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vikingsClasses.py
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import random
# Soldier
class Soldier:
def __init__(self, health, strength):
self.health=health
self.strength=strength
def attack(self):
return self.strength
def receiveDamage(self, damage):
self.health -=damage
# Viking
class Viking(Soldier):
def __init__(self, name, health, strength):
super().__init__(health, strength)
self.name = name
def receiveDamage(self, damage):
self.health -= damage
if self.health > 0:
return f"{self.name} has received {damage} points of damage"
else:
return f"{self.name} has died in act of combat"
def battleCry(self):
return "Odin Owns You All!"
# Saxon
class Saxon(Soldier):
def __init__(self, health, strength):
super().__init__(health, strength)
def receiveDamage(self, damage):
self.health -= damage
if self.health > 0:
return f"A Saxon has received {damage} points of damage"
else:
return "A Saxon has died in combat"
class War():
def __init__(self):
self.vikingArmy = []
self.saxonArmy = []
def addViking(self, viking):
self.vikingArmy.append(viking)
def addSaxon(self, saxon):
self.saxonArmy.append(saxon)
def vikingAttack(self):
import random
saxon = random.choice(self.saxonArmy)
viking = random.choice(self.vikingArmy)
result = saxon.receiveDamage(viking.strength)
if saxon.health <= 0:
self.saxonArmy.remove(saxon)
return result
def saxonAttack(self):
import random
viking = random.choice(self.vikingArmy)
saxon = random.choice(self.saxonArmy)
result = viking.receiveDamage(saxon.strength)
if viking.health <= 0:
self.vikingArmy.remove(viking)
return result
def showStatus(self):
if not self.saxonArmy:
return "Vikings have won the war of the century!"
elif not self.vikingArmy:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."
pass