensiveAbility={%+.0f0}% {^E}Reduced Defense Retaliation +RetaliationDurationModifierFire={%+.0f0}% {^E}Burn Retaliation +RetaliationDurationModifierLife={%+.0f0}% {^E}Vitality Decay Retaliation +RetaliationDurationModifierLifeLeach={%+.0f0}% {^E}Life Leech Retaliation +RetaliationDurationModifierLightning={%+.0f0}% {^E}Electrocute Retaliation +RetaliationDurationModifierManaLeach={%+.0f0}% {^E}Energy Leech Retaliation +RetaliationDurationModifierOffensiveAbility={%+.0f0}% {^E}Offensive Ability Retaliation +RetaliationDurationModifierOffensiveReduction={%+.0f0}% {^E}Damage Reduction Retaliation +RetaliationDurationModifierPoison={%+.0f0}% {^E}Poison Retaliation + +DefenseAbsorptionProtection={%.0f0} Armor +DefenseAbsorptionProtectionR={%.0f0}-{%.0f1} Armor +DefenseAbsorptionProtectionBonus=+{%.0f0} {^E}Armor +DefenseAbsorptionProtectionBonusR=+{%.0f0}-{%.0f1} {^E}Armor +DefensePhysical={%.0f0}% {^E}Physical Damage Resistance +DefensePhysicalR={%.0f0}-{%.0f1}% {^E}Physical Damage Resistance +DefensePierce={%.0f0}% {^E}Pierce Resistance +DefensePierceR={%.0f0}-{%.0f1}% {^E}Pierce Resistance +DefenseElementalResistance={%.0f0}% {^E}Elemental Resistance +DefenseElementalResistanceR={%.0f0}-{%.0f1}% {^E}Elemental Resistance +DefenseCold={%.0f0}% {^E}Cold Resistance +DefenseColdR={%.0f0}-{%.0f1}% {^E}Cold Resistance +DefenseFire={%.0f0}% {^E}Fire Resistance +DefenseFireR={%.0f0}-{%.0f1}% {^E}Fire Resistance +DefenseAether={%.0f0}% {^E}Aether Resistance +DefenseAetherR={%.0f0}-{%.0f1}% {^E}Aether Resistance +DefenseChaos={%.0f0}% {^E}Chaos Resistance +DefenseChaosR={%.0f0}-{%.0f1}% {^E}Chaos Resistance +DefensePoison={%.0f0}% {^E}Poison & Acid Resistance +DefensePoisonR={%.0f0}-{%.0f1}% {^E}Poison & Acid Resistance +DefenseLightning={%.0f0}% {^E}Lightning Resistance +DefenseLightningR={%.0f0}-{%.0f1}% {^E}Lightning Resistance +DefenseLife={%.0f0}% {^E}Vitality Damage Resistance +DefenseLifeR={%.0f0}-{%.0f1}% {^E}Vitality Damage Resistance +DefenseStun={%.0f0}% {^E}Reduced Stun Duration +DefenseStunR={%.0f0}-{%.0f1}% {^E}Reduced Stun Duration +DefenseLifeLeach={%.0f0}% {^E}Life Leech Resistance +DefenseLifeLeachR={%.0f0}-{%.0f1}% {^E}Life Leech Resistance +DefenseManaLeach={%.0f0}% {^E}Energy Leech Resistance +DefenseManaLeachR={%.0f0}-{%.0f1}% {^E}Energy Leech Resistance +DefenseTrap={%.0f0}% {^E}Reduced Entrapment Duration +DefenseTrapR={%.0f0}-{%.0f1}% {^E}Reduced Entrapment Duration +DefenseFreeze={%.0f0}% {^E}Reduced Freeze Duration +DefenseFreezeR={%.0f0}-{%.0f1}% {^E}Reduced Freeze Duration +DefenseKnockdown={%.0f0}% {^E}Reduced Knockdown Duration +DefenseKnockdownR={%.0f0}-{%.0f1}% {^E}Reduced Knockdown Duration +DefensePetrify={%.0f0}% {^E}Reduced Petrify Duration +DefensePetrifyR={%.0f0}-{%.0f1}% {^E}Reduced Petrify Duration +DefenseTaunt={%.0f0}% {^E}Protection from Taunting (Pet/Trap Only) +DefenseConvert={%.0f0}% {^E}Reduced Mind Control Duration (Pet/Trap Only) +DefenseFear={%.0f0}% {^E}Reduced Fear Duration (Pet/Trap Only) +DefenseConfusion={%.0f0}% {^E}Reduced Confusion Duration (Pet/Trap Only) +DefenseDisruption={%.0f0}% {^E}Skill Disruption Protection +DefensePercentLife={%.0f0}% {^E}Vitality Reduction Resistance +DefenseBleeding={%.0f0}% {^E}Bleeding Resistance +DefenseBlock={%.0f0} {^E}Damage Blocked +DefenseReflect={%.0f0}% {^E}Damage Reflected +DefensePhysicalDuration={%.0f0}% {^E}Reduction in Physical Duration +DefenseBleedingDuration={%.0f0}% {^E}Reduction in Bleeding Duration +DefenseColdDuration={%.0f0}% {^E}Reduction in Frostburn Duration +DefenseFireDuration={%.0f0}% {^E}Reduction in Burn Duration +DefensePoisonDuration={%.0f0}% {^E}Reduction in Poison Duration +DefenseLightningDuration={%.0f0}% {^E}Reduction in Lightning Duration +DefenseLifeDuration={%.0f0}% {^E}Reduction in Vitality Decay Duration +DefenseLifeLeachDuration={%.0f0}% {^E}Reduction in Life Leech Duration +DefenseManaLeachDuration={%.0f0}% {^E}Reduction in Energy Leech Duration +DefenseProtectionModifier={^E}Increases Armor Protection by {^H}{%.0f0}% +DefenseProtectionModifierR={^E}Increases Armor Protection by {^H}{%.0f0}-{%.0f1}% +DefenseAbsorptionModifier={^E}Increases Armor Absorption by {^H}{%.0f0}% +DefenseAbsorptionModifierR={^E}Increases Armor Absorption by {^H}{%.0f0}-{%.0f1}% +DefensePhysicalModifier={^E}Increases Physical Resistance by {^H}{%.0f0}% +DefensePierceModifier={^E}Increases Pierce Resistance by {^H}{%.0f0}% +DefenseColdModifier={^E}Increases Cold Resistance by {^H}{%.0f0}% +DefenseFireModifier={^E}Increases Fire Resistance by {^H}{%.0f0}% +DefensePoisonModifier={^E}Increases Poison and Acid Resistance by {^H}{%.0f0}% +DefenseLightningModifier={^E}Increases Lightning Resistance by {^H}{%.0f0}% +DefenseLifeModifier={^E}Increases Vitality Resistance by {^H}{%.0f0}% +DefenseChaosModifier={^E}Increases Chaos Resistance by {^H}{%.0f0}% +DefenseAetherModifier={^E}Increases Aether Resistance by {^H}{%.0f0}% +DefenseStunModifier={^E}Increases Stun Resistance by {^H}{%.0f0}% +DefenseBlockModifier={^E}Increases Shield Block Chance by {^H}{%.0f0}% +DefenseLifeLeachModifier={^E}Increases Life Leech Resistance by {^H}{%.0f0}% +DefenseManaLeachModifier={^E}Increases Energy Leech Resistance by {^H}{%.0f0}% +DefensePercentLifeModifier={^E}Increases Percent Life Resistance by {^H}{%.0f0}% +DefenseBleedingModifier={^E}Increases Bleed Resistance by {^H}{%.0f0}% +DefenseElementalModifier={^E}Increases Elemental Resistance by {^H}{%.0f0}% +DefensePhysicalDurationModifier={%+.0f0}% {^E}Wound Duration Reduction +DefenseBleedingDurationModifier={%+.0f0}% {^E}Bleeding Duration Reduction +DefenseColdDurationModifier={%+.0f0}% {^E}Frostburn Duration Reduction +DefenseFireDurationModifier={%+.0f0}% {^E}Burn Duration Reduction +DefensePoisonDurationModifier={%+.0f0}% {^E}Poison Duration Reduction +DefenseLightningDurationModifier={%+.0f0}% {^E}Electrocute Duration Reduction +DefenseLifeDurationModifier={%+.0f0}% {^E}Vitality Decay Duration Reduction +DefenseLifeLeachDurationModifier={%+.0f0}% {^E}Life Leech Duration Reduction +DefenseManaLeachDurationModifier={%+.0f0}% {^E}Energy Leech Duration Reduction + +RacialBonusPercentDamage={%+.0f0}% {^E}Damage to {%s1} +RacialBonusAbsoluteDamage={%+.0f0} {^E}Damage to {%s1} +RacialBonusPercentDefense={%.0f0}% {^E}Less Damage from {%s1} +RacialBonusAbsoluteDefense={%.0f0} {^E}Less Damage from {%s1} +RacialBonusRaceName={%s0} + + +tagDamageSleep={^E}Put target to Sleep for {^H}{%t0} {%z1} +tagDamageModifierSleep={%+.0f0}% {^E}Sleep Damage +tagDefenseSleep={%.0f0}% {^E}Sleep Resistance +tagDefenseSleepModifier={%+.0f0}% {^E}Sleep Resistance +tagDamageModifierTotalDamage={%+.0f0}% {^E}Total Damage +tagTotalSpeedResistance={%.0f0}% {^E}Slow Resistance +tagMindcontrolledMonster=Mind-controlled +tagSparkMaxNumber=Affects up to {%d0} targets + +tagItemGrantSkill=Grants Skill: +tagItemSkill= (Granted by Item) +tagItemSkillShort= (Item) +tagEffect=Effect: +tagSkillGrantEffect=Secondary Effect: + +tagInspectTitle=Inspect +tagInspectOption=Inspect Player +tagInspectWarning=That player is too far away to be inspected. +tagGroup01=PVP Enabled +tagGroup02=Auto Group Enabled +tagAutoItemSkill= (Granted by Item - Passive Activation) +tagExclusiveSkill=Exclusive Skill - Only one Exclusive Skill can be active at any one time. + +tagAutoSort=Auto Sort +tagAttributeUndo=Undo + +tagQuestItem=Quest Item + + +tagCR_Jewelry=Jewelry: +tagRelicError=You cannot apply a relic or charm to an Epic or Legendary item. + +tagExperienceDisplayFormat=Current Experience : {^y}{%t0}{^w} ~ Experience to Next Level : {^y}{%t1} +tagCXP=XP : {%t0} +tagDifficulty01=Normal Difficulty +tagDifficulty02=Epic Difficulty +tagDifficulty03=Legendary Difficulty +tagGrave01=Player Grave ~ {%t0} +tagGrave02=Slain By {%t0} +tagGrave03=Experience Reclaimed : {%d0} +tagHeroXPShort={%d0} Hero XP +tagBossXPShort={%d0} Boss XP +tagBossXPLong01=Boss Monster Killed +tagBossXPLong02={%d0} XP Granted +tagHeroXPLong01=Hero Monster Killed +tagHeroXPLong02={%d0} XP Granted + +tagPetBonusNameAllPets=Bonus to All Pets: +tagPetBonusNameOnePet=Bonus to {%s0} Pet: +tagPetBonusNameTwoPets=Bonus to {%s0} and {%s1} Pets: +tagPetBonusNameManyPets=Bonus to Pets: + +TagSpeakerSetup=Speaker Setup +TagHeadphoneSpeakers=Headphone Speakers +Tag41Speakers=4 Speakers +Tag51Speakers=5.1 Speakers +TagKeybind40=Use Alternate Hot Slot Bar + +tagSelectPet1=Select Pet 1 +tagSelectPet2=Select Pet 2 +tagSelectPet3=Select Pet 3 +tagSelectPet4=Select Pet 4 +tagSelectPet5=Select Pet 5 +tagSelectAllPets=Select All Pets +tagPortraitAggressive=Set to Aggressive +tagPortraitNormal=Set to Normal +tagPortraitDefensive=Set to Defensive +tagPortraitHireling=Inspect + +tagMove=Move +tagForceMove=Force Move + +tagUC_Button=Unlock Content +tagUC_Message=Please type in your unlock code to unlock new content. +tagUC_OK=OK +tagUC_Cancel=Cancel +tagUC_Error=You have already unlocked that content once with this character. + +tagHotSlotSwap=Toggle between primary and secondary quick slot bars. +tagHotSlotTitle=Alternate Quick Slot Bar +tagEmptyHotSlot=Clear this quick slot button. + +#Multiplayer + +tagMPGroup=Group +tagMPInGame=In Game +tagMPCharName=Character Name +tagMPCharLevel=Level +tagMPCharClass=Class +tagMPAdd=Add +tagMPRemove=Remove +tagMPMessage=Message +tagMPInvite=Invite +tagMPLeave=Leave Group +tagMPBan=Ban +tagMPAvailable=Available Players +tagMPGroup1=Group 1 +tagMPGroup2=Group 2 +tagMPGroup3=Group 3 +tagMPInviteMessage={%t0} has invited you to join a group. +tagMPInviteError={%t0} is already in a party. +tagMPInviteSend={%t0} has been sent an invitation to join your party. +tagMPInviteRemove={%t0} has been removed from the party. +tagMPMessageJoin={%t0} has joined your party. +tagMPMessageLeave={%t0} has left your party. +tagMPMessageDeny={%t0} has declined your invitation. +tagMPMessageBan={%t0} has been banned from the game. +tagMPMessageGameJoin={%t0} has joined the game. The difficulty level has been adjusted for more players. +tagMPMessageGameLeave={%t0} has left the game. +tagMPQuestionBan=Are you sure you wish to ban {%t0} from the game? +tagMPInviteAccept=Accept +tagMPInviteDeny=Deny +tagMPStats=Game Stats +tagMPMapName=Map Name : +tagMPServerName=Server Name : +tagMPPing=Ping : +tagMPTime=Elapsed Game Time : +tagMPServer=Server Name: {%t0} +tagMPIPAddress=IP: {%t0} +tagMPPort=Port: {%t0} +tagMPErrorNoTarget=That player is too far away to target. +tagTradeError01={%t0} is currently trading with another player. +tagTradeError02={%t0} has denied your trade request. +tagTradeError03={%t0} has requested a trade. +tagTradeError04=You do not have enough room in your inventory to accept this trade. +tagTradeButton01=Trade +tagTradeButton02=Cancel +tagTradeDistance=That player is too far away to trade with. +tagChatGroup=Group +tagChatAll=ALL +tagChatFriends=FRIENDS +tagChatReply=REPLY +tagChatSpeak=Speak To . . . +tagChatError=No player with that name exists. +tagChatCommandShort01=p +tagChatCommandShort02=a +tagChatCommandShort03=r +tagChatCommandShort04=t + + + + diff --git a/source/tags_uimain.txt b/source/tags_uimain.txt new file mode 100644 index 0000000..9ef32df --- /dev/null +++ b/source/tags_uimain.txt @@ -0,0 +1,366 @@ +tagTitleScreenText=Grim Dawn Alpha{^n}©2014 Crate Entertainment, LLC{^n}{^n}Welcome to the Grim Dawn Alpha! We appreciate your feedback.{^n}{^n}Please visit us at www.grimdawn.com to participate{^n}in the ongoing development of Grim Dawn! +tagMenu01=Play Game +tagMenu02=Custom Game +tagMenu03=Information +tagMenu04=Options +tagMenu05=Credits +tagMenu06=Updates +tagMenu07=Exit +tagMenu08=Survival Mode +tagMenuButton01=Create +tagMenuButton02=Import +tagMenuButton03=Delete +tagMenuButton04=Back +tagMenuButton05=Start +tagMenuButton06=Cancel +tagMenuButton07=Apply +tagMenuButton08=Default +tagMenuButton09=Ok +tagMenuButton10=Refresh +tagMenuChar={%d0} ~ {%d1} +tagMenuGame01=Single Player +tagMenuGame02=Join Multiplayer +tagMenuGame03=Host Multiplayer +tagMenuGame04=Internet +tagMenuGame05=LAN +tagMenuGame06=Game Name +tagMenuGame07=Password +tagMenuGame08=Max. Players +tagMenuGame09=Level Range +tagMenuGame10=- +tagMenuGame11=Map +tagMenuGame12=Difficulty +tagMenuGame13=Enable Player vs. Player Combat +tagDifficultyUnlock01=You have unlocked the Veteran level of difficulty. +tagDifficultyUnlock02=You have unlocked the Elite level of difficulty. +tagMenuCreate01=Create Character +tagMenuCreate02=Name +tagMenuCreate03=Male +tagMenuCreate04=Female +tagMenuCreate05=Enter a name for your character. +tagTunicColor=Outfit Color +tagMenuImport01=Import Campaign Character {%s} +tagMenuImport02=Select a Character +tagMenuImport03=Name +tagMenuImport04=Class +tagMenuImport05=Level +tagMenuImport06=Rename Character: +tagRDifficultyTitle01=Normal +tagRDifficultyTitle02=Elite +tagRDifficultyTitle03=Ultimate +tagChallengeDifficulty=Veteran Difficulty +tagHardcore=Hardcore +tagChallenge=Veteran +tagRDifficultyDesc01=Complete this difficulty mode to unlock harder difficulty modes. +tagRDifficultyDesc02=The game must be completed in Normal difficulty to play Veteran difficulty. +tagRDifficultyDesc03=The game must be completed in Veteran difficulty to play Elite difficulty. +tagGameplayTitle=General +tagGameplayDesc01=This will display help pop-ups in the game. +tagGameplayDesc02=This enables a right click sell option when using the market window. +tagGameplayDesc03=This enables item pop-ups when mousing over equipment in the world. +tagGameplayDesc04=Display damage numbers when you hit enemies. +tagGameplayDesc22=Display critical hit multipliers when you crit enemies. +tagGameplayDesc23=Updates per second when the game window is inactive. +tagGameplayOption01=Display Help +tagGameplayOption02=Enable Quicksell (Right Mouse) +tagGameplayOption03=Auto Item Tooltips +tagGameplayOption04=Display Damage +tagGameplayOption05=Enable Optional Roll-Overs +tagGameplayOption06=Show Enemy Level +tagGameplayOption07=Disable Auto Camera Movement +tagGameplayOption08=Disable Text Scroll +tagGameplayOption09=Language +tagGameplayOption10=Internet Connection +tagGameplayOption10A=Dial Up +tagGameplayOption10B=Medium +tagGameplayOption10C=Fast +tagGameplayOption11=Lock Item Pickup +tagGameplayOption12=Always Show Loot +tagGameplayOption13=Crit Shake +tagGameplayOption14=Target Outline +tagGameplayOption15=Lock Map Rotation +tagGameplayOption16=Gore +tagGameplayOption17=Blood +tagGameplayOption18=Tutorial Tips +tagGameplayOption19=Corpse Persistence +tagGameplayOption20=Classic Targeting +tagGameplayOption21=Report Anonymous Statistics +tagGameplayOption22=Show Crit Multipliers +tagGameplayOption23=Background FPS +tagAlwaysShowLootOff=Off +tagAlwaysShowLootCommon=Common+ +tagAlwaysShowLootMagic=Magic+ +tagAlwaysShowLootRare=Rare+ +tagAlwaysShowLootEpic=Epic+ +tagAlwaysShowLootLegendary=Legendary+ +tagNone=None +tagRed=Red +tagGreen=Green +tagBlue=Blue +tagGameplayDesc05=This will turn off roll-over support help on the HUD. +tagGameplayDesc06=This displays an enemy's level when targeted. +tagGameplayDesc07=This disables auto camera movement. +tagGameplayDesc08=This disable text scrolling when speaking to NPC's +tagGameplayDesc09=This allows you to change languages. IT will require you to restart the game. +tagGameplayDesc18=Enables/disables display of tutorial tips. +tagGameplayDesc19=Check to enable classic ARPG targeting with target-lock. Uncheck to use our new targeting scheme without hard target-lock. +tagLanguage01=English (US) +tagLanguage02=English (GB) +tagLanguage03=Español +tagLanguage04=Français +tagLanguage05=Deutsch +tagLanguage06=Italiano +tagKeybindingTitle01=Keybinding +tagKeybindingTitle02=Function +tagKeybindingTitle03=Primary +tagKeybindingTitle04=Secondary +tagKeybindingButton01=Clear +tagKeybindingMessage01=Press the key to bind to {%t0} +tagKeybind01=Character Window +tagKeybind02=Skill Window +tagKeybind03=Mission Window +tagKeybind04=Map Window +tagKeybind05=Chat Window +tagKeybind06=Group Window +tagKeybind07=Game Menu +tagKeybind08=Quickbar Slot 01 +tagKeybind09=Quickbar Slot 02 +tagKeybind10=Quickbar Slot 03 +tagKeybind11=Quickbar Slot 04 +tagKeybind12=Quickbar Slot 05 +tagKeybind13=Quickbar Slot 06 +tagKeybind14=Quickbar Slot 07 +tagKeybind15=Quickbar Slot 08 +tagKeybind16=Quickbar Slot 09 +tagKeybind17=Quickbar Slot 10 +tagKeybind18=Drink Health Potion +tagKeybind19=Drink Energy Potion +tagKeybind20=Camera Zoom In +tagKeybind21=Camera Zoom Out +tagKeybind22=Camera Max Zoom In +tagKeybind23=Camera Max Zoom Out +tagKeybind24=Toggle Next Skill +tagKeybind25=Toggle Previous Skill +tagKeybind26=Drop Item +tagKeybind27=Show Items (No Filter) +tagKeybind28=Show Item Tooltips +tagKeybind29=Show Items (Filter Common) +tagKeybind30=Center Map (Map Window) +tagKeybind31=Activate Portal Stone +tagKeybind32=Help Window +tagKeybind33=Switch Weapons +tagKeybind34=Camera Default View +tagKeybind35=Target Pet (Hold Key and Click) +tagKeybind36=Stationary Attack (Hold Key and Click) +tagKeybind37=Pause Game (Single Player Only) +tagKeybind38=Toggle Pet Display +tagKeybind39=Toggle Party Display +tagKeybind40=Quickbar Switch +tagKeybind41=Chat Command : Party +tagKeybind42=Chat Command : Tell +tagKeybind43=Chat Command : Reply +tagKeybind44=Camera Rotate Left +tagKeybind45=Camera Rotate Right +tagKeybind46=Camera Rotate +tagKeybindTitle01=General Keybindings +tagKeybindTitle02=Chat Keybindings +tagAudioTitle=Audio +tagAudioOption01=Master Volume +tagAudioOption02=Music Volume +tagAudioOption03=Sound FX Volume +tagAudioOption04=Dialog Volume +tagAudioOption05=Ambient Music Frequency +tagAudioOption06=Less Often +tagAudioOption07=Default +tagAudioOption08=More Often +tagAudioOption09=Enable EAX +tagAudioOption10=Enable Hardware Mixing +tagAudioOption11=Ambient FX Volume +tagSpeakerSetup=Speaker Setup +tagHeadphoneSpeakers=Headphone Speakers +tag41Speakers=4 Speakers +tag51Speakers=5.1 Speakers +tagVideoTitle=Video +tagVideoResolution01=800 x 600 +tagVideoResolution02=1024 x 768 +tagVideoResolution03=1280 x 1024 +tagVideoLevel01=High +tagVideoLevel02=Medium +tagVideoLevel03=Low +tagVideoLevel04=Very High +tagVideoLevel05=Disabled +tagVideoOption01=Screen Resolution +tagVideoOption02=Textures +tagVideoOption03=Shadows +tagVideoOption04=Reflections +tagVideoOption05=Shaders +tagVideoOption06=Terrain +tagVideoOption07=Foliage +tagVideoOption08=Effects +tagVideoOption09=Bloom +tagVideoOption10=Pixel Shader +tagVideoOption11=Vertical Sync +tagVideoOption12=Gamma +tagVideoOption13=Anti-aliasing +tagVideoOption14=CPU Quality +tagVideoOption15=Graphics Quality +tagVideoOption16=Physics Quality +tagVideoOption17=Advanced +tagVideoOption18=Bit Depth +tagVideoOption19=Detail Objects +tagVideoOption20=Texture Filtering +tagVideoOption21=Window Mode +tagVideoOption22=Enable IME +tagVideoOption23=Widescreen +tagVideoOption24=Detail Level +tagVideoOption25=Anisotropic Filtering +tagVideoOption26=Weather +tagVideoOption27=FX +tagVideoOption28=Lighting +tagVideoOption29=Window Mode +tagVideoOption30=Render Device +tagFullscreen=Fullscreen +tagFullscreenWindowed=Windowed (FullScreen) +tagWindowed=Windowed +tagVideoOptionDepthOfField=Depth of Field +tagVideoOptionSoftParticles=Soft Particles +tagVideoOptionUIScale=UI Scale +tagMultiplayer01=Game Name +tagMultiplayer02=Difficulty +tagMultiplayer03=Map +tagMultiplayer04=Players +tagMultiplayer05=Ping +tagMultiplayer06=Summary +tagMultiplayer07=Filter : +tagMultiplayer08=Hide : +tagMultiplayer09=Map Unavailable +tagMultiplayer10=Full Games +tagMultiplayer11=Locked Games +tagMultiplayer12={%d0} / {%d1} +tagMultiplayer13={%d0} hr {%d1} min {%d2} sec +tagMultiplayer14=Locked +tagMultiStats01=Map : +tagMultiStats02=Players : {%d0} / {%d1} +tagMultiStats03=Difficulty : +tagMultiStats04=Elapsed Time : +tagMultiStats05=Level Range +/- +tagMultiButtonRefresh=Refresh +tagMultiNameFormat={%t0} (Level {%d0}) +tagDefaultMap=Grim Dawn +tagMenuErrorTitle=Information +tagMenuError07=Please select a name for your character. +tagMenuError08=Unable to connect to server. +tagMenuError09=Please select a server. +tagMenuError11=Internet service unavailable. +tagMenuError12=Internet service temporarily unavailable due to scheduled maintenance. +tagMenuError13=Error connecting to internet service. +tagMenuError14=Network problems detected. +tagMenuError15=Lost connection to server. +tagMenuError16=You have been banned from this server. +tagMenuError17=A password is required to join this game. +tagMenuError18=Unable to connect. The game you are trying to join is full. +tagMenuError19=Unable to connect. You have not unlocked that difficulty level with this character. +tagMenuError20=Invalid Password. +tagMenuError21=This game requires custom map: {%t0} +tagMenuError22=This game is full. Please select another. +tagMenuError23=This game requires characters to be between level {%d0} ~ {%d1}. Please select another game. +tagMenuError24=Some of your changes will not take effect until you restart the game. +tagMenuError25=You have made some changes to options in the game. Do you wish to apply those changes? +tagMenuError26=Unable to Connect to Server - Invalid CD Key +tagMenuError27=Click "{^y}Refresh{^w}" to view available servers. +tagMenuError28=Invalid CD Key +tagMenuError29=CD Key Already in Use +tagMenuError30=CD Key Has Been Disabled +tagMenuError31=Building server list. Cancel to view partial server list. +tagMenuError32=You do not have the correct version to connect to this server. Please update. +tagMenuError33=Couldn't initialize graphics engine. +tagMenuError34=Virtual memory must be enabled to run Grim Dawn. +tagMenuError35=Are you sure you wish to save and exit your game? +tagMenuError36=Are you sure you wish to exit Grim Dawn? +tagMenuError37=A copy of Grim Dawn is already running. +tagMenuError38=A character with that name already exists. +tagMenuError39=Error downloading update file. +tagMenuError40=Invalid player file. +tagMenuError41=Please insert the original Grim Dawn disc. +tagMenuError42=Steam authentication failed. +tagMenuWarning01=Warning: This will create a copy of your character {%s}. This copied character can only be used in Custom Games. +tagMenuWarning02=Would you like to rename this Custom Only Character? +tagMenuWarning03=Leave blank and press "OK" to keep {%s} as the new characters name. +tagMenuUpdate01=No updates available at this time. +tagMenuUpdate02=Downloading Update +tagMenuDelete01=Are you sure you want to permanently delete this character? +tagDeveloperTitle=Developer +tagDeveloperOption01=Video Sync to Refresh +tagDeveloperOption02=Full Screen +tagDeveloperOption03=Show Tag Errors +tagDeveloperOption04=Use Archives +tagDeveloperOption05=Send Debug Mail +tagDeveloperOption06=Show Assert Messages +tagDeveloperOption07=Auto-Close Archives +tagDeveloperOption08=Load Database from Archive +tagDeveloperOption09=Show Intro Movies +tagDeveloperOption10=Force Single Processor Mode +tagDeveloperOption11=Max Resource Threads +tagNamePlate01=Grim Dawn Game Setup +tagNamePlate02=Custom Game Setup +tagNamePlate03=Options Menu +tagNamePlate04=Credits +tagNamePlate05=LAN +tagNamePlate06=Internet +tagPreviewError=This feature is disabled. +tagLoading=Loading +tagFrenchPatch=Grim Dawn will now update the original Grim Dawn dialog files to the French version. +tagGermanPatch=Grim Dawn will now update the original Grim Dawn dialog files to the German version. +tagLanguagePatchError=Grim Dawn was unable to update the original Grim Dawn dialog files. +tagMenuPatcher01=Updating original Grim Dawn files … +tagMenuPatcher02=Error with file : +tagGameSummary={%d0} Games / {%d1} Players +tagLobbyLock=Password Locked +tagLobbyDifficulty=Difficulty +tagLobbyAutoparty=Auto-Party Enabled +tagLobbyLanguage=Language +tagLobbyPVP=PVP Enabled +tagLobbyPlayers=Players in Game/Max Players +tagCharCreatePVP=PVP +tagCharCreateAutoParty=Auto-Party +tagCharCreatePVPwarning=You have just enabled PVP (Player Versus Player) mode. In this mode, you can attack other players, and they can attack you. Note: A game can be either PVP or Auto-Party, but not both. +tagCharCreateNeverShow=Never show this warning again. +tagCharImportProgress=Importing character(s) from Grim Dawn. This could take several minutes. +tagCharImportTQCampaign=Grim Dawn Campaign Characters +tagCharImportTQCustom=Grim Dawn Custom Characters +tagCharImportTQXCampaign=Grim Dawn Campaign Characters +tagCharImportTitle=Import Character +tagLobbySearchTitle=Advanced Search +tagLobbySearchPingBelow=Ping Below +tagLobbySearchMaxPlayers=Max Players +tagLobbySearchShow=Show +tagLobbySearchHide=Hide +tagLobbySearchFull=Full +tagLobbySearchLocked=Locked +tagLobbySearchPVP=PVP +tagLobbySearchAutoParty=Auto-Party +tagLobbySearchLanguage=Language: +tagLobbySearchSearch=Search +tagLobbySearchCancel=Cancel +tagLobbyDirect=Direct +tagLobbyDirectTitle=Set Direct Connect Server Address +tagLobbyDirectIP=IP: +tagLobbyDirectPort=Port: +tagLobbyDirectSave=Save +tagLobbyDirectCancel=Cancel +tagOptionOff=Off +tagVideoOptionTripleBuffering=Triple Buffering +tagVideoOptionCameraShake=Camera Shake +tagVideoOptionAdvancedEffects=Post Processing +tagVideoOptionDetailObjects=Detail Objects +tagLobbyLocation=Location: +tagTQ1ModInvalid=This map was created with an older version of Grim Dawn. +tagBrightness=Brightness +tagContrast=Contrast +tagGamma=Fullscreen Gamma + +tagOverwriteKeymap=The function ^y{%t0}^w has already been mapped to ^y{%t1}^w. Do you wish to overwrite? +tagHardDiskError=Your computer is currently low on hard drive space. Grim Dawn may have difficulty saving your game. To avoid this problem, please create more room on your hardrive. +tagMenuError10=Unable to connect to server.  The mod or map version does not match the host. + +tagReportUsageStats=Welcome to the Grim Dawn Alpha.{^n}Help us improve Grim Dawn by periodically reporting anonymous system and gameplay stats? \ No newline at end of file