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time.lua
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function HandleTimeCommand( Split, Player )
if Split[2] == nil then
SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
return true
end
local Server = cRoot:Get():GetServer()
if string.upper( Split[2] ) == "DAY" then
Player:GetWorld():SetTimeOfDay( 0 )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
return true
elseif string.upper( Split[2] ) == "NIGHT" then
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" )
return true
elseif string.upper( Split[2] ) == "SET" and tonumber( Split[3] ) ~= nil then
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
return true
elseif string.upper( Split[2] ) == "ADD" and tonumber( Split[3] ) ~= nil then
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
return true
else
SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
return true
end
return true
end