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Haru-V Engine

A Vulkan-based rewrite of Haru Engine.

Screenshot

Status

  • Rendering
    • Basic Vulkan rendering
    • Deferred Rendering Pipeline
    • Physically Based Lighting
    • Cascaded Shadow Map
    • FXAA Integration
  • Level Editing
  • Game Entities
    • First-person controller
    • Static/kinematic/physically-simulated BSP brushes
    • Quake/Hammer style entities
  • Scripting
    • Entity Events
    • Lua Level Script
  • UI
    • Immediate-mode UI System
  • Sound
  • Physics
    • PhysX 5 Integration
    • Rigidbody movement extrapolation/interpolation
    • Character controller with Kalman Filter movement prediction

Dependencies