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Currently the Painter's Algorithm is used to draw everything. It might be more efficient if we utilize the depth buffer for z-order instead. This would ensure that only 1 fragment shader is run per pixel.
The text was updated successfully, but these errors were encountered:
Currently the Painter's Algorithm is used to draw everything. It might be more efficient if we utilize the depth buffer for z-order instead. This would ensure that only 1 fragment shader is run per pixel.
The text was updated successfully, but these errors were encountered: