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Support for Wolfenduino #12

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ajorg opened this issue Dec 4, 2023 · 1 comment
Open

Support for Wolfenduino #12

ajorg opened this issue Dec 4, 2023 · 1 comment

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@ajorg
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ajorg commented Dec 4, 2023

I'm not sure why I can't get Wolfenduino to work on this core, but it would be neat if it worked!
I wonder if it's because it's so much larger than most Arduboy games.
Or it could be that I couldn't figure out how to convert the .bin file (which is much larger than the .hex file provided in the .arduboy zip file.

https://github.com/jhhoward/WolfenduinoFX/releases

Thanks for this awesome core! I have an Arduboy, but it's so cool to be able to put these games on the Analogue Dock with a big TV and a Bluetooth controller.

@agg23
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agg23 commented Dec 12, 2023

Sorry for the delay. I am not sure how this asset format works. I assume the .hex is the game code, and the .bin contains additional assets, but I haven't seen that before, and the core doesn't have a mechanism to load that.

It's particularly for the Arduboy FX, so I assume it's using some additional storage, hence why it's so different. Most likely this support won't be coming for a long time, if ever.

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