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Bogodroid

WARNING: VERY EARLY IN DEVELOPMENT, VERY NON-FUNCTIONAL, CODE QUALITY QUESTIONABLE

This is an experimental project attempting to create a wrapper environment around native libraries (armeabi) from Android Apps, with the intent of running the libraries (or entire apps and games) on ARM Linux (armhf and arm64) handhelds.

The project is heavily based on JohnnyOnFlame/droidports and ChristopherHX/libjnivm.

The idea is to:

  • load the libraries, patch them at runtime
  • wrap, bridge or stub any required symbols from Android system libraries
  • Provide a JNI interface for communication with placeholder "java" classes
  • Provide implementations and stubs for common java and android classes
  • Ultimately wrap Audio, GLES and Input to host interfaces and libraries.

This project does not aim to be able to run your App out of the box. It is meant as a framework or starting point for your own porting project. For existing porting projects, check the "Ports in progress" table and the projects folder.

How to Build (Debug)

(This process will be simplified later on)

  1. Create a armhf chroot environment for building and testing. I recommend this VM image as a starting point.
  2. Inside your chroot, get the requisites apt install cmake git libzip-dev
  3. Clone the repository into your chroot
  4. Create the folder "./libjnivm/build" inside the repository and enter it
  5. cmake .. -DJNIVM_ENABLE_TRACE=ON -DJNIVM_ENABLE_GC=ON -DJNIVM_ENABLE_DEBUG=ON -DJNIVM_USE_FAKE_JNI_CODEGEN=ON
  6. make -j8
  7. Create the folder "./build" inside the repository and enter it
  8. cmake ..
  9. make -j8

By default this will build the unityloader project. If you want to build a different project, you can specify the project in step 8 with cmake .. --build -DPROJ=<project name>

Running

Please note that most loaders require /proc to be mounted, which is not the case in the chroot environment in the VM image. Run mount -t proc none /proc as root inside the chroot environment to fix this.

unityloader and limboloader use a TOML config file to configure paths and properties. Example config files are provided in configs/. If you run the program directly from the build directory and have extracted your Unity game APK in gamefiles/unity/ you can use this config without changes:

./unityloader ../configs/unity.toml

Warning: hexagonloader is broken until I implement TOML configs there aswell

Debugging with QEMU and GDB-multiarch

(This expects the chroot environment as provided by this VM)

  1. Exit your chroot, we will call the binary directly
  2. Enter the build directory
  3. Start the binary with: QEMU_LD_PREFIX=/mnt/data/armhf/ qemu-arm-static -g 5 ./unityloader ../configs/unity.toml
  4. Open another terminal and type in gdb-multiarch
  5. Enter the location of your chroot: set sysroot /mnt/data/armhf
  6. Enter the location of your binary: file /mnt/data/armhf/root/bogodroid/build/unityloader
  7. Connect to the open GDB session in QEMU: target remote :5
  8. "c" to run the program, "si" to step a single instruction, "bt" to read stack trace, "break" to set breakpoint. Refer to the GDB manpage and internet resources on how to debug

JNI Tracing your App

(This requires a rooted Android device and a computer with ADB and Python installed)

  1. Install a Frida server on your Android device
  2. Install jnitrace on your computer: pip install jnitrace
  3. Run the trace: jnitrace -o jnitrace.json com.example.myapplication
  4. Press CTRL-C to finish aquiring data
  5. jnitrace.json will contain all JNI calls made by the application
  6. python tools/jnitrace_parse.py <input_json_file> <output_json_file> will give you a consolidated tree of all classes, methods and fields (and their signatures) accessed during the tracing period.

See tools/unity_traces for a trace of a minimal Unity game starting up

Ports in Progress

Name Project Name Status Notes
Unity (Mono) unityloader Not Booting Makes it 70% through initialization. Crashes when Mono creates first thread. Pthread bridge needs to be reworked.
Super Hexagon hexagonloader Not Booting Crashes very early during init while writing first log message. Issue with libc++_shared.so
Limbo limboloader Loading Screen Immediately crashes after first frame of the loading screen. Requires implementation of ALooper function bindings
Crazy Taxi Classic taxiloader Investigated Requires better file handling for loading the big OBB files, before it can be attempted.
Terraria - Not attempted (Engine: FNA, Monogame port might be easier)
Baba is you - Not attempted
Super Meat Boy Forever - Not attempted
Streets of rage 4 - Not attempted (Engine: FNA, Monogame port might be easier)
Chrono Trigger - Not attempted (Engine: cocos2d-x)
Dead Cells - Not attempted
Brotato - Not attempted
Castlevania Symphony of the Night - Not attempted
Five Nights At Freddy - Not attempted
Gris - Not attempted
The Way Home - Not attempted
Vampire Survivors - Not attempted
Scourgebringer - Not attempted
Haak - Not attempted