This will be in one of the following formats:
- NN fps -- output frame rate is set explicitly
- NN % -- output frame rate is a percentage of input frame rate
- NN x -- output frame rate is a multiple of input frame rate
- throw-catch ( bottom is configurable, should be able to set top, left and right )
- left hand
- right hand
- The peak and start of through can be used to calculate acceleration in pixels/frame^2. Because we know frame rate in FPS, we can convert pixels to feet, inches, or meters.
- Left and right throws can be determined by the direction of the throw. (not a good assumption for cross handed / mills mess, but we have to start somewhere...)