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More verbose messages when failing to load render engines
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Fixed OBJ textures with the same name
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Fix setting particle size
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Make particle emitter invisible in thermal camera image
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Apply particle scattering effect to depth cameras
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Add support for 8 bit thermal camera image format
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All changes up to version 3.4.0
- Fix converting Pbs to Unlit material conversion (#230)
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Tutorial: Transform FBX to Collada and change its origin
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Remove Windows Warnings
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Fix spelling Desconstructor -> Destructor
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Thermal Camera: Visualize objects with a heat signature
-
Add laser retro support in Ogre2
-
Remove some windows warnings.
-
Fix transparency issue for textures without alpha channel.
-
Call XCloseDisplay in screenScalingFactor.
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All changes up to version 3.3.0.
-
Improve fork experience
-
Add Custom Render Engine support
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Update tutorials
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Limit number of shadow casting lights in ogre2
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Ogre2 depth camera fix
-
Add support for Gaussian noise render pass in Ogre2DepthCamera
-
Update tutorials
-
Pimpl'ize ogre2 classes
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Replace common::Time with std::chrono
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Add Ogre2 particle system
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Add LidarVisual point colors for Ogre1
-
Added Lidar Visual for Ogre2
-
Added Lidar Visual Types for Ogre1
-
Added Lidar Visualisation for Ogre1
-
Add environment variables to locate plugins
-
Added a method to show the head on arrows and axis
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Complete Shaft and Head methods in BaseArrowVisual
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Scale BaseAxis properly
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Add ogre2 AxisVisual and ArrowVisual
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Support setting skeleton node weights
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Add support for setting visibility mask and flags
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Increase precision of Ogre2 mesh vertices from half to full precision float
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Update transparency based on diffuse alpha channel for ogre2
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Skeleton animation updates
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Add support for transparency based on textures alpha channel for ogre1 and ogre2
-
Clear all Windows warnings
-
Add laser_retro support
-
Add Windows installation.
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Make flaky VisualAt test more verbose.
-
Resolve updated codecheck issues.
-
Fix crash due to NaN pose values.
-
Improve fork experience.
-
Add Custom Render Engine support
-
Add getter for Ogre2Camera
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Update test configuration to use ogre2
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Ogre2 GPU Ray: Cleanup all resources on destruction
-
Ogre2: Add Grid
-
Includes all changes up to and including those in version 2.5.1
-
Use default material properties from ign-common PBR material when loading a mesh
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Fix build for ogre version >= 1.12.0
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Add Ogre2 DynamicRenderable class
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Skeletons for Ogre2
-
Fixed gazebo scene viewer example
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Ogre2: Fix shadows by dynamically generating shadow maps
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Ogre2: Destroy resources before recreating shadows
-
Fix custom shaders example
-
Add API to check which engines are loaded
-
Support setting cast shadows
-
Add Thermal Camera
-
Add support for emissive map
-
Add Marker class and port ogre dynamic lines and renderable
-
Support storing user data in Visual
-
Add 16 bit format
-
Destroy camera when the scene is destroyed
-
Added function to get the number of channels from a GpuRay.
-
Ogre 1.x skeletal animation changes
-
Limit number of shadow casting lights in ogre2
-
Backport ogre2 depth camera fix
- Add support for Gaussian noise render pass in Ogre2DepthCamera
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Fix flaky VisualAt test
-
Port windows fixes
-
Backport ogre2 mesh vertices precision change.
-
Backport transparency setting based on diffuse alpha
-
Add API to check which engines are loaded
-
Fix custom shaders example
-
Ogre2: Fix shadows by dynamically generating shadow maps
-
Backport setting cast shadows
-
Ogre2: Add more shadow maps
- Enable gamma write on color texture in depth camera
- Add checks on mouse selection
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Support generating point cloud data in DepthCamera
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Fix GizmoVisual material memory leak
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Fix PixelFormat FLOAT32 byte and channel count
- Clean up camera objects when destroying scene
-
More ogre2 error messages for debugging mesh loading.
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Support for ogre 1.11 on windows
-
Fix ogre mouse picking after window resize
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Ogre2: Support mouse picking for objects with overlay material
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Add GizmoVisual class
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Add Transform Controller for translating, rotating, and scaling nodes.
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Add depth check and depth write properties to Material
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Move scale functions from Visual to Node class.
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Add support for Render Passes and implement Gaussian Noise pass
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Ogre2: Fix loading mesh with large index count
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Move OgreDepthCameraPrivate class to src file so it is not installed.