diff --git a/Plugins/Auctionator.lua b/Plugins/Auctionator.lua index c617913..7460288 100644 --- a/Plugins/Auctionator.lua +++ b/Plugins/Auctionator.lua @@ -542,16 +542,16 @@ function Skillet:AuctionatorSearch(whichOne) end end end - if Skillet.db.profile.plugins.ATR.useSearchExact and Auctionator.API.v1.MultiSearchExact then + if Atr_SelectPane and Atr_SearchAH then + DA.DEBUG(0, "AuctionatorSearch: shoppingListName= "..tostring(shoppingListName)..", items= "..DA.DUMP1(items)) + local BUY_TAB = 3; + Atr_SelectPane(BUY_TAB) + Atr_SearchAH(shoppingListName, items) + elseif Skillet.db.profile.plugins.ATR.useSearchExact and Auctionator.API.v1.MultiSearchExact then DA.DEBUG(0, "AuctionatorSearch: (exact) addonName= "..tostring(addonName)..", items= "..DA.DUMP1(items)) Auctionator.API.v1.MultiSearchExact(addonName, items) elseif Auctionator.API.v1.MultiSearch then DA.DEBUG(0, "AuctionatorSearch: addonName= "..tostring(addonName)..", items= "..DA.DUMP1(items)) Auctionator.API.v1.MultiSearch(addonName, items) - elseif Atr_SelectPane and Atr_SearchAH then - DA.DEBUG(0, "AuctionatorSearch: shoppingListName= "..tostring(shoppingListName)..", items= "..DA.DUMP1(items)) - local BUY_TAB = 3; - Atr_SelectPane(BUY_TAB) - Atr_SearchAH(shoppingListName, items) end end diff --git a/UI/MainFrame.lua b/UI/MainFrame.lua index 85fd54d..2f5bff6 100644 --- a/UI/MainFrame.lua +++ b/UI/MainFrame.lua @@ -1784,7 +1784,7 @@ function Skillet:UpdateDetailsWindow(skillIndex) -- -- Check for Auction House -- - if AuctionFrame and self.auctionOpen and (AuctionatorLoaded or Auctionator.State.Loaded) and self.ATRPlugin and self.db.profile.plugins.ATR.enabled then + if self.auctionOpen and Auctionator and self.ATRPlugin and self.db.profile.plugins.ATR.enabled then SkilletAuctionatorButton:Show() else SkilletAuctionatorButton:Hide() diff --git a/UI/ShoppingList.lua b/UI/ShoppingList.lua index c04c504..51c281f 100644 --- a/UI/ShoppingList.lua +++ b/UI/ShoppingList.lua @@ -1060,7 +1060,7 @@ function Skillet:DisplayShoppingList(atBank) if not self.shoppingList then self.shoppingList = createShoppingListFrame(self) end - if self.auctionOpen and (AuctionatorLoaded or Auctionator.State.Loaded) and self.ATRPlugin and self.db.profile.plugins.ATR.enabled then + if self.auctionOpen and Auctionator and self.ATRPlugin and self.db.profile.plugins.ATR.enabled then SkilletSLAuctionatorButton:Show() else SkilletSLAuctionatorButton:Hide()