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PAL Support #26
Comments
Aha. Sorry, it didn't really sink in what you were saying. For some reason I was envisioning significantly faster... You're running a PAL ROM, and the core does not currently support PAL. Please use NTSC ROMs when you can for now. |
Thanks for the very fast answer ! |
Reopening this, as it does need to get fixed eventually. |
Blocked on #32. The Altera PLL reconfig block uses 1500 LUTs, and the OAM implementation is taking 7600. This is also blocking several other features and mappers. |
Will this ever be supported? |
The original core has something wasting a ton of space (#32). Until that is fixed, PAL support will not fit. Fixing this is something I'd like to do, but I don't know if I'll ever get to it. |
Version (or build number)
agg23.NES_0.3.1_2022-12-07
Steps to reproduce
Super Mario Bros. (Europe)
Expected Behavior
Game is running fine.
Actual Behavior
Game is actually running faster than expected. It can be witnessed both from the sound, playing faster and the remaining time clock decreasing at a faster rate.
Additional Context
No response
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