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var.go
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package main
import (
"os"
"strings"
"unicode"
)
const (
BASE = 0
ESC = 1
PARSEVAR = 2
)
func IsVarChar(r rune) bool {
return unicode.IsLetter(r) ||
unicode.IsNumber(r) ||
r == '_'
}
func GetVars(cmd string, vs VarSet) string {
state := BASE
var (
retBuilder strings.Builder
varBuilder strings.Builder
)
for _, chr := range cmd {
switch state {
case BASE:
switch chr {
case '$':
state = PARSEVAR
case '\\':
state = ESC
default:
retBuilder.WriteRune(chr)
}
case ESC:
retBuilder.WriteRune(chr)
state = BASE
case PARSEVAR:
if IsVarChar(chr) {
varBuilder.WriteRune(chr)
} else {
v := vs.Get(varBuilder.String())
retBuilder.WriteString(v)
varBuilder.Reset()
retBuilder.WriteRune(chr)
state = BASE
}
}
}
return retBuilder.String()
}
type VarSet interface {
Get(string) string
Set(string, string) error
}
type EnvVarSet struct{}
func (es EnvVarSet) Get(key string) string {
return os.Getenv(key)
}
func (es EnvVarSet) Set(key string, val string) error {
return os.Setenv(key, val)
}
type MapVarSet map[string]string
func (m MapVarSet) Get(key string) string {
if v, ok := m[key]; ok {
return v
} else {
return ""
}
}
func (m MapVarSet) Set(key string, value string) error {
m[key] = value
return nil
}