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3rd party specification #80

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westside opened this issue Oct 24, 2019 · 0 comments
Open

3rd party specification #80

westside opened this issue Oct 24, 2019 · 0 comments

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@westside
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westside commented Oct 24, 2019

// for the controller haptics
void onControllerFeedback (position(Left|Right), durationMills: int, frequency: int, intensity(0~1): float, metaData(e.g. weaponType)) 

// head shot
void onHeadShot(horizontalAngle(0~360), durationMillis: int, frequency: int, intensity(0~1) : float, metaData(e.g. bulletType, fade in/out))

// body shot 
void onBodyShot(horizontalAngle(0~360), verticalOffset(-0.5~0.5), durationMills: int, frequency: int, intensity(0~1), metaData(e.g. bulletType, fade in/out))

This video shows how horizontalAngle and verticalOffset are working.
https://www.youtube.com/watch?v=OD-N5QyQURY&feature=youtu.be

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