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GUI.py
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from tkinter import *
import tkinter.font
import haptics
import time
import sys
ROW_NUM = 12
intense_var = []
root = None
hap_text = None
isexit = False
state_text = None
def make_label_box(frm, name, num) :
global intense_var, root
if name == "None" :
var = DoubleVar(root)
var.set(0.)
intense_var.append(var)
return 0
temp_frm = Frame(frm)
temp_frm.pack(side = TOP)
b = tkinter.Button(temp_frm, overrelief="solid", text = '▷',
width=1, height = 1,command= lambda: hap_play(name), repeatdelay=1000, repeatinterval=100)
b.pack(side = RIGHT)
label = Label(temp_frm, text = name, anchor = W, width = 15)
label.pack(side = LEFT)
var = DoubleVar(root)
var.set(num)
intense_var.append(var)
w = Spinbox(temp_frm, from_ = 0., to = 10.,
increment = 0.1, width = 5, textvariable = var)
w.pack(side = RIGHT)
def hap_play(name) :
haptics.GUI_active(name)
def apply_value() :
haptics.logger.info("applied")
f = open("./PUBG/TactFiles/intense.txt", 'w')
for i in range(len(intense_var)) :
# print(intense_var[i].get())
haptics.intense[i] = intense_var[i].get()
if not 0<=haptics.intense[i]<=10 :
haptics.intense[i] = 1
data = str(haptics.intense[i]) + "\n"
f.write(data)
f.close()
def state_change(stat) :
global state_text
state_text.delete(1.0, END)
state_text.insert("current", stat)
def hap_change(hap) :
global hap_text
hap_text.delete(1.0, END)
hap_text.insert("current", hap)
def setGUI() :
global intense_var, root, state_text, hap_text, isexit
intense_var = []
root = Tk()
root.title("PUBG player")
root.geometry("600x350")
root.resizable(True, True)
title_font=tkinter.font.Font(family="Lucida Grande", size=13, weight="bold")
bottom_frame = Frame(root)
bottom_frame.pack(side = BOTTOM, pady = 10)
top_frame = Frame(root)
top_frame.pack(side = TOP, pady = 10)
frame1 = Frame(root)
frame1.pack(side = LEFT, padx =7)
frame2 = Frame(root)
frame2.pack(side = LEFT, padx =7)
frame3 = Frame(root)
frame3.pack(side = LEFT, padx =7)
title_label = Label(top_frame, text = "Intensity of Haptics, 0 to 10", anchor = CENTER, width = 30, font = title_font)
title_label.pack(side = TOP)
B = Button(bottom_frame, width=10 ,height= 1, text = "Apply", command = apply_value)
B.pack(side = RIGHT, padx =10)
state_text=Text(bottom_frame, width = 10, height = 1)
state_text.pack(side = RIGHT, padx =10)
state_label = Label(bottom_frame, text = "Game State ", anchor = W, width = 10)
state_label.pack(side = RIGHT)
hap_text=Text(bottom_frame, width = 20, height = 1)
hap_text.pack(side = RIGHT, padx =10)
hap_label = Label(bottom_frame, text = "Haptic Type ", anchor = W, width = 10)
hap_label.pack(side = RIGHT)
for i in range(ROW_NUM-2) :
make_label_box(frame1, haptics.tacts[i], haptics.intense[i])
for i in range(ROW_NUM-2,ROW_NUM*2) :
make_label_box(frame2, haptics.tacts[i], haptics.intense[i])
for i in range(ROW_NUM*2, ROW_NUM*3) :
make_label_box(frame3, haptics.tacts[i], haptics.intense[i])
root.mainloop()
isexit = True
# setGUI()