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It appears that the OnRendered Event is fired multiple times because of their now being more UI layers which causes OnRendered function in ShowItemEffectRanges.cs from Annosz/UIInfoSuite2 to be triggered 3+ times which results in something like this
That doesn't sound like my mod could be the cause, it just deals with Layer.Draw and Layer.DrawNormal - though there might be something strange happening with PyTK, you could try removing that.
If it really is just because there are more layers (none of which are UI layers, there is no such thing), then I'm not sure I can do much about that from my end.
I wasn't trying to assume it was your issue, I was trying to gain information about the issue and see if i could find a way to solve it. Sorry if i made it seem like it was your fault.
Referencing Annosz/UIInfoSuite2#141
When using Stardew Valley Expanded and Extra Map Layers
It appears that the OnRendered Event is fired multiple times because of their now being more UI layers which causes OnRendered function in ShowItemEffectRanges.cs from Annosz/UIInfoSuite2 to be triggered 3+ times which results in something like this
Image and Original Issue Credit to DefaultLP
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