Skip to content

Latest commit

 

History

History
550 lines (545 loc) · 19.2 KB

permissions.md

File metadata and controls

550 lines (545 loc) · 19.2 KB
description
List of permissions within ezEdits

Permissions

Permission Description Permpack
ezedits.general.wiki /ezedits wiki
Prints the link for this wiki in chat
Basic
ezedits.general.info /ezedits info
Prints basic plugin info in chat
Basic
ezedits.admin.reload /ezedits reload
Reloads the config
Admin
ezedits.brush.gradient //ezbr gradient
Binds the gradient brush to an item
Intermediate
ezedits.brush.gradientstroke //ezbr gradientstroke
Binds the gradient stroke brush to an item
Intermediate
ezedits.brush.paletteshift //ezbr paletteshift
Binds the palette shift brush to an item
Intermediate
ezedits.debug //debugez ...
Various debug commands.
Not required for normal use
Admin
ezedits.debug.loadingbar //debugez clearLoadingBars
Clears any active progress bar on screen.
Basic
ezedits.deform.hexagonalize //ezdeform hexagonalize
Deforms the blocks in selection into hexagonal pillars
Intermediate
ezedits.deform.noise //ezdeform noise
Deforms the blocks in selection based on a given noise
Intermediate
ezedits.deform.rotate //ezdeform rotate
Rotates the blocks in selection
Basic
ezedits.deform.voronoialize //ezdeform voronoialize
Deforms the blocks in a selection into voronoi cells
Intermediate
ezedits.deform.voronoialize2 //ezdeform voronoialize2
Deforms the blocks in a selection into voronoi cells approximating the input shapes
Intermediate
ezedits.deform.voxelize //ezdeform voxelize
Deforms the blocks in a selection into voxels
Intermediate
ezedits.flow.flowfield //ezflowfield
Generates a flowfield within a selection
Intermediate
ezedits.flow.flowline //ezflowline
Creates a single flow line from the player position
Intermediate
ezedits.gen.cone //ezshapes cone
Generates a Cone at the player's position
Basic
ezedits.gen.polydome //ezshapes polydome
Generates a Polydome at the player's position
Basic
ezedits.gen.polygon //ezshapes polygon
Generates a Polygon at the player's position
Basic
ezedits.gen.square //ezshapes square
Generates a Square at the player's position
Basic
ezedits.gen.tetrahedron //ezshapes tetrahedron
Generates a Tetrahedron at the player's position
Basic
ezedits.gen.torus //ezshapes Torus
Generates a Torus at the player's position
Basic
ezedits.mask.aim #aim
Masks to blocks matching the target block
Basic
ezedits.mask.attached #attached
Masks to blocks touching adjacent blocks
Basic
ezedits.mask.current #current
Represents your current global mask
Basic
ezedits.mask.fullblock #fullblock
Masks to blocks which occupy a full block of space
Basic
ezedits.mask.infested #infested
Masks to blocks which contain a silverfish
Basic
ezedits.mask.light #truelight | #blocklight
Masks to block matching a light level range.
Truelight includes skylight
Blocklight only considers light from blocks
Basic
ezedits.mask.near #near
Masks to blocks withing a given 3D range of the inner mask
Intermediate
ezedits.mask.noise #eznoisemask
Masks to blocks at positions where the given noise is above the given threshold
Intermediate
ezedits.mask.palette #palette | #fuzzypalette
Masks to blocks within the given palette.
Fuzzypalette ignores block states
Intermediate
ezedits.mask.selection #savedselection
Masks to blocks within the region of a saved selection
Intermediate
ezedits.mask.vectorgradient #vectorgradientmask
Masks to blocks at positions along a given vector which are above the gradient threshold
Intermediate
ezedits.noise.delete //eznoise delete
Deletes a saved noise preset
Intermediate
ezedits.noise.list //eznoise list
Lists all saved noise presets
Intermediate
ezedits.noise.print //eznoise print
Prints the parameters of a saved noise preset
Intermediate
ezedits.noise.save //eznoise save
Saves a noise preset
Intermediate
ezedits.palettes.decode //ezpalette decode
Prints the blocks of a given encoded palette string.
Intermediate
ezedits.palettes.delete //ezpalette delete
Deletes a saved palette
Intermediate
ezedits.palettes.encode //ezpalette encode
Encodes a palette into a shorter text string
Intermediate
ezedits.palettes.fetch //ezpalette fetch
Fetches blocks from the world or player's hotbar and saves as a palette
Intermediate
ezedits.palettes.list //ezpalette list
Lists all saved palettes
Intermediate
ezedits.palettes.place //ezpalette place
Places a saved palette into the world
Intermediate
ezedits.palettes.print //ezpalette print
Prints the blocks of a saved palette
Intermediate
ezedits.palettes.save //ezpalette save
Saves a palette
Intermediate
ezedits.palettes.swap //ezpalette swap
Swaps all the blocks matching with the corresponding block in another palette
Intermediate
ezedits.pattern.aim #aim
Uses the target block as the pattern
Basic
ezedits.pattern.noise #eznoisepattern
Uses a noise preset to place palette blocks
Intermediate
ezedits.pattern.palette #palette
Treats the blocks in a palette as if they were simply listed out
Intermediate
ezedits.pattern.selection #selection
Sets blocks based on what is currently in the world at the location of the saved selection. As if that area were tiled/stacked
Intermediate
ezedits.pattern.vectorgradient #vectorgradientpattern
Sets palette blocks along a vector with a given length
Intermediate
ezedits.region.moss //ezmoss
Places a layer of blocks on flat surfaces
Intermediate
ezedits.region.noisegen //eznoisegen ...
Uses noise to place blocks within a region
Intermediate
ezedits.region.solidslab //ezslabmerge
Converts double slabs into full blocks
Basic
ezedits.region.statecycle //ezstatecycle
Cycles a given block state for all blocks with that state
Intermediate
ezedits.region.vines //ezvines
Hangs blocks like vines from the given mask
Intermediate
ezedits.scatter //ezscatter
Scatters a shape across the surface of blocks within your selection
Advanced
ezedits.selection.delete //ezselection delete
Deletes a saved selection
Intermediate
ezedits.selection.delpos //-2
Removes the last point in your selection
Basic
ezedits.selection.here //selhere
Moves selection to the player
Basic
ezedits.selection.invert //selinvert
Reverses the order of points in a selection
Basic
ezedits.selection.list //ezselection list
Lists all saved selections
Intermediate
ezedits.selection.load //selload
Loads a saved selection
Intermediate
ezedits.selection.next //next
Moves a selection by its own size in a given direction
Basic
ezedits.selection.save //ezselection save
Saves the current selection
Intermediate
ezedits.smooth.deflate //ezdeflate
Contracts the blocks in a selection
Basic
ezedits.smooth.ezsmooth //ezsmooth
Smooths a selection in 3D
Intermediate
ezedits.smooth.inflate //ezinflate
Expands the blocks in a selection
Basic
ezedits.smooth.smoothblocks //ezsmoothblocks
Smooths a region using stairs, slabs, and walls
Advanced
ezedits.spline.beads //ezspline beads
Generates a bead shaped spline
Intermediate
ezedits.spline.chainlink //ezspline chainlink
Generates a chainlink shaped spline
Intermediate
ezedits.spline.cubes //ezspline cubes
Generates a cube shaped spline
Intermediate
ezedits.spline.expression //ezspline expression
Generates a spline shaped by a given expression
Intermediate
ezedits.spline.fishnet //ezspline fishnet
Generates a fishnet shaped spline
Intermediate
ezedits.spline.noise //ezspline noise
Generates a spline deformed with noise
Intermediate
ezedits.spline.oscillate //ezspline oscillate
Generates an oscillation shaped spline
Intermediate
ezedits.spline.polygon //ezspline polygon
Generates a polygon shaped spline
Intermediate
ezedits.spline.rrings //ezspline rings
Generates a spline of rings
Intermediate
ezedits.spline.rope //ezspline rope
Generates a rope shaped spline
Intermediate
ezedits.spline.simple //ezspline simple
Generates a simple cylindrical spline
Intermediate
ezedits.stainedglass.gradient //stainedglassgradient
Generates a colour gradient using layers of stained glass
Basic
ezedits.stainedglass.image //stainedglassimage
Generates an image with layers of stained glass
Experimental
ezedits.surface.fuzzify //ezsurface fuzzify
Uses white noise to make the surface of blocks in the region more "fuzzy"
Intermediate
ezedits.surface.noisify //ezsurface noisify
Uses a given noise to deform the surface of blocks in the region
Intermediate
ezedits.surface.rockify //ezsurface rockify
Uses noise to make the surface of blocks in the region more "rocky"
Intermediate
ezedits.surface.voronoify //ezsurface voronoify
Uses voronoi noise to make the the surface of blocks in the region more cellular
Intermediate
ezedits.survival.deinfest //ezsurvival deinfest
Replaces infested blocks with their non-infested counterpart
Basic
ezedits.survival.persist //ezsurvival persist
Lets you set the persistence of all leaves within a selection, enabling or disabling decay
Basic
ezedits.survival.wax //ezsurvival wax
Replaces copper block with their waxed or unwaxed counterpart
Basic
ezedits.symmetry.reflectional //ezsymmetry reflectional | reflectional3d
Starts a reflectional symmetry mode
Experimental
ezedits.symmetry.rotational //ezsymmetry rotational
Starts rotational symmetry mode
Experimental
ezedits.symmetry.translational //ezsymmetry translational
Starts translational symmetry mode
Experimental
ezedits.symmetry.update //ezsymmetry update
Updates blocks to match changes relative to the symmetry type
Experimental
ezedits.texture.advanced //eztexture advanced
Mix multiple textures
Intermediate
ezedits.texture.ambient //eztexture ambient
Textures region by approximating ambiance
Intermediate
ezedits.texture.axisgradient //eztexture axisgradient
Textures region using axis-aligned gradients
Intermediate
ezedits.texture.blend //eztexture blend
Blends palette blocks which are next to each other
Intermediate
ezedits.texture.blocklight //eztexture blocklight
Textures region depending on in-game block light levels
Intermediate
ezedits.texture.cells //eztexture cells
Paints a cell texture using voronoi noise
Intermediate
ezedits.texture.curvature //eztexture curvature
Textures region by approximating 3D curvature
Intermediate
ezedits.texture.surfaceflow //eztexture flow
Textures region with a flowfield along the surface
Intermediate
ezedits.texture.noise //eztexture noise
Textures region using the given noise
Intermediate
ezedits.texture.pointlight //eztexture pointlight
Textures region based on how much the surface is facing a point light
Intermediate
ezedits.texture.shift //eztexture shift
Shifts blocks in a palette by a given amount
Intermediate
ezedits.texture.sunlight //eztexture sunlight
Textures region based on how much the surface is facing a global light direction
Intermediate
ezedits.tools.superwand //superwand
An advanced selection wand
Basic