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compat.txt
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compat.txt
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Not working:
Fixed: Aconcagua (Japan) (Disc 1) *6
Fixed: Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 1) *1 (2989bb6)
Fixed: Ape Escape (USA) *21 (0=10000h CDROM DMA BS)
Fixed: Blade (USA) *3
CTR - Crash Team Racing (USA) *16 (regression)
Fixed: Crash Bash (USA) *1 (2989bb6)
Fixed: Crime Crackers (Japan) *20 (e145a4e)
Fixed: Disney's Hercules Action Game (USA) *22
Fixed: Disney's The Emperor's New Groove (USA).cue *22
Fixed: Doom (All) *4 (e145a4e)
Fixed: Elder Gate (Japan) *1 (2989bb6)
Fixed: Fear Effect (USA) (Disc 1) *3
Fixed: Final Doom (All) *4 (e145a4e)
Fixed: Final Fantasy IX (USA) (Disc 1) *22
Fixed: Gran Turismo 2 - Music at the Speed of Sound - The Album (USA) (Bonus PlayStation Disc) *19 (regression)
Fixed: Hello Kitty - Cube Frenzy (USA) *22 (FMVs are very slow though)
Fixed: Initial D (Japan) *22
Fixed: Konami 80's Arcade Gallery (Japan) *1 (2989bb6)
Nagano Winter Olympics '98 (USA) *18
Need for Speed II (USA) *17
Over Drivin' - Skyline Memorial (Japan) + Nissan Presents - Over Drivin' - Skyline Memorial (Japan) *7
PS One Winter 03 Kiosk Version 1.21 (USA) *13
PaRappa the Rapper (Japan) (USA version works) *16
Fixed: Paro Wars (Japan) *12 (e145a4e)
Fixed: Pet in TV - With My Dear Dog (Japan) *1 (2989bb6)
Fixed: Philosoma (USA) *15
Fixed: PoPoRoGue (Japan) *14 (2989bb6)
Fixed: RayStorm (USA) + RayCrisis (Japan) + RayCrisis - Series Termination (USA) *12
Fixed: Rockman (Japan) *1 (2989bb6)
S.C.A.R.S (USA) *11
SimCity 2000 (USA) *3
Sister Princess 2 - Premium Fan Disc (Japan) (Disc A) *2 (regression)
Star Wars - Rebel Assault II - The Hidden Empire (USA) (Disc 1) *9
Fixed: Strider Hiryuu 1 & 2 (Japan) (Disc 1) (Strider Hiryuu) *6 (2989bb6)
Tama - Adventurous Ball in Giddy Labyrinth (Japan) *5
Fixed: Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 1) (Time Gal) *9
Fixed: Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 2) (Ninja Hayate) *9
Fixed: Tokimeki Memorial 2 (Japan) *1 (2989bb6)
Fixed: Tomb Raider (USA) *8 (e145a4e)
Fixed: Tony Hawk's Pro Skater (USA) *22
Vib-Ribbon (Japan) *8
WipeOut (USA) *7
Fixed: Yu-Gi-Oh! Forbidden Memories (USA) *1 (2989bb6)
Notes:
*1 Hangs after CdlGetTN
*2 Hangs while loading (possibly timer related)
*3 Hangs after XA ReadS (MDEC playback (flags?) related, fixable)
*4 Hangs after CdlPlay (timer? CDROM?)
*5 Hangs after CdlSetSession (timeout)
*6 Hangs on a retry deadloop, non-v0 command used (CdlReadTOC)
*7 Hangs after SIO1 accesses
*8 CdlGetlocP deadlock
*9 Hangs on MDEC playback (tries, but dies)
*10 Sector read errors (can't recover)
*11 Input not working
*12 Hang on a retry deadloop, ReadN XA playback?
*13 Requires special hardware
*14 Hangs after CdlTest
*15 Hangs after CdlSetloc (early)
*16 Hangs on XA playback
*17 Hangs on sector error retry deadloop
*18 Hangs on MDEC playback (Getstat deadloop)
*19 Hangs on CdlSetloc deadloop
*20 GetlocP loop hangs
*21 Hangs after 0-sized CDROM DMA
*22 MDEC corruption (fixed, XA resample buffer overflow)
Graphical issues:
Most graphical issues (black models, 1-pixel seams, polygon explosions, etc.) have been fixed!
Silent Hill requires mask bit emulation, otherwise, semi-transparent white boxes appear on top of
models/sprites
Sound/music issues:
Some games might play incorrect CDDA tracks, this is due to a bugfix that introduced slight track LBA deviations in our CUE loading code.