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level_03.tscn
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[gd_scene load_steps=8 format=3 uid="uid://cag1y0o54butq"]
[ext_resource type="Texture2D" uid="uid://c0g5r7ag3ilvt" path="res://Assets/Terrain/tilemap-full.png" id="1_81lv2"]
[ext_resource type="PackedScene" uid="uid://dgp7ufxgqd2hs" path="res://Level/Fridge.tscn" id="2_tuctk"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_e1sfv"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_p1edo"]
texture = ExtResource("1_81lv2")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 4.5, -16, 5, -16, 16)
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -3.5, 16, -16, -16, -16, -12, -8)
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 16, -16, -16, -16, -16, -4.5, 0, -2.5)
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 16, -16, -16, -16, -16, -4.5, -0.5, -6)
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(11.5, -4, 16, -16, -16, -16, -16, -5)
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 13, 16, -6, 6, -16, -16, -16, -16, -4.5)
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -4.5, 16, -16, -11, -16, -5, -11.5)
0:2/next_alternative_id = 2
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -8.5, -16, -8.5, 16, -16, 16)
0:2/1 = 1
0:2/1/flip_h = true
0:2/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/1/physics_layer_0/angular_velocity = 0.0
0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, -16, 5, -16, 16)
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, -16, 5, -16, 16)
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 10, 7, -16, 5, -16, 16)
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, 16, -8, 10, -16, 3.5, -16, 16)
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, 0.5, 0.5, -16, -4.5, -16, 16)
0:3/next_alternative_id = 2
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -8.5, -16, -8.5, 16, -16, 16)
0:3/1 = 1
0:3/1/flip_h = true
0:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/1/physics_layer_0/angular_velocity = 0.0
0:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -3.5, 16, -16, -16, -16, -12, -8)
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 16, -16, -16, -16, -16, -4.5, 0, -2.5)
0:4/next_alternative_id = 2
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -8.5, -16, -8.5, 16, -16, 16)
0:4/1 = 1
0:4/1/flip_h = true
0:4/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/1/physics_layer_0/angular_velocity = 0.0
0:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, -16, 5, -16, 16)
0:5/next_alternative_id = 3
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -8.5, -16, -8.5, 16, -16, 16)
0:5/1 = 1
0:5/1/flip_h = true
0:5/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/1/physics_layer_0/angular_velocity = 0.0
0:5/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 16, -16, -16, -16, -16, -4.5, 0, -2.5)
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 16, -16, -16, -16, -16, -4.5, -0.5, -6)
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(11.5, -4, 16, -16, -16, -16, -16, -5)
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 13, 16, -6, 6, -16, -16, -16, -16, -4.5)
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -4.5, 16, -16, -11, -16, -5, -11.5)
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -8.5, -16, -8.5, 16, -16, 16)
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 16, -16, -16, -16, -16, -4.5, -1, -3)
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -4, 16, -16, -16, -16, -16, -4)
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -8.5, -16, -8.5, 16, -16, 16)
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -8.5, -16, -8.5, 16, -16, 16)
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -8.5, -16, -8.5, 16, -16, 16)
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, -16, 5.5, -16, 16)
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, 1, 3, -16, 5.5, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 4.5, -14, 6, -16, 16)
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 4.5, -16, 5, -16, 16)
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 10, 7, -16, 5, -16, 16)
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5, -13, 5, -16, 16)
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -5, 16, -16, -16, -16, -16, -4.5, -0.5, -6)
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(11.5, -4, 16, -16, -16, -16, -16, -5)
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -3.5, 16, -16, -16, -16, -12, -8)
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5, -13, 5, -16, 16)
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, -16, 5, -16, 16)
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 10, 7, -16, 5, -16, 16)
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, -16, 5.5, -16, 16)
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, 1, 3, -16, 5.5, -16, 16)
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, 1, 3, -16, 5.5, -16, 16)
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, -16, 5.5, -16, 16)
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, 7.5, 16, 7.5, -16)
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, 0.5, 0.5, -16, -4.5, -16, 16)
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, 16, -8, 10, -16, 3.5, -16, 16)
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, 5.5, 0.5, 0.5, -16, -4.5, -16, 16)
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, 16, -8, 10, -16, 3.5, -16, 16)
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 13, 16, -6, 6, -16, -16, -16, -16, -4.5)
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -4.5, 16, -16, -11, -16, -5, -11.5)
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_c3xc3"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
physics_layer_0/physics_material = SubResource("PhysicsMaterial_e1sfv")
sources/2 = SubResource("TileSetAtlasSource_p1edo")
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_hl36f"]
[sub_resource type="TileSet" id="TileSet_6i6o2"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
physics_layer_0/physics_material = SubResource("PhysicsMaterial_hl36f")
sources/2 = SubResource("TileSetAtlasSource_p1edo")
[node name="Level03" type="Node2D"]
show_behind_parent = true
[node name="Terrain-Level03" type="TileMap" parent="."]
tile_set = SubResource("TileSet_c3xc3")
format = 2
layer_0/tile_data = PackedInt32Array(983040, 393218, 9, 983041, 458754, 9, 983042, 393218, 9, 983043, 458754, 9, 983044, 393218, 9, 983045, 458754, 9, 983046, 393218, 9, 983047, 458754, 9, 983048, 393218, 9, 983049, 458754, 9, 1, 131074, 4, 65537, 131074, 5, 2, 196610, 4, 65538, 196610, 5, 3, 262146, 4, 65539, 262146, 5, 4, 327682, 4, 65540, 327682, 5, 262149, 131074, 4, 327685, 131074, 5, 262150, 196610, 4, 327686, 196610, 5, 262151, 262146, 4, 327687, 262146, 5, 262152, 327682, 4, 327688, 327682, 5)
[node name="Borders-Level03" type="TileMap" parent="."]
tile_set = SubResource("TileSet_6i6o2")
format = 2
layer_0/tile_data = PackedInt32Array(0, 2, 8, 65536, 2, 8, 131072, 2, 9, 196608, 2, 8, 262144, 2, 9, 327680, 2, 8, 393216, 2, 9, 458752, 2, 8, 524288, 2, 9, 589824, 2, 8, 655360, 2, 8, 720896, 2, 8, 786432, 2, 9, 851968, 2, 8, 917504, 2, 9, 983040, 2, 8, 9, 65538, 8, 65545, 65538, 9, 131081, 65538, 8, 196617, 65538, 9, 262153, 65538, 8, 327689, 65538, 9, 393225, 65538, 8, 458761, 65538, 9, 524297, 65538, 8, 589833, 65538, 9, 655369, 65538, 8, 720905, 65538, 9, 786441, 65538, 8, 851977, 65538, 9, 917513, 65538, 8, 983049, 65538, 9)
[node name="Fridge" parent="." instance=ExtResource("2_tuctk")]
position = Vector2(148, 510)