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blabels.py
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''' Blabels class which can be inherited from to quickly extend labels
to a ui panel in Blender. '''
'''
*******************************************************************************
License and Copyright
Copyright 2012 Jordan Hueckstaedt
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
import bpy
from bpy.types import UIList
class Blabels(object):
def __init__(self, context=None):
if context is None:
self.context = bpy.context
else:
self.context = context # ?? save context? or have everything pass it around?
# shape_key_labels = bpy.props.CollectionProperty(type=IndexCollection)
# selected_shape_keys = bpy.props.CollectionProperty(type=IndexProperty)
# active_shape_key_label_index = bpy.props.IntProperty(default = 0, update=label_index_updated)
# Override these, or use the ones in init?
# Since I once noted that saving the object to a class variable is a bad idea,
# I'm leaning towards these.
@property
def labels(self):
'''All labels'''
raise NotImplementedError
@property
def selected_items(self):
'''Selected items in the active label'''
raise NotImplementedError
@property
def active_index(self):
'''Active label index getter'''
raise NotImplementedError
@active_index.setter
def active_index(self, index):
'''Active label index setter'''
# May need a setter since it's not passing a complex object type (eg, might accidentally pass 23 instead of the prop reference)
raise NotImplementedError
@property
def active_item_index(self):
'''Active item index'''
raise NotImplementedError
@active_item_index.setter
def active_item_index(sel, index):
'''Active item index setter'''
raise NotImplementedError
@property
def items(self):
'''All items in all labels'''
raise NotImplementedError
@property
def view_mode(self):
raise NotImplementedError
@view_mode.setter
def view_mode(self, mode):
raise NotImplementedError
def add_item_orig(self, **add_item_kwargs):
# Original call to add item
raise NotImplementedError
def remove_item_orig(self, **remove_item_kwargs):
# Original call to remove item
raise NotImplementedError
def move_item_orig(self, *move_item_kwargs):
# Original call to move item
raise NotImplementedError
# END of functions that need overrides to work.
@property
def active_item(self):
return self.items[self.active_item_index]
@property
def active_label(self):
return self.labels[self.active_index]
def get_label_items(self, index=None):
if index is None:
index = self.active_index
label = self.labels[index]
if index == 0:
return self.items
else:
items = []
for i in label.indexes:
try:
items.append(self.items[i.index])
except IndexError:
continue
return items
def get_num_items(self, index=None):
if index is None:
index = self.active_index
label = self.labels[index]
if index == 0:
return len(self.items)
else:
return len(label.indexes)
def add(self):
labels = self.labels
keys = labels.keys()
label = labels.add()
if not keys:
label.name = "All"
else:
label.name = "Label %d" % len(keys)
index = len(labels.keys()) - 1
self.active_index = index
def remove(self):
labels = self.labels
keys = labels.keys()
index = self.active_index
if keys and (index != 0 or len(keys) == 1):
labels.remove(index)
self.active_index = min(len(keys) - 2, index)
def move(self, direction='up'):
# Gather data
labels = self.labels
keys = labels.keys()
index = self.active_index
# Check for labels. Don't move special label "ALL".
if keys and index > 0:
if direction.lower() == 'up':
if index - 1 > 0:
labels.move(index, index - 1)
self.active_index = index - 1
else:
if index + 1 < len(keys):
labels.move(index, index + 1)
self.active_index = index + 1
def select_item(self, index, add=False):
if index > -1:
sel = self.selected_items
if not add:
# Clear selected if shift isn't used
for x in range(len(sel)):
sel.remove(0)
else:
for x, key in enumerate(sel):
# Clicked twice - deselect
if index == key.index:
if self.active_item_index == index:
# Adjust active index.
if len(sel) > 1:
sel.remove(x)
self.active_item_index = sel[-1].index
else:
sel.remove(x)
return
# Set active
self.active_item_index = index
# Add to selected
i = sel.add()
i.index = index
# Item related - Might move these to a different class.
def get_visible_selection(self, indexes):
# Get selected
selected = [i.index for i in self.selected_items]
if not selected:
selected = [self.active_item_index]
selected = set(selected)
return [i for i in indexes if i in selected]
def get_visible_item_indexes(self, skip_view_mode_filter=False):
# Get visible shape key indexes
labels = self.labels
items = self.items
index = self.active_index
indexes = []
if index != 0 and labels and len(labels):
# Invalid State Check (only fixes out of range states)
item_indexes = labels[index].indexes
for x in reversed(range(len(item_indexes))):
if item_indexes[x].index >= len(items):
item_indexes.remove(x)
# Find indexes in label
indexes = [i.index for i in item_indexes if i.index > -1]
else:
indexes = [i for i in range(len(items))]
selected = []
if indexes:
selected = self.get_visible_selection(indexes)
if not skip_view_mode_filter:
view_mode = self.view_mode
if view_mode == 'SELECTED':
indexes = selected[:]
elif view_mode == 'UNLABELED':
indexes_set = set(indexes)
labels = self.labels
for label in labels:
for label_indexes in label.indexes:
if label_indexes.index in indexes_set:
indexes_set.remove(label_indexes.index)
if not indexes_set:
break
if not indexes_set:
break
indexes = [i for i in indexes if i in indexes_set]
selected = [i for i in selected if i in indexes]
else:
indexes, selected = self.filter_view_mode(indexes, selected)
return indexes, selected
def copy_item(self, label_index):
''' Copies selected items to the given label index.
Returns True if an item was added. '''
label = self.labels[label_index]
# Get indexes
item_indexes = [i.index for i in label.indexes]
selected = self.get_visible_item_indexes()[1]
# Only add indexes that aren't already in that label
added_indexes = False
for i in selected:
if i not in item_indexes:
added_indexes = True
indexes = label.indexes.add()
indexes.index = i
if added_indexes:
return label.name
return None
def add_item(self, **add_items_kwargs):
index = self.active_index
labels = self.labels
self.add_item_orig(**add_items_kwargs)
# Add to current label if on is selected.
if index > 0:
label = labels[index]
label_index = label.indexes.add()
label_index.index = self.active_item_index
# Update "All" Label
# Update selected
selected_items = self.selected_items
for x in range(len(selected_items)):
selected_items.remove(0)
selected_index = selected_items.add()
selected_index.index = self.active_item_index
def remove_item_index_from_label(self, index, label):
for x, i in enumerate(label.indexes):
if index == i.index:
label.indexes.remove(x)
break
def remove_item(self):
index = self.active_index
if index > 0:
label = self.labels[index]
# get selected
sel = self.get_visible_item_indexes()[1]
sel.sort()
sel.reverse()
for i in sel:
self.remove_item_index_from_label(i, label)
def _delete_active_item(self):
labels = self.labels
item_index = self.active_item_index
self.remove_item_orig()
if not labels:
return
if len(labels) > 1:
for x in range(1, len(labels)):
self.remove_item_index_from_label(item_index, labels[x])
# Correct the moved index in every label (except the first label, All)
for x in range(1, len(labels)):
label_indexes = labels[x].indexes
for label_index in label_indexes:
if label_index.index >= item_index:
label_index.index -= 1
def delete_item(self):
# Delete selected
sel = self.get_visible_item_indexes()[1]
if sel:
sel.sort()
sel.reverse()
for i in sel:
self.active_item_index = i
self._delete_active_item()
# Update active index
active_index = self.active_item_index
if len(self.items) > active_index + 1:
self.active_item_index = active_index + 1
# Update selected
selected_items = self.selected_items
for sel in selected_items:
selected_items.remove(0)
s = selected_items.add()
s.index = self.active_item_index
def move_item(self, direction='up'): # move_in_label(self):
label_index = self.active_index
labels = self.labels
# Get indexes of visible keys
indexes, sel = self.get_visible_item_indexes()
# If it's a real label
if label_index > 0:
# I'm sure there's a better way to do this.
# Do everything in reverse if going down
if direction.lower() != 'up':
indexes.reverse()
# Indexes of selected keys
pos = [indexes.index(i) for i in sel]
pos.sort()
# Indexes are in order, beginning at 0, and therefore at the start of the list
# and can be skipped
if pos == list(range(len(pos))):
return
# Move selections that are at the beginning of the list out of the operation.
new_indexes = []
while pos and pos[0] == 0:
new_indexes.append(indexes.pop(0))
pos = [pos[y] - 1 for y in range(1, len(pos))]
# The main logic I'm using. I really wish this whole thing was better.
delayed = []
for x, i in enumerate(indexes):
if x + 1 in pos:
new_indexes.append(indexes[x + 1])
delayed.append(i)
else:
for y in reversed(range(len(delayed))):
d = delayed.pop(y)
if d not in new_indexes:
new_indexes.append(d)
if i not in new_indexes:
new_indexes.append(i)
# Restore direction
if direction.lower() != 'up':
new_indexes.reverse()
# Apply changes
for x, i in enumerate(new_indexes):
labels[label_index].indexes[x].index = i
else:
# Sort visible
sel.sort()
# Reverse it if going down to help with clashes
increment = -1
if direction.lower() != 'up':
sel.reverse()
increment = 1
item_index = self.active_item_index
new_item_index = -1
for x, i in enumerate(sel):
# Only move down if it won't run into another selected item
if (i + increment) not in sel:
# Set active index, move shape key
self.active_item_index = i
self.move_item_orig(self, direction=direction.upper())
new_index = self.active_item_index
# Update actual selection
selected_items = self.selected_items
selected_items[x].index = new_index
# Update selected items, so item clashes resolve correctly
sel[x] = new_index
# Save active_index, so it can be restored correctly later
if i == item_index:
new_item_index = new_index
# Correct the moved index in every label (except the first label, All)
if len(labels) > 1:
for y in range(1, len(labels)):
label_indexes = labels[y].indexes
for label_index in label_indexes:
if label_index.index == i:
label_index.index = new_index
elif label_index.index == new_index:
label_index.index = i
# Restore active_index
if new_item_index > -1:
self.active_item_index = new_item_index
def toggle_selected_item(self, inverse=False): # toggle_selected(self):
selected_items = self.selected_items
actual_indexes, actual_selected = self.get_visible_item_indexes(skip_view_mode_filter=True)
# Clean selected
for x in range(len(selected_items)):
selected_items.remove(0)
if inverse:
# Select or de-select all
if len(actual_selected) >= 0 and len(actual_selected) != len(actual_indexes):
for i in actual_indexes:
index = selected_items.add()
index.index = i
else:
# Inverse selection
actual_selected = set(actual_selected)
for i in actual_indexes:
if i not in actual_selected:
index = selected_items.add()
index.index = i
# Correct active index. Correct for 0 selected.
selected = [i.index for i in selected_items]
if selected:
if self.active_item_index not in selected:
self.active_item_index = selected[-1]
else:
self.active_item_index = 0
index = selected_items.add()
index.index = 0
def label_index_updated(self):
if self.labels and self.view_mode == 'UNLABELED' and self.active_index != 0:
self.view_mode = 'ALL'
# Taken from blender ui files. Needed when Blabels is eventaully put into a UI class.
class MeshButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = 'data'
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.mesh and (engine in cls.COMPAT_ENGINES)
# Shape_Key_Blabels().add()
# Shape_Key_Blabels().remove()
# Shape_Key_Blabels().add()
# Shape_Key_Blabels().move('up')
# Shape_Key_Blabels().move('up')
# Shape_Key_Blabels().move('up')
# Shape_Key_Blabels().move('down')
# Shape_Key_Blabels().move('down')
# Shape_Key_Blabels().add_item()
# Shape_Key_Blabels().add_item()
# Shape_Key_Blabels().add_item()
# Shape_Key_Blabels().delete_item()
# Shape_Key_Blabels().move_item('up')
# Shape_Key_Blabels().move_item('up')
# Shape_Key_Blabels().move_item('down')
#Shape_Key_Blabels().copy_item(14)
# Shape_Key_Blabels().select_item(138)
class UI_UL_Blabels(UIList):
@property
def blabels_class(self):
raise NotImplementedError
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
label = self.blabels_class(context).labels[index]
num_items = self.blabels_class(context).get_num_items(index)
num_items = str(num_items)
layout = layout.split(percentage=0.9)
layout.label(text=label.name, translate=False, icon_value=icon)
layout.label(text=num_items)
# if self.layout_type in {'DEFAULT', 'COMPACT'}:
# elif self.layout_type in {'GRID'}:
# layout.alignment = 'CENTER'
# layout.label(text="", icon_value=icon)
class IndexProperty(bpy.types.PropertyGroup):
index = bpy.props.IntProperty(default=-1)
class IndexCollection(bpy.types.PropertyGroup):
indexes = bpy.props.CollectionProperty(type=IndexProperty)
# I wish I knew how to extend existing operators like object.shape_key_move
# So I could override those with mine, and not risk my label state machine
# becoming invalid if some other script/user calls object.shape_key_move
# instead of object.shape_key_move_to_label
# view_mode_prop = bpy.props.EnumProperty(
# name="View",
# items = (('ALL', "All", "View All Shape Keys"),
# ('UNLABELED', "Unlabeled", "View Unlabeled Shape Keys"),
# ('SELECTED', "Selected", "View Selected Shape Keys"),
# ('VISIBLE', "Visible", "View Visible Shape Keys"),
# ('HIDDEN', "Hidden", "View Hidden Shape Keys"),
#),
#)
# def label_index_updated(self, context):
# Blabels(context).label_index_updated()
# bpy.utils.register_class(IndexProperty)
# bpy.utils.register_class(IndexCollection)
# label_prop = bpy.props.CollectionProperty(type=IndexCollection)
# selected_item_prop = bpy.props.CollectionProperty(type=IndexProperty)
# active_index_prop = bpy.props.IntProperty(default = 0, update=label_index_updated)