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script.js
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document.addEventListener('DOMContentLoaded', function() {
document.getElementById('down').onclick = function (e) {
smoothScroll('games');
};
function smoothScroll(targetId) {
const targetSection = document.getElementById(targetId);
const targetPosition = targetSection.offsetTop;
window.scrollTo({
top: targetPosition,
behavior: 'smooth'
});
}
let count = document.getElementById('games').getElementsByTagName("li").length;
document.getElementById('games-count').innerHTML = `${count-2} Games`
function myFunction() {
const dropdown = document.getElementById('myInput');
dropdown.classList.toggle('show');
}
});
function search()
{
let myInput = document.getElementById('search-bar');
let games = document.getElementById('games');
games.querySelectorAll('li').forEach((listItem, index) => {
console.log(listItem);
if (listItem.textContent.toLowerCase().includes(myInput.value.toLowerCase()))
{
listItem.style.display = "inline-block";
}
else
{
listItem.style.display = "none";
}
});
}
var getUrlParameter = function getUrlParameter(sParam) {
var sPageURL = decodeURIComponent(window.location.search.substring(1)),
sURLVariables = sPageURL.split('&'),
sParameterName,
i;
for (i = 0; i < sURLVariables.length; i++) {
sParameterName = sURLVariables[i].split('=');
if (sParameterName[0] === sParam) {
return sParameterName[1] === undefined ? true : sParameterName[1];
}
}
};
var field = document.getElementById("body-top");
var f = field.getContext("2d");
var stars = {};
var starIndex = 0;
var numStars = 0;
var acceleration = 1;
var starsToDraw = (field.width * field.height) / 200;
if (getUrlParameter("stars")) {
starsToDraw = getUrlParameter("stars");
}
if (getUrlParameter("accel")) {
acceleration = getUrlParameter("accel");
}
function Star() {
this.X = field.width / 2;
this.Y = field.height / 2;
this.SX = Math.random() * 10 - 5;
this.SY = Math.random() * 10 - 5;
var start = 0;
if (field.width > field.height)
start = field.width;
else
start = field.height;
this.X += this.SX * start / 10;
this.Y += this.SY * start / 10;
this.W = 1;
this.H = 1;
this.age = 0;
this.dies = 500;
starIndex++;
stars[starIndex] = this;
this.ID = starIndex;
this.C = "#ffffff";
}
Star.prototype.Draw = function () {
this.X += this.SX;
this.Y += this.SY
this.SX += this.SX / (50 / acceleration);
this.SY += this.SY / (50 / acceleration);
this.age++;
if (this.age == Math.floor(50 / acceleration) | this.age == Math.floor(150 / acceleration) | this.age == Math.floor(300 / acceleration)) {
this.W++;
this.H++;
}
if (this.X + this.W < 0 | this.X > field.width |
this.Y + this.H < 0 | this.Y > field.height)
{
delete stars[this.ID];
numStars--;
}
f.fillStyle = this.C;
f.fillRect(this.X, this.Y, this.W, this.H);
}
field.width = window.innerWidth;
field.height = window.innerHeight;
function draw() {
if (field.width != window.innerWidth)
field.width = window.innerWidth;
if (field.height != window.innerHeight)
field.height = window.innerHeight;
// Play with the "a" value to create streams...it's fun!
f.fillStyle = "rgba(0, 0, 0, 0.8)";
f.fillRect(0, 0, field.width, field.height);
for (var i = numStars; i < starsToDraw; i++) {
new Star();
numStars++;
}
for (var star in stars) {
stars[star].Draw();
}
}
field.addEventListener('mouseover', () => {
acceleration = 10;
});
field.addEventListener('mouseout', () => {
acceleration = 1;
});
// Original timing of the screensaver
setInterval(draw, 40);