-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathabout.html
57 lines (55 loc) · 2.63 KB
/
about.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Roboto:300,400,500,700" type="text/css">
<link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons">
<link rel="stylesheet" href="https://code.getmdl.io/1.3.0/material.cyan-blue.min.css">
<link rel="stylesheet" type="text/css" href="assets/main.css">
</head>
<div class='navbutton' align=left>
<button class="mdl-button mdl-js-button mdl-button--icon" align='left' onclick="location.href='fairDice.html'">
<i class="material-icons">arrow_back</i>
</button>
</div>
<h1 class=global>About</h1>
<div class=aboutpage>
<p1 class=aboutparagraph>This web app kind of simulates the rolling of two
standard 6-faced die. I say "kind of" because the way it does so is <b>based
on the theoretical probability of rolling the dice rather than randomness</b>
like actual dice. What this means is that within 36
rolls, you will see all 36 possible rolls that can be made exactly as many
times as they should be according to probability. For some board games,
this makes the gameplay smoother and more fair.
</p1>
<br>
<br>
<br>
<br>
<p1 class=aboutparagraph>
For instance, in the game Settlers of Catan, players place settlements on
tiles which are represented by an item and a number. When the number on
that tile is rolled they receive that item. Because of this mechanic,
numbers 6 and 8 are most valuable (7 is not represented), while 2 and
12 are least valuable. However, the problem comes from the fact that the
outcome of the dice rolls are hardly exactly like the statistical
probability in real life. So, while setting up on an 8 or 6 in the game
means you should see those tiles get rolled 5 times each in 36 rolls,
you usually won't. This web application remedies that issue by still
making the order of the rolls random in order, but the distribution
exactly as it should be according to the probability. <br> So if you like
playing safe and less up to fate, then use this simulator.
</p1>
<br>
<br>
<p1 class=aboutparagraph>
The way this simulator fixes the issue with standard dice is by creating a list
of every single possible roll, then shuffling that list and taking a "roll" out each time the button is clicked.
</p1>
</div>
<div class=global>
<img class=img src='assets/diceprobabilitygraphic.png'></img>
</div>
<div class=global>
<h1 class="madebyme">Made by <a href="https://bdhazman.github.io">Brent Hazman</a></h1>
</div>
</html>