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region.md

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Region

A miscellaneous collection of commands which operate within your selected region.

//ezvines

Vines

//ezvines <mask> <pattern> [percentage] [min_length] [max_length]

Alias: //vines

  • Mask: Specifies the mask matching blocks to hang "vines" from.
  • Pattern: Determines the pattern of blocks to place.
  • Percentage (Default: 10%): Sets the percentage of blocks to hang vines from.
  • Min Length (Default: 2): Specifies the minimum vine length.
  • Max Length (Default: 5): Defines the maximum vine length.

<mask>

[percentage]

[min_length] [max_length]

//ezmoss

Moss

//ezmoss <pattern> [amount] [smooth_radii] [smooth_iterations]

Alias: //moss

  • Pattern: Determines the block pattern to use for the moss.
  • Amount (Default: 2.0): Specifies the amount of moss to place. Decimal values are allowed, and values are somewhat arbitrary.
  • Smooth Radii (Default: 1): Sets the smoothing radii for the moss placement. Can be one radius or three comma-separated radii, in the order of East/West, Up/Down, North/South.
  • Smooth Iterations (Default: 5): Defines the number of smoothing iterations to apply.

[amount]

[smooth_radii]

[smooth_radii]

[smooth_iterations]

//ezslabmerge

SlabMerge

//ezslabmerge <mask> [-b] [-t]

Alias: //slabmerge

  • Mask: Specifies the mask to select which blocks to affect within the region.
  • -b: When used, will also convert bottom slabs to full blocks.
  • -t: When used, will also convert top slabs to full blocks.

//ezstatecyle

StateCycle

//ezstatecycle <mask> <state>

Alias: //statecycle

  • Mask: Specifies the mask to select which blocks to affect within the region.
  • State: Identifies the block state value to cycle through for each block in the selection.