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Tested in:
I tested with DiscardInventoryItem.dll alone in plugins folder and with another mods as well.
[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type. Stack trace: (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal) Terminal.SendInput () (at <79989041713a40fba2973f1624473248>:0) UnityEngine.Events.InvokableCall.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0) GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <26849f0e57d24f60ac1e673bcda89ae7>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <ab14d35a27c043688812ae199c64b5aa>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0) TMPro.TMP_InputField.SendOnSubmit () (at <7b036e3395e241af8e96d0f1155627bf>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <7b036e3395e241af8e96d0f1155627bf>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <c784ba61915748ee8776f4834d413c9a>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <c784ba61915748ee8776f4834d413c9a>:0) UnityEngine.EventSystems.EventSystem:Update()
The text was updated successfully, but these errors were encountered:
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Tested in:
I tested with DiscardInventoryItem.dll alone in plugins folder and with another mods as well.
The text was updated successfully, but these errors were encountered: