You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm not sure why I can't get Wolfenduino to work on this core, but it would be neat if it worked!
I wonder if it's because it's so much larger than most Arduboy games.
Or it could be that I couldn't figure out how to convert the .bin file (which is much larger than the .hex file provided in the .arduboy zip file.
Thanks for this awesome core! I have an Arduboy, but it's so cool to be able to put these games on the Analogue Dock with a big TV and a Bluetooth controller.
The text was updated successfully, but these errors were encountered:
Sorry for the delay. I am not sure how this asset format works. I assume the .hex is the game code, and the .bin contains additional assets, but I haven't seen that before, and the core doesn't have a mechanism to load that.
It's particularly for the Arduboy FX, so I assume it's using some additional storage, hence why it's so different. Most likely this support won't be coming for a long time, if ever.
I'm not sure why I can't get Wolfenduino to work on this core, but it would be neat if it worked!
I wonder if it's because it's so much larger than most Arduboy games.
Or it could be that I couldn't figure out how to convert the .bin file (which is much larger than the .hex file provided in the .arduboy zip file.
https://github.com/jhhoward/WolfenduinoFX/releases
Thanks for this awesome core! I have an Arduboy, but it's so cool to be able to put these games on the Analogue Dock with a big TV and a Bluetooth controller.
The text was updated successfully, but these errors were encountered: