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Is your feature request related to a problem?
Statemachines are in high priority when building a medium or larg sized game. Remaking it for every game is not time efficient.
Describe the solution you'd like
I would like to see a statemachine that is:
abstaract
easy to use
gives error's when something goes wrong
Additional context
What would be nice is a state queue. This can be nice for a player statemachine when pressing alot of buttons.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem?
Statemachines are in high priority when building a medium or larg sized game. Remaking it for every game is not time efficient.
Describe the solution you'd like
I would like to see a statemachine that is:
Additional context
What would be nice is a state queue. This can be nice for a player statemachine when pressing alot of buttons.
The text was updated successfully, but these errors were encountered: