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Relative Search #45
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Soon as possible my friend |
@vector-man can you send me a like to watch a sample of your request. Last time I have worked on relative search is in ~2003. I just need to see again how it work to implement in C# control |
Here's an existing tool: https://www.romhacking.net/utilities/513/ It's used to figure out the encoding of text in files (e.g. ROMs) Here's how the person I requested this for descibed it: "1- Open game and play until the text you want to figure the encoding for shows up. Say it has the word "World". Make mental note of that. So, it's basically a tool to help figure out an encoding by searching with a string of text. I have not personally done this since around 2003 myself, so I'm sorry I can't personally add anything else to that. They wanted it added to your editor. |
Thanks you |
I think I can use the TBL loaded in editor for make a relative search. |
Relative Search, string search without knowing the charset in advance. |
Thank you @htdag |
I'm creating a visual tool for translating ROMs and I will attach its Hex Editor to my project. I have already implemented Relative Search in my tool. I will soon move my tool to public on GitHub. Feel free to use or adapt my code for yourself.
I only use lowercase letters, as the distance between lowercase and uppercase letters in the ROM table may not be the same distance between lowercase and uppercase letters in the ASCII table. I am considering that whoever is translating does not yet have a "relative table". I will implement improvements to allow the use of "relative tables". In my view, a relative table is created through the image of the character sprites. |
Add a relative search feature.
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