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ConstantTension.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Rhino.Geometry;
namespace KangarooSolver.Goals
{
public class ConstantTension : GoalObject
{
public double Strength;
public ConstantTension(Point3d s, Point3d e, double k)
{
PPos = new Point3d[2] { s, e };
Move = new Vector3d[2];
Weighting = new double[2];
Strength = 2*k;
}
public override void Calculate(List<KangarooSolver.Particle> p)
{
Vector3d current = p[PIndex[1]].Position - p[PIndex[0]].Position;
Move[0] = 0.5 * current;
Move[1] = -0.5 * current;
Weighting[0] = Weighting[1] = Strength / current.Length;
}
public override object Output(List<KangarooSolver.Particle> p)
{
return new Line(p[PIndex[0]].Position, p[PIndex[1]].Position);
}
}
}