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AddSnakeAction.cpp
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#include "AddSnakeAction.h"
#include "Input.h"
#include "Output.h"
#include "Snake.h"
#include"Ladder.h"
AddSnakeAction::AddSnakeAction(ApplicationManager *pApp) : Action(pApp)
{
isValid = true; //intializing
// Initializes the pManager pointer of Action with the passed pointer
}
AddSnakeAction::~AddSnakeAction()
{
}
void AddSnakeAction::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
Ladder* pLadder; //points to a ladder at the start or the end of the snake (if exist)
bool thereLadder = false; // if there is end of a ladder at the start of the snake
// Read the startPos parameter
//..
pOut->PrintMessage("New Snake: Click on its Start Cell ...");
startPos = pIn->GetCellClicked();
if (startPos.VCell() == NumVerticalCells - 1 || startPos.GetCellNum() == NumHorizontalCells * NumVerticalCells) //Validation
{
pGrid->PrintErrorMessage("Invalid Snake, Click to continue ...");
isValid = false;
return;
}
for (int i = 0; i < NumVerticalCells - 1; i++) {
// loops on the vertical column and checks if there are snakes whose end
// overlapps with the start of the ladder
pLadder = pGrid->GetCell(i, startPos.HCell())->HasLadder();
if (pLadder != NULL) {
if (pLadder->GetEndPosition().GetCellNum() == startPos.GetCellNum())
{
thereLadder = true;
break;
}
}
}
if (thereLadder) //Check the condition
{
pGrid->PrintErrorMessage("Invalid Snake, Click to continue ...");
isValid = false;
return;
}
// Read the endPos parameter
pOut->PrintMessage("New Snake: Click on its End Cell ...");
endPos = pIn->GetCellClicked();
pLadder = pGrid->GetCell(endPos.VCell(), endPos.HCell())->HasLadder(); //if there is a start of a ladder at the end of the snake
if (startPos.VCell() >= endPos.VCell() || startPos.HCell() != endPos.HCell()|| pLadder!= NULL) //Validation
{
pGrid->PrintErrorMessage("Invalid Snake, Click to continue ...");
isValid = false;
return;
}
///TODO: Make the needed validations on the read parameters
//Done
// Clear messages
pOut->ClearStatusBar();
}
// Execute the action
void AddSnakeAction::Execute()
{
// The first line of any Action Execution is to read its parameter first
// and hence initializes its data members
ReadActionParameters();
if (!isValid) //if it is invalid , do not add it to the grid
{
return;
}
Grid* pGrid = pManager->GetGrid();
// Create a Ladder object with the parameters read from the user
Snake* pSnake = new Snake(startPos, endPos);
// We get a pointer to the Grid from the ApplicationManager
// Add the card object to the GameObject of its Cell:
bool added = pGrid->AddObjectToCell(pSnake);
// if the GameObject cannot be added
if (!added)
{
// Print an appropriate message
pGrid->PrintErrorMessage("Error: Cell already has an object ! Click to continue ...");
}
// Here, the ladder is created and added to the GameObject of its Cell, so we finished executing the AddLadderAction
}