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CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
project(bots2d VERSION 1.0)
# Get glad from inside GLFW
set(GLAD_GL_SOURCE_FILES
external/glfw/deps/glad_gl.c
)
set(IMGUI_SOURCE_FILES
external/imgui/imgui.cpp
external/imgui/imgui_draw.cpp
external/imgui/imgui_widgets.cpp
external/imgui/backends/imgui_impl_opengl3.cpp
external/imgui/backends/imgui_impl_glfw.cpp
)
set (RENDERER_SOURCE_FILES
src/renderer/Renderer.cpp
src/renderer/Camera.cpp
src/renderer/Scalebar.cpp
src/renderer/GLError.cpp
src/renderer/AssetsHelper.cpp
src/renderer/VertexBuffer.cpp
src/renderer/IndexBuffer.cpp
src/renderer/VertexArray.cpp
src/renderer/Shader.cpp
src/renderer/ImGuiOverlay.cpp
src/renderer/Texture.cpp
src/renderer/components/RectComponent.cpp
src/renderer/components/QuadComponent.cpp
src/renderer/SpriteAnimation.cpp
src/renderer/stb_image.cpp
src/renderer/ImGuiMenu.cpp
)
set (PHYSICS_SOURCE_FILES
src/physics/PhysicsWorld.cpp
src/physics/ContactListener.cpp
src/physics/components/Body2D.cpp
src/physics/components/RangeSensor.cpp
src/physics/components/LineDetector.cpp
)
set (CONTROLLER_SOURCE_FILES
src/controllers/components/Microcontroller.cpp
src/controllers/components/CMicrocontroller.cpp
src/controllers/components/microcontroller_c_bindings.c
)
set (BOTS2D_FILES
src/core/Application.cpp
src/core/Event.cpp
src/scene/SceneObject.cpp
src/scene/Scene.cpp
src/scene/SceneMenu.cpp
${RENDERER_SOURCE_FILES}
${PHYSICS_SOURCE_FILES}
${CONTROLLER_SOURCE_FILES}
${GLAD_GL_SOURCE_FILES}
${IMGUI_SOURCE_FILES}
)
add_library(bots2d STATIC
${BOTS2D_FILES}
)
target_include_directories(bots2d PRIVATE src)
target_include_directories(bots2d PRIVATE src/core)
target_include_directories(bots2d PRIVATE src/renderer)
target_include_directories(bots2d PRIVATE src/transforms)
target_include_directories(bots2d PRIVATE src/physics)
target_include_directories(bots2d PRIVATE src/controllers)
target_include_directories(bots2d PRIVATE src/scene)
target_include_directories(bots2d PRIVATE external/glfw/deps)
target_include_directories(bots2d PRIVATE external/stb)
target_include_directories(bots2d PRIVATE external/glm)
target_include_directories(bots2d PRIVATE external/imgui)
# Build box2d and glfw as static libs
add_subdirectory(external/glfw)
target_link_libraries(bots2d PRIVATE glfw)
# Path to Box2D src to only build Box2D (e.g. not testbed)
add_subdirectory(external/Box2D/src)
target_link_libraries(bots2d PRIVATE box2d)
# Make Dear ImGui use GLAD2
add_definitions( -DIMGUI_IMPL_OPENGL_LOADER_GLAD2 )
set_target_properties(bots2d PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS NO
)
if(MSVC)
target_compile_options(bots2d PRIVATE /W4 /WX)
else()
target_compile_options(bots2d PRIVATE -Wall -Wextra -pedantic -Werror)
# Ignore compile flags to keep the external repo intact
set_source_files_properties(src/renderer/stb_image.cpp PROPERTIES COMPILE_FLAGS "-Wno-sign-compare -Wno-unused-but-set-variable")
endif()