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animated has too few big pixel #13
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Okay everyone so here's the thing. pokeshell uses a set of bash functions called imageshell. Now imageshell in the past used the terminal image viewer timg for displaying. timg is really cool, but one thing it lacks is the support for various unicode symbols. This means that when you specify a bunch of pokemon to display that can't fit normally fit in the terminal window, it will resize and to do a best fit of the image in terms of just quarter blocks. timg is also slightly heavier and slower to use. at some point I decided to move to chafa so that the resize output based on the terminal size looks better (i.e. chafa has support for more unicode symbols and will be a better fit of the original image) Another one that affects the animation is not respecting transparency in gifs for kitty: hpjansson/chafa#111. Because of this, I decided to disable sixel support and force only unicode symbol support for the gifs. Due to all the issue open about this throughout the years, I'm considering having a flag for using both timg and chafa and based on a user's preference let them pick. This will allow everyone to get what they want based on their needs (i.e. timg for pixel perfect images and sixel gifs, chafa for better resizing output and unicode based gifs) |
hello,
i've download the release and run the install.sh and i have this. I use kitty.
and i've this problem too
can you help me to correct these problems?
I know it's like a repost of #7 but it didn't solved my problem
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