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colorGame.js
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let numSquares=6;
let colors = generateRandomColors(numSquares);
let squares = document.querySelectorAll(".squares");
let pickedColor =pickColor();
let colorDisplay = document.getElementById('colorDisplay');
let messageDisplay = document.querySelector("#message");
let heading = document.querySelector("h1");
let resetButton = document.querySelector("#reset");
let modeButtons= document.querySelectorAll(".mode");
for(let i=0 ;i<modeButtons.length;i++){
modeButtons[i].addEventListener("click",function(){
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
this.classList.add('selected');
this.textContent==="Easy" ? numSquares=3 :numSquares=6;
reset();
})
}
function reset(){
colors= generateRandomColors(numSquares);
pickedColor=pickColor();
colorDisplay.textContent=pickedColor;
messageDisplay.textContent="";
resetButton.textContent="New Colors";
for(var i=0;i<squares.length;i++){
if(colors[i]){
squares[i].style.display="block";
squares[i].style.backgroundColor=colors[i];
}else{
squares[i].style.display="none";
}
squares[i].style.backgroundColor=colors[i];
heading.style.backgroundColor="steelBlue";
resetButton.textContent="New Colors";
}
}
resetButton.addEventListener("click",function(){
reset();
})
colorDisplay.textContent= pickedColor;
for(var i= 0 ;i<squares.length; i++){
// setting the colors
squares[i].style.backgroundColor=colors[i];
// adding the click evnes
squares[i].addEventListener("click",function(){
let clickedColor = this.style.backgroundColor;
if(clickedColor===pickedColor){
messageDisplay.textContent="Correct";
changeColor(clickedColor);
heading.style.backgroundColor=clickedColor;
resetButton.textContent="Play Again?"
}else{
this.style.backgroundColor="#232323";
messageDisplay.textContent="Try Again";
}
});
}
function changeColor(color){
// loop through the sqaures of div
for(var i=0; i<squares.length;i++){
squares[i].style.backgroundColor=color;
}
}
function pickColor(){
var random = Math.floor(Math.random()*colors.length);
return colors[random];
}
function generateRandomColors(num){
// creating an empty array
let arr =[];
// pushing the random colors into the array
for(let i=0;i<num;i++){
arr.push(randomColor());
}
// returning the array
return arr;
}
function randomColor(){
let r = Math.floor(Math.random()*256);
let g = Math.floor(Math.random()*256);
let b = Math.floor(Math.random()*256);
return "rgb("+r +", "+g +", "+b +")";
}