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TypeLoadException: Failure has occurred while loading a type.
at (wrapper dynamic-method) Terminal.DMDTerminal::InputText(Terminal)
at Terminal.SendInput () [0x00013] in :0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0
at UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) [0x00049] in <ab14d35a27c043688812ae199c64b5aa>:0 at GUIFramework.GuiInputField.onInputSubmit (System.String text) [0x00019] in <1c0bbb94c86e42bb92d9376327e3b555>:0 at UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) [0x00010] in :0
at UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) [0x00025] in <ab14d35a27c043688812ae199c64b5aa>:0 at TMPro.TMP_InputField.SendOnSubmit () [0x0000e] in <99900a1f9e2a471c8b46c2c560e4eba9>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0006a] in <99900a1f9e2a471c8b46c2c560e4eba9>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <a01fe238487248d39ba352ec152ec890>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) [0x00067] in :0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Failure has occurred while loading a type.
The text was updated successfully, but these errors were encountered:
Latest patch 0.217.46
TypeLoadException: Failure has occurred while loading a type.
at (wrapper dynamic-method) Terminal.DMDTerminal::InputText(Terminal)
at Terminal.SendInput () [0x00013] in :0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0
at UnityEngine.Events.UnityEvent
1[T0].Invoke (T0 arg0) [0x00049] in <ab14d35a27c043688812ae199c64b5aa>:0 at GUIFramework.GuiInputField.onInputSubmit (System.String text) [0x00019] in <1c0bbb94c86e42bb92d9376327e3b555>:0 at UnityEngine.Events.InvokableCall
1[T1].Invoke (T1 args0) [0x00010] in :0at UnityEngine.Events.UnityEvent
1[T0].Invoke (T0 arg0) [0x00025] in <ab14d35a27c043688812ae199c64b5aa>:0 at TMPro.TMP_InputField.SendOnSubmit () [0x0000e] in <99900a1f9e2a471c8b46c2c560e4eba9>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0006a] in <99900a1f9e2a471c8b46c2c560e4eba9>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <a01fe238487248d39ba352ec152ec890>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) [0x00067] in :0UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Failure has occurred while loading a type.
The text was updated successfully, but these errors were encountered: