A game of growing sequence callback. Like the game Simon, four buttons play back an ever increasing pattern, requiring the player to remember the sequence and play it back each round.
Features
- Difficulty levels: Standard difficulty plays back the sequence at a constant speed while Hard difficulty increases speed as the player succeeds
- High score tables (future): Both difficulty levels have a high score table, tracking players who reached the highest sequence length
- Configurations: Allows the player to choose between mouse and keyboard input dynamically, and configure the keyboard keys (arrow/WASD) prior to game play
- Sound playback (future): Uses sounds attached to each note. Player can use custom sounds as well.