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movement.gd
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extends Node2D
# Made By Nieo
# class member variables go here
const initballspeed= 100
var rightpadcoll
var leftpadcoll
export var speed=200
var balldiriction =Vector2(1.0,0)
var ballspeed= initballspeed
var screen
var padsize
var rightscore = 0
var leftscore = 0
func _ready():
screen=get_viewport_rect().size
padsize=$right_player.get_texture().get_size()
set_process(true)
set_process_input(false)
func _input(event):
if event.is_action("ui_up")==true:
$right_player.position.y-=get_process_delta_time()*speed
if event.is_action("ui_down")==true:
$right_player.position.y+=get_process_delta_time()*speed
if event.is_action("left_up")==true:
$left_player.position.y-=get_process_delta_time()*speed
if event.is_action("left_down")==true:
$left_player.position.y+=get_process_delta_time()*speed
$right_player.position.y=clamp($right_player.position.y,0,screen.y)
$left_player.position.y=clamp($left_player.position.y,0,screen.y)
func _process(delta):
rightpadcoll = Rect2($right_player.position-padsize*0.5 , padsize)
leftpadcoll = Rect2($left_player.position-padsize*0.5 , padsize)
if Input.is_action_pressed("ui_up")==true:
$right_player.position.y-=delta*speed
if Input.is_action_pressed("ui_down")==true:
$right_player.position.y+=delta*speed
if Input.is_action_pressed("left_up")==true:
$left_player.position.y-=delta*speed
if Input.is_action_pressed("left_down")==true:
$left_player.position.y+=delta*speed
if($ball.position.y <0 or $ball.position.y >screen.y ):
balldiriction.y*=-1
if(rightpadcoll.has_point($ball.position) or leftpadcoll.has_point($ball.position)):
balldiriction.x*=-1
balldiriction.y = randf()*2-1
if ballspeed < 250:
ballspeed*=1.2
if( $ball.position.x >screen.x ):
leftscore+=1
$leftscore.text=str(leftscore)
resetgame()
if($ball.position.x <0 ):
rightscore+=1
$rightscore.text= str(rightscore)
resetgame()
$ball.position += balldiriction* ballspeed* delta
$right_player.position.y=clamp($right_player.position.y,0,screen.y)
$left_player.position.y=clamp($left_player.position.y,0,screen.y)
func resetgame():
$ball.position = screen/2
ballspeed=initballspeed
$right_player.position = Vector2(600,200)
$left_player.position= Vector2(40,200)